Zero ManaCounterspellObscuring agamealteringpiece withstuff on tableGreg attempts towin, isprevented, thenfinds anotherpath to victoryNINJASWINDancomplainsabout comboplayersPlayerspends morethan 10minutes ontheir turnPlayer'sgame-winningcombo fails/iscounteredJUDGECALLHighroll is a12BLOODMOONPlayerkeeps aone landerthat failsSomeoneother thanCurtis playsa differentdeckHigh Rollis 7 orlessPlayerwinswithoutcomboCurtis andLaska enterinto alopsidedallianceStevie doinga dab assoon as histurn startsWinningbylosingSomeonemulls to 4or lessCAT ISPLAYINGEDHNOWPlayerwhose turn itis asks"who's turnis it?"Playerconcedes inresponse toOppositionAgentBOARDWIPEDan takesthe comboout of hisdeckPAIDRhystic/Mysticor other "tax"effectZero ManaCounterspellObscuring agamealteringpiece withstuff on tableGreg attempts towin, isprevented, thenfinds anotherpath to victoryNINJASWINDancomplainsabout comboplayersPlayerspends morethan 10minutes ontheir turnPlayer'sgame-winningcombo fails/iscounteredJUDGECALLHighroll is a12BLOODMOONPlayerkeeps aone landerthat failsSomeoneother thanCurtis playsa differentdeckHigh Rollis 7 orlessPlayerwinswithoutcomboCurtis andLaska enterinto alopsidedallianceStevie doinga dab assoon as histurn startsWinningbylosingSomeonemulls to 4or lessCAT ISPLAYINGEDHNOWPlayerwhose turn itis asks"who's turnis it?"Playerconcedes inresponse toOppositionAgentBOARDWIPEDan takesthe comboout of hisdeckPAIDRhystic/Mysticor other "tax"effect

EDH BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Zero Mana Counterspell
  2. Obscuring a game altering piece with stuff on table
  3. Greg attempts to win, is prevented, then finds another path to victory
  4. NINJAS WIN
  5. Dan complains about combo players
  6. Player spends more than 10 minutes on their turn
  7. Player's game-winning combo fails/is countered
  8. JUDGE CALL
  9. High roll is a 12
  10. BLOOD MOON
  11. Player keeps a one lander that fails
  12. Someone other than Curtis plays a different deck
  13. High Roll is 7 or less
  14. Player wins without combo
  15. Curtis and Laska enter into a lopsided alliance
  16. Stevie doing a dab as soon as his turn starts
  17. Winning by losing
  18. Someone mulls to 4 or less
  19. CAT IS PLAYING EDH NOW
  20. Player whose turn it is asks "who's turn is it?"
  21. Player concedes in response to Opposition Agent
  22. BOARDWIPE
  23. Dan takes the combo out of his deck
  24. PAID Rhystic/Mystic or other "tax" effect