Y-Axis,X-Axis,and TitleDataCollectionBaselineDataMomentaryTimeSamplingTrendlineDisadvantageof PartialIntervalWhy wecollectdataLatencyDisadvantageof WholeInterval ObjectiveandMeasurablePartialIntervalPermanentProductRecordingDiscontinuousMeasurementPhaseChangeLineGraphsWholeIntervalTreatmentPhaseContinuousMeasurementFrequency,duration,intensityInterresponseTime (IRT)DurationOperationalDefinitionData-BasedDecisionMaking (D-BDM)FrequencyY-Axis,X-Axis,and TitleDataCollectionBaselineDataMomentaryTimeSamplingTrendlineDisadvantageof PartialIntervalWhy wecollectdataLatencyDisadvantageof WholeInterval ObjectiveandMeasurablePartialIntervalPermanentProductRecordingDiscontinuousMeasurementPhaseChangeLineGraphsWholeIntervalTreatmentPhaseContinuousMeasurementFrequency,duration,intensityInterresponseTime (IRT)DurationOperationalDefinitionData-BasedDecisionMaking (D-BDM)Frequency

Task List A: Measurement - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
N
3
G
4
B
5
B
6
G
7
B
8
I
9
O
10
O
11
G
12
I
13
I
14
O
15
N
16
O
17
I
18
B
19
G
20
N
21
B
22
G
23
I
24
O
  1. N-Y-Axis, X-Axis, and Title
  2. N-Data Collection
  3. G-Baseline Data
  4. B-Momentary Time Sampling
  5. B-Trendline
  6. G-Disadvantage of Partial Interval
  7. B-Why we collect data
  8. I-Latency
  9. O-Disadvantage of Whole Interval
  10. O-Objective and Measurable
  11. G-Partial Interval
  12. I-Permanent Product Recording
  13. I-Discontinuous Measurement
  14. O-Phase Change Line
  15. N-Graphs
  16. O-Whole Interval
  17. I-Treatment Phase
  18. B-Continuous Measurement
  19. G-Frequency, duration, intensity
  20. N-Interresponse Time (IRT)
  21. B-Duration
  22. G-Operational Definition
  23. I-Data-Based Decision Making (D-BDM)
  24. O-Frequency