TheAbyz/Friasystem isactivatedThe playeracross fromyou is theSpeakerThe playerto your leftunlockstheir HeroSomeonegains afactiontechnologySomeonemovesinto anempty hexThe player twoseats to yourleft chooses theTechnologystrategy cardSomeonerolls a 10Someonetrades theirSupport forthe ThroneSomeonerolls a 1Someoneuses theBombardmentabilityTheIntimidateCouncilobjective isdrawnA non-bindingdeal isbrokenYour rightneighborgains asecond redtechnologyYour leftneighborcontrols aneven numberof planetsThe MecatolRex systemis activated inthe secondroundTheDiplomacystrategy cardis pickedSomeoneplays aSabotagecardSomeonebuilds aWar SunSomeonehas 4+tokens intheirfleet poolThe IxthianArtifactagenda isdrawnSomeonegoesoutsideSomeoneplays anytype ofriderThe player toyour rightactivatestheirCommanderSomeoneuses anα or βwormholeThe playeracross fromyou passesfirst OR lastThere isspacecombatinside ananomalyYour leftneighborgains asecond bluetechnologyYour rightneighborcontrols anodd numberof planetsThe Politicsstrategy cardis NOTpickedSomeoneplays aDirect HitcardThe playertwo seats toyour rightbuilds a PDSThe VefutII systemisactivatedSomeonetradestheirCeasefireSomeonescores athird secretobjectiveSomeoneplays aFlank SpeedcardThe player twoseats to yourright choosestheConstructionstrategy cardSomeone losesMecatolRex thenregains it in thesame roundSomeonesells theSpeakertokenThe playertwo seats toyour leftbuilds aspace dockSomeoneloses theirhomesystemThe ArmsReductionagenda isdrawnSomeonemakes amemereferenceSomeonebuilds 3+DreadnoughtsSomeoneconsultstherulebookThe ExpandBordersobjective isdrawnSomeonescores 3+points inone roundSomeonesuccessfullyinvades aplanetSomeonebuilds aFlagshipTheAbyz/Friasystem isactivatedThe playeracross fromyou is theSpeakerThe playerto your leftunlockstheir HeroSomeonegains afactiontechnologySomeonemovesinto anempty hexThe player twoseats to yourleft chooses theTechnologystrategy cardSomeonerolls a 10Someonetrades theirSupport forthe ThroneSomeonerolls a 1Someoneuses theBombardmentabilityTheIntimidateCouncilobjective isdrawnA non-bindingdeal isbrokenYour rightneighborgains asecond redtechnologyYour leftneighborcontrols aneven numberof planetsThe MecatolRex systemis activated inthe secondroundTheDiplomacystrategy cardis pickedSomeoneplays aSabotagecardSomeonebuilds aWar SunSomeonehas 4+tokens intheirfleet poolThe IxthianArtifactagenda isdrawnSomeonegoesoutsideSomeoneplays anytype ofriderThe player toyour rightactivatestheirCommanderSomeoneuses anα or βwormholeThe playeracross fromyou passesfirst OR lastThere isspacecombatinside ananomalyYour leftneighborgains asecond bluetechnologyYour rightneighborcontrols anodd numberof planetsThe Politicsstrategy cardis NOTpickedSomeoneplays aDirect HitcardThe playertwo seats toyour rightbuilds a PDSThe VefutII systemisactivatedSomeonetradestheirCeasefireSomeonescores athird secretobjectiveSomeoneplays aFlank SpeedcardThe player twoseats to yourright choosestheConstructionstrategy cardSomeone losesMecatolRex thenregains it in thesame roundSomeonesells theSpeakertokenThe playertwo seats toyour leftbuilds aspace dockSomeoneloses theirhomesystemThe ArmsReductionagenda isdrawnSomeonemakes amemereferenceSomeonebuilds 3+DreadnoughtsSomeoneconsultstherulebookThe ExpandBordersobjective isdrawnSomeonescores 3+points inone roundSomeonesuccessfullyinvades aplanetSomeonebuilds aFlagship

- Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The Abyz/Fria system is activated
  2. The player across from you is the Speaker
  3. The player to your left unlocks their Hero
  4. Someone gains a faction technology
  5. Someone moves into an empty hex
  6. The player two seats to your left chooses the Technology strategy card
  7. Someone rolls a 10
  8. Someone trades their Support for the Throne
  9. Someone rolls a 1
  10. Someone uses the Bombardment ability
  11. The Intimidate Council objective is drawn
  12. A non-binding deal is broken
  13. Your right neighbor gains a second red technology
  14. Your left neighbor controls an even number of planets
  15. The Mecatol Rex system is activated in the second round
  16. The Diplomacy strategy card is picked
  17. Someone plays a Sabotage card
  18. Someone builds a War Sun
  19. Someone has 4+ tokens in their fleet pool
  20. The Ixthian Artifact agenda is drawn
  21. Someone goes outside
  22. Someone plays any type of rider
  23. The player to your right activates their Commander
  24. Someone uses an α or β wormhole
  25. The player across from you passes first OR last
  26. There is space combat inside an anomaly
  27. Your left neighbor gains a second blue technology
  28. Your right neighbor controls an odd number of planets
  29. The Politics strategy card is NOT picked
  30. Someone plays a Direct Hit card
  31. The player two seats to your right builds a PDS
  32. The Vefut II system is activated
  33. Someone trades their Ceasefire
  34. Someone scores a third secret objective
  35. Someone plays a Flank Speed card
  36. The player two seats to your right chooses the Construction strategy card
  37. Someone loses Mecatol Rex then regains it in the same round
  38. Someone sells the Speaker token
  39. The player two seats to your left builds a space dock
  40. Someone loses their home system
  41. The Arms Reduction agenda is drawn
  42. Someone makes a meme reference
  43. Someone builds 3+ Dreadnoughts
  44. Someone consults the rulebook
  45. The Expand Borders objective is drawn
  46. Someone scores 3+ points in one round
  47. Someone successfully invades a planet
  48. Someone builds a Flagship