DragRudimento' the DayMarkingTime /TappingToeGoodReboundsExerciseo' theDayReadyforClassGoodTapsSpeed(wholeclass)GoodDownstrokesFlamRudimento' the DayTympaniTechniqueRespectfulListeningCorrectStickingMusicalityDiddleRudimento' the DayAccessoryTechniqueRollRudimento' the DayGoodBuzzesScaleo' theDayComplimentsfrom OthersSightreadingo'the DayAccuracyFluencyGoodUpstrokesBeing aGoodHumanCymbalTechniquePencilCheckGoodBalancewith BandPuttingAway ofThingsDragRudimento' the DayMarkingTime /TappingToeGoodReboundsExerciseo' theDayReadyforClassGoodTapsSpeed(wholeclass)GoodDownstrokesFlamRudimento' the DayTympaniTechniqueRespectfulListeningCorrectStickingMusicalityDiddleRudimento' the DayAccessoryTechniqueRollRudimento' the DayGoodBuzzesScaleo' theDayComplimentsfrom OthersSightreadingo'the DayAccuracyFluencyGoodUpstrokesBeing aGoodHumanCymbalTechniquePencilCheckGoodBalancewith BandPuttingAway ofThings

Yellow Jacket DRUMO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Drag Rudiment o' the Day
  2. Marking Time / Tapping Toe
  3. Good Rebounds
  4. Exercise o' the Day
  5. Ready for Class
  6. Good Taps
  7. Speed (whole class)
  8. Good Downstrokes
  9. Flam Rudiment o' the Day
  10. Tympani Technique
  11. Respectful Listening
  12. Correct Sticking
  13. Musicality
  14. Diddle Rudiment o' the Day
  15. Accessory Technique
  16. Roll Rudiment o' the Day
  17. Good Buzzes
  18. Scale o' the Day
  19. Compliments from Others
  20. Sightreading o'the Day
  21. Accuracy
  22. Fluency
  23. Good Upstrokes
  24. Being a Good Human
  25. Cymbal Technique
  26. Pencil Check
  27. Good Balance with Band
  28. Putting Away of Things