CreateProgram2SupermarketCashierFigureout 1==means...CreateProgram4[Sport] ClubRegistrationDetailedExplanation2What isPython?Figureout 5BOOLmeans...DetailedExplanation5Whyshould welearncoding?Output3x = [1,2,3]print(x[3])Output1x = 1y = xx = 3print (y)CreateProgram5TheaterTicketMachineFigureout 4!=means...Output4x = 2y = haprint (y*x)Figureout 6Whatsymbolsshould weused to startIF?Figureout 2IF/ELIF/ELSEis for...CreateProgram6Calculator(+, -, *, /)DetailedExplanation3WhyConditionalBranch isuseful inCoding?Output2x = helloy = worldprint x+''+yDetailedExplanation4What is aFloatVariable?DetailedExplanation6Why do weneedComments(#) inPython?CreateProgram1Take-outRestaurantFigureout 3Whatbracketsshould weused for ListVariable?DetailedExplanation1EasiestComputerLanguage?CreateProgram3Library(Borrowbook)Output6x = 10.2y = 264.8print(int(x-y))Output5x = 'thanks'print('Thankyou = ',x,'.')CreateProgram2SupermarketCashierFigureout 1==means...CreateProgram4[Sport] ClubRegistrationDetailedExplanation2What isPython?Figureout 5BOOLmeans...DetailedExplanation5Whyshould welearncoding?Output3x = [1,2,3]print(x[3])Output1x = 1y = xx = 3print (y)CreateProgram5TheaterTicketMachineFigureout 4!=means...Output4x = 2y = haprint (y*x)Figureout 6Whatsymbolsshould weused to startIF?Figureout 2IF/ELIF/ELSEis for...CreateProgram6Calculator(+, -, *, /)DetailedExplanation3WhyConditionalBranch isuseful inCoding?Output2x = helloy = worldprint x+''+yDetailedExplanation4What is aFloatVariable?DetailedExplanation6Why do weneedComments(#) inPython?CreateProgram1Take-outRestaurantFigureout 3Whatbracketsshould weused for ListVariable?DetailedExplanation1EasiestComputerLanguage?CreateProgram3Library(Borrowbook)Output6x = 10.2y = 264.8print(int(x-y))Output5x = 'thanks'print('Thankyou = ',x,'.')

Python Coding Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G G
2
B B
3
O O
4
I I
5
N N
6
G G
7
I I
8
B B
9
I I
10
B B
11
G G
12
O O
13
N N
14
G G
15
G G
16
O O
17
I I
18
N N
19
I I
20
O O
21
N N
22
B B
23
O O
24
B B
  1. G-Supermarket Cashier
    G-Create Program 2
  2. B-== means ...
    B-Figure out 1
  3. O-[Sport] Club Registration
    O-Create Program 4
  4. I-What is Python?
    I-Detailed Explanation 2
  5. N-BOOL means ...
    N-Figure out 5
  6. G-Why should we learn coding?
    G-Detailed Explanation 5
  7. I-x = [1,2,3] print (x[3])
    I-Output 3
  8. B-x = 1 y = x x = 3 print (y)
    B-Output 1
  9. I-Theater Ticket Machine
    I-Create Program 5
  10. B-!= means ...
    B-Figure out 4
  11. G-x = 2 y = ha print (y*x)
    G-Output 4
  12. O-What symbols should we used to start IF?
    O-Figure out 6
  13. N-IF/ELIF/ELSE is for...
    N-Figure out 2
  14. G-Calculator (+, -, *, /)
    G-Create Program 6
  15. G-Why Conditional Branch is useful in Coding?
    G-Detailed Explanation 3
  16. O-x = hello y = world print x+' '+y
    O-Output 2
  17. I-What is a Float Variable?
    I-Detailed Explanation 4
  18. N-Why do we need Comments (#) in Python?
    N-Detailed Explanation 6
  19. I-Take-out Restaurant
    I-Create Program 1
  20. O-What brackets should we used for List Variable?
    O-Figure out 3
  21. N-Easiest Computer Language?
    N-Detailed Explanation 1
  22. B-Library (Borrow book)
    B-Create Program 3
  23. O-x = 10.2 y = 264.8 print (int(x-y))
    O-Output 6
  24. B-x = 'thanks' print ('Thank you = ',x,'.')
    B-Output 5