"Vermont"Livingsentencesor DiceGameTells usnot to usegoogletranslateTellssomeone topull up theirmask ordrink outsideWearingMary-Jane'sTells usa Story"All orNothing"Windowis openMakes aMind blowSoundChairsgetmoved"PrettyPlease!""Learningdifference"Mentionsgoing toofast or tooslowSuggeststhatwe use WordReferenceMind BlowSoundTwice inone classSuggestsusing adictionary"dyslexia"Mentionsturning-innotebooksAskssomeoneto set atimerPartnerWorkAsks Fora ThumbsignalMakes anobscurereferenceHas us takenotes or doboardconjugationsGoesoutsidewhile wecome to aconsensus"Vermont"Livingsentencesor DiceGameTells usnot to usegoogletranslateTellssomeone topull up theirmask ordrink outsideWearingMary-Jane'sTells usa Story"All orNothing"Windowis openMakes aMind blowSoundChairsgetmoved"PrettyPlease!""Learningdifference"Mentionsgoing toofast or tooslowSuggeststhatwe use WordReferenceMind BlowSoundTwice inone classSuggestsusing adictionary"dyslexia"Mentionsturning-innotebooksAskssomeoneto set atimerPartnerWorkAsks Fora ThumbsignalMakes anobscurereferenceHas us takenotes or doboardconjugationsGoesoutsidewhile wecome to aconsensus

Sara Ginsburg Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. "Vermont"
  2. Living sentences or Dice Game
  3. Tells us not to use google translate
  4. Tells someone to pull up their mask or drink outside
  5. Wearing Mary-Jane's
  6. Tells us a Story
  7. "All or Nothing"
  8. Window is open
  9. Makes a Mind blow Sound
  10. Chairs get moved
  11. "Pretty Please!"
  12. "Learning difference"
  13. Mentions going too fast or too slow
  14. Suggests that we use Word Reference
  15. Mind Blow Sound Twice in one class
  16. Suggests using a dictionary
  17. "dyslexia"
  18. Mentions turning-in notebooks
  19. Asks someone to set a timer
  20. Partner Work
  21. Asks For a Thumb signal
  22. Makes an obscure reference
  23. Has us take notes or do board conjugations
  24. Goes outside while we come to a consensus