PCNat 1Silo rolls a7 onCuttingWordsPC stealssomethingPC does100+damage inone turnParty issuspicious ofthe wrongpersonPCmisses alltheirattacksPCs focus onsomethingthat's not partof the plotStormhawkdestroys abuilding/roomHoward rollsa 26 onInvestigationEncounterends in >4roundsPCNat 20Accidentallykills PCSomeonegets T-Rex'dPlayer jinxesit before theplan evenstartscharactername getsmocked byPCsPlayerblamestheir diceSuccess of aplan hinges ona singleitem/spell/abilityPCgoesdownHoneybonesheals for20+ HPmanages tokeep a straightface as the partymakes a planyou KNOW willfailRelicchanges thedamage toForceEnemyattacks hittwice in arowKilvysummonsFlumphsPlayer startslisting relevantstats as proofthat a plan willworkPCNat 1Silo rolls a7 onCuttingWordsPC stealssomethingPC does100+damage inone turnParty issuspicious ofthe wrongpersonPCmisses alltheirattacksPCs focus onsomethingthat's not partof the plotStormhawkdestroys abuilding/roomHoward rollsa 26 onInvestigationEncounterends in >4roundsPCNat 20Accidentallykills PCSomeonegets T-Rex'dPlayer jinxesit before theplan evenstartscharactername getsmocked byPCsPlayerblamestheir diceSuccess of aplan hinges ona singleitem/spell/abilityPCgoesdownHoneybonesheals for20+ HPmanages tokeep a straightface as the partymakes a planyou KNOW willfailRelicchanges thedamage toForceEnemyattacks hittwice in arowKilvysummonsFlumphsPlayer startslisting relevantstats as proofthat a plan willwork

Michael's DM Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. PC Nat 1
  2. Silo rolls a 7 on Cutting Words
  3. PC steals something
  4. PC does 100+ damage in one turn
  5. Party is suspicious of the wrong person
  6. PC misses all their attacks
  7. PCs focus on something that's not part of the plot
  8. Stormhawk destroys a building/room
  9. Howard rolls a 26 on Investigation
  10. Encounter ends in >4 rounds
  11. PC Nat 20
  12. Accidentally kills PC
  13. Someone gets T-Rex'd
  14. Player jinxes it before the plan even starts
  15. character name gets mocked by PCs
  16. Player blames their dice
  17. Success of a plan hinges on a single item/spell/ability
  18. PC goes down
  19. Honeybones heals for 20+ HP
  20. manages to keep a straight face as the party makes a plan you KNOW will fail
  21. Relic changes the damage to Force
  22. Enemy attacks hit twice in a row
  23. Kilvy summons Flumphs
  24. Player starts listing relevant stats as proof that a plan will work