DetailedExplanation5Whyshould welearncoding?CreateProgram2SupermarketCashierCreateProgram4[Sport] ClubRegistrationOutput6x = 10.2y = 264.8print(int(x-y))Figureout 2IF/ELIF/ELSEis for...DetailedExplanation1EasiestComputerLanguage?Output3x = [1,2,3]print(x[3])DetailedExplanation3WhyConditionalBranch isuseful inCoding?CreateProgram1Take-outRestaurantFigureout 6Whatsymbolsshould weused to startIF?CreateProgram6Calculator(+, -, *, /)Output1x = 1y = xx = 3print (y)CreateProgram5TheaterTicketMachineFigureout 5BOOLmeans...Figureout 1==means...DetailedExplanation6Why do weneedComments(#) inPython?Output5x = 'thanks'print('Thankyou = ',x,'.')Output4x = 2y = haprint (y*x)Output2x = helloy = worldprint x+''+yFigureout 4!=means...CreateProgram3Library(Borrowbook)DetailedExplanation2What isPython?Figureout 3Whatbracketsshould weused for ListVariable?DetailedExplanation4What is aFloatVariable?DetailedExplanation5Whyshould welearncoding?CreateProgram2SupermarketCashierCreateProgram4[Sport] ClubRegistrationOutput6x = 10.2y = 264.8print(int(x-y))Figureout 2IF/ELIF/ELSEis for...DetailedExplanation1EasiestComputerLanguage?Output3x = [1,2,3]print(x[3])DetailedExplanation3WhyConditionalBranch isuseful inCoding?CreateProgram1Take-outRestaurantFigureout 6Whatsymbolsshould weused to startIF?CreateProgram6Calculator(+, -, *, /)Output1x = 1y = xx = 3print (y)CreateProgram5TheaterTicketMachineFigureout 5BOOLmeans...Figureout 1==means...DetailedExplanation6Why do weneedComments(#) inPython?Output5x = 'thanks'print('Thankyou = ',x,'.')Output4x = 2y = haprint (y*x)Output2x = helloy = worldprint x+''+yFigureout 4!=means...CreateProgram3Library(Borrowbook)DetailedExplanation2What isPython?Figureout 3Whatbracketsshould weused for ListVariable?DetailedExplanation4What is aFloatVariable?

Python Coding Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G G
2
G G
3
O O
4
O O
5
N N
6
N N
7
I I
8
G G
9
I I
10
O O
11
G G
12
B B
13
I I
14
N N
15
B B
16
N N
17
B B
18
G G
19
O O
20
B B
21
B B
22
I I
23
O O
24
I I
  1. G-Why should we learn coding?
    G-Detailed Explanation 5
  2. G-Supermarket Cashier
    G-Create Program 2
  3. O-[Sport] Club Registration
    O-Create Program 4
  4. O-x = 10.2 y = 264.8 print (int(x-y))
    O-Output 6
  5. N-IF/ELIF/ELSE is for...
    N-Figure out 2
  6. N-Easiest Computer Language?
    N-Detailed Explanation 1
  7. I-x = [1,2,3] print (x[3])
    I-Output 3
  8. G-Why Conditional Branch is useful in Coding?
    G-Detailed Explanation 3
  9. I-Take-out Restaurant
    I-Create Program 1
  10. O-What symbols should we used to start IF?
    O-Figure out 6
  11. G-Calculator (+, -, *, /)
    G-Create Program 6
  12. B-x = 1 y = x x = 3 print (y)
    B-Output 1
  13. I-Theater Ticket Machine
    I-Create Program 5
  14. N-BOOL means ...
    N-Figure out 5
  15. B-== means ...
    B-Figure out 1
  16. N-Why do we need Comments (#) in Python?
    N-Detailed Explanation 6
  17. B-x = 'thanks' print ('Thank you = ',x,'.')
    B-Output 5
  18. G-x = 2 y = ha print (y*x)
    G-Output 4
  19. O-x = hello y = world print x+' '+y
    O-Output 2
  20. B-!= means ...
    B-Figure out 4
  21. B-Library (Borrow book)
    B-Create Program 3
  22. I-What is Python?
    I-Detailed Explanation 2
  23. O-What brackets should we used for List Variable?
    O-Figure out 3
  24. I-What is a Float Variable?
    I-Detailed Explanation 4