OpponentNeverBlocksParry/PBBarrageBait TLandclose-rangeErasure"Counter"missesBlockBreakLand the"Counter"3+ timesClose-RangeErasure all3 stocksRageQuitErasureCanceledLose3-0OpponentAlwaysBlocksDodgeprojectilewith TToxicPlayer"Hacks"C U-TurnIntercepta Dashwith TWinWithoutTakingDamageWin3-0Intercepta Dashwith"Counter"ErasureBeatdowninto CBail out ofa combowith TLong-RangeErasureCanonBattle(KQ, CD)OpponentNeverBlocksParry/PBBarrageBait TLandclose-rangeErasure"Counter"missesBlockBreakLand the"Counter"3+ timesClose-RangeErasure all3 stocksRageQuitErasureCanceledLose3-0OpponentAlwaysBlocksDodgeprojectilewith TToxicPlayer"Hacks"C U-TurnIntercepta Dashwith TWinWithoutTakingDamageWin3-0Intercepta Dashwith"Counter"ErasureBeatdowninto CBail out ofa combowith TLong-RangeErasureCanonBattle(KQ, CD)

n the jojo game The Hand Board - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Opponent Never Blocks
  2. Parry/PB
  3. Barrage Bait T
  4. Land close-range Erasure
  5. "Counter" misses
  6. Block Break
  7. Land the "Counter" 3+ times
  8. Close-Range Erasure all 3 stocks
  9. Rage Quit
  10. Erasure Canceled
  11. Lose 3-0
  12. Opponent Always Blocks
  13. Dodge projectile with T
  14. Toxic Player
  15. "Hacks"
  16. C U-Turn
  17. Intercept a Dash with T
  18. Win Without Taking Damage
  19. Win 3-0
  20. Intercept a Dash with "Counter"
  21. Erasure Beatdown into C
  22. Bail out of a combo with T
  23. Long-Range Erasure
  24. Canon Battle (KQ, CD)