SettingupcampA doggettingtrainedA scenewith asledA dogpassesawayAtrainBuck conflictwith anotherdogBuck andThorntoncompanionshipThesettingchangesAnotheranimalappears,besides adogBuckShowinghisstrengthPanningfor GoldChangeofseasonsDialoguebetween ahumanand a dogA baddecisionmade by acharacterAcharacterisrewardedBuckeating inthe wildA newdog joinsthe packBuckbecomingwildAriverDialoguebetweenhumancharactersMercedesAcharactertakes arisk A Scenewith JudgeMiller BuckchangesownersSettingupcampA doggettingtrainedA scenewith asledA dogpassesawayAtrainBuck conflictwith anotherdogBuck andThorntoncompanionshipThesettingchangesAnotheranimalappears,besides adogBuckShowinghisstrengthPanningfor GoldChangeofseasonsDialoguebetween ahumanand a dogA baddecisionmade by acharacterAcharacterisrewardedBuckeating inthe wildA newdog joinsthe packBuckbecomingwildAriverDialoguebetweenhumancharactersMercedesAcharactertakes arisk A Scenewith JudgeMiller Buckchangesowners

The Call of the Wild - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Setting up camp
  2. A dog getting trained
  3. A scene with a sled
  4. A dog passes away
  5. A train
  6. Buck conflict with another dog
  7. Buck and Thornton companionship
  8. The setting changes
  9. Another animal appears, besides a dog
  10. Buck Showing his strength
  11. Panning for Gold
  12. Change of seasons
  13. Dialogue between a human and a dog
  14. A bad decision made by a character
  15. A character is rewarded
  16. Buck eating in the wild
  17. A new dog joins the pack
  18. Buck becoming wild
  19. A river
  20. Dialogue between human characters
  21. Mercedes
  22. A character takes a risk
  23. A Scene with Judge Miller
  24. Buck changes owners