DetermineclientprofileDiverse &cross-functionalteamProvideproblemstatementReviewempatheticobservationsTest earlyandfrequentlyEmpathizePhaseSet testobjectivesEstablishcleargoalAcknowledgeclient's storyPrototypePhaseArticulateclient'sunmetneedsDefinePhaseIdeatePhaseBeginner'sMindsetTestPhaseCollectreal-liferesultsReframeproblemusingPOVLook outfrominsideReviewresultsEstablishconducivespaceUseprototypefeedback &test againRecruitdiversegroupStick tocleartime limitIncludecreativetalentDetermineclientprofileDiverse &cross-functionalteamProvideproblemstatementReviewempatheticobservationsTest earlyandfrequentlyEmpathizePhaseSet testobjectivesEstablishcleargoalAcknowledgeclient's storyPrototypePhaseArticulateclient'sunmetneedsDefinePhaseIdeatePhaseBeginner'sMindsetTestPhaseCollectreal-liferesultsReframeproblemusingPOVLook outfrominsideReviewresultsEstablishconducivespaceUseprototypefeedback &test againRecruitdiversegroupStick tocleartime limitIncludecreativetalent

Design Thinking Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Determine client profile
  2. Diverse & cross-functional team
  3. Provide problem statement
  4. Review empathetic observations
  5. Test early and frequently
  6. Empathize Phase
  7. Set test objectives
  8. Establish clear goal
  9. Acknowledge client's story
  10. Prototype Phase
  11. Articulate client's unmet needs
  12. Define Phase
  13. Ideate Phase
  14. Beginner's Mindset
  15. Test Phase
  16. Collect real-life results
  17. Reframe problem using POV
  18. Look out from inside
  19. Review results
  20. Establish conducive space
  21. Use prototype feedback & test again
  22. Recruit diverse group
  23. Stick to clear time limit
  24. Include creative talent