OperationalDefinitionDisadvantageof WholeInterval TreatmentPhaseInterresponseTime (IRT)MomentaryTimeSamplingFrequencyTrendlineFrequency,duration,intensityData-BasedDecisionMaking (D-BDM)ContinuousMeasurementWholeIntervalDurationDisadvantageof PartialIntervalBaselineDataPartialIntervalLatencyPhaseChangeLineDiscontinuousMeasurementObjectiveandMeasurableY-Axis,X-Axis,and TitleDataCollectionGraphsPermanentProductRecordingWhy wecollectdataOperationalDefinitionDisadvantageof WholeInterval TreatmentPhaseInterresponseTime (IRT)MomentaryTimeSamplingFrequencyTrendlineFrequency,duration,intensityData-BasedDecisionMaking (D-BDM)ContinuousMeasurementWholeIntervalDurationDisadvantageof PartialIntervalBaselineDataPartialIntervalLatencyPhaseChangeLineDiscontinuousMeasurementObjectiveandMeasurableY-Axis,X-Axis,and TitleDataCollectionGraphsPermanentProductRecordingWhy wecollectdata

Task List A: Measurement - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
O
3
I
4
N
5
B
6
O
7
B
8
G
9
I
10
B
11
O
12
B
13
G
14
G
15
G
16
I
17
O
18
I
19
O
20
N
21
N
22
N
23
I
24
B
  1. G-Operational Definition
  2. O-Disadvantage of Whole Interval
  3. I-Treatment Phase
  4. N-Interresponse Time (IRT)
  5. B-Momentary Time Sampling
  6. O-Frequency
  7. B-Trendline
  8. G-Frequency, duration, intensity
  9. I-Data-Based Decision Making (D-BDM)
  10. B-Continuous Measurement
  11. O-Whole Interval
  12. B-Duration
  13. G-Disadvantage of Partial Interval
  14. G-Baseline Data
  15. G-Partial Interval
  16. I-Latency
  17. O-Phase Change Line
  18. I-Discontinuous Measurement
  19. O-Objective and Measurable
  20. N-Y-Axis, X-Axis, and Title
  21. N-Data Collection
  22. N-Graphs
  23. I-Permanent Product Recording
  24. B-Why we collect data