DiddleRudimento' the DayReadyforClassFlamRudimento' the DayScaleo' theDayComplimentsfrom OthersFluencySpeed(wholeclass)GoodReboundsRespectfulListeningGoodTapsMusicalityAccessoryTechniqueGoodBalancewith BandBeing aGoodHumanSightreadingo'the DayTympaniTechniquePencilCheckCorrectStickingGoodBuzzesGoodUpstrokesDragRudimento' the DayCymbalTechniquePuttingAway ofThingsMarkingTime /TappingToeAccuracyRollRudimento' the DayGoodDownstrokesExerciseo' theDayDiddleRudimento' the DayReadyforClassFlamRudimento' the DayScaleo' theDayComplimentsfrom OthersFluencySpeed(wholeclass)GoodReboundsRespectfulListeningGoodTapsMusicalityAccessoryTechniqueGoodBalancewith BandBeing aGoodHumanSightreadingo'the DayTympaniTechniquePencilCheckCorrectStickingGoodBuzzesGoodUpstrokesDragRudimento' the DayCymbalTechniquePuttingAway ofThingsMarkingTime /TappingToeAccuracyRollRudimento' the DayGoodDownstrokesExerciseo' theDay

Yellow Jacket DRUMO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Diddle Rudiment o' the Day
  2. Ready for Class
  3. Flam Rudiment o' the Day
  4. Scale o' the Day
  5. Compliments from Others
  6. Fluency
  7. Speed (whole class)
  8. Good Rebounds
  9. Respectful Listening
  10. Good Taps
  11. Musicality
  12. Accessory Technique
  13. Good Balance with Band
  14. Being a Good Human
  15. Sightreading o'the Day
  16. Tympani Technique
  17. Pencil Check
  18. Correct Sticking
  19. Good Buzzes
  20. Good Upstrokes
  21. Drag Rudiment o' the Day
  22. Cymbal Technique
  23. Putting Away of Things
  24. Marking Time / Tapping Toe
  25. Accuracy
  26. Roll Rudiment o' the Day
  27. Good Downstrokes
  28. Exercise o' the Day