Playerblamestheir dicePCgoesdownSuccess of aplan hinges ona singleitem/spell/abilityKilvysummonsFlumphsPCNat 1PCs focus onsomethingthat's not partof the plotRelicchanges thedamage toForcePC stealssomethingmanages tokeep a straightface as the partymakes a planyou KNOW willfailSomeonegets T-Rex'dPlayer startslisting relevantstats as proofthat a plan willworkAccidentallykills PCPlayer jinxesit before theplan evenstartsEnemyattacks hittwice in arowSilo rolls a7 onCuttingWordscharactername getsmocked byPCsStormhawkdestroys abuilding/roomParty issuspicious ofthe wrongpersonPCNat 20PC does100+damage inone turnHoneybonesheals for20+ HPHoward rollsa 26 onInvestigationEncounterends in >4roundsPCmisses alltheirattacksPlayerblamestheir dicePCgoesdownSuccess of aplan hinges ona singleitem/spell/abilityKilvysummonsFlumphsPCNat 1PCs focus onsomethingthat's not partof the plotRelicchanges thedamage toForcePC stealssomethingmanages tokeep a straightface as the partymakes a planyou KNOW willfailSomeonegets T-Rex'dPlayer startslisting relevantstats as proofthat a plan willworkAccidentallykills PCPlayer jinxesit before theplan evenstartsEnemyattacks hittwice in arowSilo rolls a7 onCuttingWordscharactername getsmocked byPCsStormhawkdestroys abuilding/roomParty issuspicious ofthe wrongpersonPCNat 20PC does100+damage inone turnHoneybonesheals for20+ HPHoward rollsa 26 onInvestigationEncounterends in >4roundsPCmisses alltheirattacks

Michael's DM Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Player blames their dice
  2. PC goes down
  3. Success of a plan hinges on a single item/spell/ability
  4. Kilvy summons Flumphs
  5. PC Nat 1
  6. PCs focus on something that's not part of the plot
  7. Relic changes the damage to Force
  8. PC steals something
  9. manages to keep a straight face as the party makes a plan you KNOW will fail
  10. Someone gets T-Rex'd
  11. Player starts listing relevant stats as proof that a plan will work
  12. Accidentally kills PC
  13. Player jinxes it before the plan even starts
  14. Enemy attacks hit twice in a row
  15. Silo rolls a 7 on Cutting Words
  16. character name gets mocked by PCs
  17. Stormhawk destroys a building/room
  18. Party is suspicious of the wrong person
  19. PC Nat 20
  20. PC does 100+ damage in one turn
  21. Honeybones heals for 20+ HP
  22. Howard rolls a 26 on Investigation
  23. Encounter ends in >4 rounds
  24. PC misses all their attacks