DiddleRudimento' the DayExerciseo' theDayFluencyAccessoryTechniqueGoodDownstrokesMusicalityScaleo' theDayPuttingAway ofThingsAccuracyDragRudimento' the DayTympaniTechniqueSpeed(wholeclass)Sightreadingo'the DayGoodBuzzesComplimentsfrom OthersGoodUpstrokesMarkingTime /TappingToeBeing aGoodHumanGoodTapsPencilCheckRespectfulListeningCymbalTechniqueGoodReboundsRollRudimento' the DayCorrectStickingReadyforClassFlamRudimento' the DayGoodBalancewith BandDiddleRudimento' the DayExerciseo' theDayFluencyAccessoryTechniqueGoodDownstrokesMusicalityScaleo' theDayPuttingAway ofThingsAccuracyDragRudimento' the DayTympaniTechniqueSpeed(wholeclass)Sightreadingo'the DayGoodBuzzesComplimentsfrom OthersGoodUpstrokesMarkingTime /TappingToeBeing aGoodHumanGoodTapsPencilCheckRespectfulListeningCymbalTechniqueGoodReboundsRollRudimento' the DayCorrectStickingReadyforClassFlamRudimento' the DayGoodBalancewith Band

Yellow Jacket DRUMO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Diddle Rudiment o' the Day
  2. Exercise o' the Day
  3. Fluency
  4. Accessory Technique
  5. Good Downstrokes
  6. Musicality
  7. Scale o' the Day
  8. Putting Away of Things
  9. Accuracy
  10. Drag Rudiment o' the Day
  11. Tympani Technique
  12. Speed (whole class)
  13. Sightreading o'the Day
  14. Good Buzzes
  15. Compliments from Others
  16. Good Upstrokes
  17. Marking Time / Tapping Toe
  18. Being a Good Human
  19. Good Taps
  20. Pencil Check
  21. Respectful Listening
  22. Cymbal Technique
  23. Good Rebounds
  24. Roll Rudiment o' the Day
  25. Correct Sticking
  26. Ready for Class
  27. Flam Rudiment o' the Day
  28. Good Balance with Band