DetailedExplanation1EasiestComputerLanguage?CreateProgram2SupermarketCashierOutput4x = 2y = haprint (y*x)Figureout 1==means...Figureout 3Whatbracketsshould weused for ListVariable?Figureout 6Whatsymbolsshould weused to startIF?Output3x = [1,2,3]print(x[3])Output2x = helloy = worldprint x+''+yFigureout 4!=means...DetailedExplanation5Whyshould welearncoding?DetailedExplanation4What is aFloatVariable?DetailedExplanation2What isPython?Output1x = 1y = xx = 3print (y)Figureout 2IF/ELIF/ELSEis for...CreateProgram1Take-outRestaurantOutput5x = 'thanks'print('Thankyou = ',x,'.')Figureout 5BOOLmeans...CreateProgram5TheaterTicketMachineDetailedExplanation6Why do weneedComments(#) inPython?CreateProgram4[Sport] ClubRegistrationCreateProgram6Calculator(+, -, *, /)Output6x = 10.2y = 264.8print(int(x-y))DetailedExplanation3WhyConditionalBranch isuseful inCoding?CreateProgram3Library(Borrowbook)DetailedExplanation1EasiestComputerLanguage?CreateProgram2SupermarketCashierOutput4x = 2y = haprint (y*x)Figureout 1==means...Figureout 3Whatbracketsshould weused for ListVariable?Figureout 6Whatsymbolsshould weused to startIF?Output3x = [1,2,3]print(x[3])Output2x = helloy = worldprint x+''+yFigureout 4!=means...DetailedExplanation5Whyshould welearncoding?DetailedExplanation4What is aFloatVariable?DetailedExplanation2What isPython?Output1x = 1y = xx = 3print (y)Figureout 2IF/ELIF/ELSEis for...CreateProgram1Take-outRestaurantOutput5x = 'thanks'print('Thankyou = ',x,'.')Figureout 5BOOLmeans...CreateProgram5TheaterTicketMachineDetailedExplanation6Why do weneedComments(#) inPython?CreateProgram4[Sport] ClubRegistrationCreateProgram6Calculator(+, -, *, /)Output6x = 10.2y = 264.8print(int(x-y))DetailedExplanation3WhyConditionalBranch isuseful inCoding?CreateProgram3Library(Borrowbook)

Python Coding Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N N
2
G G
3
G G
4
B B
5
O O
6
O O
7
I I
8
O O
9
B B
10
G G
11
I I
12
I I
13
B B
14
N N
15
I I
16
B B
17
N N
18
I I
19
N N
20
O O
21
G G
22
O O
23
G G
24
B B
  1. N-Easiest Computer Language?
    N-Detailed Explanation 1
  2. G-Supermarket Cashier
    G-Create Program 2
  3. G-x = 2 y = ha print (y*x)
    G-Output 4
  4. B-== means ...
    B-Figure out 1
  5. O-What brackets should we used for List Variable?
    O-Figure out 3
  6. O-What symbols should we used to start IF?
    O-Figure out 6
  7. I-x = [1,2,3] print (x[3])
    I-Output 3
  8. O-x = hello y = world print x+' '+y
    O-Output 2
  9. B-!= means ...
    B-Figure out 4
  10. G-Why should we learn coding?
    G-Detailed Explanation 5
  11. I-What is a Float Variable?
    I-Detailed Explanation 4
  12. I-What is Python?
    I-Detailed Explanation 2
  13. B-x = 1 y = x x = 3 print (y)
    B-Output 1
  14. N-IF/ELIF/ELSE is for...
    N-Figure out 2
  15. I-Take-out Restaurant
    I-Create Program 1
  16. B-x = 'thanks' print ('Thank you = ',x,'.')
    B-Output 5
  17. N-BOOL means ...
    N-Figure out 5
  18. I-Theater Ticket Machine
    I-Create Program 5
  19. N-Why do we need Comments (#) in Python?
    N-Detailed Explanation 6
  20. O-[Sport] Club Registration
    O-Create Program 4
  21. G-Calculator (+, -, *, /)
    G-Create Program 6
  22. O-x = 10.2 y = 264.8 print (int(x-y))
    O-Output 6
  23. G-Why Conditional Branch is useful in Coding?
    G-Detailed Explanation 3
  24. B-Library (Borrow book)
    B-Create Program 3