Use a movebacked byan offensivestat of 45+Pass a Tech Educheck to use,disassemble, ordisrupt post 21stcenturytechnology.One trainer orPokémon suffers twoattacks that havetheir secondaryeffects activate overthe course of ascene.Use theenvironment tocause thedeath of adefenselessbeing.The partycaptures 3+dark or icetypes in asingle scene.Creatively usetheenvironment todefeat anenemy incombat.Avoid takingCritical Damageafter an opponentrolls a nat 20 to hitwith a damagingattack.Cause afoe tobecomesuppressedScore a K.O.with a movethat cannotmissK.O.Somethingwith aWeaponAttackHit with FuryCutter 3rounds in arow.Use themoveTackleUse an abilityto increaseyou or anally's combatstage(s).Inflict 3+Injuries witha singleDark, Steel,or Ice move.K.O.Somethingwith a non-STABground moveSteel TypeMovelandscritical hit.Steal anenemy'sweapon.Score a K.O.whilesuffering froma persistentstatus effect.Use themoveGrowlDark TypeMovelandscritical hit.Survive a supereffective hit, andK.O. your attackerwith a steel or icemove before theirnext turn.Hit withRollout orIce Ball 3rounds in arow.3+ Enemiesare defeatedby traineractions in asingle round.Reduce afoe's speedstage to -3or lower.Use a movebacked byan offensivestat of 45+Pass a Tech Educheck to use,disassemble, ordisrupt post 21stcenturytechnology.One trainer orPokémon suffers twoattacks that havetheir secondaryeffects activate overthe course of ascene.Use theenvironment tocause thedeath of adefenselessbeing.The partycaptures 3+dark or icetypes in asingle scene.Creatively usetheenvironment todefeat anenemy incombat.Avoid takingCritical Damageafter an opponentrolls a nat 20 to hitwith a damagingattack.Cause afoe tobecomesuppressedScore a K.O.with a movethat cannotmissK.O.Somethingwith aWeaponAttackHit with FuryCutter 3rounds in arow.Use themoveTackleUse an abilityto increaseyou or anally's combatstage(s).Inflict 3+Injuries witha singleDark, Steel,or Ice move.K.O.Somethingwith a non-STABground moveSteel TypeMovelandscritical hit.Steal anenemy'sweapon.Score a K.O.whilesuffering froma persistentstatus effect.Use themoveGrowlDark TypeMovelandscritical hit.Survive a supereffective hit, andK.O. your attackerwith a steel or icemove before theirnext turn.Hit withRollout orIce Ball 3rounds in arow.3+ Enemiesare defeatedby traineractions in asingle round.Reduce afoe's speedstage to -3or lower.

Guns and Gunners - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Use a move backed by an offensive stat of 45+
  2. Pass a Tech Edu check to use, disassemble, or disrupt post 21st century technology.
  3. One trainer or Pokémon suffers two attacks that have their secondary effects activate over the course of a scene.
  4. Use the environment to cause the death of a defenseless being.
  5. The party captures 3+ dark or ice types in a single scene.
  6. Creatively use the environment to defeat an enemy in combat.
  7. Avoid taking Critical Damage after an opponent rolls a nat 20 to hit with a damaging attack.
  8. Cause a foe to become suppressed
  9. Score a K.O. with a move that cannot miss
  10. K.O. Something with a Weapon Attack
  11. Hit with Fury Cutter 3 rounds in a row.
  12. Use the move Tackle
  13. Use an ability to increase you or an ally's combat stage(s).
  14. Inflict 3+ Injuries with a single Dark, Steel, or Ice move.
  15. K.O. Something with a non-STAB ground move
  16. Steel Type Move lands critical hit.
  17. Steal an enemy's weapon.
  18. Score a K.O. while suffering from a persistent status effect.
  19. Use the move Growl
  20. Dark Type Move lands critical hit.
  21. Survive a super effective hit, and K.O. your attacker with a steel or ice move before their next turn.
  22. Hit with Rollout or Ice Ball 3 rounds in a row.
  23. 3+ Enemies are defeated by trainer actions in a single round.
  24. Reduce a foe's speed stage to -3 or lower.