DiddleRudimento' the DayExerciseo' theDayGoodUpstrokesGoodTapsSpeed(wholeclass)CymbalTechniqueAccessoryTechniqueAccuracyGoodBuzzesMusicalityFluencyPencilCheckSightreadingo'the DayPuttingAway ofThingsScaleo' theDayTympaniTechniqueBeing aGoodHumanReadyforClassDragRudimento' the DayRespectfulListeningFlamRudimento' the DayCorrectStickingMarkingTime /TappingToeGoodDownstrokesGoodReboundsComplimentsfrom OthersGoodBalancewith BandRollRudimento' the DayDiddleRudimento' the DayExerciseo' theDayGoodUpstrokesGoodTapsSpeed(wholeclass)CymbalTechniqueAccessoryTechniqueAccuracyGoodBuzzesMusicalityFluencyPencilCheckSightreadingo'the DayPuttingAway ofThingsScaleo' theDayTympaniTechniqueBeing aGoodHumanReadyforClassDragRudimento' the DayRespectfulListeningFlamRudimento' the DayCorrectStickingMarkingTime /TappingToeGoodDownstrokesGoodReboundsComplimentsfrom OthersGoodBalancewith BandRollRudimento' the Day

Yellow Jacket DRUMO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Diddle Rudiment o' the Day
  2. Exercise o' the Day
  3. Good Upstrokes
  4. Good Taps
  5. Speed (whole class)
  6. Cymbal Technique
  7. Accessory Technique
  8. Accuracy
  9. Good Buzzes
  10. Musicality
  11. Fluency
  12. Pencil Check
  13. Sightreading o'the Day
  14. Putting Away of Things
  15. Scale o' the Day
  16. Tympani Technique
  17. Being a Good Human
  18. Ready for Class
  19. Drag Rudiment o' the Day
  20. Respectful Listening
  21. Flam Rudiment o' the Day
  22. Correct Sticking
  23. Marking Time / Tapping Toe
  24. Good Downstrokes
  25. Good Rebounds
  26. Compliments from Others
  27. Good Balance with Band
  28. Roll Rudiment o' the Day