GoodReboundsExerciseo' theDayGoodBalancewith BandGoodUpstrokesPencilCheckGoodTapsScaleo' theDayMusicalityDiddleRudimento' the DayFlamRudimento' the DayTympaniTechniqueAccessoryTechniqueCymbalTechniqueAccuracyGoodBuzzesPuttingAway ofThingsMarkingTime /TappingToeRespectfulListeningDragRudimento' the DayRollRudimento' the DayReadyforClassComplimentsfrom OthersFluencySightreadingo'the DayCorrectStickingSpeed(wholeclass)GoodDownstrokesBeing aGoodHumanGoodReboundsExerciseo' theDayGoodBalancewith BandGoodUpstrokesPencilCheckGoodTapsScaleo' theDayMusicalityDiddleRudimento' the DayFlamRudimento' the DayTympaniTechniqueAccessoryTechniqueCymbalTechniqueAccuracyGoodBuzzesPuttingAway ofThingsMarkingTime /TappingToeRespectfulListeningDragRudimento' the DayRollRudimento' the DayReadyforClassComplimentsfrom OthersFluencySightreadingo'the DayCorrectStickingSpeed(wholeclass)GoodDownstrokesBeing aGoodHuman

Yellow Jacket DRUMO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Good Rebounds
  2. Exercise o' the Day
  3. Good Balance with Band
  4. Good Upstrokes
  5. Pencil Check
  6. Good Taps
  7. Scale o' the Day
  8. Musicality
  9. Diddle Rudiment o' the Day
  10. Flam Rudiment o' the Day
  11. Tympani Technique
  12. Accessory Technique
  13. Cymbal Technique
  14. Accuracy
  15. Good Buzzes
  16. Putting Away of Things
  17. Marking Time / Tapping Toe
  18. Respectful Listening
  19. Drag Rudiment o' the Day
  20. Roll Rudiment o' the Day
  21. Ready for Class
  22. Compliments from Others
  23. Fluency
  24. Sightreading o'the Day
  25. Correct Sticking
  26. Speed (whole class)
  27. Good Downstrokes
  28. Being a Good Human