RolePlayPinkGroupThinkingStepSkillStepsActionsDecide whathappened tomake youfeel that wayInternalBehaviorsThoughts,Feelings,Attitudes/BeliefsExternalBehaviorSocialSkillsActionStepCognitiveSelf-ChangeThinkingfor aChangeThink aboutdifferentways to givetheinformationPayAttentionto OurThinkingChoosethe righttime andplaceProblemSolvingSkillsIcebergAnalogyGivingFeedbackThinkingControlsOurBehaviorActiveListeningKnowingYourFeelingsAskingQuestionsGreenGroupRolePlayPinkGroupThinkingStepSkillStepsActionsDecide whathappened tomake youfeel that wayInternalBehaviorsThoughts,Feelings,Attitudes/BeliefsExternalBehaviorSocialSkillsActionStepCognitiveSelf-ChangeThinkingfor aChangeThink aboutdifferentways to givetheinformationPayAttentionto OurThinkingChoosethe righttime andplaceProblemSolvingSkillsIcebergAnalogyGivingFeedbackThinkingControlsOurBehaviorActiveListeningKnowingYourFeelingsAskingQuestionsGreenGroup

T4C - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Role Play
  2. Pink Group
  3. Thinking Step
  4. Skill Steps
  5. Actions
  6. Decide what happened to make you feel that way
  7. Internal Behaviors
  8. Thoughts, Feelings, Attitudes/Beliefs
  9. External Behavior
  10. Social Skills
  11. Action Step
  12. Cognitive Self-Change
  13. Thinking for a Change
  14. Think about different ways to give the information
  15. Pay Attention to Our Thinking
  16. Choose the right time and place
  17. Problem Solving Skills
  18. Iceberg Analogy
  19. Giving Feedback
  20. Thinking Controls Our Behavior
  21. Active Listening
  22. Knowing Your Feelings
  23. Asking Questions
  24. Green Group