EstablishcleargoalEstablishconducivespaceTestPhaseCollectreal-liferesultsStick tocleartime limitTest earlyandfrequentlyIdeatePhaseDiverse &cross-functionalteamLook outfrominsideIncludecreativetalentDefinePhaseProvideproblemstatementReframeproblemusingPOVAcknowledgeclient's storyEmpathizePhaseReviewempatheticobservationsReviewresultsDetermineclientprofilePrototypePhaseRecruitdiversegroupArticulateclient'sunmetneedsSet testobjectivesUseprototypefeedback &test againBeginner'sMindsetEstablishcleargoalEstablishconducivespaceTestPhaseCollectreal-liferesultsStick tocleartime limitTest earlyandfrequentlyIdeatePhaseDiverse &cross-functionalteamLook outfrominsideIncludecreativetalentDefinePhaseProvideproblemstatementReframeproblemusingPOVAcknowledgeclient's storyEmpathizePhaseReviewempatheticobservationsReviewresultsDetermineclientprofilePrototypePhaseRecruitdiversegroupArticulateclient'sunmetneedsSet testobjectivesUseprototypefeedback &test againBeginner'sMindset

Design Thinking Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Establish clear goal
  2. Establish conducive space
  3. Test Phase
  4. Collect real-life results
  5. Stick to clear time limit
  6. Test early and frequently
  7. Ideate Phase
  8. Diverse & cross-functional team
  9. Look out from inside
  10. Include creative talent
  11. Define Phase
  12. Provide problem statement
  13. Reframe problem using POV
  14. Acknowledge client's story
  15. Empathize Phase
  16. Review empathetic observations
  17. Review results
  18. Determine client profile
  19. Prototype Phase
  20. Recruit diverse group
  21. Articulate client's unmet needs
  22. Set test objectives
  23. Use prototype feedback & test again
  24. Beginner's Mindset