Name onWorkbookIntroduceYourself toMs. Szoka& BuchsIntroduceYourself tothePrincipalsOne LongTerm GoalLearn toUse theLaminatorFindAlternativeStudiesOne ShortTerm GoalFind theMaintenanceOfficeIntroduceYourself toYourCounselorAuburnFormsTurned InPaperandPenLearn toUse theEllisonMachineAccess toBlackBoardTwoBindersTPPFormsTurned InFlashDriveLearn toUse theCopyMachineUniformatSchoolSuggest anEducationalField TripNamein TextBooksSelf ina BagAccess toInfiniteCampusAddressPaperCorrectlyDecideonClubsName onWorkbookIntroduceYourself toMs. Szoka& BuchsIntroduceYourself tothePrincipalsOne LongTerm GoalLearn toUse theLaminatorFindAlternativeStudiesOne ShortTerm GoalFind theMaintenanceOfficeIntroduceYourself toYourCounselorAuburnFormsTurned InPaperandPenLearn toUse theEllisonMachineAccess toBlackBoardTwoBindersTPPFormsTurned InFlashDriveLearn toUse theCopyMachineUniformatSchoolSuggest anEducationalField TripNamein TextBooksSelf ina BagAccess toInfiniteCampusAddressPaperCorrectlyDecideonClubs

Juniors First Week of School Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Name on Workbook
  2. Introduce Yourself to Ms. Szoka & Buchs
  3. Introduce Yourself to the Principals
  4. One Long Term Goal
  5. Learn to Use the Laminator
  6. Find Alternative Studies
  7. One Short Term Goal
  8. Find the Maintenance Office
  9. Introduce Yourself to Your Counselor
  10. Auburn Forms Turned In
  11. Paper and Pen
  12. Learn to Use the Ellison Machine
  13. Access to BlackBoard
  14. Two Binders
  15. TPP Forms Turned In
  16. Flash Drive
  17. Learn to Use the Copy Machine
  18. Uniform at School
  19. Suggest an Educational Field Trip
  20. Name in Text Books
  21. Self in a Bag
  22. Access to Infinite Campus
  23. Address Paper Correctly
  24. Decide on Clubs