sortingunioncall byreferencesequentialaccessheaderfiletypecastingconditionalgorithmstringsflowchartvariablefilelooprandomaccessconditionalsstructureconstantprecedencerecursionpointersarraysmacroscanfdynamiccall byvalueprogramsearchingprintfdebuggingparametersfunctionsortingunioncall byreferencesequentialaccessheaderfiletypecastingconditionalgorithmstringsflowchartvariablefilelooprandomaccessconditionalsstructureconstantprecedencerecursionpointersarraysmacroscanfdynamiccall byvalueprogramsearchingprintfdebuggingparametersfunction

CODING TECHNIQUES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
  1. sorting
  2. union
  3. call by reference
  4. sequential access
  5. header file
  6. type casting
  7. condition
  8. algorithm
  9. strings
  10. flowchart
  11. variable
  12. file
  13. loop
  14. random access
  15. conditionals
  16. structure
  17. constant
  18. precedence
  19. recursion
  20. pointers
  21. arrays
  22. macro
  23. scanf
  24. dynamic
  25. call by value
  26. program
  27. searching
  28. printf
  29. debugging
  30. parameters
  31. function