Why wecollectdataPhaseChangeLineData-BasedDecisionMaking (D-BDM)ContinuousMeasurementObjectiveandMeasurableLatencyDisadvantageof PartialIntervalDisadvantageof WholeInterval FrequencyOperationalDefinitionGraphsY-Axis,X-Axis,and TitleWholeIntervalBaselineDataPartialIntervalDurationPermanentProductRecordingInterresponseTime (IRT)DataCollectionTrendlineFrequency,duration,intensityMomentaryTimeSamplingDiscontinuousMeasurementTreatmentPhaseWhy wecollectdataPhaseChangeLineData-BasedDecisionMaking (D-BDM)ContinuousMeasurementObjectiveandMeasurableLatencyDisadvantageof PartialIntervalDisadvantageof WholeInterval FrequencyOperationalDefinitionGraphsY-Axis,X-Axis,and TitleWholeIntervalBaselineDataPartialIntervalDurationPermanentProductRecordingInterresponseTime (IRT)DataCollectionTrendlineFrequency,duration,intensityMomentaryTimeSamplingDiscontinuousMeasurementTreatmentPhase

Task List A: Measurement - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
O
3
I
4
B
5
O
6
I
7
G
8
O
9
O
10
G
11
N
12
N
13
O
14
G
15
G
16
B
17
I
18
N
19
N
20
B
21
G
22
B
23
I
24
I
  1. B-Why we collect data
  2. O-Phase Change Line
  3. I-Data-Based Decision Making (D-BDM)
  4. B-Continuous Measurement
  5. O-Objective and Measurable
  6. I-Latency
  7. G-Disadvantage of Partial Interval
  8. O-Disadvantage of Whole Interval
  9. O-Frequency
  10. G-Operational Definition
  11. N-Graphs
  12. N-Y-Axis, X-Axis, and Title
  13. O-Whole Interval
  14. G-Baseline Data
  15. G-Partial Interval
  16. B-Duration
  17. I-Permanent Product Recording
  18. N-Interresponse Time (IRT)
  19. N-Data Collection
  20. B-Trendline
  21. G-Frequency, duration, intensity
  22. B-Momentary Time Sampling
  23. I-Discontinuous Measurement
  24. I-Treatment Phase