Corresponding Angles median 7,50 65 & 50 20 8 angle bisector 7,14,14 T altitude 55 & 70 ASA 3 -3/5 1.3 Segment Add Postulate SSS 70 & 20 13.5 30 RZ SAS 4.4 5.3 9 centroid 13 2,7,7 linear pair orthocenter 3 55 6,60 10 3,15,15 3,6,2 -1 Vertical Angles 10 Rays 30 & 20 30 (1.5, 6) 15,90 16 5,10 5x- 3y=-3 45 & 90 R Not Enough Info 45 & 45 perpendicular bisector 3,48 BX 135 SAS 5 5,90 11 7 20 Reflexive Property 10 AAS incenter 135 -2/7 Corresponding Angles median 7,50 65 & 50 20 8 angle bisector 7,14,14 T altitude 55 & 70 ASA 3 -3/5 1.3 Segment Add Postulate SSS 70 & 20 13.5 30 RZ SAS 4.4 5.3 9 centroid 13 2,7,7 linear pair orthocenter 3 55 6,60 10 3,15,15 3,6,2 -1 Vertical Angles 10 Rays 30 & 20 30 (1.5, 6) 15,90 16 5,10 5x- 3y=-3 45 & 90 R Not Enough Info 45 & 45 perpendicular bisector 3,48 BX 135 SAS 5 5,90 11 7 20 Reflexive Property 10 AAS incenter 135 -2/7
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Corresponding Angles
median
7,50
65 & 50
20
8
angle bisector
7,14,14
T
altitude
55 & 70
ASA
3
-3/5
1.3
Segment Add Postulate
SSS
70 & 20
13.5
30
RZ
SAS
4.4
5.3
9
centroid
13
2,7,7
linear pair
orthocenter
3
55
6,60
10
3,15,15
3,6,2
-1
Vertical Angles
10
Rays
30 & 20
30
(1.5, 6)
15,90
16
5,10
5x-3y=-3
45 & 90
R
Not Enough Info
45 & 45
perpendicular bisector
3,48
BX
135
SAS
5
5,90
11
7
20
Reflexive Property
10
AAS
incenter
135
-2/7