AccessoryTechniqueFlamRudimento' the DayCymbalTechniqueMarkingTime /TappingToeGoodDownstrokesPencilCheckGoodUpstrokesDiddleRudimento' the DayMusicalityGoodBalancewith BandFluencyExerciseo' theDayDragRudimento' the DayPuttingAway ofThingsRollRudimento' the DayGoodTapsCorrectStickingReadyforClassBeing aGoodHumanSightreadingo'the DayAccuracyComplimentsfrom OthersGoodBuzzesRespectfulListeningGoodReboundsScaleo' theDayTympaniTechniqueSpeed(wholeclass)AccessoryTechniqueFlamRudimento' the DayCymbalTechniqueMarkingTime /TappingToeGoodDownstrokesPencilCheckGoodUpstrokesDiddleRudimento' the DayMusicalityGoodBalancewith BandFluencyExerciseo' theDayDragRudimento' the DayPuttingAway ofThingsRollRudimento' the DayGoodTapsCorrectStickingReadyforClassBeing aGoodHumanSightreadingo'the DayAccuracyComplimentsfrom OthersGoodBuzzesRespectfulListeningGoodReboundsScaleo' theDayTympaniTechniqueSpeed(wholeclass)

Yellow Jacket DRUMO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Accessory Technique
  2. Flam Rudiment o' the Day
  3. Cymbal Technique
  4. Marking Time / Tapping Toe
  5. Good Downstrokes
  6. Pencil Check
  7. Good Upstrokes
  8. Diddle Rudiment o' the Day
  9. Musicality
  10. Good Balance with Band
  11. Fluency
  12. Exercise o' the Day
  13. Drag Rudiment o' the Day
  14. Putting Away of Things
  15. Roll Rudiment o' the Day
  16. Good Taps
  17. Correct Sticking
  18. Ready for Class
  19. Being a Good Human
  20. Sightreading o'the Day
  21. Accuracy
  22. Compliments from Others
  23. Good Buzzes
  24. Respectful Listening
  25. Good Rebounds
  26. Scale o' the Day
  27. Tympani Technique
  28. Speed (whole class)