PCs focus onsomethingthat's not partof the plotcharactername getsmocked byPCsPC stealssomethingRelicchanges thedamage toForcePCgoesdownEncounterends in >4roundsKilvysummonsFlumphsStormhawkdestroys abuilding/roomSuccess of aplan hinges ona singleitem/spell/abilityPCNat 20Howard rollsa 26 onInvestigationmanages tokeep a straightface as the partymakes a planyou KNOW willfailPlayerblamestheir dicePCNat 1Player startslisting relevantstats as proofthat a plan willworkSilo rolls a7 onCuttingWordsPCmisses alltheirattacksPlayer jinxesit before theplan evenstartsParty issuspicious ofthe wrongpersonPC does100+damage inone turnAccidentallykills PCHoneybonesheals for20+ HPEnemyattacks hittwice in arowSomeonegets T-Rex'dPCs focus onsomethingthat's not partof the plotcharactername getsmocked byPCsPC stealssomethingRelicchanges thedamage toForcePCgoesdownEncounterends in >4roundsKilvysummonsFlumphsStormhawkdestroys abuilding/roomSuccess of aplan hinges ona singleitem/spell/abilityPCNat 20Howard rollsa 26 onInvestigationmanages tokeep a straightface as the partymakes a planyou KNOW willfailPlayerblamestheir dicePCNat 1Player startslisting relevantstats as proofthat a plan willworkSilo rolls a7 onCuttingWordsPCmisses alltheirattacksPlayer jinxesit before theplan evenstartsParty issuspicious ofthe wrongpersonPC does100+damage inone turnAccidentallykills PCHoneybonesheals for20+ HPEnemyattacks hittwice in arowSomeonegets T-Rex'd

Michael's DM Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. PCs focus on something that's not part of the plot
  2. character name gets mocked by PCs
  3. PC steals something
  4. Relic changes the damage to Force
  5. PC goes down
  6. Encounter ends in >4 rounds
  7. Kilvy summons Flumphs
  8. Stormhawk destroys a building/room
  9. Success of a plan hinges on a single item/spell/ability
  10. PC Nat 20
  11. Howard rolls a 26 on Investigation
  12. manages to keep a straight face as the party makes a plan you KNOW will fail
  13. Player blames their dice
  14. PC Nat 1
  15. Player starts listing relevant stats as proof that a plan will work
  16. Silo rolls a 7 on Cutting Words
  17. PC misses all their attacks
  18. Player jinxes it before the plan even starts
  19. Party is suspicious of the wrong person
  20. PC does 100+ damage in one turn
  21. Accidentally kills PC
  22. Honeybones heals for 20+ HP
  23. Enemy attacks hit twice in a row
  24. Someone gets T-Rex'd