Zarx actuallykeeps watchat nightSeb lowrolls hisdamagespellsDMDCsSomeone'sphoneringsNogg getsambushedSebcritstwiceLow roll ainvestigationcheckSomeoneis at least8 minuteslatePCvoice/accentchangesZarx burnsinnocentswith afireballDM critfailsZarx highrolls hisdamagespellsWisdomsaveNat 20on skillcheckPCDeathAt least 12dice rolledon thescreen atonceZeiqswearsCatattackKarpfalls to0 HPEveryonemissestheir attackon a roundNoggwalks intoa trapEpicanimemomentMissesKarp!DM has toremind PCsabout aimportantforgotten detailZarx actuallykeeps watchat nightSeb lowrolls hisdamagespellsDMDCsSomeone'sphoneringsNogg getsambushedSebcritstwiceLow roll ainvestigationcheckSomeoneis at least8 minuteslatePCvoice/accentchangesZarx burnsinnocentswith afireballDM critfailsZarx highrolls hisdamagespellsWisdomsaveNat 20on skillcheckPCDeathAt least 12dice rolledon thescreen atonceZeiqswearsCatattackKarpfalls to0 HPEveryonemissestheir attackon a roundNoggwalks intoa trapEpicanimemomentMissesKarp!DM has toremind PCsabout aimportantforgotten detail

D&D Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Zarx actually keeps watch at night
  2. Seb low rolls his damage spells
  3. DM DCs
  4. Someone's phone rings
  5. Nogg gets ambushed
  6. Seb crits twice
  7. Low roll a investigation check
  8. Someone is at least 8 minutes late
  9. PC voice/accent changes
  10. Zarx burns innocents with a fireball
  11. DM crit fails
  12. Zarx high rolls his damage spells
  13. Wisdom save
  14. Nat 20 on skill check
  15. PC Death
  16. At least 12 dice rolled on the screen at once
  17. Zeiq swears
  18. Cat attack
  19. Karp falls to 0 HP
  20. Everyone misses their attack on a round
  21. Nogg walks into a trap
  22. Epic anime moment
  23. Misses Karp!
  24. DM has to remind PCs about a important forgotten detail