Test earlyandfrequentlyRecruitdiversegroupAcknowledgeclient's storyEstablishconducivespaceDetermineclientprofileUseprototypefeedback &test againCollectreal-liferesultsReviewempatheticobservationsTestPhaseIdeatePhaseStick tocleartime limitBeginner'sMindsetReframeproblemusingPOVDiverse &cross-functionalteamLook outfrominsideProvideproblemstatementIncludecreativetalentReviewresultsEstablishcleargoalPrototypePhaseSet testobjectivesDefinePhaseEmpathizePhaseArticulateclient'sunmetneedsTest earlyandfrequentlyRecruitdiversegroupAcknowledgeclient's storyEstablishconducivespaceDetermineclientprofileUseprototypefeedback &test againCollectreal-liferesultsReviewempatheticobservationsTestPhaseIdeatePhaseStick tocleartime limitBeginner'sMindsetReframeproblemusingPOVDiverse &cross-functionalteamLook outfrominsideProvideproblemstatementIncludecreativetalentReviewresultsEstablishcleargoalPrototypePhaseSet testobjectivesDefinePhaseEmpathizePhaseArticulateclient'sunmetneeds

Design Thinking Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Test early and frequently
  2. Recruit diverse group
  3. Acknowledge client's story
  4. Establish conducive space
  5. Determine client profile
  6. Use prototype feedback & test again
  7. Collect real-life results
  8. Review empathetic observations
  9. Test Phase
  10. Ideate Phase
  11. Stick to clear time limit
  12. Beginner's Mindset
  13. Reframe problem using POV
  14. Diverse & cross-functional team
  15. Look out from inside
  16. Provide problem statement
  17. Include creative talent
  18. Review results
  19. Establish clear goal
  20. Prototype Phase
  21. Set test objectives
  22. Define Phase
  23. Empathize Phase
  24. Articulate client's unmet needs