Free!Start a "fire"with a groupof peers (usethe fireemote)Send a joketo one of theteachers(directmessage)Talk to apeer andlearn 1 thingabout themSend ajoke to allin the chat"Clap" forsomeone onthe piano (usethe clappingemote)FindBizzle!Play Tagwith 2otherpeersFind thewhiteboardand add asketch withyour signatureFindMrs. P!Listen to theinstrumentalmusicPlaysomethingon thepianoPlay one ofthe boardgames witha friendMake yourvirtualavatar"dance"Asksomeoneabout theirfavorite TVshowsFind arefreshmentand "drink"itFree!Start a "fire"with a groupof peers (usethe fireemote)Send a joketo one of theteachers(directmessage)Talk to apeer andlearn 1 thingabout themSend ajoke to allin the chat"Clap" forsomeone onthe piano (usethe clappingemote)FindBizzle!Play Tagwith 2otherpeersFind thewhiteboardand add asketch withyour signatureFindMrs. P!Listen to theinstrumentalmusicPlaysomethingon thepianoPlay one ofthe boardgames witha friendMake yourvirtualavatar"dance"Asksomeoneabout theirfavorite TVshowsFind arefreshmentand "drink"it

Kumospace SSC Bingo! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
  1. Free!
  2. Start a "fire" with a group of peers (use the fire emote)
  3. Send a joke to one of the teachers (direct message)
  4. Talk to a peer and learn 1 thing about them
  5. Send a joke to all in the chat
  6. "Clap" for someone on the piano (use the clapping emote)
  7. Find Bizzle!
  8. Play Tag with 2 other peers
  9. Find the whiteboard and add a sketch with your signature
  10. Find Mrs. P!
  11. Listen to the instrumental music
  12. Play something on the piano
  13. Play one of the board games with a friend
  14. Make your virtual avatar "dance"
  15. Ask someone about their favorite TV shows
  16. Find a refreshment and "drink" it