Stevie doinga dab assoon as histurn startsPlayer'sgame-winningcombo fails/iscounteredPlayerkeeps aone landerthat failsDancomplainsabout comboplayersSomeonemulls to 4or lessJUDGECALLBOARDWIPEPAIDRhystic/Mysticor other "tax"effectNINJASWINHighroll is a12Zero ManaCounterspellPlayerspends morethan 10minutes ontheir turnPlayerconcedes inresponse toOppositionAgentSomeoneother thanCurtis playsa differentdeckPlayerwhose turn itis asks"who's turnis it?"Dan takesthe comboout of hisdeckBLOODMOONHigh Rollis 7 orlessPlayerwinswithoutcomboCurtis andLaska enterinto alopsidedallianceCAT ISPLAYINGEDHNOWWinningbylosingGreg attempts towin, isprevented, thenfinds anotherpath to victoryObscuring agamealteringpiece withstuff on tableStevie doinga dab assoon as histurn startsPlayer'sgame-winningcombo fails/iscounteredPlayerkeeps aone landerthat failsDancomplainsabout comboplayersSomeonemulls to 4or lessJUDGECALLBOARDWIPEPAIDRhystic/Mysticor other "tax"effectNINJASWINHighroll is a12Zero ManaCounterspellPlayerspends morethan 10minutes ontheir turnPlayerconcedes inresponse toOppositionAgentSomeoneother thanCurtis playsa differentdeckPlayerwhose turn itis asks"who's turnis it?"Dan takesthe comboout of hisdeckBLOODMOONHigh Rollis 7 orlessPlayerwinswithoutcomboCurtis andLaska enterinto alopsidedallianceCAT ISPLAYINGEDHNOWWinningbylosingGreg attempts towin, isprevented, thenfinds anotherpath to victoryObscuring agamealteringpiece withstuff on table

EDH BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Stevie doing a dab as soon as his turn starts
  2. Player's game-winning combo fails/is countered
  3. Player keeps a one lander that fails
  4. Dan complains about combo players
  5. Someone mulls to 4 or less
  6. JUDGE CALL
  7. BOARDWIPE
  8. PAID Rhystic/Mystic or other "tax" effect
  9. NINJAS WIN
  10. High roll is a 12
  11. Zero Mana Counterspell
  12. Player spends more than 10 minutes on their turn
  13. Player concedes in response to Opposition Agent
  14. Someone other than Curtis plays a different deck
  15. Player whose turn it is asks "who's turn is it?"
  16. Dan takes the combo out of his deck
  17. BLOOD MOON
  18. High Roll is 7 or less
  19. Player wins without combo
  20. Curtis and Laska enter into a lopsided alliance
  21. CAT IS PLAYING EDH NOW
  22. Winning by losing
  23. Greg attempts to win, is prevented, then finds another path to victory
  24. Obscuring a game altering piece with stuff on table