MomentaryTimeSamplingPhaseChangeLineDisadvantageof PartialIntervalY-Axis,X-Axis,and TitleObjectiveandMeasurableWhy wecollectdataOperationalDefinitionTrendlineLatencyGraphsFrequencyDataCollectionBaselineDataInterresponseTime (IRT)PermanentProductRecordingWholeIntervalTreatmentPhasePartialIntervalDiscontinuousMeasurementFrequency,duration,intensityDisadvantageof WholeInterval DurationData-BasedDecisionMaking (D-BDM)ContinuousMeasurementMomentaryTimeSamplingPhaseChangeLineDisadvantageof PartialIntervalY-Axis,X-Axis,and TitleObjectiveandMeasurableWhy wecollectdataOperationalDefinitionTrendlineLatencyGraphsFrequencyDataCollectionBaselineDataInterresponseTime (IRT)PermanentProductRecordingWholeIntervalTreatmentPhasePartialIntervalDiscontinuousMeasurementFrequency,duration,intensityDisadvantageof WholeInterval DurationData-BasedDecisionMaking (D-BDM)ContinuousMeasurement

Task List A: Measurement - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
O
3
G
4
N
5
O
6
B
7
G
8
B
9
I
10
N
11
O
12
N
13
G
14
N
15
I
16
O
17
I
18
G
19
I
20
G
21
O
22
B
23
I
24
B
  1. B-Momentary Time Sampling
  2. O-Phase Change Line
  3. G-Disadvantage of Partial Interval
  4. N-Y-Axis, X-Axis, and Title
  5. O-Objective and Measurable
  6. B-Why we collect data
  7. G-Operational Definition
  8. B-Trendline
  9. I-Latency
  10. N-Graphs
  11. O-Frequency
  12. N-Data Collection
  13. G-Baseline Data
  14. N-Interresponse Time (IRT)
  15. I-Permanent Product Recording
  16. O-Whole Interval
  17. I-Treatment Phase
  18. G-Partial Interval
  19. I-Discontinuous Measurement
  20. G-Frequency, duration, intensity
  21. O-Disadvantage of Whole Interval
  22. B-Duration
  23. I-Data-Based Decision Making (D-BDM)
  24. B-Continuous Measurement