Exerciseo' theDayDragRudimento' the DayDiddleRudimento' the DayRollRudimento' the DayBeing aGoodHumanCymbalTechniqueFlamRudimento' the DayGoodBalancewith BandAccessoryTechniquePencilCheckComplimentsfrom OthersScaleo' theDayGoodReboundsSpeed(wholeclass)Sightreadingo'the DayAccuracyTympaniTechniqueGoodBuzzesReadyforClassGoodUpstrokesMusicalityPuttingAway ofThingsGoodDownstrokesFluencyGoodTapsMarkingTime /TappingToeCorrectStickingRespectfulListeningExerciseo' theDayDragRudimento' the DayDiddleRudimento' the DayRollRudimento' the DayBeing aGoodHumanCymbalTechniqueFlamRudimento' the DayGoodBalancewith BandAccessoryTechniquePencilCheckComplimentsfrom OthersScaleo' theDayGoodReboundsSpeed(wholeclass)Sightreadingo'the DayAccuracyTympaniTechniqueGoodBuzzesReadyforClassGoodUpstrokesMusicalityPuttingAway ofThingsGoodDownstrokesFluencyGoodTapsMarkingTime /TappingToeCorrectStickingRespectfulListening

Yellow Jacket DRUMO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Exercise o' the Day
  2. Drag Rudiment o' the Day
  3. Diddle Rudiment o' the Day
  4. Roll Rudiment o' the Day
  5. Being a Good Human
  6. Cymbal Technique
  7. Flam Rudiment o' the Day
  8. Good Balance with Band
  9. Accessory Technique
  10. Pencil Check
  11. Compliments from Others
  12. Scale o' the Day
  13. Good Rebounds
  14. Speed (whole class)
  15. Sightreading o'the Day
  16. Accuracy
  17. Tympani Technique
  18. Good Buzzes
  19. Ready for Class
  20. Good Upstrokes
  21. Musicality
  22. Putting Away of Things
  23. Good Downstrokes
  24. Fluency
  25. Good Taps
  26. Marking Time / Tapping Toe
  27. Correct Sticking
  28. Respectful Listening