OpponentNeverBlocksOpponentAlwaysBlocks"Counter"missesIntercepta Dashwith"Counter"Lose3-0ErasureCanceledLong-RangeErasureWin3-0BarrageBait T"Hacks"ErasureBeatdowninto CRageQuitToxicPlayerBail out ofa combowith TCanonBattle(KQ, CD)Intercepta Dashwith TWinWithoutTakingDamageClose-RangeErasure all3 stocksDodgeprojectilewith TBlockBreakLandclose-rangeErasureParry/PBLand the"Counter"3+ timesC U-TurnOpponentNeverBlocksOpponentAlwaysBlocks"Counter"missesIntercepta Dashwith"Counter"Lose3-0ErasureCanceledLong-RangeErasureWin3-0BarrageBait T"Hacks"ErasureBeatdowninto CRageQuitToxicPlayerBail out ofa combowith TCanonBattle(KQ, CD)Intercepta Dashwith TWinWithoutTakingDamageClose-RangeErasure all3 stocksDodgeprojectilewith TBlockBreakLandclose-rangeErasureParry/PBLand the"Counter"3+ timesC U-Turn

n the jojo game The Hand Board - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Opponent Never Blocks
  2. Opponent Always Blocks
  3. "Counter" misses
  4. Intercept a Dash with "Counter"
  5. Lose 3-0
  6. Erasure Canceled
  7. Long-Range Erasure
  8. Win 3-0
  9. Barrage Bait T
  10. "Hacks"
  11. Erasure Beatdown into C
  12. Rage Quit
  13. Toxic Player
  14. Bail out of a combo with T
  15. Canon Battle (KQ, CD)
  16. Intercept a Dash with T
  17. Win Without Taking Damage
  18. Close-Range Erasure all 3 stocks
  19. Dodge projectile with T
  20. Block Break
  21. Land close-range Erasure
  22. Parry/PB
  23. Land the "Counter" 3+ times
  24. C U-Turn