TestPhasePrototypePhaseEmpathizePhaseIdeatePhaseReframeproblemusingPOVCollectreal-liferesultsEstablishcleargoalStick tocleartime limitEstablishconducivespaceBeginner'sMindsetDefinePhaseSet testobjectivesArticulateclient'sunmetneedsReviewresultsRecruitdiversegroupReviewempatheticobservationsIncludecreativetalentLook outfrominsideUseprototypefeedback &test againDiverse &cross-functionalteamAcknowledgeclient's storyTest earlyandfrequentlyProvideproblemstatementDetermineclientprofileTestPhasePrototypePhaseEmpathizePhaseIdeatePhaseReframeproblemusingPOVCollectreal-liferesultsEstablishcleargoalStick tocleartime limitEstablishconducivespaceBeginner'sMindsetDefinePhaseSet testobjectivesArticulateclient'sunmetneedsReviewresultsRecruitdiversegroupReviewempatheticobservationsIncludecreativetalentLook outfrominsideUseprototypefeedback &test againDiverse &cross-functionalteamAcknowledgeclient's storyTest earlyandfrequentlyProvideproblemstatementDetermineclientprofile

Design Thinking Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Test Phase
  2. Prototype Phase
  3. Empathize Phase
  4. Ideate Phase
  5. Reframe problem using POV
  6. Collect real-life results
  7. Establish clear goal
  8. Stick to clear time limit
  9. Establish conducive space
  10. Beginner's Mindset
  11. Define Phase
  12. Set test objectives
  13. Articulate client's unmet needs
  14. Review results
  15. Recruit diverse group
  16. Review empathetic observations
  17. Include creative talent
  18. Look out from inside
  19. Use prototype feedback & test again
  20. Diverse & cross-functional team
  21. Acknowledge client's story
  22. Test early and frequently
  23. Provide problem statement
  24. Determine client profile