Zero ManaCounterspellSomeonemulls to 4or lessHigh Rollis 7 orlessPlayerconcedes inresponse toOppositionAgentWinningbylosingObscuring agamealteringpiece withstuff on tablePlayer'sgame-winningcombo fails/iscounteredNINJASWINDancomplainsabout comboplayersStevie doinga dab assoon as histurn startsBLOODMOONJUDGECALLPlayerspends morethan 10minutes ontheir turnGreg attempts towin, isprevented, thenfinds anotherpath to victoryPlayerwinswithoutcomboPlayerkeeps aone landerthat failsHighroll is a12Playerwhose turn itis asks"who's turnis it?"Curtis andLaska enterinto alopsidedallianceSomeoneother thanCurtis playsa differentdeckPAIDRhystic/Mysticor other "tax"effectDan takesthe comboout of hisdeckCAT ISPLAYINGEDHNOWBOARDWIPEZero ManaCounterspellSomeonemulls to 4or lessHigh Rollis 7 orlessPlayerconcedes inresponse toOppositionAgentWinningbylosingObscuring agamealteringpiece withstuff on tablePlayer'sgame-winningcombo fails/iscounteredNINJASWINDancomplainsabout comboplayersStevie doinga dab assoon as histurn startsBLOODMOONJUDGECALLPlayerspends morethan 10minutes ontheir turnGreg attempts towin, isprevented, thenfinds anotherpath to victoryPlayerwinswithoutcomboPlayerkeeps aone landerthat failsHighroll is a12Playerwhose turn itis asks"who's turnis it?"Curtis andLaska enterinto alopsidedallianceSomeoneother thanCurtis playsa differentdeckPAIDRhystic/Mysticor other "tax"effectDan takesthe comboout of hisdeckCAT ISPLAYINGEDHNOWBOARDWIPE

EDH BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Zero Mana Counterspell
  2. Someone mulls to 4 or less
  3. High Roll is 7 or less
  4. Player concedes in response to Opposition Agent
  5. Winning by losing
  6. Obscuring a game altering piece with stuff on table
  7. Player's game-winning combo fails/is countered
  8. NINJAS WIN
  9. Dan complains about combo players
  10. Stevie doing a dab as soon as his turn starts
  11. BLOOD MOON
  12. JUDGE CALL
  13. Player spends more than 10 minutes on their turn
  14. Greg attempts to win, is prevented, then finds another path to victory
  15. Player wins without combo
  16. Player keeps a one lander that fails
  17. High roll is a 12
  18. Player whose turn it is asks "who's turn is it?"
  19. Curtis and Laska enter into a lopsided alliance
  20. Someone other than Curtis plays a different deck
  21. PAID Rhystic/Mystic or other "tax" effect
  22. Dan takes the combo out of his deck
  23. CAT IS PLAYING EDH NOW
  24. BOARDWIPE