Non-tank solo-kills boss Dungeon lasted >30m "A party member has withdrawn" Got Aurum Vale Someone DCs Healer forgets Esuna exists Roulette insta- ready (<10s) Double/ triple gauge LB TPK LB unused for entire dungeon 3 or more sprouts (can incl. you) Tank loses aggro even with stance LB open move vs boss Leaves 0.01s after dungeon ends Ress w/o Swiftcast Tank doesn't turn boss away Queue time elapsed >10m Toxic party Tank forgets stance Tank rushes to their death Tank forgets ranged attack exists Misses key item, runs back Post- dungeon loot camping Doesn't wait for cutscene Non-tank solo-kills boss Dungeon lasted >30m "A party member has withdrawn" Got Aurum Vale Someone DCs Healer forgets Esuna exists Roulette insta- ready (<10s) Double/ triple gauge LB TPK LB unused for entire dungeon 3 or more sprouts (can incl. you) Tank loses aggro even with stance LB open move vs boss Leaves 0.01s after dungeon ends Ress w/o Swiftcast Tank doesn't turn boss away Queue time elapsed >10m Toxic party Tank forgets stance Tank rushes to their death Tank forgets ranged attack exists Misses key item, runs back Post- dungeon loot camping Doesn't wait for cutscene
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Non-tank solo-kills boss
Dungeon lasted >30m
"A party member has withdrawn"
Got Aurum Vale
Someone DCs
Healer forgets Esuna exists
Roulette insta-ready (<10s)
Double/ triple gauge LB
TPK
LB unused for entire dungeon
3 or more sprouts (can incl. you)
Tank loses aggro even with stance
LB open move vs boss
Leaves 0.01s after dungeon ends
Ress w/o Swiftcast
Tank
doesn't
turn boss away
Queue time elapsed >10m
Toxic party
Tank forgets stance
Tank
rushes to their death
Tank
forgets
ranged attack exists
Misses
key item, runs back
Post-dungeon loot camping
Doesn't
wait for cutscene