PrototypePhaseLook outfrominsideEmpathizePhaseStick tocleartime limitDetermineclientprofileBeginner'sMindsetEstablishconducivespaceIncludecreativetalentEstablishcleargoalReframeproblemusingPOVReviewempatheticobservationsAcknowledgeclient's storyArticulateclient'sunmetneedsRecruitdiversegroupUseprototypefeedback &test againCollectreal-liferesultsSet testobjectivesIdeatePhaseDefinePhaseTestPhaseProvideproblemstatementDiverse &cross-functionalteamTest earlyandfrequentlyReviewresultsPrototypePhaseLook outfrominsideEmpathizePhaseStick tocleartime limitDetermineclientprofileBeginner'sMindsetEstablishconducivespaceIncludecreativetalentEstablishcleargoalReframeproblemusingPOVReviewempatheticobservationsAcknowledgeclient's storyArticulateclient'sunmetneedsRecruitdiversegroupUseprototypefeedback &test againCollectreal-liferesultsSet testobjectivesIdeatePhaseDefinePhaseTestPhaseProvideproblemstatementDiverse &cross-functionalteamTest earlyandfrequentlyReviewresults

Design Thinking Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Prototype Phase
  2. Look out from inside
  3. Empathize Phase
  4. Stick to clear time limit
  5. Determine client profile
  6. Beginner's Mindset
  7. Establish conducive space
  8. Include creative talent
  9. Establish clear goal
  10. Reframe problem using POV
  11. Review empathetic observations
  12. Acknowledge client's story
  13. Articulate client's unmet needs
  14. Recruit diverse group
  15. Use prototype feedback & test again
  16. Collect real-life results
  17. Set test objectives
  18. Ideate Phase
  19. Define Phase
  20. Test Phase
  21. Provide problem statement
  22. Diverse & cross-functional team
  23. Test early and frequently
  24. Review results