Disadvantageof PartialIntervalOperationalDefinitionY-Axis,X-Axis,and TitleInterresponseTime (IRT)WholeIntervalFrequencyDisadvantageof WholeInterval TrendlinePermanentProductRecordingWhy wecollectdataDurationPhaseChangeLineMomentaryTimeSamplingData-BasedDecisionMaking (D-BDM)DiscontinuousMeasurementDataCollectionGraphsLatencyFrequency,duration,intensityPartialIntervalContinuousMeasurementTreatmentPhaseBaselineDataObjectiveandMeasurableDisadvantageof PartialIntervalOperationalDefinitionY-Axis,X-Axis,and TitleInterresponseTime (IRT)WholeIntervalFrequencyDisadvantageof WholeInterval TrendlinePermanentProductRecordingWhy wecollectdataDurationPhaseChangeLineMomentaryTimeSamplingData-BasedDecisionMaking (D-BDM)DiscontinuousMeasurementDataCollectionGraphsLatencyFrequency,duration,intensityPartialIntervalContinuousMeasurementTreatmentPhaseBaselineDataObjectiveandMeasurable

Task List A: Measurement - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
G
3
N
4
N
5
O
6
O
7
O
8
B
9
I
10
B
11
B
12
O
13
B
14
I
15
I
16
N
17
N
18
I
19
G
20
G
21
B
22
I
23
G
24
O
  1. G-Disadvantage of Partial Interval
  2. G-Operational Definition
  3. N-Y-Axis, X-Axis, and Title
  4. N-Interresponse Time (IRT)
  5. O-Whole Interval
  6. O-Frequency
  7. O-Disadvantage of Whole Interval
  8. B-Trendline
  9. I-Permanent Product Recording
  10. B-Why we collect data
  11. B-Duration
  12. O-Phase Change Line
  13. B-Momentary Time Sampling
  14. I-Data-Based Decision Making (D-BDM)
  15. I-Discontinuous Measurement
  16. N-Data Collection
  17. N-Graphs
  18. I-Latency
  19. G-Frequency, duration, intensity
  20. G-Partial Interval
  21. B-Continuous Measurement
  22. I-Treatment Phase
  23. G-Baseline Data
  24. O-Objective and Measurable