PartnerWorkTellssomeone topull up theirmask ordrink outsideHas us takenotes or doboardconjugationsMentionsgoing toofast or tooslowMind BlowSoundTwice inone classAskssomeoneto set atimerWindowis openTells usa StoryTells usnot to usegoogletranslateMakes aMind blowSoundChairsgetmovedSuggeststhatwe use WordReference"PrettyPlease!""dyslexia""Vermont"Asks Fora Thumbsignal"Learningdifference"WearingMary-Jane's"All orNothing"Makes anobscurereferenceGoesoutsidewhile wecome to aconsensusLivingsentencesor DiceGameMentionsturning-innotebooksSuggestsusing adictionaryPartnerWorkTellssomeone topull up theirmask ordrink outsideHas us takenotes or doboardconjugationsMentionsgoing toofast or tooslowMind BlowSoundTwice inone classAskssomeoneto set atimerWindowis openTells usa StoryTells usnot to usegoogletranslateMakes aMind blowSoundChairsgetmovedSuggeststhatwe use WordReference"PrettyPlease!""dyslexia""Vermont"Asks Fora Thumbsignal"Learningdifference"WearingMary-Jane's"All orNothing"Makes anobscurereferenceGoesoutsidewhile wecome to aconsensusLivingsentencesor DiceGameMentionsturning-innotebooksSuggestsusing adictionary

Sara Ginsburg Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Partner Work
  2. Tells someone to pull up their mask or drink outside
  3. Has us take notes or do board conjugations
  4. Mentions going too fast or too slow
  5. Mind Blow Sound Twice in one class
  6. Asks someone to set a timer
  7. Window is open
  8. Tells us a Story
  9. Tells us not to use google translate
  10. Makes a Mind blow Sound
  11. Chairs get moved
  12. Suggests that we use Word Reference
  13. "Pretty Please!"
  14. "dyslexia"
  15. "Vermont"
  16. Asks For a Thumb signal
  17. "Learning difference"
  18. Wearing Mary-Jane's
  19. "All or Nothing"
  20. Makes an obscure reference
  21. Goes outside while we come to a consensus
  22. Living sentences or Dice Game
  23. Mentions turning-in notebooks
  24. Suggests using a dictionary