Zero ManaCounterspellPlayerwhose turn itis asks"who's turnis it?"Playerspends morethan 10minutes ontheir turnPAIDRhystic/Mysticor other "tax"effectPlayerkeeps aone landerthat failsObscuring agamealteringpiece withstuff on tableDan takesthe comboout of hisdeckPlayer'sgame-winningcombo fails/iscounteredCurtis andLaska enterinto alopsidedallianceJUDGECALLWinningbylosingBLOODMOONSomeonemulls to 4or lessDancomplainsabout comboplayersNINJASWINCAT ISPLAYINGEDHNOWHighroll is a12PlayerwinswithoutcomboBOARDWIPEPlayerconcedes inresponse toOppositionAgentHigh Rollis 7 orlessStevie doinga dab assoon as histurn startsGreg attempts towin, isprevented, thenfinds anotherpath to victorySomeoneother thanCurtis playsa differentdeckZero ManaCounterspellPlayerwhose turn itis asks"who's turnis it?"Playerspends morethan 10minutes ontheir turnPAIDRhystic/Mysticor other "tax"effectPlayerkeeps aone landerthat failsObscuring agamealteringpiece withstuff on tableDan takesthe comboout of hisdeckPlayer'sgame-winningcombo fails/iscounteredCurtis andLaska enterinto alopsidedallianceJUDGECALLWinningbylosingBLOODMOONSomeonemulls to 4or lessDancomplainsabout comboplayersNINJASWINCAT ISPLAYINGEDHNOWHighroll is a12PlayerwinswithoutcomboBOARDWIPEPlayerconcedes inresponse toOppositionAgentHigh Rollis 7 orlessStevie doinga dab assoon as histurn startsGreg attempts towin, isprevented, thenfinds anotherpath to victorySomeoneother thanCurtis playsa differentdeck

EDH BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Zero Mana Counterspell
  2. Player whose turn it is asks "who's turn is it?"
  3. Player spends more than 10 minutes on their turn
  4. PAID Rhystic/Mystic or other "tax" effect
  5. Player keeps a one lander that fails
  6. Obscuring a game altering piece with stuff on table
  7. Dan takes the combo out of his deck
  8. Player's game-winning combo fails/is countered
  9. Curtis and Laska enter into a lopsided alliance
  10. JUDGE CALL
  11. Winning by losing
  12. BLOOD MOON
  13. Someone mulls to 4 or less
  14. Dan complains about combo players
  15. NINJAS WIN
  16. CAT IS PLAYING EDH NOW
  17. High roll is a 12
  18. Player wins without combo
  19. BOARDWIPE
  20. Player concedes in response to Opposition Agent
  21. High Roll is 7 or less
  22. Stevie doing a dab as soon as his turn starts
  23. Greg attempts to win, is prevented, then finds another path to victory
  24. Someone other than Curtis plays a different deck