DurationContinuousMeasurementTrendlineDisadvantageof PartialIntervalFrequencyLatencyWholeIntervalGraphsInterresponseTime (IRT)DataCollectionData-BasedDecisionMaking (D-BDM)PermanentProductRecordingPhaseChangeLineFrequency,duration,intensityObjectiveandMeasurableBaselineDataWhy wecollectdataPartialIntervalTreatmentPhaseDiscontinuousMeasurementY-Axis,X-Axis,and TitleMomentaryTimeSamplingOperationalDefinitionDisadvantageof WholeInterval DurationContinuousMeasurementTrendlineDisadvantageof PartialIntervalFrequencyLatencyWholeIntervalGraphsInterresponseTime (IRT)DataCollectionData-BasedDecisionMaking (D-BDM)PermanentProductRecordingPhaseChangeLineFrequency,duration,intensityObjectiveandMeasurableBaselineDataWhy wecollectdataPartialIntervalTreatmentPhaseDiscontinuousMeasurementY-Axis,X-Axis,and TitleMomentaryTimeSamplingOperationalDefinitionDisadvantageof WholeInterval 

Task List A: Measurement - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
B
3
B
4
G
5
O
6
I
7
O
8
N
9
N
10
N
11
I
12
I
13
O
14
G
15
O
16
G
17
B
18
G
19
I
20
I
21
N
22
B
23
G
24
O
  1. B-Duration
  2. B-Continuous Measurement
  3. B-Trendline
  4. G-Disadvantage of Partial Interval
  5. O-Frequency
  6. I-Latency
  7. O-Whole Interval
  8. N-Graphs
  9. N-Interresponse Time (IRT)
  10. N-Data Collection
  11. I-Data-Based Decision Making (D-BDM)
  12. I-Permanent Product Recording
  13. O-Phase Change Line
  14. G-Frequency, duration, intensity
  15. O-Objective and Measurable
  16. G-Baseline Data
  17. B-Why we collect data
  18. G-Partial Interval
  19. I-Treatment Phase
  20. I-Discontinuous Measurement
  21. N-Y-Axis, X-Axis, and Title
  22. B-Momentary Time Sampling
  23. G-Operational Definition
  24. O-Disadvantage of Whole Interval