3T11SegmentAddPostulate-2/7incentermedian45 &45ASA830 &20VerticalAnglesSSSRays20anglebisector-3/545 &90centroid30linearpairRBX4.45,90altitude2,7,71020SAS5,10135NotEnoughInfo15,901.3SAS3,6,2(1.5,6)135.37,505555 &701353,4865 &50orthocenter70 &20ReflexiveProperty7,14,14101075x-3y=-356,60AAS3013.59-13,15,1516CorrespondingAnglesperpendicularbisector3RZ3T11SegmentAddPostulate-2/7incentermedian45 &45ASA830 &20VerticalAnglesSSSRays20anglebisector-3/545 &90centroid30linearpairRBX4.45,90altitude2,7,71020SAS5,10135NotEnoughInfo15,901.3SAS3,6,2(1.5,6)135.37,505555 &701353,4865 &50orthocenter70 &20ReflexiveProperty7,14,14101075x-3y=-356,60AAS3013.59-13,15,1516CorrespondingAnglesperpendicularbisector3RZ

Geometry Chapters 4-5 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 3
  2. T
  3. 11
  4. Segment Add Postulate
  5. -2/7
  6. incenter
  7. median
  8. 45 & 45
  9. ASA
  10. 8
  11. 30 & 20
  12. Vertical Angles
  13. SSS
  14. Rays
  15. 20
  16. angle bisector
  17. -3/5
  18. 45 & 90
  19. centroid
  20. 30
  21. linear pair
  22. R
  23. BX
  24. 4.4
  25. 5,90
  26. altitude
  27. 2,7,7
  28. 10
  29. 20
  30. SAS
  31. 5,10
  32. 135
  33. Not Enough Info
  34. 15,90
  35. 1.3
  36. SAS
  37. 3,6,2
  38. (1.5, 6)
  39. 13
  40. 5.3
  41. 7,50
  42. 55
  43. 55 & 70
  44. 135
  45. 3,48
  46. 65 & 50
  47. orthocenter
  48. 70 & 20
  49. Reflexive Property
  50. 7,14,14
  51. 10
  52. 10
  53. 7
  54. 5x-3y=-3
  55. 5
  56. 6,60
  57. AAS
  58. 30
  59. 13.5
  60. 9
  61. -1
  62. 3,15,15
  63. 16
  64. Corresponding Angles
  65. perpendicular bisector
  66. 3
  67. RZ