Frequency,duration,intensityY-Axis,X-Axis,and TitleData-BasedDecisionMaking (D-BDM)TrendlineInterresponseTime (IRT)ContinuousMeasurementLatencyPhaseChangeLineObjectiveandMeasurableDurationPartialIntervalDisadvantageof WholeInterval GraphsPermanentProductRecordingMomentaryTimeSamplingDiscontinuousMeasurementBaselineDataDataCollectionTreatmentPhaseFrequencyDisadvantageof PartialIntervalWholeIntervalOperationalDefinitionWhy wecollectdataFrequency,duration,intensityY-Axis,X-Axis,and TitleData-BasedDecisionMaking (D-BDM)TrendlineInterresponseTime (IRT)ContinuousMeasurementLatencyPhaseChangeLineObjectiveandMeasurableDurationPartialIntervalDisadvantageof WholeInterval GraphsPermanentProductRecordingMomentaryTimeSamplingDiscontinuousMeasurementBaselineDataDataCollectionTreatmentPhaseFrequencyDisadvantageof PartialIntervalWholeIntervalOperationalDefinitionWhy wecollectdata

Task List A: Measurement - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
N
3
I
4
B
5
N
6
B
7
I
8
O
9
O
10
B
11
G
12
O
13
N
14
I
15
B
16
I
17
G
18
N
19
I
20
O
21
G
22
O
23
G
24
B
  1. G-Frequency, duration, intensity
  2. N-Y-Axis, X-Axis, and Title
  3. I-Data-Based Decision Making (D-BDM)
  4. B-Trendline
  5. N-Interresponse Time (IRT)
  6. B-Continuous Measurement
  7. I-Latency
  8. O-Phase Change Line
  9. O-Objective and Measurable
  10. B-Duration
  11. G-Partial Interval
  12. O-Disadvantage of Whole Interval
  13. N-Graphs
  14. I-Permanent Product Recording
  15. B-Momentary Time Sampling
  16. I-Discontinuous Measurement
  17. G-Baseline Data
  18. N-Data Collection
  19. I-Treatment Phase
  20. O-Frequency
  21. G-Disadvantage of Partial Interval
  22. O-Whole Interval
  23. G-Operational Definition
  24. B-Why we collect data