Sightreadingo'the DayExerciseo' theDayMusicalityBeing aGoodHumanGoodTapsGoodBalancewith BandCorrectStickingTympaniTechniqueMarkingTime /TappingToeGoodUpstrokesRespectfulListeningReadyforClassScaleo' theDayRollRudimento' the DayDragRudimento' the DaySpeed(wholeclass)DiddleRudimento' the DayFluencyCymbalTechniqueGoodReboundsAccuracyGoodDownstrokesFlamRudimento' the DayPencilCheckGoodBuzzesAccessoryTechniqueComplimentsfrom OthersPuttingAway ofThingsSightreadingo'the DayExerciseo' theDayMusicalityBeing aGoodHumanGoodTapsGoodBalancewith BandCorrectStickingTympaniTechniqueMarkingTime /TappingToeGoodUpstrokesRespectfulListeningReadyforClassScaleo' theDayRollRudimento' the DayDragRudimento' the DaySpeed(wholeclass)DiddleRudimento' the DayFluencyCymbalTechniqueGoodReboundsAccuracyGoodDownstrokesFlamRudimento' the DayPencilCheckGoodBuzzesAccessoryTechniqueComplimentsfrom OthersPuttingAway ofThings

Yellow Jacket DRUMO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sightreading o'the Day
  2. Exercise o' the Day
  3. Musicality
  4. Being a Good Human
  5. Good Taps
  6. Good Balance with Band
  7. Correct Sticking
  8. Tympani Technique
  9. Marking Time / Tapping Toe
  10. Good Upstrokes
  11. Respectful Listening
  12. Ready for Class
  13. Scale o' the Day
  14. Roll Rudiment o' the Day
  15. Drag Rudiment o' the Day
  16. Speed (whole class)
  17. Diddle Rudiment o' the Day
  18. Fluency
  19. Cymbal Technique
  20. Good Rebounds
  21. Accuracy
  22. Good Downstrokes
  23. Flam Rudiment o' the Day
  24. Pencil Check
  25. Good Buzzes
  26. Accessory Technique
  27. Compliments from Others
  28. Putting Away of Things