Figureout 1==means...Output2x = helloy = worldprint x+''+yOutput1x = 1y = xx = 3print (y)DetailedExplanation2What isPython?Figureout 2IF/ELIF/ELSEis for...DetailedExplanation3WhyConditionalBranch isuseful inCoding?Figureout 4!=means...DetailedExplanation1EasiestComputerLanguage?CreateProgram4[Sport] ClubRegistrationOutput5x = 'thanks'print('Thankyou = ',x,'.')Figureout 5BOOLmeans...CreateProgram3Library(Borrowbook)DetailedExplanation5Whyshould welearncoding?CreateProgram5TheaterTicketMachineCreateProgram6Calculator(+, -, *, /)DetailedExplanation6Why do weneedComments(#) inPython?Output3x = [1,2,3]print(x[3])CreateProgram1Take-outRestaurantFigureout 6Whatsymbolsshould weused to startIF?Output4x = 2y = haprint (y*x)Figureout 3Whatbracketsshould weused for ListVariable?DetailedExplanation4What is aFloatVariable?Output6x = 10.2y = 264.8print(int(x-y))CreateProgram2SupermarketCashierFigureout 1==means...Output2x = helloy = worldprint x+''+yOutput1x = 1y = xx = 3print (y)DetailedExplanation2What isPython?Figureout 2IF/ELIF/ELSEis for...DetailedExplanation3WhyConditionalBranch isuseful inCoding?Figureout 4!=means...DetailedExplanation1EasiestComputerLanguage?CreateProgram4[Sport] ClubRegistrationOutput5x = 'thanks'print('Thankyou = ',x,'.')Figureout 5BOOLmeans...CreateProgram3Library(Borrowbook)DetailedExplanation5Whyshould welearncoding?CreateProgram5TheaterTicketMachineCreateProgram6Calculator(+, -, *, /)DetailedExplanation6Why do weneedComments(#) inPython?Output3x = [1,2,3]print(x[3])CreateProgram1Take-outRestaurantFigureout 6Whatsymbolsshould weused to startIF?Output4x = 2y = haprint (y*x)Figureout 3Whatbracketsshould weused for ListVariable?DetailedExplanation4What is aFloatVariable?Output6x = 10.2y = 264.8print(int(x-y))CreateProgram2SupermarketCashier

Python Coding Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B B
2
O O
3
B B
4
I I
5
N N
6
G G
7
B B
8
N N
9
O O
10
B B
11
N N
12
B B
13
G G
14
I I
15
G G
16
N N
17
I I
18
I I
19
O O
20
G G
21
O O
22
I I
23
O O
24
G G
  1. B-== means ...
    B-Figure out 1
  2. O-x = hello y = world print x+' '+y
    O-Output 2
  3. B-x = 1 y = x x = 3 print (y)
    B-Output 1
  4. I-What is Python?
    I-Detailed Explanation 2
  5. N-IF/ELIF/ELSE is for...
    N-Figure out 2
  6. G-Why Conditional Branch is useful in Coding?
    G-Detailed Explanation 3
  7. B-!= means ...
    B-Figure out 4
  8. N-Easiest Computer Language?
    N-Detailed Explanation 1
  9. O-[Sport] Club Registration
    O-Create Program 4
  10. B-x = 'thanks' print ('Thank you = ',x,'.')
    B-Output 5
  11. N-BOOL means ...
    N-Figure out 5
  12. B-Library (Borrow book)
    B-Create Program 3
  13. G-Why should we learn coding?
    G-Detailed Explanation 5
  14. I-Theater Ticket Machine
    I-Create Program 5
  15. G-Calculator (+, -, *, /)
    G-Create Program 6
  16. N-Why do we need Comments (#) in Python?
    N-Detailed Explanation 6
  17. I-x = [1,2,3] print (x[3])
    I-Output 3
  18. I-Take-out Restaurant
    I-Create Program 1
  19. O-What symbols should we used to start IF?
    O-Figure out 6
  20. G-x = 2 y = ha print (y*x)
    G-Output 4
  21. O-What brackets should we used for List Variable?
    O-Figure out 3
  22. I-What is a Float Variable?
    I-Detailed Explanation 4
  23. O-x = 10.2 y = 264.8 print (int(x-y))
    O-Output 6
  24. G-Supermarket Cashier
    G-Create Program 2