Collectreal-liferesultsBeginner'sMindsetReviewresultsEstablishconducivespaceEmpathizePhaseUseprototypefeedback &test againDiverse &cross-functionalteamPrototypePhaseTest earlyandfrequentlyTestPhaseStick tocleartime limitLook outfrominsideEstablishcleargoalAcknowledgeclient's storySet testobjectivesReframeproblemusingPOVIncludecreativetalentDetermineclientprofileProvideproblemstatementArticulateclient'sunmetneedsDefinePhaseIdeatePhaseRecruitdiversegroupReviewempatheticobservationsCollectreal-liferesultsBeginner'sMindsetReviewresultsEstablishconducivespaceEmpathizePhaseUseprototypefeedback &test againDiverse &cross-functionalteamPrototypePhaseTest earlyandfrequentlyTestPhaseStick tocleartime limitLook outfrominsideEstablishcleargoalAcknowledgeclient's storySet testobjectivesReframeproblemusingPOVIncludecreativetalentDetermineclientprofileProvideproblemstatementArticulateclient'sunmetneedsDefinePhaseIdeatePhaseRecruitdiversegroupReviewempatheticobservations

Design Thinking Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Collect real-life results
  2. Beginner's Mindset
  3. Review results
  4. Establish conducive space
  5. Empathize Phase
  6. Use prototype feedback & test again
  7. Diverse & cross-functional team
  8. Prototype Phase
  9. Test early and frequently
  10. Test Phase
  11. Stick to clear time limit
  12. Look out from inside
  13. Establish clear goal
  14. Acknowledge client's story
  15. Set test objectives
  16. Reframe problem using POV
  17. Include creative talent
  18. Determine client profile
  19. Provide problem statement
  20. Articulate client's unmet needs
  21. Define Phase
  22. Ideate Phase
  23. Recruit diverse group
  24. Review empathetic observations