Tries totell ajokeSaifshowsup*Unintelligible**Replacesbadmarker*"What youneed torealize..""Got it?Good""Cable""Theauthormade amistake"*Flailing*10minutesetupAdvisingsession "Iftransferringto.."Gilette*misplacesmarkers*Shoots downstudent'scorrectanswer"Look inthe bookand figurethis out""As anengineer""Yourememberthis""BANG""end ofdiscussions"Referenceto drugsorviolenceDoesn'tknowwhen classends"I forgotto postthat"Jeanshowsup lateTalks abouthandwritingTries totell ajokeSaifshowsup*Unintelligible**Replacesbadmarker*"What youneed torealize..""Got it?Good""Cable""Theauthormade amistake"*Flailing*10minutesetupAdvisingsession "Iftransferringto.."Gilette*misplacesmarkers*Shoots downstudent'scorrectanswer"Look inthe bookand figurethis out""As anengineer""Yourememberthis""BANG""end ofdiscussions"Referenceto drugsorviolenceDoesn'tknowwhen classends"I forgotto postthat"Jeanshowsup lateTalks abouthandwriting

Jean - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Tries to tell a joke
  2. Saif shows up
  3. *Unintelligible*
  4. *Replaces bad marker*
  5. "What you need to realize.."
  6. "Got it? Good"
  7. "Cable"
  8. "The author made a mistake"
  9. *Flailing*
  10. 10 minute setup
  11. Advising session "If transferring to.."
  12. Gilette
  13. *misplaces markers*
  14. Shoots down student's correct answer
  15. "Look in the book and figure this out"
  16. "As an engineer"
  17. "You remember this"
  18. "BANG"
  19. "end of discussions"
  20. Reference to drugs or violence
  21. Doesn't know when class ends
  22. "I forgot to post that"
  23. Jean shows up late
  24. Talks about handwriting