K.O.Somethingwith a non-STABground moveUse theenvironment tocause thedeath of adefenselessbeing.Cause afoe tobecomesuppressedScore a K.O.whilesuffering froma persistentstatus effect.Creatively usetheenvironment todefeat anenemy incombat.Steel TypeMovelandscritical hit.Use an abilityto increaseyou or anally's combatstage(s).Hit with FuryCutter 3rounds in arow.Hit withRollout orIce Ball 3rounds in arow.Pass a Tech Educheck to use,disassemble, ordisrupt post 21stcenturytechnology.Use a movebacked byan offensivestat of 45+One trainer orPokémon suffers twoattacks that havetheir secondaryeffects activate overthe course of ascene.Inflict 3+Injuries witha singleDark, Steel,or Ice move.Use themoveTackleAvoid takingCritical Damageafter an opponentrolls a nat 20 to hitwith a damagingattack.Survive a supereffective hit, andK.O. your attackerwith a steel or icemove before theirnext turn.Steal anenemy'sweapon.K.O.Somethingwith aWeaponAttackScore a K.O.with a movethat cannotmissDark TypeMovelandscritical hit.Use themoveGrowlReduce afoe's speedstage to -3or lower.The partycaptures 3+dark or icetypes in asingle scene.3+ Enemiesare defeatedby traineractions in asingle round.K.O.Somethingwith a non-STABground moveUse theenvironment tocause thedeath of adefenselessbeing.Cause afoe tobecomesuppressedScore a K.O.whilesuffering froma persistentstatus effect.Creatively usetheenvironment todefeat anenemy incombat.Steel TypeMovelandscritical hit.Use an abilityto increaseyou or anally's combatstage(s).Hit with FuryCutter 3rounds in arow.Hit withRollout orIce Ball 3rounds in arow.Pass a Tech Educheck to use,disassemble, ordisrupt post 21stcenturytechnology.Use a movebacked byan offensivestat of 45+One trainer orPokémon suffers twoattacks that havetheir secondaryeffects activate overthe course of ascene.Inflict 3+Injuries witha singleDark, Steel,or Ice move.Use themoveTackleAvoid takingCritical Damageafter an opponentrolls a nat 20 to hitwith a damagingattack.Survive a supereffective hit, andK.O. your attackerwith a steel or icemove before theirnext turn.Steal anenemy'sweapon.K.O.Somethingwith aWeaponAttackScore a K.O.with a movethat cannotmissDark TypeMovelandscritical hit.Use themoveGrowlReduce afoe's speedstage to -3or lower.The partycaptures 3+dark or icetypes in asingle scene.3+ Enemiesare defeatedby traineractions in asingle round.

Guns and Gunners - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. K.O. Something with a non-STAB ground move
  2. Use the environment to cause the death of a defenseless being.
  3. Cause a foe to become suppressed
  4. Score a K.O. while suffering from a persistent status effect.
  5. Creatively use the environment to defeat an enemy in combat.
  6. Steel Type Move lands critical hit.
  7. Use an ability to increase you or an ally's combat stage(s).
  8. Hit with Fury Cutter 3 rounds in a row.
  9. Hit with Rollout or Ice Ball 3 rounds in a row.
  10. Pass a Tech Edu check to use, disassemble, or disrupt post 21st century technology.
  11. Use a move backed by an offensive stat of 45+
  12. One trainer or Pokémon suffers two attacks that have their secondary effects activate over the course of a scene.
  13. Inflict 3+ Injuries with a single Dark, Steel, or Ice move.
  14. Use the move Tackle
  15. Avoid taking Critical Damage after an opponent rolls a nat 20 to hit with a damaging attack.
  16. Survive a super effective hit, and K.O. your attacker with a steel or ice move before their next turn.
  17. Steal an enemy's weapon.
  18. K.O. Something with a Weapon Attack
  19. Score a K.O. with a move that cannot miss
  20. Dark Type Move lands critical hit.
  21. Use the move Growl
  22. Reduce a foe's speed stage to -3 or lower.
  23. The party captures 3+ dark or ice types in a single scene.
  24. 3+ Enemies are defeated by trainer actions in a single round.