Silo rolls a7 onCuttingWordsRelicchanges thedamage toForceParty issuspicious ofthe wrongpersoncharactername getsmocked byPCsPCNat 1Someonegets T-Rex'dHoward rollsa 26 onInvestigationPCs focus onsomethingthat's not partof the plotSuccess of aplan hinges ona singleitem/spell/abilityPCmisses alltheirattacksPlayer startslisting relevantstats as proofthat a plan willworkHoneybonesheals for20+ HPmanages tokeep a straightface as the partymakes a planyou KNOW willfailEnemyattacks hittwice in arowPC does100+damage inone turnAccidentallykills PCPlayerblamestheir dicePCgoesdownPlayer jinxesit before theplan evenstartsPCNat 20KilvysummonsFlumphsPC stealssomethingStormhawkdestroys abuilding/roomEncounterends in >4roundsSilo rolls a7 onCuttingWordsRelicchanges thedamage toForceParty issuspicious ofthe wrongpersoncharactername getsmocked byPCsPCNat 1Someonegets T-Rex'dHoward rollsa 26 onInvestigationPCs focus onsomethingthat's not partof the plotSuccess of aplan hinges ona singleitem/spell/abilityPCmisses alltheirattacksPlayer startslisting relevantstats as proofthat a plan willworkHoneybonesheals for20+ HPmanages tokeep a straightface as the partymakes a planyou KNOW willfailEnemyattacks hittwice in arowPC does100+damage inone turnAccidentallykills PCPlayerblamestheir dicePCgoesdownPlayer jinxesit before theplan evenstartsPCNat 20KilvysummonsFlumphsPC stealssomethingStormhawkdestroys abuilding/roomEncounterends in >4rounds

Michael's DM Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Silo rolls a 7 on Cutting Words
  2. Relic changes the damage to Force
  3. Party is suspicious of the wrong person
  4. character name gets mocked by PCs
  5. PC Nat 1
  6. Someone gets T-Rex'd
  7. Howard rolls a 26 on Investigation
  8. PCs focus on something that's not part of the plot
  9. Success of a plan hinges on a single item/spell/ability
  10. PC misses all their attacks
  11. Player starts listing relevant stats as proof that a plan will work
  12. Honeybones heals for 20+ HP
  13. manages to keep a straight face as the party makes a plan you KNOW will fail
  14. Enemy attacks hit twice in a row
  15. PC does 100+ damage in one turn
  16. Accidentally kills PC
  17. Player blames their dice
  18. PC goes down
  19. Player jinxes it before the plan even starts
  20. PC Nat 20
  21. Kilvy summons Flumphs
  22. PC steals something
  23. Stormhawk destroys a building/room
  24. Encounter ends in >4 rounds