One trainer orPokémon suffers twoattacks that havetheir secondaryeffects activate overthe course of ascene.3+ Enemiesare defeatedby traineractions in asingle round.Use themoveGrowlUse a movebacked byan offensivestat of 45+Steal anenemy'sweapon.The partycaptures 3+dark or icetypes in asingle scene.Creatively usetheenvironment todefeat anenemy incombat.Inflict 3+Injuries witha singleDark, Steel,or Ice move.Use an abilityto increaseyou or anally's combatstage(s).K.O.Somethingwith a non-STABground moveUse theenvironment tocause thedeath of adefenselessbeing.Pass a Tech Educheck to use,disassemble, ordisrupt post 21stcenturytechnology.Hit with FuryCutter 3rounds in arow.Survive a supereffective hit, andK.O. your attackerwith a steel or icemove before theirnext turn.Steel TypeMovelandscritical hit.Score a K.O.with a movethat cannotmissHit withRollout orIce Ball 3rounds in arow.K.O.Somethingwith aWeaponAttackCause afoe tobecomesuppressedScore a K.O.whilesuffering froma persistentstatus effect.Use themoveTackleReduce afoe's speedstage to -3or lower.Dark TypeMovelandscritical hit.Avoid takingCritical Damageafter an opponentrolls a nat 20 to hitwith a damagingattack.One trainer orPokémon suffers twoattacks that havetheir secondaryeffects activate overthe course of ascene.3+ Enemiesare defeatedby traineractions in asingle round.Use themoveGrowlUse a movebacked byan offensivestat of 45+Steal anenemy'sweapon.The partycaptures 3+dark or icetypes in asingle scene.Creatively usetheenvironment todefeat anenemy incombat.Inflict 3+Injuries witha singleDark, Steel,or Ice move.Use an abilityto increaseyou or anally's combatstage(s).K.O.Somethingwith a non-STABground moveUse theenvironment tocause thedeath of adefenselessbeing.Pass a Tech Educheck to use,disassemble, ordisrupt post 21stcenturytechnology.Hit with FuryCutter 3rounds in arow.Survive a supereffective hit, andK.O. your attackerwith a steel or icemove before theirnext turn.Steel TypeMovelandscritical hit.Score a K.O.with a movethat cannotmissHit withRollout orIce Ball 3rounds in arow.K.O.Somethingwith aWeaponAttackCause afoe tobecomesuppressedScore a K.O.whilesuffering froma persistentstatus effect.Use themoveTackleReduce afoe's speedstage to -3or lower.Dark TypeMovelandscritical hit.Avoid takingCritical Damageafter an opponentrolls a nat 20 to hitwith a damagingattack.

Guns and Gunners - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. One trainer or Pokémon suffers two attacks that have their secondary effects activate over the course of a scene.
  2. 3+ Enemies are defeated by trainer actions in a single round.
  3. Use the move Growl
  4. Use a move backed by an offensive stat of 45+
  5. Steal an enemy's weapon.
  6. The party captures 3+ dark or ice types in a single scene.
  7. Creatively use the environment to defeat an enemy in combat.
  8. Inflict 3+ Injuries with a single Dark, Steel, or Ice move.
  9. Use an ability to increase you or an ally's combat stage(s).
  10. K.O. Something with a non-STAB ground move
  11. Use the environment to cause the death of a defenseless being.
  12. Pass a Tech Edu check to use, disassemble, or disrupt post 21st century technology.
  13. Hit with Fury Cutter 3 rounds in a row.
  14. Survive a super effective hit, and K.O. your attacker with a steel or ice move before their next turn.
  15. Steel Type Move lands critical hit.
  16. Score a K.O. with a move that cannot miss
  17. Hit with Rollout or Ice Ball 3 rounds in a row.
  18. K.O. Something with a Weapon Attack
  19. Cause a foe to become suppressed
  20. Score a K.O. while suffering from a persistent status effect.
  21. Use the move Tackle
  22. Reduce a foe's speed stage to -3 or lower.
  23. Dark Type Move lands critical hit.
  24. Avoid taking Critical Damage after an opponent rolls a nat 20 to hit with a damaging attack.