Player startslisting relevantstats as proofthat a plan willworkPlayerblamestheir diceHoward rollsa 26 onInvestigationSuccess of aplan hinges ona singleitem/spell/abilityPCs focus onsomethingthat's not partof the plotRelicchanges thedamage toForcePlayer jinxesit before theplan evenstartsParty issuspicious ofthe wrongpersonPC does100+damage inone turnPCgoesdownPC stealssomethingPCNat 20KilvysummonsFlumphsHoneybonesheals for20+ HPSilo rolls a7 onCuttingWordsStormhawkdestroys abuilding/roomAccidentallykills PCEncounterends in >4roundsEnemyattacks hittwice in arowmanages tokeep a straightface as the partymakes a planyou KNOW willfailPCmisses alltheirattackscharactername getsmocked byPCsSomeonegets T-Rex'dPCNat 1Player startslisting relevantstats as proofthat a plan willworkPlayerblamestheir diceHoward rollsa 26 onInvestigationSuccess of aplan hinges ona singleitem/spell/abilityPCs focus onsomethingthat's not partof the plotRelicchanges thedamage toForcePlayer jinxesit before theplan evenstartsParty issuspicious ofthe wrongpersonPC does100+damage inone turnPCgoesdownPC stealssomethingPCNat 20KilvysummonsFlumphsHoneybonesheals for20+ HPSilo rolls a7 onCuttingWordsStormhawkdestroys abuilding/roomAccidentallykills PCEncounterends in >4roundsEnemyattacks hittwice in arowmanages tokeep a straightface as the partymakes a planyou KNOW willfailPCmisses alltheirattackscharactername getsmocked byPCsSomeonegets T-Rex'dPCNat 1

Michael's DM Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Player starts listing relevant stats as proof that a plan will work
  2. Player blames their dice
  3. Howard rolls a 26 on Investigation
  4. Success of a plan hinges on a single item/spell/ability
  5. PCs focus on something that's not part of the plot
  6. Relic changes the damage to Force
  7. Player jinxes it before the plan even starts
  8. Party is suspicious of the wrong person
  9. PC does 100+ damage in one turn
  10. PC goes down
  11. PC steals something
  12. PC Nat 20
  13. Kilvy summons Flumphs
  14. Honeybones heals for 20+ HP
  15. Silo rolls a 7 on Cutting Words
  16. Stormhawk destroys a building/room
  17. Accidentally kills PC
  18. Encounter ends in >4 rounds
  19. Enemy attacks hit twice in a row
  20. manages to keep a straight face as the party makes a plan you KNOW will fail
  21. PC misses all their attacks
  22. character name gets mocked by PCs
  23. Someone gets T-Rex'd
  24. PC Nat 1