Figureout 6Whatsymbolsshould weused to startIF?DetailedExplanation3WhyConditionalBranch isuseful inCoding?CreateProgram2SupermarketCashierDetailedExplanation6Why do weneedComments(#) inPython?Output2x = helloy = worldprint x+''+yOutput3x = [1,2,3]print(x[3])CreateProgram6Calculator(+, -, *, /)DetailedExplanation4What is aFloatVariable?DetailedExplanation2What isPython?Output1x = 1y = xx = 3print (y)Output5x = 'thanks'print('Thankyou = ',x,'.')Figureout 3Whatbracketsshould weused for ListVariable?Output4x = 2y = haprint (y*x)CreateProgram5TheaterTicketMachineCreateProgram3Library(Borrowbook)CreateProgram1Take-outRestaurantFigureout 4!=means...DetailedExplanation1EasiestComputerLanguage?Output6x = 10.2y = 264.8print(int(x-y))Figureout 5BOOLmeans...DetailedExplanation5Whyshould welearncoding?CreateProgram4[Sport] ClubRegistrationFigureout 1==means...Figureout 2IF/ELIF/ELSEis for...Figureout 6Whatsymbolsshould weused to startIF?DetailedExplanation3WhyConditionalBranch isuseful inCoding?CreateProgram2SupermarketCashierDetailedExplanation6Why do weneedComments(#) inPython?Output2x = helloy = worldprint x+''+yOutput3x = [1,2,3]print(x[3])CreateProgram6Calculator(+, -, *, /)DetailedExplanation4What is aFloatVariable?DetailedExplanation2What isPython?Output1x = 1y = xx = 3print (y)Output5x = 'thanks'print('Thankyou = ',x,'.')Figureout 3Whatbracketsshould weused for ListVariable?Output4x = 2y = haprint (y*x)CreateProgram5TheaterTicketMachineCreateProgram3Library(Borrowbook)CreateProgram1Take-outRestaurantFigureout 4!=means...DetailedExplanation1EasiestComputerLanguage?Output6x = 10.2y = 264.8print(int(x-y))Figureout 5BOOLmeans...DetailedExplanation5Whyshould welearncoding?CreateProgram4[Sport] ClubRegistrationFigureout 1==means...Figureout 2IF/ELIF/ELSEis for...

Python Coding Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O O
2
G G
3
G G
4
N N
5
O O
6
I I
7
G G
8
I I
9
I I
10
B B
11
B B
12
O O
13
G G
14
I I
15
B B
16
I I
17
B B
18
N N
19
O O
20
N N
21
G G
22
O O
23
B B
24
N N
  1. O-What symbols should we used to start IF?
    O-Figure out 6
  2. G-Why Conditional Branch is useful in Coding?
    G-Detailed Explanation 3
  3. G-Supermarket Cashier
    G-Create Program 2
  4. N-Why do we need Comments (#) in Python?
    N-Detailed Explanation 6
  5. O-x = hello y = world print x+' '+y
    O-Output 2
  6. I-x = [1,2,3] print (x[3])
    I-Output 3
  7. G-Calculator (+, -, *, /)
    G-Create Program 6
  8. I-What is a Float Variable?
    I-Detailed Explanation 4
  9. I-What is Python?
    I-Detailed Explanation 2
  10. B-x = 1 y = x x = 3 print (y)
    B-Output 1
  11. B-x = 'thanks' print ('Thank you = ',x,'.')
    B-Output 5
  12. O-What brackets should we used for List Variable?
    O-Figure out 3
  13. G-x = 2 y = ha print (y*x)
    G-Output 4
  14. I-Theater Ticket Machine
    I-Create Program 5
  15. B-Library (Borrow book)
    B-Create Program 3
  16. I-Take-out Restaurant
    I-Create Program 1
  17. B-!= means ...
    B-Figure out 4
  18. N-Easiest Computer Language?
    N-Detailed Explanation 1
  19. O-x = 10.2 y = 264.8 print (int(x-y))
    O-Output 6
  20. N-BOOL means ...
    N-Figure out 5
  21. G-Why should we learn coding?
    G-Detailed Explanation 5
  22. O-[Sport] Club Registration
    O-Create Program 4
  23. B-== means ...
    B-Figure out 1
  24. N-IF/ELIF/ELSE is for...
    N-Figure out 2