8 15,90 -2/7 (1.5, 6) Reflexive Property 13.5 Vertical Angles 13 135 T centroid 2,7,7 7 -3/5 20 Not Enough Info 3 Corresponding Angles 10 SSS 45 & 45 30 5.3 -1 3,6,2 7,14,14 16 135 incenter 7,50 3 Rays 11 5x- 3y=-3 SAS 55 & 70 5 20 30 Segment Add Postulate 3,48 RZ 10 70 & 20 orthocenter 4.4 AAS BX 3,15,15 9 45 & 90 5,10 10 5,90 R 55 linear pair 65 & 50 1.3 SAS angle bisector 30 & 20 perpendicular bisector altitude 6,60 median ASA 8 15,90 -2/7 (1.5, 6) Reflexive Property 13.5 Vertical Angles 13 135 T centroid 2,7,7 7 -3/5 20 Not Enough Info 3 Corresponding Angles 10 SSS 45 & 45 30 5.3 -1 3,6,2 7,14,14 16 135 incenter 7,50 3 Rays 11 5x- 3y=-3 SAS 55 & 70 5 20 30 Segment Add Postulate 3,48 RZ 10 70 & 20 orthocenter 4.4 AAS BX 3,15,15 9 45 & 90 5,10 10 5,90 R 55 linear pair 65 & 50 1.3 SAS angle bisector 30 & 20 perpendicular bisector altitude 6,60 median ASA
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
8
15,90
-2/7
(1.5, 6)
Reflexive Property
13.5
Vertical Angles
13
135
T
centroid
2,7,7
7
-3/5
20
Not Enough Info
3
Corresponding Angles
10
SSS
45 & 45
30
5.3
-1
3,6,2
7,14,14
16
135
incenter
7,50
3
Rays
11
5x-3y=-3
SAS
55 & 70
5
20
30
Segment Add Postulate
3,48
RZ
10
70 & 20
orthocenter
4.4
AAS
BX
3,15,15
9
45 & 90
5,10
10
5,90
R
55
linear pair
65 & 50
1.3
SAS
angle bisector
30 & 20
perpendicular bisector
altitude
6,60
median
ASA