KilvysummonsFlumphsSuccess of aplan hinges ona singleitem/spell/abilityHoward rollsa 26 onInvestigationPCNat 20Player startslisting relevantstats as proofthat a plan willworkSomeonegets T-Rex'dSilo rolls a7 onCuttingWordsPlayerblamestheir dicePCgoesdownStormhawkdestroys abuilding/roomPCmisses alltheirattacksmanages tokeep a straightface as the partymakes a planyou KNOW willfailRelicchanges thedamage toForceEnemyattacks hittwice in arowAccidentallykills PCPC does100+damage inone turncharactername getsmocked byPCsEncounterends in >4roundsPlayer jinxesit before theplan evenstartsPCs focus onsomethingthat's not partof the plotPC stealssomethingHoneybonesheals for20+ HPPCNat 1Party issuspicious ofthe wrongpersonKilvysummonsFlumphsSuccess of aplan hinges ona singleitem/spell/abilityHoward rollsa 26 onInvestigationPCNat 20Player startslisting relevantstats as proofthat a plan willworkSomeonegets T-Rex'dSilo rolls a7 onCuttingWordsPlayerblamestheir dicePCgoesdownStormhawkdestroys abuilding/roomPCmisses alltheirattacksmanages tokeep a straightface as the partymakes a planyou KNOW willfailRelicchanges thedamage toForceEnemyattacks hittwice in arowAccidentallykills PCPC does100+damage inone turncharactername getsmocked byPCsEncounterends in >4roundsPlayer jinxesit before theplan evenstartsPCs focus onsomethingthat's not partof the plotPC stealssomethingHoneybonesheals for20+ HPPCNat 1Party issuspicious ofthe wrongperson

Michael's DM Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Kilvy summons Flumphs
  2. Success of a plan hinges on a single item/spell/ability
  3. Howard rolls a 26 on Investigation
  4. PC Nat 20
  5. Player starts listing relevant stats as proof that a plan will work
  6. Someone gets T-Rex'd
  7. Silo rolls a 7 on Cutting Words
  8. Player blames their dice
  9. PC goes down
  10. Stormhawk destroys a building/room
  11. PC misses all their attacks
  12. manages to keep a straight face as the party makes a plan you KNOW will fail
  13. Relic changes the damage to Force
  14. Enemy attacks hit twice in a row
  15. Accidentally kills PC
  16. PC does 100+ damage in one turn
  17. character name gets mocked by PCs
  18. Encounter ends in >4 rounds
  19. Player jinxes it before the plan even starts
  20. PCs focus on something that's not part of the plot
  21. PC steals something
  22. Honeybones heals for 20+ HP
  23. PC Nat 1
  24. Party is suspicious of the wrong person