Someonemulls to 4or lessBOARDWIPEHigh Rollis 7 orlessCurtis andLaska enterinto alopsidedallianceZero ManaCounterspellJUDGECALLPlayerwhose turn itis asks"who's turnis it?"CAT ISPLAYINGEDHNOWPlayerconcedes inresponse toOppositionAgentPAIDRhystic/Mysticor other "tax"effectPlayerspends morethan 10minutes ontheir turnSomeoneother thanCurtis playsa differentdeckBLOODMOONDancomplainsabout comboplayersPlayerkeeps aone landerthat failsObscuring agamealteringpiece withstuff on tablePlayer'sgame-winningcombo fails/iscounteredPlayerwinswithoutcomboHighroll is a12WinningbylosingGreg attempts towin, isprevented, thenfinds anotherpath to victoryStevie doinga dab assoon as histurn startsNINJASWINDan takesthe comboout of hisdeckSomeonemulls to 4or lessBOARDWIPEHigh Rollis 7 orlessCurtis andLaska enterinto alopsidedallianceZero ManaCounterspellJUDGECALLPlayerwhose turn itis asks"who's turnis it?"CAT ISPLAYINGEDHNOWPlayerconcedes inresponse toOppositionAgentPAIDRhystic/Mysticor other "tax"effectPlayerspends morethan 10minutes ontheir turnSomeoneother thanCurtis playsa differentdeckBLOODMOONDancomplainsabout comboplayersPlayerkeeps aone landerthat failsObscuring agamealteringpiece withstuff on tablePlayer'sgame-winningcombo fails/iscounteredPlayerwinswithoutcomboHighroll is a12WinningbylosingGreg attempts towin, isprevented, thenfinds anotherpath to victoryStevie doinga dab assoon as histurn startsNINJASWINDan takesthe comboout of hisdeck

EDH BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone mulls to 4 or less
  2. BOARDWIPE
  3. High Roll is 7 or less
  4. Curtis and Laska enter into a lopsided alliance
  5. Zero Mana Counterspell
  6. JUDGE CALL
  7. Player whose turn it is asks "who's turn is it?"
  8. CAT IS PLAYING EDH NOW
  9. Player concedes in response to Opposition Agent
  10. PAID Rhystic/Mystic or other "tax" effect
  11. Player spends more than 10 minutes on their turn
  12. Someone other than Curtis plays a different deck
  13. BLOOD MOON
  14. Dan complains about combo players
  15. Player keeps a one lander that fails
  16. Obscuring a game altering piece with stuff on table
  17. Player's game-winning combo fails/is countered
  18. Player wins without combo
  19. High roll is a 12
  20. Winning by losing
  21. Greg attempts to win, is prevented, then finds another path to victory
  22. Stevie doing a dab as soon as his turn starts
  23. NINJAS WIN
  24. Dan takes the combo out of his deck