3 T 11 Segment Add Postulate -2/7 incenter median 45 & 45 ASA 8 30 & 20 Vertical Angles SSS Rays 20 angle bisector -3/5 45 & 90 centroid 30 linear pair R BX 4.4 5,90 altitude 2,7,7 10 20 SAS 5,10 135 Not Enough Info 15,90 1.3 SAS 3,6,2 (1.5, 6) 13 5.3 7,50 55 55 & 70 135 3,48 65 & 50 orthocenter 70 & 20 Reflexive Property 7,14,14 10 10 7 5x- 3y=-3 5 6,60 AAS 30 13.5 9 -1 3,15,15 16 Corresponding Angles perpendicular bisector 3 RZ 3 T 11 Segment Add Postulate -2/7 incenter median 45 & 45 ASA 8 30 & 20 Vertical Angles SSS Rays 20 angle bisector -3/5 45 & 90 centroid 30 linear pair R BX 4.4 5,90 altitude 2,7,7 10 20 SAS 5,10 135 Not Enough Info 15,90 1.3 SAS 3,6,2 (1.5, 6) 13 5.3 7,50 55 55 & 70 135 3,48 65 & 50 orthocenter 70 & 20 Reflexive Property 7,14,14 10 10 7 5x- 3y=-3 5 6,60 AAS 30 13.5 9 -1 3,15,15 16 Corresponding Angles perpendicular bisector 3 RZ
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
3
T
11
Segment Add Postulate
-2/7
incenter
median
45 & 45
ASA
8
30 & 20
Vertical Angles
SSS
Rays
20
angle bisector
-3/5
45 & 90
centroid
30
linear pair
R
BX
4.4
5,90
altitude
2,7,7
10
20
SAS
5,10
135
Not Enough Info
15,90
1.3
SAS
3,6,2
(1.5, 6)
13
5.3
7,50
55
55 & 70
135
3,48
65 & 50
orthocenter
70 & 20
Reflexive Property
7,14,14
10
10
7
5x-3y=-3
5
6,60
AAS
30
13.5
9
-1
3,15,15
16
Corresponding Angles
perpendicular bisector
3
RZ