Success of aplan hinges ona singleitem/spell/abilityPlayer jinxesit before theplan evenstartsPC stealssomethingEnemyattacks hittwice in arowPCmisses alltheirattacksParty issuspicious ofthe wrongpersonStormhawkdestroys abuilding/roomPCNat 20Relicchanges thedamage toForcePlayer startslisting relevantstats as proofthat a plan willworkSilo rolls a7 onCuttingWordsPCs focus onsomethingthat's not partof the plotAccidentallykills PCPlayerblamestheir diceKilvysummonsFlumphsHoneybonesheals for20+ HPEncounterends in >4roundsHoward rollsa 26 onInvestigationPCgoesdownPCNat 1Someonegets T-Rex'dmanages tokeep a straightface as the partymakes a planyou KNOW willfailPC does100+damage inone turncharactername getsmocked byPCsSuccess of aplan hinges ona singleitem/spell/abilityPlayer jinxesit before theplan evenstartsPC stealssomethingEnemyattacks hittwice in arowPCmisses alltheirattacksParty issuspicious ofthe wrongpersonStormhawkdestroys abuilding/roomPCNat 20Relicchanges thedamage toForcePlayer startslisting relevantstats as proofthat a plan willworkSilo rolls a7 onCuttingWordsPCs focus onsomethingthat's not partof the plotAccidentallykills PCPlayerblamestheir diceKilvysummonsFlumphsHoneybonesheals for20+ HPEncounterends in >4roundsHoward rollsa 26 onInvestigationPCgoesdownPCNat 1Someonegets T-Rex'dmanages tokeep a straightface as the partymakes a planyou KNOW willfailPC does100+damage inone turncharactername getsmocked byPCs

Michael's DM Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Success of a plan hinges on a single item/spell/ability
  2. Player jinxes it before the plan even starts
  3. PC steals something
  4. Enemy attacks hit twice in a row
  5. PC misses all their attacks
  6. Party is suspicious of the wrong person
  7. Stormhawk destroys a building/room
  8. PC Nat 20
  9. Relic changes the damage to Force
  10. Player starts listing relevant stats as proof that a plan will work
  11. Silo rolls a 7 on Cutting Words
  12. PCs focus on something that's not part of the plot
  13. Accidentally kills PC
  14. Player blames their dice
  15. Kilvy summons Flumphs
  16. Honeybones heals for 20+ HP
  17. Encounter ends in >4 rounds
  18. Howard rolls a 26 on Investigation
  19. PC goes down
  20. PC Nat 1
  21. Someone gets T-Rex'd
  22. manages to keep a straight face as the party makes a plan you KNOW will fail
  23. PC does 100+ damage in one turn
  24. character name gets mocked by PCs