Got Aurum Vale Double/ triple gauge LB Toxic party "A party member has withdrawn" Leaves 0.01s after dungeon ends Ress w/o Swiftcast Tank loses aggro even with stance Tank rushes to their death Healer forgets Esuna exists Queue time elapsed >10m Non-tank solo-kills boss Tank doesn't turn boss away Someone DCs Dungeon lasted >30m Post- dungeon loot camping Roulette insta- ready (<10s) Misses key item, runs back TPK Tank forgets stance 3 or more sprouts (can incl. you) LB unused for entire dungeon Tank forgets ranged attack exists LB open move vs boss Doesn't wait for cutscene Got Aurum Vale Double/ triple gauge LB Toxic party "A party member has withdrawn" Leaves 0.01s after dungeon ends Ress w/o Swiftcast Tank loses aggro even with stance Tank rushes to their death Healer forgets Esuna exists Queue time elapsed >10m Non-tank solo-kills boss Tank doesn't turn boss away Someone DCs Dungeon lasted >30m Post- dungeon loot camping Roulette insta- ready (<10s) Misses key item, runs back TPK Tank forgets stance 3 or more sprouts (can incl. you) LB unused for entire dungeon Tank forgets ranged attack exists LB open move vs boss Doesn't wait for cutscene
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Got Aurum Vale
Double/ triple gauge LB
Toxic party
"A party member has withdrawn"
Leaves 0.01s after dungeon ends
Ress w/o Swiftcast
Tank loses aggro even with stance
Tank
rushes to their death
Healer forgets Esuna exists
Queue time elapsed >10m
Non-tank solo-kills boss
Tank
doesn't
turn boss away
Someone DCs
Dungeon lasted >30m
Post-dungeon loot camping
Roulette insta-ready (<10s)
Misses
key item, runs back
TPK
Tank forgets stance
3 or more sprouts (can incl. you)
LB unused for entire dungeon
Tank
forgets
ranged attack exists
LB open move vs boss
Doesn't
wait for cutscene