CreateProgram4[Sport] ClubRegistrationCreateProgram5TheaterTicketMachineDetailedExplanation6Why do weneedComments(#) inPython?Figureout 3Whatbracketsshould weused for ListVariable?Output2x = helloy = worldprint x+''+yOutput5x = 'thanks'print('Thankyou = ',x,'.')Output4x = 2y = haprint (y*x)DetailedExplanation4What is aFloatVariable?Figureout 5BOOLmeans...Figureout 6Whatsymbolsshould weused to startIF?CreateProgram2SupermarketCashierDetailedExplanation5Whyshould welearncoding?Figureout 4!=means...Output1x = 1y = xx = 3print (y)CreateProgram1Take-outRestaurantCreateProgram3Library(Borrowbook)Output6x = 10.2y = 264.8print(int(x-y))DetailedExplanation2What isPython?DetailedExplanation1EasiestComputerLanguage?Figureout 2IF/ELIF/ELSEis for...Output3x = [1,2,3]print(x[3])CreateProgram6Calculator(+, -, *, /)Figureout 1==means...DetailedExplanation3WhyConditionalBranch isuseful inCoding?CreateProgram4[Sport] ClubRegistrationCreateProgram5TheaterTicketMachineDetailedExplanation6Why do weneedComments(#) inPython?Figureout 3Whatbracketsshould weused for ListVariable?Output2x = helloy = worldprint x+''+yOutput5x = 'thanks'print('Thankyou = ',x,'.')Output4x = 2y = haprint (y*x)DetailedExplanation4What is aFloatVariable?Figureout 5BOOLmeans...Figureout 6Whatsymbolsshould weused to startIF?CreateProgram2SupermarketCashierDetailedExplanation5Whyshould welearncoding?Figureout 4!=means...Output1x = 1y = xx = 3print (y)CreateProgram1Take-outRestaurantCreateProgram3Library(Borrowbook)Output6x = 10.2y = 264.8print(int(x-y))DetailedExplanation2What isPython?DetailedExplanation1EasiestComputerLanguage?Figureout 2IF/ELIF/ELSEis for...Output3x = [1,2,3]print(x[3])CreateProgram6Calculator(+, -, *, /)Figureout 1==means...DetailedExplanation3WhyConditionalBranch isuseful inCoding?

Python Coding Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O O
2
I I
3
N N
4
O O
5
O O
6
B B
7
G G
8
I I
9
N N
10
O O
11
G G
12
G G
13
B B
14
B B
15
I I
16
B B
17
O O
18
I I
19
N N
20
N N
21
I I
22
G G
23
B B
24
G G
  1. O-[Sport] Club Registration
    O-Create Program 4
  2. I-Theater Ticket Machine
    I-Create Program 5
  3. N-Why do we need Comments (#) in Python?
    N-Detailed Explanation 6
  4. O-What brackets should we used for List Variable?
    O-Figure out 3
  5. O-x = hello y = world print x+' '+y
    O-Output 2
  6. B-x = 'thanks' print ('Thank you = ',x,'.')
    B-Output 5
  7. G-x = 2 y = ha print (y*x)
    G-Output 4
  8. I-What is a Float Variable?
    I-Detailed Explanation 4
  9. N-BOOL means ...
    N-Figure out 5
  10. O-What symbols should we used to start IF?
    O-Figure out 6
  11. G-Supermarket Cashier
    G-Create Program 2
  12. G-Why should we learn coding?
    G-Detailed Explanation 5
  13. B-!= means ...
    B-Figure out 4
  14. B-x = 1 y = x x = 3 print (y)
    B-Output 1
  15. I-Take-out Restaurant
    I-Create Program 1
  16. B-Library (Borrow book)
    B-Create Program 3
  17. O-x = 10.2 y = 264.8 print (int(x-y))
    O-Output 6
  18. I-What is Python?
    I-Detailed Explanation 2
  19. N-Easiest Computer Language?
    N-Detailed Explanation 1
  20. N-IF/ELIF/ELSE is for...
    N-Figure out 2
  21. I-x = [1,2,3] print (x[3])
    I-Output 3
  22. G-Calculator (+, -, *, /)
    G-Create Program 6
  23. B-== means ...
    B-Figure out 1
  24. G-Why Conditional Branch is useful in Coding?
    G-Detailed Explanation 3