ReviewempatheticobservationsDefinePhaseAcknowledgeclient's storyArticulateclient'sunmetneedsStick tocleartime limitLook outfrominsideIdeatePhaseUseprototypefeedback &test againProvideproblemstatementSet testobjectivesIncludecreativetalentCollectreal-liferesultsReviewresultsPrototypePhaseEstablishcleargoalDiverse &cross-functionalteamTestPhaseBeginner'sMindsetEstablishconducivespaceRecruitdiversegroupTest earlyandfrequentlyReframeproblemusingPOVDetermineclientprofileEmpathizePhaseReviewempatheticobservationsDefinePhaseAcknowledgeclient's storyArticulateclient'sunmetneedsStick tocleartime limitLook outfrominsideIdeatePhaseUseprototypefeedback &test againProvideproblemstatementSet testobjectivesIncludecreativetalentCollectreal-liferesultsReviewresultsPrototypePhaseEstablishcleargoalDiverse &cross-functionalteamTestPhaseBeginner'sMindsetEstablishconducivespaceRecruitdiversegroupTest earlyandfrequentlyReframeproblemusingPOVDetermineclientprofileEmpathizePhase

Design Thinking Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Review empathetic observations
  2. Define Phase
  3. Acknowledge client's story
  4. Articulate client's unmet needs
  5. Stick to clear time limit
  6. Look out from inside
  7. Ideate Phase
  8. Use prototype feedback & test again
  9. Provide problem statement
  10. Set test objectives
  11. Include creative talent
  12. Collect real-life results
  13. Review results
  14. Prototype Phase
  15. Establish clear goal
  16. Diverse & cross-functional team
  17. Test Phase
  18. Beginner's Mindset
  19. Establish conducive space
  20. Recruit diverse group
  21. Test early and frequently
  22. Reframe problem using POV
  23. Determine client profile
  24. Empathize Phase