Decide whathappened tomake youfeel that wayExternalBehaviorSocialSkillsProblemSolvingSkillsRolePlayPinkGroupThinkingfor aChangeThoughts,Feelings,Attitudes/BeliefsActionsAskingQuestionsThinkingStepGivingFeedbackThink aboutdifferentways to givetheinformationCognitiveSelf-ChangeActiveListeningIcebergAnalogyChoosethe righttime andplaceInternalBehaviorsPayAttentionto OurThinkingThinkingControlsOurBehaviorKnowingYourFeelingsGreenGroupSkillStepsActionStepDecide whathappened tomake youfeel that wayExternalBehaviorSocialSkillsProblemSolvingSkillsRolePlayPinkGroupThinkingfor aChangeThoughts,Feelings,Attitudes/BeliefsActionsAskingQuestionsThinkingStepGivingFeedbackThink aboutdifferentways to givetheinformationCognitiveSelf-ChangeActiveListeningIcebergAnalogyChoosethe righttime andplaceInternalBehaviorsPayAttentionto OurThinkingThinkingControlsOurBehaviorKnowingYourFeelingsGreenGroupSkillStepsActionStep

T4C - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Decide what happened to make you feel that way
  2. External Behavior
  3. Social Skills
  4. Problem Solving Skills
  5. Role Play
  6. Pink Group
  7. Thinking for a Change
  8. Thoughts, Feelings, Attitudes/Beliefs
  9. Actions
  10. Asking Questions
  11. Thinking Step
  12. Giving Feedback
  13. Think about different ways to give the information
  14. Cognitive Self-Change
  15. Active Listening
  16. Iceberg Analogy
  17. Choose the right time and place
  18. Internal Behaviors
  19. Pay Attention to Our Thinking
  20. Thinking Controls Our Behavior
  21. Knowing Your Feelings
  22. Green Group
  23. Skill Steps
  24. Action Step