OperationalDefinitionMomentaryTimeSamplingPartialIntervalDataCollectionInterresponseTime (IRT)Frequency,duration,intensityContinuousMeasurementLatencyData-BasedDecisionMaking (D-BDM)TrendlineWhy wecollectdataTreatmentPhaseY-Axis,X-Axis,and TitleDisadvantageof WholeInterval FrequencyDurationObjectiveandMeasurableDisadvantageof PartialIntervalGraphsDiscontinuousMeasurementPhaseChangeLineWholeIntervalBaselineDataPermanentProductRecordingOperationalDefinitionMomentaryTimeSamplingPartialIntervalDataCollectionInterresponseTime (IRT)Frequency,duration,intensityContinuousMeasurementLatencyData-BasedDecisionMaking (D-BDM)TrendlineWhy wecollectdataTreatmentPhaseY-Axis,X-Axis,and TitleDisadvantageof WholeInterval FrequencyDurationObjectiveandMeasurableDisadvantageof PartialIntervalGraphsDiscontinuousMeasurementPhaseChangeLineWholeIntervalBaselineDataPermanentProductRecording

Task List A: Measurement - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
B
3
G
4
N
5
N
6
G
7
B
8
I
9
I
10
B
11
B
12
I
13
N
14
O
15
O
16
B
17
O
18
G
19
N
20
I
21
O
22
O
23
G
24
I
  1. G-Operational Definition
  2. B-Momentary Time Sampling
  3. G-Partial Interval
  4. N-Data Collection
  5. N-Interresponse Time (IRT)
  6. G-Frequency, duration, intensity
  7. B-Continuous Measurement
  8. I-Latency
  9. I-Data-Based Decision Making (D-BDM)
  10. B-Trendline
  11. B-Why we collect data
  12. I-Treatment Phase
  13. N-Y-Axis, X-Axis, and Title
  14. O-Disadvantage of Whole Interval
  15. O-Frequency
  16. B-Duration
  17. O-Objective and Measurable
  18. G-Disadvantage of Partial Interval
  19. N-Graphs
  20. I-Discontinuous Measurement
  21. O-Phase Change Line
  22. O-Whole Interval
  23. G-Baseline Data
  24. I-Permanent Product Recording