DetailedExplanation5Whyshould welearncoding?Figureout 5BOOLmeans...DetailedExplanation6Why do weneedComments(#) inPython?CreateProgram5TheaterTicketMachineFigureout 6Whatsymbolsshould weused to startIF?Figureout 2IF/ELIF/ELSEis for...Figureout 1==means...CreateProgram4[Sport] ClubRegistrationOutput5x = 'thanks'print('Thankyou = ',x,'.')Figureout 4!=means...DetailedExplanation2What isPython?Output4x = 2y = haprint (y*x)Output1x = 1y = xx = 3print (y)Figureout 3Whatbracketsshould weused for ListVariable?DetailedExplanation3WhyConditionalBranch isuseful inCoding?Output6x = 10.2y = 264.8print(int(x-y))DetailedExplanation1EasiestComputerLanguage?DetailedExplanation4What is aFloatVariable?CreateProgram2SupermarketCashierOutput2x = helloy = worldprint x+''+yCreateProgram6Calculator(+, -, *, /)CreateProgram1Take-outRestaurantCreateProgram3Library(Borrowbook)Output3x = [1,2,3]print(x[3])DetailedExplanation5Whyshould welearncoding?Figureout 5BOOLmeans...DetailedExplanation6Why do weneedComments(#) inPython?CreateProgram5TheaterTicketMachineFigureout 6Whatsymbolsshould weused to startIF?Figureout 2IF/ELIF/ELSEis for...Figureout 1==means...CreateProgram4[Sport] ClubRegistrationOutput5x = 'thanks'print('Thankyou = ',x,'.')Figureout 4!=means...DetailedExplanation2What isPython?Output4x = 2y = haprint (y*x)Output1x = 1y = xx = 3print (y)Figureout 3Whatbracketsshould weused for ListVariable?DetailedExplanation3WhyConditionalBranch isuseful inCoding?Output6x = 10.2y = 264.8print(int(x-y))DetailedExplanation1EasiestComputerLanguage?DetailedExplanation4What is aFloatVariable?CreateProgram2SupermarketCashierOutput2x = helloy = worldprint x+''+yCreateProgram6Calculator(+, -, *, /)CreateProgram1Take-outRestaurantCreateProgram3Library(Borrowbook)Output3x = [1,2,3]print(x[3])

Python Coding Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G G
2
N N
3
N N
4
I I
5
O O
6
N N
7
B B
8
O O
9
B B
10
B B
11
I I
12
G G
13
B B
14
O O
15
G G
16
O O
17
N N
18
I I
19
G G
20
O O
21
G G
22
I I
23
B B
24
I I
  1. G-Why should we learn coding?
    G-Detailed Explanation 5
  2. N-BOOL means ...
    N-Figure out 5
  3. N-Why do we need Comments (#) in Python?
    N-Detailed Explanation 6
  4. I-Theater Ticket Machine
    I-Create Program 5
  5. O-What symbols should we used to start IF?
    O-Figure out 6
  6. N-IF/ELIF/ELSE is for...
    N-Figure out 2
  7. B-== means ...
    B-Figure out 1
  8. O-[Sport] Club Registration
    O-Create Program 4
  9. B-x = 'thanks' print ('Thank you = ',x,'.')
    B-Output 5
  10. B-!= means ...
    B-Figure out 4
  11. I-What is Python?
    I-Detailed Explanation 2
  12. G-x = 2 y = ha print (y*x)
    G-Output 4
  13. B-x = 1 y = x x = 3 print (y)
    B-Output 1
  14. O-What brackets should we used for List Variable?
    O-Figure out 3
  15. G-Why Conditional Branch is useful in Coding?
    G-Detailed Explanation 3
  16. O-x = 10.2 y = 264.8 print (int(x-y))
    O-Output 6
  17. N-Easiest Computer Language?
    N-Detailed Explanation 1
  18. I-What is a Float Variable?
    I-Detailed Explanation 4
  19. G-Supermarket Cashier
    G-Create Program 2
  20. O-x = hello y = world print x+' '+y
    O-Output 2
  21. G-Calculator (+, -, *, /)
    G-Create Program 6
  22. I-Take-out Restaurant
    I-Create Program 1
  23. B-Library (Borrow book)
    B-Create Program 3
  24. I-x = [1,2,3] print (x[3])
    I-Output 3