PC stealssomethingPCmisses alltheirattacksParty issuspicious ofthe wrongpersonmanages tokeep a straightface as the partymakes a planyou KNOW willfailEnemyattacks hittwice in arowHoneybonesheals for20+ HPPlayer jinxesit before theplan evenstartsPlayer startslisting relevantstats as proofthat a plan willworkEncounterends in >4roundsSuccess of aplan hinges ona singleitem/spell/abilityKilvysummonsFlumphsAccidentallykills PCSilo rolls a7 onCuttingWordsPC does100+damage inone turnPCgoesdownSomeonegets T-Rex'dPCNat 1Playerblamestheir dicePCNat 20PCs focus onsomethingthat's not partof the plotcharactername getsmocked byPCsRelicchanges thedamage toForceStormhawkdestroys abuilding/roomHoward rollsa 26 onInvestigationPC stealssomethingPCmisses alltheirattacksParty issuspicious ofthe wrongpersonmanages tokeep a straightface as the partymakes a planyou KNOW willfailEnemyattacks hittwice in arowHoneybonesheals for20+ HPPlayer jinxesit before theplan evenstartsPlayer startslisting relevantstats as proofthat a plan willworkEncounterends in >4roundsSuccess of aplan hinges ona singleitem/spell/abilityKilvysummonsFlumphsAccidentallykills PCSilo rolls a7 onCuttingWordsPC does100+damage inone turnPCgoesdownSomeonegets T-Rex'dPCNat 1Playerblamestheir dicePCNat 20PCs focus onsomethingthat's not partof the plotcharactername getsmocked byPCsRelicchanges thedamage toForceStormhawkdestroys abuilding/roomHoward rollsa 26 onInvestigation

Michael's DM Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. PC steals something
  2. PC misses all their attacks
  3. Party is suspicious of the wrong person
  4. manages to keep a straight face as the party makes a plan you KNOW will fail
  5. Enemy attacks hit twice in a row
  6. Honeybones heals for 20+ HP
  7. Player jinxes it before the plan even starts
  8. Player starts listing relevant stats as proof that a plan will work
  9. Encounter ends in >4 rounds
  10. Success of a plan hinges on a single item/spell/ability
  11. Kilvy summons Flumphs
  12. Accidentally kills PC
  13. Silo rolls a 7 on Cutting Words
  14. PC does 100+ damage in one turn
  15. PC goes down
  16. Someone gets T-Rex'd
  17. PC Nat 1
  18. Player blames their dice
  19. PC Nat 20
  20. PCs focus on something that's not part of the plot
  21. character name gets mocked by PCs
  22. Relic changes the damage to Force
  23. Stormhawk destroys a building/room
  24. Howard rolls a 26 on Investigation