Figureout 1==means...Output3x = [1,2,3]print(x[3])Figureout 6Whatsymbolsshould weused to startIF?DetailedExplanation2What isPython?Output4x = 2y = haprint (y*x)Figureout 4!=means...Figureout 2IF/ELIF/ELSEis for...DetailedExplanation4What is aFloatVariable?Output5x = 'thanks'print('Thankyou = ',x,'.')CreateProgram2SupermarketCashierDetailedExplanation3WhyConditionalBranch isuseful inCoding?Output6x = 10.2y = 264.8print(int(x-y))Figureout 5BOOLmeans...CreateProgram3Library(Borrowbook)DetailedExplanation1EasiestComputerLanguage?CreateProgram5TheaterTicketMachineDetailedExplanation5Whyshould welearncoding?Output1x = 1y = xx = 3print (y)DetailedExplanation6Why do weneedComments(#) inPython?Figureout 3Whatbracketsshould weused for ListVariable?Output2x = helloy = worldprint x+''+yCreateProgram6Calculator(+, -, *, /)CreateProgram1Take-outRestaurantCreateProgram4[Sport] ClubRegistrationFigureout 1==means...Output3x = [1,2,3]print(x[3])Figureout 6Whatsymbolsshould weused to startIF?DetailedExplanation2What isPython?Output4x = 2y = haprint (y*x)Figureout 4!=means...Figureout 2IF/ELIF/ELSEis for...DetailedExplanation4What is aFloatVariable?Output5x = 'thanks'print('Thankyou = ',x,'.')CreateProgram2SupermarketCashierDetailedExplanation3WhyConditionalBranch isuseful inCoding?Output6x = 10.2y = 264.8print(int(x-y))Figureout 5BOOLmeans...CreateProgram3Library(Borrowbook)DetailedExplanation1EasiestComputerLanguage?CreateProgram5TheaterTicketMachineDetailedExplanation5Whyshould welearncoding?Output1x = 1y = xx = 3print (y)DetailedExplanation6Why do weneedComments(#) inPython?Figureout 3Whatbracketsshould weused for ListVariable?Output2x = helloy = worldprint x+''+yCreateProgram6Calculator(+, -, *, /)CreateProgram1Take-outRestaurantCreateProgram4[Sport] ClubRegistration

Python Coding Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B B
2
I I
3
O O
4
I I
5
G G
6
B B
7
N N
8
I I
9
B B
10
G G
11
G G
12
O O
13
N N
14
B B
15
N N
16
I I
17
G G
18
B B
19
N N
20
O O
21
O O
22
G G
23
I I
24
O O
  1. B-== means ...
    B-Figure out 1
  2. I-x = [1,2,3] print (x[3])
    I-Output 3
  3. O-What symbols should we used to start IF?
    O-Figure out 6
  4. I-What is Python?
    I-Detailed Explanation 2
  5. G-x = 2 y = ha print (y*x)
    G-Output 4
  6. B-!= means ...
    B-Figure out 4
  7. N-IF/ELIF/ELSE is for...
    N-Figure out 2
  8. I-What is a Float Variable?
    I-Detailed Explanation 4
  9. B-x = 'thanks' print ('Thank you = ',x,'.')
    B-Output 5
  10. G-Supermarket Cashier
    G-Create Program 2
  11. G-Why Conditional Branch is useful in Coding?
    G-Detailed Explanation 3
  12. O-x = 10.2 y = 264.8 print (int(x-y))
    O-Output 6
  13. N-BOOL means ...
    N-Figure out 5
  14. B-Library (Borrow book)
    B-Create Program 3
  15. N-Easiest Computer Language?
    N-Detailed Explanation 1
  16. I-Theater Ticket Machine
    I-Create Program 5
  17. G-Why should we learn coding?
    G-Detailed Explanation 5
  18. B-x = 1 y = x x = 3 print (y)
    B-Output 1
  19. N-Why do we need Comments (#) in Python?
    N-Detailed Explanation 6
  20. O-What brackets should we used for List Variable?
    O-Figure out 3
  21. O-x = hello y = world print x+' '+y
    O-Output 2
  22. G-Calculator (+, -, *, /)
    G-Create Program 6
  23. I-Take-out Restaurant
    I-Create Program 1
  24. O-[Sport] Club Registration
    O-Create Program 4