Honeybonesheals for20+ HPPlayer startslisting relevantstats as proofthat a plan willworkSomeonegets T-Rex'dEncounterends in >4roundsmanages tokeep a straightface as the partymakes a planyou KNOW willfailRelicchanges thedamage toForcePC stealssomethingPlayer jinxesit before theplan evenstartsStormhawkdestroys abuilding/roomParty issuspicious ofthe wrongpersonPlayerblamestheir dicePCgoesdownPCNat 20Howard rollsa 26 onInvestigationAccidentallykills PCcharactername getsmocked byPCsSuccess of aplan hinges ona singleitem/spell/abilityPCmisses alltheirattacksPCNat 1Enemyattacks hittwice in arowPC does100+damage inone turnKilvysummonsFlumphsPCs focus onsomethingthat's not partof the plotSilo rolls a7 onCuttingWordsHoneybonesheals for20+ HPPlayer startslisting relevantstats as proofthat a plan willworkSomeonegets T-Rex'dEncounterends in >4roundsmanages tokeep a straightface as the partymakes a planyou KNOW willfailRelicchanges thedamage toForcePC stealssomethingPlayer jinxesit before theplan evenstartsStormhawkdestroys abuilding/roomParty issuspicious ofthe wrongpersonPlayerblamestheir dicePCgoesdownPCNat 20Howard rollsa 26 onInvestigationAccidentallykills PCcharactername getsmocked byPCsSuccess of aplan hinges ona singleitem/spell/abilityPCmisses alltheirattacksPCNat 1Enemyattacks hittwice in arowPC does100+damage inone turnKilvysummonsFlumphsPCs focus onsomethingthat's not partof the plotSilo rolls a7 onCuttingWords

Michael's DM Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Honeybones heals for 20+ HP
  2. Player starts listing relevant stats as proof that a plan will work
  3. Someone gets T-Rex'd
  4. Encounter ends in >4 rounds
  5. manages to keep a straight face as the party makes a plan you KNOW will fail
  6. Relic changes the damage to Force
  7. PC steals something
  8. Player jinxes it before the plan even starts
  9. Stormhawk destroys a building/room
  10. Party is suspicious of the wrong person
  11. Player blames their dice
  12. PC goes down
  13. PC Nat 20
  14. Howard rolls a 26 on Investigation
  15. Accidentally kills PC
  16. character name gets mocked by PCs
  17. Success of a plan hinges on a single item/spell/ability
  18. PC misses all their attacks
  19. PC Nat 1
  20. Enemy attacks hit twice in a row
  21. PC does 100+ damage in one turn
  22. Kilvy summons Flumphs
  23. PCs focus on something that's not part of the plot
  24. Silo rolls a 7 on Cutting Words