CorrectStickingMarkingTime /TappingToeAccuracyFlamRudimento' the DayComplimentsfrom OthersRollRudimento' the DayFluencySpeed(wholeclass)DragRudimento' the DayGoodUpstrokesGoodDownstrokesGoodBuzzesGoodTapsGoodBalancewith BandCymbalTechniqueSightreadingo'the DayRespectfulListeningExerciseo' theDayAccessoryTechniqueScaleo' theDayReadyforClassPencilCheckDiddleRudimento' the DayMusicalityBeing aGoodHumanTympaniTechniqueGoodReboundsPuttingAway ofThingsCorrectStickingMarkingTime /TappingToeAccuracyFlamRudimento' the DayComplimentsfrom OthersRollRudimento' the DayFluencySpeed(wholeclass)DragRudimento' the DayGoodUpstrokesGoodDownstrokesGoodBuzzesGoodTapsGoodBalancewith BandCymbalTechniqueSightreadingo'the DayRespectfulListeningExerciseo' theDayAccessoryTechniqueScaleo' theDayReadyforClassPencilCheckDiddleRudimento' the DayMusicalityBeing aGoodHumanTympaniTechniqueGoodReboundsPuttingAway ofThings

Yellow Jacket DRUMO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Correct Sticking
  2. Marking Time / Tapping Toe
  3. Accuracy
  4. Flam Rudiment o' the Day
  5. Compliments from Others
  6. Roll Rudiment o' the Day
  7. Fluency
  8. Speed (whole class)
  9. Drag Rudiment o' the Day
  10. Good Upstrokes
  11. Good Downstrokes
  12. Good Buzzes
  13. Good Taps
  14. Good Balance with Band
  15. Cymbal Technique
  16. Sightreading o'the Day
  17. Respectful Listening
  18. Exercise o' the Day
  19. Accessory Technique
  20. Scale o' the Day
  21. Ready for Class
  22. Pencil Check
  23. Diddle Rudiment o' the Day
  24. Musicality
  25. Being a Good Human
  26. Tympani Technique
  27. Good Rebounds
  28. Putting Away of Things