Jeanshowsup late"Look inthe bookand figurethis out""Theauthormade amistake""I forgotto postthat""BANG"Advisingsession "Iftransferringto.."*Replacesbadmarker*10minutesetupGiletteShoots downstudent'scorrectanswer"What youneed torealize.."Tries totell ajoke"Cable"*Unintelligible*"end ofdiscussions""Got it?Good""Yourememberthis""As anengineer"*misplacesmarkers*Saifshowsup*Flailing*Doesn'tknowwhen classendsReferenceto drugsorviolenceTalks abouthandwritingJeanshowsup late"Look inthe bookand figurethis out""Theauthormade amistake""I forgotto postthat""BANG"Advisingsession "Iftransferringto.."*Replacesbadmarker*10minutesetupGiletteShoots downstudent'scorrectanswer"What youneed torealize.."Tries totell ajoke"Cable"*Unintelligible*"end ofdiscussions""Got it?Good""Yourememberthis""As anengineer"*misplacesmarkers*Saifshowsup*Flailing*Doesn'tknowwhen classendsReferenceto drugsorviolenceTalks abouthandwriting

Jean - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Jean shows up late
  2. "Look in the book and figure this out"
  3. "The author made a mistake"
  4. "I forgot to post that"
  5. "BANG"
  6. Advising session "If transferring to.."
  7. *Replaces bad marker*
  8. 10 minute setup
  9. Gilette
  10. Shoots down student's correct answer
  11. "What you need to realize.."
  12. Tries to tell a joke
  13. "Cable"
  14. *Unintelligible*
  15. "end of discussions"
  16. "Got it? Good"
  17. "You remember this"
  18. "As an engineer"
  19. *misplaces markers*
  20. Saif shows up
  21. *Flailing*
  22. Doesn't know when class ends
  23. Reference to drugs or violence
  24. Talks about handwriting