3,6,2 R Rays 45 & 45 8 ASA 20 30 AAS median 70 & 20 SAS angle bisector 7 1.3 10 (1.5, 6) 65 & 50 SSS linear pair T 11 13.5 altitude orthocenter 15,90 55 & 70 10 BX 9 6,60 30 & 20 Reflexive Property -2/7 centroid SAS 3 5,90 5 3,15,15 55 30 5,10 45 & 90 Not Enough Info Corresponding Angles 2,7,7 4.4 7,50 7,14,14 perpendicular bisector incenter 3 20 10 RZ Segment Add Postulate 16 -3/5 13 5.3 135 Vertical Angles 3,48 -1 135 5x- 3y=-3 3,6,2 R Rays 45 & 45 8 ASA 20 30 AAS median 70 & 20 SAS angle bisector 7 1.3 10 (1.5, 6) 65 & 50 SSS linear pair T 11 13.5 altitude orthocenter 15,90 55 & 70 10 BX 9 6,60 30 & 20 Reflexive Property -2/7 centroid SAS 3 5,90 5 3,15,15 55 30 5,10 45 & 90 Not Enough Info Corresponding Angles 2,7,7 4.4 7,50 7,14,14 perpendicular bisector incenter 3 20 10 RZ Segment Add Postulate 16 -3/5 13 5.3 135 Vertical Angles 3,48 -1 135 5x- 3y=-3
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
3,6,2
R
Rays
45 & 45
8
ASA
20
30
AAS
median
70 & 20
SAS
angle bisector
7
1.3
10
(1.5, 6)
65 & 50
SSS
linear pair
T
11
13.5
altitude
orthocenter
15,90
55 & 70
10
BX
9
6,60
30 & 20
Reflexive Property
-2/7
centroid
SAS
3
5,90
5
3,15,15
55
30
5,10
45 & 90
Not Enough Info
Corresponding Angles
2,7,7
4.4
7,50
7,14,14
perpendicular bisector
incenter
3
20
10
RZ
Segment Add Postulate
16
-3/5
13
5.3
135
Vertical Angles
3,48
-1
135
5x-3y=-3