GoodReboundsFlamRudimento' the DayDiddleRudimento' the DayPuttingAway ofThingsGoodBuzzesSpeed(wholeclass)CymbalTechniqueFluencyMarkingTime /TappingToeTympaniTechniqueExerciseo' theDayComplimentsfrom OthersGoodDownstrokesAccessoryTechniqueRespectfulListeningCorrectStickingGoodUpstrokesSightreadingo'the DayGoodBalancewith BandAccuracyGoodTapsPencilCheckReadyforClassDragRudimento' the DayRollRudimento' the DayBeing aGoodHumanScaleo' theDayMusicalityGoodReboundsFlamRudimento' the DayDiddleRudimento' the DayPuttingAway ofThingsGoodBuzzesSpeed(wholeclass)CymbalTechniqueFluencyMarkingTime /TappingToeTympaniTechniqueExerciseo' theDayComplimentsfrom OthersGoodDownstrokesAccessoryTechniqueRespectfulListeningCorrectStickingGoodUpstrokesSightreadingo'the DayGoodBalancewith BandAccuracyGoodTapsPencilCheckReadyforClassDragRudimento' the DayRollRudimento' the DayBeing aGoodHumanScaleo' theDayMusicality

Yellow Jacket DRUMO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Good Rebounds
  2. Flam Rudiment o' the Day
  3. Diddle Rudiment o' the Day
  4. Putting Away of Things
  5. Good Buzzes
  6. Speed (whole class)
  7. Cymbal Technique
  8. Fluency
  9. Marking Time / Tapping Toe
  10. Tympani Technique
  11. Exercise o' the Day
  12. Compliments from Others
  13. Good Downstrokes
  14. Accessory Technique
  15. Respectful Listening
  16. Correct Sticking
  17. Good Upstrokes
  18. Sightreading o'the Day
  19. Good Balance with Band
  20. Accuracy
  21. Good Taps
  22. Pencil Check
  23. Ready for Class
  24. Drag Rudiment o' the Day
  25. Roll Rudiment o' the Day
  26. Being a Good Human
  27. Scale o' the Day
  28. Musicality