charactername getsmocked byPCsSilo rolls a7 onCuttingWordsPCmisses alltheirattacksKilvysummonsFlumphsStormhawkdestroys abuilding/roomEncounterends in >4roundsPlayerblamestheir diceRelicchanges thedamage toForcePlayer startslisting relevantstats as proofthat a plan willworkPCNat 20Enemyattacks hittwice in arowPCs focus onsomethingthat's not partof the plotPCgoesdownPCNat 1Accidentallykills PCPC stealssomethingParty issuspicious ofthe wrongpersonPlayer jinxesit before theplan evenstartsSuccess of aplan hinges ona singleitem/spell/abilityHoward rollsa 26 onInvestigationHoneybonesheals for20+ HPSomeonegets T-Rex'dPC does100+damage inone turnmanages tokeep a straightface as the partymakes a planyou KNOW willfailcharactername getsmocked byPCsSilo rolls a7 onCuttingWordsPCmisses alltheirattacksKilvysummonsFlumphsStormhawkdestroys abuilding/roomEncounterends in >4roundsPlayerblamestheir diceRelicchanges thedamage toForcePlayer startslisting relevantstats as proofthat a plan willworkPCNat 20Enemyattacks hittwice in arowPCs focus onsomethingthat's not partof the plotPCgoesdownPCNat 1Accidentallykills PCPC stealssomethingParty issuspicious ofthe wrongpersonPlayer jinxesit before theplan evenstartsSuccess of aplan hinges ona singleitem/spell/abilityHoward rollsa 26 onInvestigationHoneybonesheals for20+ HPSomeonegets T-Rex'dPC does100+damage inone turnmanages tokeep a straightface as the partymakes a planyou KNOW willfail

Michael's DM Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. character name gets mocked by PCs
  2. Silo rolls a 7 on Cutting Words
  3. PC misses all their attacks
  4. Kilvy summons Flumphs
  5. Stormhawk destroys a building/room
  6. Encounter ends in >4 rounds
  7. Player blames their dice
  8. Relic changes the damage to Force
  9. Player starts listing relevant stats as proof that a plan will work
  10. PC Nat 20
  11. Enemy attacks hit twice in a row
  12. PCs focus on something that's not part of the plot
  13. PC goes down
  14. PC Nat 1
  15. Accidentally kills PC
  16. PC steals something
  17. Party is suspicious of the wrong person
  18. Player jinxes it before the plan even starts
  19. Success of a plan hinges on a single item/spell/ability
  20. Howard rolls a 26 on Investigation
  21. Honeybones heals for 20+ HP
  22. Someone gets T-Rex'd
  23. PC does 100+ damage in one turn
  24. manages to keep a straight face as the party makes a plan you KNOW will fail