One trainer orPokémon suffers twoattacks that havetheir secondaryeffects activate overthe course of ascene.Dark TypeMovelandscritical hit.Pass a Tech Educheck to use,disassemble, ordisrupt post 21stcenturytechnology.Inflict 3+Injuries witha singleDark, Steel,or Ice move.The partycaptures 3+dark or icetypes in asingle scene.Survive a supereffective hit, andK.O. your attackerwith a steel or icemove before theirnext turn.Score a K.O.with a movethat cannotmissSteel TypeMovelandscritical hit.Hit with FuryCutter 3rounds in arow.Use themoveTackleSteal anenemy'sweapon.Use an abilityto increaseyou or anally's combatstage(s).Score a K.O.whilesuffering froma persistentstatus effect.3+ Enemiesare defeatedby traineractions in asingle round.K.O.Somethingwith a non-STABground moveUse a movebacked byan offensivestat of 45+Reduce afoe's speedstage to -3or lower.Avoid takingCritical Damageafter an opponentrolls a nat 20 to hitwith a damagingattack.Use theenvironment tocause thedeath of adefenselessbeing.Cause afoe tobecomesuppressedHit withRollout orIce Ball 3rounds in arow.K.O.Somethingwith aWeaponAttackCreatively usetheenvironment todefeat anenemy incombat.Use themoveGrowlOne trainer orPokémon suffers twoattacks that havetheir secondaryeffects activate overthe course of ascene.Dark TypeMovelandscritical hit.Pass a Tech Educheck to use,disassemble, ordisrupt post 21stcenturytechnology.Inflict 3+Injuries witha singleDark, Steel,or Ice move.The partycaptures 3+dark or icetypes in asingle scene.Survive a supereffective hit, andK.O. your attackerwith a steel or icemove before theirnext turn.Score a K.O.with a movethat cannotmissSteel TypeMovelandscritical hit.Hit with FuryCutter 3rounds in arow.Use themoveTackleSteal anenemy'sweapon.Use an abilityto increaseyou or anally's combatstage(s).Score a K.O.whilesuffering froma persistentstatus effect.3+ Enemiesare defeatedby traineractions in asingle round.K.O.Somethingwith a non-STABground moveUse a movebacked byan offensivestat of 45+Reduce afoe's speedstage to -3or lower.Avoid takingCritical Damageafter an opponentrolls a nat 20 to hitwith a damagingattack.Use theenvironment tocause thedeath of adefenselessbeing.Cause afoe tobecomesuppressedHit withRollout orIce Ball 3rounds in arow.K.O.Somethingwith aWeaponAttackCreatively usetheenvironment todefeat anenemy incombat.Use themoveGrowl

Guns and Gunners - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. One trainer or Pokémon suffers two attacks that have their secondary effects activate over the course of a scene.
  2. Dark Type Move lands critical hit.
  3. Pass a Tech Edu check to use, disassemble, or disrupt post 21st century technology.
  4. Inflict 3+ Injuries with a single Dark, Steel, or Ice move.
  5. The party captures 3+ dark or ice types in a single scene.
  6. Survive a super effective hit, and K.O. your attacker with a steel or ice move before their next turn.
  7. Score a K.O. with a move that cannot miss
  8. Steel Type Move lands critical hit.
  9. Hit with Fury Cutter 3 rounds in a row.
  10. Use the move Tackle
  11. Steal an enemy's weapon.
  12. Use an ability to increase you or an ally's combat stage(s).
  13. Score a K.O. while suffering from a persistent status effect.
  14. 3+ Enemies are defeated by trainer actions in a single round.
  15. K.O. Something with a non-STAB ground move
  16. Use a move backed by an offensive stat of 45+
  17. Reduce a foe's speed stage to -3 or lower.
  18. Avoid taking Critical Damage after an opponent rolls a nat 20 to hit with a damaging attack.
  19. Use the environment to cause the death of a defenseless being.
  20. Cause a foe to become suppressed
  21. Hit with Rollout or Ice Ball 3 rounds in a row.
  22. K.O. Something with a Weapon Attack
  23. Creatively use the environment to defeat an enemy in combat.
  24. Use the move Growl