Playerkeeps aone landerthat failsCurtis andLaska enterinto alopsidedallianceHigh Rollis 7 orlessPlayerwhose turn itis asks"who's turnis it?"Dancomplainsabout comboplayersBOARDWIPEJUDGECALLCAT ISPLAYINGEDHNOWPlayer'sgame-winningcombo fails/iscounteredPlayerconcedes inresponse toOppositionAgentPlayerspends morethan 10minutes ontheir turnGreg attempts towin, isprevented, thenfinds anotherpath to victoryDan takesthe comboout of hisdeckNINJASWINSomeoneother thanCurtis playsa differentdeckHighroll is a12Someonemulls to 4or lessBLOODMOONObscuring agamealteringpiece withstuff on tableStevie doinga dab assoon as histurn startsPlayerwinswithoutcomboWinningbylosingPAIDRhystic/Mysticor other "tax"effectZero ManaCounterspellPlayerkeeps aone landerthat failsCurtis andLaska enterinto alopsidedallianceHigh Rollis 7 orlessPlayerwhose turn itis asks"who's turnis it?"Dancomplainsabout comboplayersBOARDWIPEJUDGECALLCAT ISPLAYINGEDHNOWPlayer'sgame-winningcombo fails/iscounteredPlayerconcedes inresponse toOppositionAgentPlayerspends morethan 10minutes ontheir turnGreg attempts towin, isprevented, thenfinds anotherpath to victoryDan takesthe comboout of hisdeckNINJASWINSomeoneother thanCurtis playsa differentdeckHighroll is a12Someonemulls to 4or lessBLOODMOONObscuring agamealteringpiece withstuff on tableStevie doinga dab assoon as histurn startsPlayerwinswithoutcomboWinningbylosingPAIDRhystic/Mysticor other "tax"effectZero ManaCounterspell

EDH BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Player keeps a one lander that fails
  2. Curtis and Laska enter into a lopsided alliance
  3. High Roll is 7 or less
  4. Player whose turn it is asks "who's turn is it?"
  5. Dan complains about combo players
  6. BOARDWIPE
  7. JUDGE CALL
  8. CAT IS PLAYING EDH NOW
  9. Player's game-winning combo fails/is countered
  10. Player concedes in response to Opposition Agent
  11. Player spends more than 10 minutes on their turn
  12. Greg attempts to win, is prevented, then finds another path to victory
  13. Dan takes the combo out of his deck
  14. NINJAS WIN
  15. Someone other than Curtis plays a different deck
  16. High roll is a 12
  17. Someone mulls to 4 or less
  18. BLOOD MOON
  19. Obscuring a game altering piece with stuff on table
  20. Stevie doing a dab as soon as his turn starts
  21. Player wins without combo
  22. Winning by losing
  23. PAID Rhystic/Mystic or other "tax" effect
  24. Zero Mana Counterspell