CreateProgram6Calculator(+, -, *, /)Figureout 6Whatsymbolsshould weused to startIF?Figureout 3Whatbracketsshould weused for ListVariable?DetailedExplanation5Whyshould welearncoding?Figureout 4!=means...DetailedExplanation3WhyConditionalBranch isuseful inCoding?DetailedExplanation6Why do weneedComments(#) inPython?Output3x = [1,2,3]print(x[3])Figureout 1==means...Output2x = helloy = worldprint x+''+yDetailedExplanation4What is aFloatVariable?DetailedExplanation2What isPython?CreateProgram1Take-outRestaurantCreateProgram5TheaterTicketMachineDetailedExplanation1EasiestComputerLanguage?Output6x = 10.2y = 264.8print(int(x-y))Figureout 5BOOLmeans...Output5x = 'thanks'print('Thankyou = ',x,'.')CreateProgram2SupermarketCashierOutput4x = 2y = haprint (y*x)CreateProgram4[Sport] ClubRegistrationFigureout 2IF/ELIF/ELSEis for...CreateProgram3Library(Borrowbook)Output1x = 1y = xx = 3print (y)CreateProgram6Calculator(+, -, *, /)Figureout 6Whatsymbolsshould weused to startIF?Figureout 3Whatbracketsshould weused for ListVariable?DetailedExplanation5Whyshould welearncoding?Figureout 4!=means...DetailedExplanation3WhyConditionalBranch isuseful inCoding?DetailedExplanation6Why do weneedComments(#) inPython?Output3x = [1,2,3]print(x[3])Figureout 1==means...Output2x = helloy = worldprint x+''+yDetailedExplanation4What is aFloatVariable?DetailedExplanation2What isPython?CreateProgram1Take-outRestaurantCreateProgram5TheaterTicketMachineDetailedExplanation1EasiestComputerLanguage?Output6x = 10.2y = 264.8print(int(x-y))Figureout 5BOOLmeans...Output5x = 'thanks'print('Thankyou = ',x,'.')CreateProgram2SupermarketCashierOutput4x = 2y = haprint (y*x)CreateProgram4[Sport] ClubRegistrationFigureout 2IF/ELIF/ELSEis for...CreateProgram3Library(Borrowbook)Output1x = 1y = xx = 3print (y)

Python Coding Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G G
2
O O
3
O O
4
G G
5
B B
6
G G
7
N N
8
I I
9
B B
10
O O
11
I I
12
I I
13
I I
14
I I
15
N N
16
O O
17
N N
18
B B
19
G G
20
G G
21
O O
22
N N
23
B B
24
B B
  1. G-Calculator (+, -, *, /)
    G-Create Program 6
  2. O-What symbols should we used to start IF?
    O-Figure out 6
  3. O-What brackets should we used for List Variable?
    O-Figure out 3
  4. G-Why should we learn coding?
    G-Detailed Explanation 5
  5. B-!= means ...
    B-Figure out 4
  6. G-Why Conditional Branch is useful in Coding?
    G-Detailed Explanation 3
  7. N-Why do we need Comments (#) in Python?
    N-Detailed Explanation 6
  8. I-x = [1,2,3] print (x[3])
    I-Output 3
  9. B-== means ...
    B-Figure out 1
  10. O-x = hello y = world print x+' '+y
    O-Output 2
  11. I-What is a Float Variable?
    I-Detailed Explanation 4
  12. I-What is Python?
    I-Detailed Explanation 2
  13. I-Take-out Restaurant
    I-Create Program 1
  14. I-Theater Ticket Machine
    I-Create Program 5
  15. N-Easiest Computer Language?
    N-Detailed Explanation 1
  16. O-x = 10.2 y = 264.8 print (int(x-y))
    O-Output 6
  17. N-BOOL means ...
    N-Figure out 5
  18. B-x = 'thanks' print ('Thank you = ',x,'.')
    B-Output 5
  19. G-Supermarket Cashier
    G-Create Program 2
  20. G-x = 2 y = ha print (y*x)
    G-Output 4
  21. O-[Sport] Club Registration
    O-Create Program 4
  22. N-IF/ELIF/ELSE is for...
    N-Figure out 2
  23. B-Library (Borrow book)
    B-Create Program 3
  24. B-x = 1 y = x x = 3 print (y)
    B-Output 1