Someonegets T-Rex'dPCNat 1Encounterends in >4roundsPCgoesdownPCmisses alltheirattacksSuccess of aplan hinges ona singleitem/spell/abilityAccidentallykills PCPCNat 20Honeybonesheals for20+ HPcharactername getsmocked byPCsmanages tokeep a straightface as the partymakes a planyou KNOW willfailStormhawkdestroys abuilding/roomPlayer startslisting relevantstats as proofthat a plan willworkKilvysummonsFlumphsSilo rolls a7 onCuttingWordsPCs focus onsomethingthat's not partof the plotPlayerblamestheir diceParty issuspicious ofthe wrongpersonRelicchanges thedamage toForcePC does100+damage inone turnHoward rollsa 26 onInvestigationPlayer jinxesit before theplan evenstartsEnemyattacks hittwice in arowPC stealssomethingSomeonegets T-Rex'dPCNat 1Encounterends in >4roundsPCgoesdownPCmisses alltheirattacksSuccess of aplan hinges ona singleitem/spell/abilityAccidentallykills PCPCNat 20Honeybonesheals for20+ HPcharactername getsmocked byPCsmanages tokeep a straightface as the partymakes a planyou KNOW willfailStormhawkdestroys abuilding/roomPlayer startslisting relevantstats as proofthat a plan willworkKilvysummonsFlumphsSilo rolls a7 onCuttingWordsPCs focus onsomethingthat's not partof the plotPlayerblamestheir diceParty issuspicious ofthe wrongpersonRelicchanges thedamage toForcePC does100+damage inone turnHoward rollsa 26 onInvestigationPlayer jinxesit before theplan evenstartsEnemyattacks hittwice in arowPC stealssomething

Michael's DM Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone gets T-Rex'd
  2. PC Nat 1
  3. Encounter ends in >4 rounds
  4. PC goes down
  5. PC misses all their attacks
  6. Success of a plan hinges on a single item/spell/ability
  7. Accidentally kills PC
  8. PC Nat 20
  9. Honeybones heals for 20+ HP
  10. character name gets mocked by PCs
  11. manages to keep a straight face as the party makes a plan you KNOW will fail
  12. Stormhawk destroys a building/room
  13. Player starts listing relevant stats as proof that a plan will work
  14. Kilvy summons Flumphs
  15. Silo rolls a 7 on Cutting Words
  16. PCs focus on something that's not part of the plot
  17. Player blames their dice
  18. Party is suspicious of the wrong person
  19. Relic changes the damage to Force
  20. PC does 100+ damage in one turn
  21. Howard rolls a 26 on Investigation
  22. Player jinxes it before the plan even starts
  23. Enemy attacks hit twice in a row
  24. PC steals something