Accidentallykills PCPC does100+damage inone turnParty issuspicious ofthe wrongpersonRelicchanges thedamage toForceStormhawkdestroys abuilding/roomcharactername getsmocked byPCsHoward rollsa 26 onInvestigationPlayer startslisting relevantstats as proofthat a plan willworkSilo rolls a7 onCuttingWordsPCs focus onsomethingthat's not partof the plotEncounterends in >4roundsEnemyattacks hittwice in arowPCNat 1Playerblamestheir dicePC stealssomethingSuccess of aplan hinges ona singleitem/spell/abilityKilvysummonsFlumphsmanages tokeep a straightface as the partymakes a planyou KNOW willfailPCNat 20PCmisses alltheirattacksPCgoesdownSomeonegets T-Rex'dPlayer jinxesit before theplan evenstartsHoneybonesheals for20+ HPAccidentallykills PCPC does100+damage inone turnParty issuspicious ofthe wrongpersonRelicchanges thedamage toForceStormhawkdestroys abuilding/roomcharactername getsmocked byPCsHoward rollsa 26 onInvestigationPlayer startslisting relevantstats as proofthat a plan willworkSilo rolls a7 onCuttingWordsPCs focus onsomethingthat's not partof the plotEncounterends in >4roundsEnemyattacks hittwice in arowPCNat 1Playerblamestheir dicePC stealssomethingSuccess of aplan hinges ona singleitem/spell/abilityKilvysummonsFlumphsmanages tokeep a straightface as the partymakes a planyou KNOW willfailPCNat 20PCmisses alltheirattacksPCgoesdownSomeonegets T-Rex'dPlayer jinxesit before theplan evenstartsHoneybonesheals for20+ HP

Michael's DM Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Accidentally kills PC
  2. PC does 100+ damage in one turn
  3. Party is suspicious of the wrong person
  4. Relic changes the damage to Force
  5. Stormhawk destroys a building/room
  6. character name gets mocked by PCs
  7. Howard rolls a 26 on Investigation
  8. Player starts listing relevant stats as proof that a plan will work
  9. Silo rolls a 7 on Cutting Words
  10. PCs focus on something that's not part of the plot
  11. Encounter ends in >4 rounds
  12. Enemy attacks hit twice in a row
  13. PC Nat 1
  14. Player blames their dice
  15. PC steals something
  16. Success of a plan hinges on a single item/spell/ability
  17. Kilvy summons Flumphs
  18. manages to keep a straight face as the party makes a plan you KNOW will fail
  19. PC Nat 20
  20. PC misses all their attacks
  21. PC goes down
  22. Someone gets T-Rex'd
  23. Player jinxes it before the plan even starts
  24. Honeybones heals for 20+ HP