GreenGroupDecide whathappened tomake youfeel that wayThinkingfor aChangeAskingQuestionsProblemSolvingSkillsCognitiveSelf-ChangeThinkingControlsOurBehaviorActionStepInternalBehaviorsIcebergAnalogySocialSkillsThink aboutdifferentways to givetheinformationRolePlayThoughts,Feelings,Attitudes/BeliefsPayAttentionto OurThinkingChoosethe righttime andplaceActiveListeningActionsThinkingStepKnowingYourFeelingsGivingFeedbackPinkGroupExternalBehaviorSkillStepsGreenGroupDecide whathappened tomake youfeel that wayThinkingfor aChangeAskingQuestionsProblemSolvingSkillsCognitiveSelf-ChangeThinkingControlsOurBehaviorActionStepInternalBehaviorsIcebergAnalogySocialSkillsThink aboutdifferentways to givetheinformationRolePlayThoughts,Feelings,Attitudes/BeliefsPayAttentionto OurThinkingChoosethe righttime andplaceActiveListeningActionsThinkingStepKnowingYourFeelingsGivingFeedbackPinkGroupExternalBehaviorSkillSteps

T4C - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Green Group
  2. Decide what happened to make you feel that way
  3. Thinking for a Change
  4. Asking Questions
  5. Problem Solving Skills
  6. Cognitive Self-Change
  7. Thinking Controls Our Behavior
  8. Action Step
  9. Internal Behaviors
  10. Iceberg Analogy
  11. Social Skills
  12. Think about different ways to give the information
  13. Role Play
  14. Thoughts, Feelings, Attitudes/Beliefs
  15. Pay Attention to Our Thinking
  16. Choose the right time and place
  17. Active Listening
  18. Actions
  19. Thinking Step
  20. Knowing Your Feelings
  21. Giving Feedback
  22. Pink Group
  23. External Behavior
  24. Skill Steps