ActiveListeningThinkingfor aChangeKnowingYourFeelingsDecide whathappened tomake youfeel that wayChoosethe righttime andplaceThinkingStepActionStepThoughts,Feelings,Attitudes/BeliefsCognitiveSelf-ChangeRolePlaySocialSkillsGreenGroupThinkingControlsOurBehaviorInternalBehaviorsThink aboutdifferentways to givetheinformationPinkGroupSkillStepsProblemSolvingSkillsAskingQuestionsPayAttentionto OurThinkingActionsIcebergAnalogyExternalBehaviorGivingFeedbackActiveListeningThinkingfor aChangeKnowingYourFeelingsDecide whathappened tomake youfeel that wayChoosethe righttime andplaceThinkingStepActionStepThoughts,Feelings,Attitudes/BeliefsCognitiveSelf-ChangeRolePlaySocialSkillsGreenGroupThinkingControlsOurBehaviorInternalBehaviorsThink aboutdifferentways to givetheinformationPinkGroupSkillStepsProblemSolvingSkillsAskingQuestionsPayAttentionto OurThinkingActionsIcebergAnalogyExternalBehaviorGivingFeedback

T4C - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Active Listening
  2. Thinking for a Change
  3. Knowing Your Feelings
  4. Decide what happened to make you feel that way
  5. Choose the right time and place
  6. Thinking Step
  7. Action Step
  8. Thoughts, Feelings, Attitudes/Beliefs
  9. Cognitive Self-Change
  10. Role Play
  11. Social Skills
  12. Green Group
  13. Thinking Controls Our Behavior
  14. Internal Behaviors
  15. Think about different ways to give the information
  16. Pink Group
  17. Skill Steps
  18. Problem Solving Skills
  19. Asking Questions
  20. Pay Attention to Our Thinking
  21. Actions
  22. Iceberg Analogy
  23. External Behavior
  24. Giving Feedback