*Flailing*Referenceto drugsorviolenceShoots downstudent'scorrectanswerJeanshowsup late"BANG"*Unintelligible*"Look inthe bookand figurethis out"Saifshowsup"Yourememberthis""Got it?Good"Talks abouthandwritingGilette"I forgotto postthat"*Replacesbadmarker*"As anengineer""Theauthormade amistake"Doesn'tknowwhen classendsTries totell ajoke"Cable"*misplacesmarkers*Advisingsession "Iftransferringto..""end ofdiscussions"10minutesetup"What youneed torealize.."*Flailing*Referenceto drugsorviolenceShoots downstudent'scorrectanswerJeanshowsup late"BANG"*Unintelligible*"Look inthe bookand figurethis out"Saifshowsup"Yourememberthis""Got it?Good"Talks abouthandwritingGilette"I forgotto postthat"*Replacesbadmarker*"As anengineer""Theauthormade amistake"Doesn'tknowwhen classendsTries totell ajoke"Cable"*misplacesmarkers*Advisingsession "Iftransferringto..""end ofdiscussions"10minutesetup"What youneed torealize.."

Jean - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. *Flailing*
  2. Reference to drugs or violence
  3. Shoots down student's correct answer
  4. Jean shows up late
  5. "BANG"
  6. *Unintelligible*
  7. "Look in the book and figure this out"
  8. Saif shows up
  9. "You remember this"
  10. "Got it? Good"
  11. Talks about handwriting
  12. Gilette
  13. "I forgot to post that"
  14. *Replaces bad marker*
  15. "As an engineer"
  16. "The author made a mistake"
  17. Doesn't know when class ends
  18. Tries to tell a joke
  19. "Cable"
  20. *misplaces markers*
  21. Advising session "If transferring to.."
  22. "end of discussions"
  23. 10 minute setup
  24. "What you need to realize.."