High Rollis 7 orlessPlayerwhose turn itis asks"who's turnis it?"Player'sgame-winningcombo fails/iscounteredWinningbylosingCurtis andLaska enterinto alopsidedallianceSomeoneother thanCurtis playsa differentdeckZero ManaCounterspellObscuring agamealteringpiece withstuff on tableGreg attempts towin, isprevented, thenfinds anotherpath to victoryPlayerkeeps aone landerthat failsSomeonemulls to 4or lessPlayerwinswithoutcomboPAIDRhystic/Mysticor other "tax"effectJUDGECALLNINJASWINBLOODMOONDan takesthe comboout of hisdeckHighroll is a12CAT ISPLAYINGEDHNOWPlayerconcedes inresponse toOppositionAgentStevie doinga dab assoon as histurn startsBOARDWIPEPlayerspends morethan 10minutes ontheir turnDancomplainsabout comboplayersHigh Rollis 7 orlessPlayerwhose turn itis asks"who's turnis it?"Player'sgame-winningcombo fails/iscounteredWinningbylosingCurtis andLaska enterinto alopsidedallianceSomeoneother thanCurtis playsa differentdeckZero ManaCounterspellObscuring agamealteringpiece withstuff on tableGreg attempts towin, isprevented, thenfinds anotherpath to victoryPlayerkeeps aone landerthat failsSomeonemulls to 4or lessPlayerwinswithoutcomboPAIDRhystic/Mysticor other "tax"effectJUDGECALLNINJASWINBLOODMOONDan takesthe comboout of hisdeckHighroll is a12CAT ISPLAYINGEDHNOWPlayerconcedes inresponse toOppositionAgentStevie doinga dab assoon as histurn startsBOARDWIPEPlayerspends morethan 10minutes ontheir turnDancomplainsabout comboplayers

EDH BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. High Roll is 7 or less
  2. Player whose turn it is asks "who's turn is it?"
  3. Player's game-winning combo fails/is countered
  4. Winning by losing
  5. Curtis and Laska enter into a lopsided alliance
  6. Someone other than Curtis plays a different deck
  7. Zero Mana Counterspell
  8. Obscuring a game altering piece with stuff on table
  9. Greg attempts to win, is prevented, then finds another path to victory
  10. Player keeps a one lander that fails
  11. Someone mulls to 4 or less
  12. Player wins without combo
  13. PAID Rhystic/Mystic or other "tax" effect
  14. JUDGE CALL
  15. NINJAS WIN
  16. BLOOD MOON
  17. Dan takes the combo out of his deck
  18. High roll is a 12
  19. CAT IS PLAYING EDH NOW
  20. Player concedes in response to Opposition Agent
  21. Stevie doing a dab as soon as his turn starts
  22. BOARDWIPE
  23. Player spends more than 10 minutes on their turn
  24. Dan complains about combo players