K.O.Somethingwith a non-STABground moveCause afoe tobecomesuppressedUse theenvironment tocause thedeath of adefenselessbeing.Steal anenemy'sweapon.Dark TypeMovelandscritical hit.Hit withRollout orIce Ball 3rounds in arow.The partycaptures 3+dark or icetypes in asingle scene.Hit with FuryCutter 3rounds in arow.Use a movebacked byan offensivestat of 45+Steel TypeMovelandscritical hit.Pass a Tech Educheck to use,disassemble, ordisrupt post 21stcenturytechnology.Inflict 3+Injuries witha singleDark, Steel,or Ice move.K.O.Somethingwith aWeaponAttackUse themoveTackleScore a K.O.with a movethat cannotmissCreatively usetheenvironment todefeat anenemy incombat.Avoid takingCritical Damageafter an opponentrolls a nat 20 to hitwith a damagingattack.Score a K.O.whilesuffering froma persistentstatus effect.Use themoveGrowlUse an abilityto increaseyou or anally's combatstage(s).Survive a supereffective hit, andK.O. your attackerwith a steel or icemove before theirnext turn.Reduce afoe's speedstage to -3or lower.3+ Enemiesare defeatedby traineractions in asingle round.One trainer orPokémon suffers twoattacks that havetheir secondaryeffects activate overthe course of ascene.K.O.Somethingwith a non-STABground moveCause afoe tobecomesuppressedUse theenvironment tocause thedeath of adefenselessbeing.Steal anenemy'sweapon.Dark TypeMovelandscritical hit.Hit withRollout orIce Ball 3rounds in arow.The partycaptures 3+dark or icetypes in asingle scene.Hit with FuryCutter 3rounds in arow.Use a movebacked byan offensivestat of 45+Steel TypeMovelandscritical hit.Pass a Tech Educheck to use,disassemble, ordisrupt post 21stcenturytechnology.Inflict 3+Injuries witha singleDark, Steel,or Ice move.K.O.Somethingwith aWeaponAttackUse themoveTackleScore a K.O.with a movethat cannotmissCreatively usetheenvironment todefeat anenemy incombat.Avoid takingCritical Damageafter an opponentrolls a nat 20 to hitwith a damagingattack.Score a K.O.whilesuffering froma persistentstatus effect.Use themoveGrowlUse an abilityto increaseyou or anally's combatstage(s).Survive a supereffective hit, andK.O. your attackerwith a steel or icemove before theirnext turn.Reduce afoe's speedstage to -3or lower.3+ Enemiesare defeatedby traineractions in asingle round.One trainer orPokémon suffers twoattacks that havetheir secondaryeffects activate overthe course of ascene.

Guns and Gunners - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. K.O. Something with a non-STAB ground move
  2. Cause a foe to become suppressed
  3. Use the environment to cause the death of a defenseless being.
  4. Steal an enemy's weapon.
  5. Dark Type Move lands critical hit.
  6. Hit with Rollout or Ice Ball 3 rounds in a row.
  7. The party captures 3+ dark or ice types in a single scene.
  8. Hit with Fury Cutter 3 rounds in a row.
  9. Use a move backed by an offensive stat of 45+
  10. Steel Type Move lands critical hit.
  11. Pass a Tech Edu check to use, disassemble, or disrupt post 21st century technology.
  12. Inflict 3+ Injuries with a single Dark, Steel, or Ice move.
  13. K.O. Something with a Weapon Attack
  14. Use the move Tackle
  15. Score a K.O. with a move that cannot miss
  16. Creatively use the environment to defeat an enemy in combat.
  17. Avoid taking Critical Damage after an opponent rolls a nat 20 to hit with a damaging attack.
  18. Score a K.O. while suffering from a persistent status effect.
  19. Use the move Growl
  20. Use an ability to increase you or an ally's combat stage(s).
  21. Survive a super effective hit, and K.O. your attacker with a steel or ice move before their next turn.
  22. Reduce a foe's speed stage to -3 or lower.
  23. 3+ Enemies are defeated by trainer actions in a single round.
  24. One trainer or Pokémon suffers two attacks that have their secondary effects activate over the course of a scene.