FluencySpeed(wholeclass)Exerciseo' theDayCorrectStickingGoodBalancewith BandGoodTapsDragRudimento' the DayTympaniTechniqueReadyforClassRollRudimento' the DayGoodUpstrokesAccessoryTechniqueGoodDownstrokesGoodReboundsMusicalityPencilCheckRespectfulListeningMarkingTime /TappingToeBeing aGoodHumanCymbalTechniqueSightreadingo'the DayScaleo' theDayPuttingAway ofThingsAccuracyComplimentsfrom OthersGoodBuzzesFlamRudimento' the DayDiddleRudimento' the DayFluencySpeed(wholeclass)Exerciseo' theDayCorrectStickingGoodBalancewith BandGoodTapsDragRudimento' the DayTympaniTechniqueReadyforClassRollRudimento' the DayGoodUpstrokesAccessoryTechniqueGoodDownstrokesGoodReboundsMusicalityPencilCheckRespectfulListeningMarkingTime /TappingToeBeing aGoodHumanCymbalTechniqueSightreadingo'the DayScaleo' theDayPuttingAway ofThingsAccuracyComplimentsfrom OthersGoodBuzzesFlamRudimento' the DayDiddleRudimento' the Day

Yellow Jacket DRUMO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fluency
  2. Speed (whole class)
  3. Exercise o' the Day
  4. Correct Sticking
  5. Good Balance with Band
  6. Good Taps
  7. Drag Rudiment o' the Day
  8. Tympani Technique
  9. Ready for Class
  10. Roll Rudiment o' the Day
  11. Good Upstrokes
  12. Accessory Technique
  13. Good Downstrokes
  14. Good Rebounds
  15. Musicality
  16. Pencil Check
  17. Respectful Listening
  18. Marking Time / Tapping Toe
  19. Being a Good Human
  20. Cymbal Technique
  21. Sightreading o'the Day
  22. Scale o' the Day
  23. Putting Away of Things
  24. Accuracy
  25. Compliments from Others
  26. Good Buzzes
  27. Flam Rudiment o' the Day
  28. Diddle Rudiment o' the Day