PencilCheckFlamRudimento' the DayGoodReboundsFluencyDragRudimento' the DayAccuracyGoodUpstrokesGoodBuzzesRespectfulListeningAccessoryTechniqueRollRudimento' the DaySpeed(wholeclass)CorrectStickingGoodDownstrokesSightreadingo'the DayCymbalTechniquePuttingAway ofThingsDiddleRudimento' the DayGoodTapsComplimentsfrom OthersBeing aGoodHumanTympaniTechniqueGoodBalancewith BandReadyforClassMusicalityExerciseo' theDayScaleo' theDayMarkingTime /TappingToePencilCheckFlamRudimento' the DayGoodReboundsFluencyDragRudimento' the DayAccuracyGoodUpstrokesGoodBuzzesRespectfulListeningAccessoryTechniqueRollRudimento' the DaySpeed(wholeclass)CorrectStickingGoodDownstrokesSightreadingo'the DayCymbalTechniquePuttingAway ofThingsDiddleRudimento' the DayGoodTapsComplimentsfrom OthersBeing aGoodHumanTympaniTechniqueGoodBalancewith BandReadyforClassMusicalityExerciseo' theDayScaleo' theDayMarkingTime /TappingToe

Yellow Jacket DRUMO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Pencil Check
  2. Flam Rudiment o' the Day
  3. Good Rebounds
  4. Fluency
  5. Drag Rudiment o' the Day
  6. Accuracy
  7. Good Upstrokes
  8. Good Buzzes
  9. Respectful Listening
  10. Accessory Technique
  11. Roll Rudiment o' the Day
  12. Speed (whole class)
  13. Correct Sticking
  14. Good Downstrokes
  15. Sightreading o'the Day
  16. Cymbal Technique
  17. Putting Away of Things
  18. Diddle Rudiment o' the Day
  19. Good Taps
  20. Compliments from Others
  21. Being a Good Human
  22. Tympani Technique
  23. Good Balance with Band
  24. Ready for Class
  25. Musicality
  26. Exercise o' the Day
  27. Scale o' the Day
  28. Marking Time / Tapping Toe