15,90 7 SSS 2,7,7 Reflexive Property 5.3 ASA Segment Add Postulate RZ 20 70 & 20 SAS 3 30 & 20 3,48 6,60 30 10 11 3,6,2 4.4 5,10 angle bisector 7,50 -1 centroid 8 T orthocenter 65 & 50 R 135 AAS 45 & 45 Not Enough Info 7,14,14 13.5 5,90 Rays 3,15,15 linear pair incenter 13 9 135 5x- 3y=-3 BX 16 altitude 55 & 70 Vertical Angles 5 10 perpendicular bisector 30 Corresponding Angles (1.5, 6) 3 -2/7 median 10 1.3 55 45 & 90 -3/5 SAS 20 15,90 7 SSS 2,7,7 Reflexive Property 5.3 ASA Segment Add Postulate RZ 20 70 & 20 SAS 3 30 & 20 3,48 6,60 30 10 11 3,6,2 4.4 5,10 angle bisector 7,50 -1 centroid 8 T orthocenter 65 & 50 R 135 AAS 45 & 45 Not Enough Info 7,14,14 13.5 5,90 Rays 3,15,15 linear pair incenter 13 9 135 5x- 3y=-3 BX 16 altitude 55 & 70 Vertical Angles 5 10 perpendicular bisector 30 Corresponding Angles (1.5, 6) 3 -2/7 median 10 1.3 55 45 & 90 -3/5 SAS 20
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
15,90
7
SSS
2,7,7
Reflexive Property
5.3
ASA
Segment Add Postulate
RZ
20
70 & 20
SAS
3
30 & 20
3,48
6,60
30
10
11
3,6,2
4.4
5,10
angle bisector
7,50
-1
centroid
8
T
orthocenter
65 & 50
R
135
AAS
45 & 45
Not Enough Info
7,14,14
13.5
5,90
Rays
3,15,15
linear pair
incenter
13
9
135
5x-3y=-3
BX
16
altitude
55 & 70
Vertical Angles
5
10
perpendicular bisector
30
Corresponding Angles
(1.5, 6)
3
-2/7
median
10
1.3
55
45 & 90
-3/5
SAS
20