stringsprintfcall byvaluemacroprecedencesequentialaccesssortingdynamicunionconditionalsrandomaccessstructurecall byreferencerecursionfileheaderfilepointersscanfsearchingarraysconditionloopconstantvariabletypecastingalgorithmparametersdebuggingflowchartprogramfunctionstringsprintfcall byvaluemacroprecedencesequentialaccesssortingdynamicunionconditionalsrandomaccessstructurecall byreferencerecursionfileheaderfilepointersscanfsearchingarraysconditionloopconstantvariabletypecastingalgorithmparametersdebuggingflowchartprogramfunction

CODING TECHNIQUES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. strings
  2. printf
  3. call by value
  4. macro
  5. precedence
  6. sequential access
  7. sorting
  8. dynamic
  9. union
  10. conditionals
  11. random access
  12. structure
  13. call by reference
  14. recursion
  15. file
  16. header file
  17. pointers
  18. scanf
  19. searching
  20. arrays
  21. condition
  22. loop
  23. constant
  24. variable
  25. type casting
  26. algorithm
  27. parameters
  28. debugging
  29. flowchart
  30. program
  31. function