Player startslisting relevantstats as proofthat a plan willworkSomeonegets T-Rex'dcharactername getsmocked byPCsPC stealssomethingPCmisses alltheirattacksStormhawkdestroys abuilding/roomPlayer jinxesit before theplan evenstartsParty issuspicious ofthe wrongpersonPCs focus onsomethingthat's not partof the plotHoneybonesheals for20+ HPPCgoesdownSuccess of aplan hinges ona singleitem/spell/abilitymanages tokeep a straightface as the partymakes a planyou KNOW willfailAccidentallykills PCEnemyattacks hittwice in arowRelicchanges thedamage toForcePCNat 1KilvysummonsFlumphsPCNat 20Playerblamestheir diceEncounterends in >4roundsSilo rolls a7 onCuttingWordsPC does100+damage inone turnHoward rollsa 26 onInvestigationPlayer startslisting relevantstats as proofthat a plan willworkSomeonegets T-Rex'dcharactername getsmocked byPCsPC stealssomethingPCmisses alltheirattacksStormhawkdestroys abuilding/roomPlayer jinxesit before theplan evenstartsParty issuspicious ofthe wrongpersonPCs focus onsomethingthat's not partof the plotHoneybonesheals for20+ HPPCgoesdownSuccess of aplan hinges ona singleitem/spell/abilitymanages tokeep a straightface as the partymakes a planyou KNOW willfailAccidentallykills PCEnemyattacks hittwice in arowRelicchanges thedamage toForcePCNat 1KilvysummonsFlumphsPCNat 20Playerblamestheir diceEncounterends in >4roundsSilo rolls a7 onCuttingWordsPC does100+damage inone turnHoward rollsa 26 onInvestigation

Michael's DM Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Player starts listing relevant stats as proof that a plan will work
  2. Someone gets T-Rex'd
  3. character name gets mocked by PCs
  4. PC steals something
  5. PC misses all their attacks
  6. Stormhawk destroys a building/room
  7. Player jinxes it before the plan even starts
  8. Party is suspicious of the wrong person
  9. PCs focus on something that's not part of the plot
  10. Honeybones heals for 20+ HP
  11. PC goes down
  12. Success of a plan hinges on a single item/spell/ability
  13. manages to keep a straight face as the party makes a plan you KNOW will fail
  14. Accidentally kills PC
  15. Enemy attacks hit twice in a row
  16. Relic changes the damage to Force
  17. PC Nat 1
  18. Kilvy summons Flumphs
  19. PC Nat 20
  20. Player blames their dice
  21. Encounter ends in >4 rounds
  22. Silo rolls a 7 on Cutting Words
  23. PC does 100+ damage in one turn
  24. Howard rolls a 26 on Investigation