Exerciseo' theDayDiddleRudimento' the DayDragRudimento' the DayRespectfulListeningPuttingAway ofThingsGoodBuzzesGoodDownstrokesCorrectStickingComplimentsfrom OthersScaleo' theDayGoodReboundsSightreadingo'the DayPencilCheckSpeed(wholeclass)AccuracyTympaniTechniqueGoodTapsMusicalityAccessoryTechniqueGoodUpstrokesRollRudimento' the DayCymbalTechniqueReadyforClassFlamRudimento' the DayBeing aGoodHumanGoodBalancewith BandMarkingTime /TappingToeFluencyExerciseo' theDayDiddleRudimento' the DayDragRudimento' the DayRespectfulListeningPuttingAway ofThingsGoodBuzzesGoodDownstrokesCorrectStickingComplimentsfrom OthersScaleo' theDayGoodReboundsSightreadingo'the DayPencilCheckSpeed(wholeclass)AccuracyTympaniTechniqueGoodTapsMusicalityAccessoryTechniqueGoodUpstrokesRollRudimento' the DayCymbalTechniqueReadyforClassFlamRudimento' the DayBeing aGoodHumanGoodBalancewith BandMarkingTime /TappingToeFluency

Yellow Jacket DRUMO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Exercise o' the Day
  2. Diddle Rudiment o' the Day
  3. Drag Rudiment o' the Day
  4. Respectful Listening
  5. Putting Away of Things
  6. Good Buzzes
  7. Good Downstrokes
  8. Correct Sticking
  9. Compliments from Others
  10. Scale o' the Day
  11. Good Rebounds
  12. Sightreading o'the Day
  13. Pencil Check
  14. Speed (whole class)
  15. Accuracy
  16. Tympani Technique
  17. Good Taps
  18. Musicality
  19. Accessory Technique
  20. Good Upstrokes
  21. Roll Rudiment o' the Day
  22. Cymbal Technique
  23. Ready for Class
  24. Flam Rudiment o' the Day
  25. Being a Good Human
  26. Good Balance with Band
  27. Marking Time / Tapping Toe
  28. Fluency