Lose3-0BlockBreakWin3-0OpponentNeverBlocksLand the"Counter"3+ timesBail out ofa combowith T"Counter"missesCanonBattle(KQ, CD)Parry/PBIntercepta Dashwith TOpponentAlwaysBlocksLandclose-rangeErasureToxicPlayerErasureCanceledBarrageBait TRageQuitC U-Turn"Hacks"Intercepta Dashwith"Counter"Long-RangeErasureDodgeprojectilewith TClose-RangeErasure all3 stocksWinWithoutTakingDamageErasureBeatdowninto CLose3-0BlockBreakWin3-0OpponentNeverBlocksLand the"Counter"3+ timesBail out ofa combowith T"Counter"missesCanonBattle(KQ, CD)Parry/PBIntercepta Dashwith TOpponentAlwaysBlocksLandclose-rangeErasureToxicPlayerErasureCanceledBarrageBait TRageQuitC U-Turn"Hacks"Intercepta Dashwith"Counter"Long-RangeErasureDodgeprojectilewith TClose-RangeErasure all3 stocksWinWithoutTakingDamageErasureBeatdowninto C

n the jojo game The Hand Board - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Lose 3-0
  2. Block Break
  3. Win 3-0
  4. Opponent Never Blocks
  5. Land the "Counter" 3+ times
  6. Bail out of a combo with T
  7. "Counter" misses
  8. Canon Battle (KQ, CD)
  9. Parry/PB
  10. Intercept a Dash with T
  11. Opponent Always Blocks
  12. Land close-range Erasure
  13. Toxic Player
  14. Erasure Canceled
  15. Barrage Bait T
  16. Rage Quit
  17. C U-Turn
  18. "Hacks"
  19. Intercept a Dash with "Counter"
  20. Long-Range Erasure
  21. Dodge projectile with T
  22. Close-Range Erasure all 3 stocks
  23. Win Without Taking Damage
  24. Erasure Beatdown into C