High Rollis 7 orlessSomeonemulls to 4or lessObscuring agamealteringpiece withstuff on tableDan takesthe comboout of hisdeckPlayerwhose turn itis asks"who's turnis it?"PAIDRhystic/Mysticor other "tax"effectCurtis andLaska enterinto alopsidedallianceDancomplainsabout comboplayersPlayerspends morethan 10minutes ontheir turnBOARDWIPEJUDGECALLSomeoneother thanCurtis playsa differentdeckPlayerkeeps aone landerthat failsBLOODMOONGreg attempts towin, isprevented, thenfinds anotherpath to victoryStevie doinga dab assoon as histurn startsPlayerconcedes inresponse toOppositionAgentNINJASWINPlayerwinswithoutcomboCAT ISPLAYINGEDHNOWHighroll is a12WinningbylosingZero ManaCounterspellPlayer'sgame-winningcombo fails/iscounteredHigh Rollis 7 orlessSomeonemulls to 4or lessObscuring agamealteringpiece withstuff on tableDan takesthe comboout of hisdeckPlayerwhose turn itis asks"who's turnis it?"PAIDRhystic/Mysticor other "tax"effectCurtis andLaska enterinto alopsidedallianceDancomplainsabout comboplayersPlayerspends morethan 10minutes ontheir turnBOARDWIPEJUDGECALLSomeoneother thanCurtis playsa differentdeckPlayerkeeps aone landerthat failsBLOODMOONGreg attempts towin, isprevented, thenfinds anotherpath to victoryStevie doinga dab assoon as histurn startsPlayerconcedes inresponse toOppositionAgentNINJASWINPlayerwinswithoutcomboCAT ISPLAYINGEDHNOWHighroll is a12WinningbylosingZero ManaCounterspellPlayer'sgame-winningcombo fails/iscountered

EDH BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. High Roll is 7 or less
  2. Someone mulls to 4 or less
  3. Obscuring a game altering piece with stuff on table
  4. Dan takes the combo out of his deck
  5. Player whose turn it is asks "who's turn is it?"
  6. PAID Rhystic/Mystic or other "tax" effect
  7. Curtis and Laska enter into a lopsided alliance
  8. Dan complains about combo players
  9. Player spends more than 10 minutes on their turn
  10. BOARDWIPE
  11. JUDGE CALL
  12. Someone other than Curtis plays a different deck
  13. Player keeps a one lander that fails
  14. BLOOD MOON
  15. Greg attempts to win, is prevented, then finds another path to victory
  16. Stevie doing a dab as soon as his turn starts
  17. Player concedes in response to Opposition Agent
  18. NINJAS WIN
  19. Player wins without combo
  20. CAT IS PLAYING EDH NOW
  21. High roll is a 12
  22. Winning by losing
  23. Zero Mana Counterspell
  24. Player's game-winning combo fails/is countered