NINJASWINPlayerkeeps aone landerthat failsBLOODMOONDan takesthe comboout of hisdeckHigh Rollis 7 orlessPAIDRhystic/Mysticor other "tax"effectPlayerwinswithoutcomboCurtis andLaska enterinto alopsidedallianceWinningbylosingZero ManaCounterspellPlayerconcedes inresponse toOppositionAgentSomeoneother thanCurtis playsa differentdeckSomeonemulls to 4or lessBOARDWIPECAT ISPLAYINGEDHNOWGreg attempts towin, isprevented, thenfinds anotherpath to victoryStevie doinga dab assoon as histurn startsPlayerspends morethan 10minutes ontheir turnPlayerwhose turn itis asks"who's turnis it?"Dancomplainsabout comboplayersObscuring agamealteringpiece withstuff on tablePlayer'sgame-winningcombo fails/iscounteredHighroll is a12JUDGECALLNINJASWINPlayerkeeps aone landerthat failsBLOODMOONDan takesthe comboout of hisdeckHigh Rollis 7 orlessPAIDRhystic/Mysticor other "tax"effectPlayerwinswithoutcomboCurtis andLaska enterinto alopsidedallianceWinningbylosingZero ManaCounterspellPlayerconcedes inresponse toOppositionAgentSomeoneother thanCurtis playsa differentdeckSomeonemulls to 4or lessBOARDWIPECAT ISPLAYINGEDHNOWGreg attempts towin, isprevented, thenfinds anotherpath to victoryStevie doinga dab assoon as histurn startsPlayerspends morethan 10minutes ontheir turnPlayerwhose turn itis asks"who's turnis it?"Dancomplainsabout comboplayersObscuring agamealteringpiece withstuff on tablePlayer'sgame-winningcombo fails/iscounteredHighroll is a12JUDGECALL

EDH BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. NINJAS WIN
  2. Player keeps a one lander that fails
  3. BLOOD MOON
  4. Dan takes the combo out of his deck
  5. High Roll is 7 or less
  6. PAID Rhystic/Mystic or other "tax" effect
  7. Player wins without combo
  8. Curtis and Laska enter into a lopsided alliance
  9. Winning by losing
  10. Zero Mana Counterspell
  11. Player concedes in response to Opposition Agent
  12. Someone other than Curtis plays a different deck
  13. Someone mulls to 4 or less
  14. BOARDWIPE
  15. CAT IS PLAYING EDH NOW
  16. Greg attempts to win, is prevented, then finds another path to victory
  17. Stevie doing a dab as soon as his turn starts
  18. Player spends more than 10 minutes on their turn
  19. Player whose turn it is asks "who's turn is it?"
  20. Dan complains about combo players
  21. Obscuring a game altering piece with stuff on table
  22. Player's game-winning combo fails/is countered
  23. High roll is a 12
  24. JUDGE CALL