RollRudimento' the DaySpeed(wholeclass)Being aGoodHumanScaleo' theDayGoodBalancewith BandFlamRudimento' the DayCorrectStickingComplimentsfrom OthersRespectfulListeningExerciseo' theDayPuttingAway ofThingsGoodBuzzesTympaniTechniqueFluencyAccuracyGoodReboundsDiddleRudimento' the DayReadyforClassGoodUpstrokesAccessoryTechniqueMusicalityMarkingTime /TappingToeGoodDownstrokesGoodTapsCymbalTechniquePencilCheckSightreadingo'the DayDragRudimento' the DayRollRudimento' the DaySpeed(wholeclass)Being aGoodHumanScaleo' theDayGoodBalancewith BandFlamRudimento' the DayCorrectStickingComplimentsfrom OthersRespectfulListeningExerciseo' theDayPuttingAway ofThingsGoodBuzzesTympaniTechniqueFluencyAccuracyGoodReboundsDiddleRudimento' the DayReadyforClassGoodUpstrokesAccessoryTechniqueMusicalityMarkingTime /TappingToeGoodDownstrokesGoodTapsCymbalTechniquePencilCheckSightreadingo'the DayDragRudimento' the Day

Yellow Jacket DRUMO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Roll Rudiment o' the Day
  2. Speed (whole class)
  3. Being a Good Human
  4. Scale o' the Day
  5. Good Balance with Band
  6. Flam Rudiment o' the Day
  7. Correct Sticking
  8. Compliments from Others
  9. Respectful Listening
  10. Exercise o' the Day
  11. Putting Away of Things
  12. Good Buzzes
  13. Tympani Technique
  14. Fluency
  15. Accuracy
  16. Good Rebounds
  17. Diddle Rudiment o' the Day
  18. Ready for Class
  19. Good Upstrokes
  20. Accessory Technique
  21. Musicality
  22. Marking Time / Tapping Toe
  23. Good Downstrokes
  24. Good Taps
  25. Cymbal Technique
  26. Pencil Check
  27. Sightreading o'the Day
  28. Drag Rudiment o' the Day