FrequencyObjectiveandMeasurableTreatmentPhasePhaseChangeLineData-BasedDecisionMaking (D-BDM)Y-Axis,X-Axis,and TitleDurationOperationalDefinitionMomentaryTimeSamplingLatencyDataCollectionWholeIntervalDisadvantageof PartialIntervalWhy wecollectdataDiscontinuousMeasurementPartialIntervalGraphsTrendlineDisadvantageof WholeInterval PermanentProductRecordingContinuousMeasurementBaselineDataFrequency,duration,intensityInterresponseTime (IRT)FrequencyObjectiveandMeasurableTreatmentPhasePhaseChangeLineData-BasedDecisionMaking (D-BDM)Y-Axis,X-Axis,and TitleDurationOperationalDefinitionMomentaryTimeSamplingLatencyDataCollectionWholeIntervalDisadvantageof PartialIntervalWhy wecollectdataDiscontinuousMeasurementPartialIntervalGraphsTrendlineDisadvantageof WholeInterval PermanentProductRecordingContinuousMeasurementBaselineDataFrequency,duration,intensityInterresponseTime (IRT)

Task List A: Measurement - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
O
3
I
4
O
5
I
6
N
7
B
8
G
9
B
10
I
11
N
12
O
13
G
14
B
15
I
16
G
17
N
18
B
19
O
20
I
21
B
22
G
23
G
24
N
  1. O-Frequency
  2. O-Objective and Measurable
  3. I-Treatment Phase
  4. O-Phase Change Line
  5. I-Data-Based Decision Making (D-BDM)
  6. N-Y-Axis, X-Axis, and Title
  7. B-Duration
  8. G-Operational Definition
  9. B-Momentary Time Sampling
  10. I-Latency
  11. N-Data Collection
  12. O-Whole Interval
  13. G-Disadvantage of Partial Interval
  14. B-Why we collect data
  15. I-Discontinuous Measurement
  16. G-Partial Interval
  17. N-Graphs
  18. B-Trendline
  19. O-Disadvantage of Whole Interval
  20. I-Permanent Product Recording
  21. B-Continuous Measurement
  22. G-Baseline Data
  23. G-Frequency, duration, intensity
  24. N-Interresponse Time (IRT)