PCmisses alltheirattacksKilvysummonsFlumphsAccidentallykills PCSuccess of aplan hinges ona singleitem/spell/abilityPlayer jinxesit before theplan evenstartsPC does100+damage inone turnPCgoesdownEnemyattacks hittwice in arowPCNat 1Relicchanges thedamage toForceStormhawkdestroys abuilding/roomPlayer startslisting relevantstats as proofthat a plan willworkHoneybonesheals for20+ HPPC stealssomethingSomeonegets T-Rex'dPCs focus onsomethingthat's not partof the plotEncounterends in >4roundsmanages tokeep a straightface as the partymakes a planyou KNOW willfailSilo rolls a7 onCuttingWordsPlayerblamestheir dicecharactername getsmocked byPCsParty issuspicious ofthe wrongpersonHoward rollsa 26 onInvestigationPCNat 20PCmisses alltheirattacksKilvysummonsFlumphsAccidentallykills PCSuccess of aplan hinges ona singleitem/spell/abilityPlayer jinxesit before theplan evenstartsPC does100+damage inone turnPCgoesdownEnemyattacks hittwice in arowPCNat 1Relicchanges thedamage toForceStormhawkdestroys abuilding/roomPlayer startslisting relevantstats as proofthat a plan willworkHoneybonesheals for20+ HPPC stealssomethingSomeonegets T-Rex'dPCs focus onsomethingthat's not partof the plotEncounterends in >4roundsmanages tokeep a straightface as the partymakes a planyou KNOW willfailSilo rolls a7 onCuttingWordsPlayerblamestheir dicecharactername getsmocked byPCsParty issuspicious ofthe wrongpersonHoward rollsa 26 onInvestigationPCNat 20

Michael's DM Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. PC misses all their attacks
  2. Kilvy summons Flumphs
  3. Accidentally kills PC
  4. Success of a plan hinges on a single item/spell/ability
  5. Player jinxes it before the plan even starts
  6. PC does 100+ damage in one turn
  7. PC goes down
  8. Enemy attacks hit twice in a row
  9. PC Nat 1
  10. Relic changes the damage to Force
  11. Stormhawk destroys a building/room
  12. Player starts listing relevant stats as proof that a plan will work
  13. Honeybones heals for 20+ HP
  14. PC steals something
  15. Someone gets T-Rex'd
  16. PCs focus on something that's not part of the plot
  17. Encounter ends in >4 rounds
  18. manages to keep a straight face as the party makes a plan you KNOW will fail
  19. Silo rolls a 7 on Cutting Words
  20. Player blames their dice
  21. character name gets mocked by PCs
  22. Party is suspicious of the wrong person
  23. Howard rolls a 26 on Investigation
  24. PC Nat 20