Acknowledgeclient's storyTestPhaseBeginner'sMindsetIdeatePhaseReframeproblemusingPOVEstablishconducivespaceDefinePhaseStick tocleartime limitReviewresultsEstablishcleargoalRecruitdiversegroupCollectreal-liferesultsEmpathizePhaseUseprototypefeedback &test againArticulateclient'sunmetneedsSet testobjectivesDiverse &cross-functionalteamTest earlyandfrequentlyLook outfrominsideIncludecreativetalentPrototypePhaseDetermineclientprofileReviewempatheticobservationsProvideproblemstatementAcknowledgeclient's storyTestPhaseBeginner'sMindsetIdeatePhaseReframeproblemusingPOVEstablishconducivespaceDefinePhaseStick tocleartime limitReviewresultsEstablishcleargoalRecruitdiversegroupCollectreal-liferesultsEmpathizePhaseUseprototypefeedback &test againArticulateclient'sunmetneedsSet testobjectivesDiverse &cross-functionalteamTest earlyandfrequentlyLook outfrominsideIncludecreativetalentPrototypePhaseDetermineclientprofileReviewempatheticobservationsProvideproblemstatement

Design Thinking Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Acknowledge client's story
  2. Test Phase
  3. Beginner's Mindset
  4. Ideate Phase
  5. Reframe problem using POV
  6. Establish conducive space
  7. Define Phase
  8. Stick to clear time limit
  9. Review results
  10. Establish clear goal
  11. Recruit diverse group
  12. Collect real-life results
  13. Empathize Phase
  14. Use prototype feedback & test again
  15. Articulate client's unmet needs
  16. Set test objectives
  17. Diverse & cross-functional team
  18. Test early and frequently
  19. Look out from inside
  20. Include creative talent
  21. Prototype Phase
  22. Determine client profile
  23. Review empathetic observations
  24. Provide problem statement