CreateProgram2SupermarketCashierFigureout 2IF/ELIF/ELSEis for...CreateProgram3Library(Borrowbook)DetailedExplanation5Whyshould welearncoding?Output1x = 1y = xx = 3print (y)Figureout 3Whatbracketsshould weused for ListVariable?CreateProgram4[Sport] ClubRegistrationDetailedExplanation6Why do weneedComments(#) inPython?Output5x = 'thanks'print('Thankyou = ',x,'.')Output3x = [1,2,3]print(x[3])CreateProgram1Take-outRestaurantFigureout 1==means...Output2x = helloy = worldprint x+''+yCreateProgram5TheaterTicketMachineDetailedExplanation2What isPython?Figureout 6Whatsymbolsshould weused to startIF?Output4x = 2y = haprint (y*x)Figureout 4!=means...CreateProgram6Calculator(+, -, *, /)Output6x = 10.2y = 264.8print(int(x-y))Figureout 5BOOLmeans...DetailedExplanation4What is aFloatVariable?DetailedExplanation1EasiestComputerLanguage?DetailedExplanation3WhyConditionalBranch isuseful inCoding?CreateProgram2SupermarketCashierFigureout 2IF/ELIF/ELSEis for...CreateProgram3Library(Borrowbook)DetailedExplanation5Whyshould welearncoding?Output1x = 1y = xx = 3print (y)Figureout 3Whatbracketsshould weused for ListVariable?CreateProgram4[Sport] ClubRegistrationDetailedExplanation6Why do weneedComments(#) inPython?Output5x = 'thanks'print('Thankyou = ',x,'.')Output3x = [1,2,3]print(x[3])CreateProgram1Take-outRestaurantFigureout 1==means...Output2x = helloy = worldprint x+''+yCreateProgram5TheaterTicketMachineDetailedExplanation2What isPython?Figureout 6Whatsymbolsshould weused to startIF?Output4x = 2y = haprint (y*x)Figureout 4!=means...CreateProgram6Calculator(+, -, *, /)Output6x = 10.2y = 264.8print(int(x-y))Figureout 5BOOLmeans...DetailedExplanation4What is aFloatVariable?DetailedExplanation1EasiestComputerLanguage?DetailedExplanation3WhyConditionalBranch isuseful inCoding?

Python Coding Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G G
2
N N
3
B B
4
G G
5
B B
6
O O
7
O O
8
N N
9
B B
10
I I
11
I I
12
B B
13
O O
14
I I
15
I I
16
O O
17
G G
18
B B
19
G G
20
O O
21
N N
22
I I
23
N N
24
G G
  1. G-Supermarket Cashier
    G-Create Program 2
  2. N-IF/ELIF/ELSE is for...
    N-Figure out 2
  3. B-Library (Borrow book)
    B-Create Program 3
  4. G-Why should we learn coding?
    G-Detailed Explanation 5
  5. B-x = 1 y = x x = 3 print (y)
    B-Output 1
  6. O-What brackets should we used for List Variable?
    O-Figure out 3
  7. O-[Sport] Club Registration
    O-Create Program 4
  8. N-Why do we need Comments (#) in Python?
    N-Detailed Explanation 6
  9. B-x = 'thanks' print ('Thank you = ',x,'.')
    B-Output 5
  10. I-x = [1,2,3] print (x[3])
    I-Output 3
  11. I-Take-out Restaurant
    I-Create Program 1
  12. B-== means ...
    B-Figure out 1
  13. O-x = hello y = world print x+' '+y
    O-Output 2
  14. I-Theater Ticket Machine
    I-Create Program 5
  15. I-What is Python?
    I-Detailed Explanation 2
  16. O-What symbols should we used to start IF?
    O-Figure out 6
  17. G-x = 2 y = ha print (y*x)
    G-Output 4
  18. B-!= means ...
    B-Figure out 4
  19. G-Calculator (+, -, *, /)
    G-Create Program 6
  20. O-x = 10.2 y = 264.8 print (int(x-y))
    O-Output 6
  21. N-BOOL means ...
    N-Figure out 5
  22. I-What is a Float Variable?
    I-Detailed Explanation 4
  23. N-Easiest Computer Language?
    N-Detailed Explanation 1
  24. G-Why Conditional Branch is useful in Coding?
    G-Detailed Explanation 3