Articulateclient'sunmetneedsPrototypePhaseTestPhaseIncludecreativetalentBeginner'sMindsetReviewempatheticobservationsReframeproblemusingPOVDefinePhaseTest earlyandfrequentlyEmpathizePhaseLook outfrominsideSet testobjectivesReviewresultsUseprototypefeedback &test againRecruitdiversegroupAcknowledgeclient's storyDiverse &cross-functionalteamIdeatePhaseEstablishconducivespaceCollectreal-liferesultsDetermineclientprofileProvideproblemstatementEstablishcleargoalStick tocleartime limitArticulateclient'sunmetneedsPrototypePhaseTestPhaseIncludecreativetalentBeginner'sMindsetReviewempatheticobservationsReframeproblemusingPOVDefinePhaseTest earlyandfrequentlyEmpathizePhaseLook outfrominsideSet testobjectivesReviewresultsUseprototypefeedback &test againRecruitdiversegroupAcknowledgeclient's storyDiverse &cross-functionalteamIdeatePhaseEstablishconducivespaceCollectreal-liferesultsDetermineclientprofileProvideproblemstatementEstablishcleargoalStick tocleartime limit

Design Thinking Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Articulate client's unmet needs
  2. Prototype Phase
  3. Test Phase
  4. Include creative talent
  5. Beginner's Mindset
  6. Review empathetic observations
  7. Reframe problem using POV
  8. Define Phase
  9. Test early and frequently
  10. Empathize Phase
  11. Look out from inside
  12. Set test objectives
  13. Review results
  14. Use prototype feedback & test again
  15. Recruit diverse group
  16. Acknowledge client's story
  17. Diverse & cross-functional team
  18. Ideate Phase
  19. Establish conducive space
  20. Collect real-life results
  21. Determine client profile
  22. Provide problem statement
  23. Establish clear goal
  24. Stick to clear time limit