ObjectiveandMeasurableDiscontinuousMeasurementInterresponseTime (IRT)TreatmentPhaseDataCollectionBaselineDataLatencyTrendlinePhaseChangeLineData-BasedDecisionMaking (D-BDM)MomentaryTimeSamplingWhy wecollectdataDisadvantageof PartialIntervalFrequencyContinuousMeasurementFrequency,duration,intensityWholeIntervalY-Axis,X-Axis,and TitleDisadvantageof WholeInterval PermanentProductRecordingPartialIntervalDurationGraphsOperationalDefinitionObjectiveandMeasurableDiscontinuousMeasurementInterresponseTime (IRT)TreatmentPhaseDataCollectionBaselineDataLatencyTrendlinePhaseChangeLineData-BasedDecisionMaking (D-BDM)MomentaryTimeSamplingWhy wecollectdataDisadvantageof PartialIntervalFrequencyContinuousMeasurementFrequency,duration,intensityWholeIntervalY-Axis,X-Axis,and TitleDisadvantageof WholeInterval PermanentProductRecordingPartialIntervalDurationGraphsOperationalDefinition

Task List A: Measurement - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
I
3
N
4
I
5
N
6
G
7
I
8
B
9
O
10
I
11
B
12
B
13
G
14
O
15
B
16
G
17
O
18
N
19
O
20
I
21
G
22
B
23
N
24
G
  1. O-Objective and Measurable
  2. I-Discontinuous Measurement
  3. N-Interresponse Time (IRT)
  4. I-Treatment Phase
  5. N-Data Collection
  6. G-Baseline Data
  7. I-Latency
  8. B-Trendline
  9. O-Phase Change Line
  10. I-Data-Based Decision Making (D-BDM)
  11. B-Momentary Time Sampling
  12. B-Why we collect data
  13. G-Disadvantage of Partial Interval
  14. O-Frequency
  15. B-Continuous Measurement
  16. G-Frequency, duration, intensity
  17. O-Whole Interval
  18. N-Y-Axis, X-Axis, and Title
  19. O-Disadvantage of Whole Interval
  20. I-Permanent Product Recording
  21. G-Partial Interval
  22. B-Duration
  23. N-Graphs
  24. G-Operational Definition