Inflict 3+Injuries witha singleDark, Steel,or Ice move.Hit with FuryCutter 3rounds in arow.Survive a supereffective hit, andK.O. your attackerwith a steel or icemove before theirnext turn.Score a K.O.with a movethat cannotmissScore a K.O.whilesuffering froma persistentstatus effect.Use themoveTackleUse themoveGrowlHit withRollout orIce Ball 3rounds in arow.One trainer orPokémon suffers twoattacks that havetheir secondaryeffects activate overthe course of ascene.Reduce afoe's speedstage to -3or lower.Use an abilityto increaseyou or anally's combatstage(s).Cause afoe tobecomesuppressedUse theenvironment tocause thedeath of adefenselessbeing.Steel TypeMovelandscritical hit.Avoid takingCritical Damageafter an opponentrolls a nat 20 to hitwith a damagingattack.Use a movebacked byan offensivestat of 45+K.O.Somethingwith a non-STABground movePass a Tech Educheck to use,disassemble, ordisrupt post 21stcenturytechnology.The partycaptures 3+dark or icetypes in asingle scene.3+ Enemiesare defeatedby traineractions in asingle round.Dark TypeMovelandscritical hit.Steal anenemy'sweapon.K.O.Somethingwith aWeaponAttackCreatively usetheenvironment todefeat anenemy incombat.Inflict 3+Injuries witha singleDark, Steel,or Ice move.Hit with FuryCutter 3rounds in arow.Survive a supereffective hit, andK.O. your attackerwith a steel or icemove before theirnext turn.Score a K.O.with a movethat cannotmissScore a K.O.whilesuffering froma persistentstatus effect.Use themoveTackleUse themoveGrowlHit withRollout orIce Ball 3rounds in arow.One trainer orPokémon suffers twoattacks that havetheir secondaryeffects activate overthe course of ascene.Reduce afoe's speedstage to -3or lower.Use an abilityto increaseyou or anally's combatstage(s).Cause afoe tobecomesuppressedUse theenvironment tocause thedeath of adefenselessbeing.Steel TypeMovelandscritical hit.Avoid takingCritical Damageafter an opponentrolls a nat 20 to hitwith a damagingattack.Use a movebacked byan offensivestat of 45+K.O.Somethingwith a non-STABground movePass a Tech Educheck to use,disassemble, ordisrupt post 21stcenturytechnology.The partycaptures 3+dark or icetypes in asingle scene.3+ Enemiesare defeatedby traineractions in asingle round.Dark TypeMovelandscritical hit.Steal anenemy'sweapon.K.O.Somethingwith aWeaponAttackCreatively usetheenvironment todefeat anenemy incombat.

Guns and Gunners - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Inflict 3+ Injuries with a single Dark, Steel, or Ice move.
  2. Hit with Fury Cutter 3 rounds in a row.
  3. Survive a super effective hit, and K.O. your attacker with a steel or ice move before their next turn.
  4. Score a K.O. with a move that cannot miss
  5. Score a K.O. while suffering from a persistent status effect.
  6. Use the move Tackle
  7. Use the move Growl
  8. Hit with Rollout or Ice Ball 3 rounds in a row.
  9. One trainer or Pokémon suffers two attacks that have their secondary effects activate over the course of a scene.
  10. Reduce a foe's speed stage to -3 or lower.
  11. Use an ability to increase you or an ally's combat stage(s).
  12. Cause a foe to become suppressed
  13. Use the environment to cause the death of a defenseless being.
  14. Steel Type Move lands critical hit.
  15. Avoid taking Critical Damage after an opponent rolls a nat 20 to hit with a damaging attack.
  16. Use a move backed by an offensive stat of 45+
  17. K.O. Something with a non-STAB ground move
  18. Pass a Tech Edu check to use, disassemble, or disrupt post 21st century technology.
  19. The party captures 3+ dark or ice types in a single scene.
  20. 3+ Enemies are defeated by trainer actions in a single round.
  21. Dark Type Move lands critical hit.
  22. Steal an enemy's weapon.
  23. K.O. Something with a Weapon Attack
  24. Creatively use the environment to defeat an enemy in combat.