PCNat 20PCgoesdownPC stealssomethingmanages tokeep a straightface as the partymakes a planyou KNOW willfailPCs focus onsomethingthat's not partof the plotSuccess of aplan hinges ona singleitem/spell/abilitycharactername getsmocked byPCsStormhawkdestroys abuilding/roomSomeonegets T-Rex'dAccidentallykills PCSilo rolls a7 onCuttingWordsParty issuspicious ofthe wrongpersonHoneybonesheals for20+ HPPC does100+damage inone turnPlayer jinxesit before theplan evenstartsHoward rollsa 26 onInvestigationPCmisses alltheirattacksPCNat 1Enemyattacks hittwice in arowPlayerblamestheir diceEncounterends in >4roundsKilvysummonsFlumphsRelicchanges thedamage toForcePlayer startslisting relevantstats as proofthat a plan willworkPCNat 20PCgoesdownPC stealssomethingmanages tokeep a straightface as the partymakes a planyou KNOW willfailPCs focus onsomethingthat's not partof the plotSuccess of aplan hinges ona singleitem/spell/abilitycharactername getsmocked byPCsStormhawkdestroys abuilding/roomSomeonegets T-Rex'dAccidentallykills PCSilo rolls a7 onCuttingWordsParty issuspicious ofthe wrongpersonHoneybonesheals for20+ HPPC does100+damage inone turnPlayer jinxesit before theplan evenstartsHoward rollsa 26 onInvestigationPCmisses alltheirattacksPCNat 1Enemyattacks hittwice in arowPlayerblamestheir diceEncounterends in >4roundsKilvysummonsFlumphsRelicchanges thedamage toForcePlayer startslisting relevantstats as proofthat a plan willwork

Michael's DM Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. PC Nat 20
  2. PC goes down
  3. PC steals something
  4. manages to keep a straight face as the party makes a plan you KNOW will fail
  5. PCs focus on something that's not part of the plot
  6. Success of a plan hinges on a single item/spell/ability
  7. character name gets mocked by PCs
  8. Stormhawk destroys a building/room
  9. Someone gets T-Rex'd
  10. Accidentally kills PC
  11. Silo rolls a 7 on Cutting Words
  12. Party is suspicious of the wrong person
  13. Honeybones heals for 20+ HP
  14. PC does 100+ damage in one turn
  15. Player jinxes it before the plan even starts
  16. Howard rolls a 26 on Investigation
  17. PC misses all their attacks
  18. PC Nat 1
  19. Enemy attacks hit twice in a row
  20. Player blames their dice
  21. Encounter ends in >4 rounds
  22. Kilvy summons Flumphs
  23. Relic changes the damage to Force
  24. Player starts listing relevant stats as proof that a plan will work