Cause afoe tobecomesuppressedUse themoveGrowlPass a Tech Educheck to use,disassemble, ordisrupt post 21stcenturytechnology.Hit with FuryCutter 3rounds in arow.The partycaptures 3+dark or icetypes in asingle scene.One trainer orPokémon suffers twoattacks that havetheir secondaryeffects activate overthe course of ascene.Survive a supereffective hit, andK.O. your attackerwith a steel or icemove before theirnext turn.K.O.Somethingwith a non-STABground moveSteal anenemy'sweapon.Score a K.O.with a movethat cannotmissHit withRollout orIce Ball 3rounds in arow.Use theenvironment tocause thedeath of adefenselessbeing.Avoid takingCritical Damageafter an opponentrolls a nat 20 to hitwith a damagingattack.Score a K.O.whilesuffering froma persistentstatus effect.3+ Enemiesare defeatedby traineractions in asingle round.Creatively usetheenvironment todefeat anenemy incombat.Steel TypeMovelandscritical hit.Use themoveTackleK.O.Somethingwith aWeaponAttackDark TypeMovelandscritical hit.Use a movebacked byan offensivestat of 45+Use an abilityto increaseyou or anally's combatstage(s).Reduce afoe's speedstage to -3or lower.Inflict 3+Injuries witha singleDark, Steel,or Ice move.Cause afoe tobecomesuppressedUse themoveGrowlPass a Tech Educheck to use,disassemble, ordisrupt post 21stcenturytechnology.Hit with FuryCutter 3rounds in arow.The partycaptures 3+dark or icetypes in asingle scene.One trainer orPokémon suffers twoattacks that havetheir secondaryeffects activate overthe course of ascene.Survive a supereffective hit, andK.O. your attackerwith a steel or icemove before theirnext turn.K.O.Somethingwith a non-STABground moveSteal anenemy'sweapon.Score a K.O.with a movethat cannotmissHit withRollout orIce Ball 3rounds in arow.Use theenvironment tocause thedeath of adefenselessbeing.Avoid takingCritical Damageafter an opponentrolls a nat 20 to hitwith a damagingattack.Score a K.O.whilesuffering froma persistentstatus effect.3+ Enemiesare defeatedby traineractions in asingle round.Creatively usetheenvironment todefeat anenemy incombat.Steel TypeMovelandscritical hit.Use themoveTackleK.O.Somethingwith aWeaponAttackDark TypeMovelandscritical hit.Use a movebacked byan offensivestat of 45+Use an abilityto increaseyou or anally's combatstage(s).Reduce afoe's speedstage to -3or lower.Inflict 3+Injuries witha singleDark, Steel,or Ice move.

Guns and Gunners - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Cause a foe to become suppressed
  2. Use the move Growl
  3. Pass a Tech Edu check to use, disassemble, or disrupt post 21st century technology.
  4. Hit with Fury Cutter 3 rounds in a row.
  5. The party captures 3+ dark or ice types in a single scene.
  6. One trainer or Pokémon suffers two attacks that have their secondary effects activate over the course of a scene.
  7. Survive a super effective hit, and K.O. your attacker with a steel or ice move before their next turn.
  8. K.O. Something with a non-STAB ground move
  9. Steal an enemy's weapon.
  10. Score a K.O. with a move that cannot miss
  11. Hit with Rollout or Ice Ball 3 rounds in a row.
  12. Use the environment to cause the death of a defenseless being.
  13. Avoid taking Critical Damage after an opponent rolls a nat 20 to hit with a damaging attack.
  14. Score a K.O. while suffering from a persistent status effect.
  15. 3+ Enemies are defeated by trainer actions in a single round.
  16. Creatively use the environment to defeat an enemy in combat.
  17. Steel Type Move lands critical hit.
  18. Use the move Tackle
  19. K.O. Something with a Weapon Attack
  20. Dark Type Move lands critical hit.
  21. Use a move backed by an offensive stat of 45+
  22. Use an ability to increase you or an ally's combat stage(s).
  23. Reduce a foe's speed stage to -3 or lower.
  24. Inflict 3+ Injuries with a single Dark, Steel, or Ice move.