AccuracyComplimentsfrom OthersSightreadingo'the DayGoodReboundsGoodUpstrokesMarkingTime /TappingToeAccessoryTechniquePencilCheckBeing aGoodHumanGoodBalancewith BandReadyforClassMusicalityDragRudimento' the DayTympaniTechniqueFlamRudimento' the DayRollRudimento' the DayGoodTapsSpeed(wholeclass)GoodBuzzesCorrectStickingDiddleRudimento' the DayScaleo' theDayCymbalTechniqueExerciseo' theDayPuttingAway ofThingsGoodDownstrokesFluencyRespectfulListeningAccuracyComplimentsfrom OthersSightreadingo'the DayGoodReboundsGoodUpstrokesMarkingTime /TappingToeAccessoryTechniquePencilCheckBeing aGoodHumanGoodBalancewith BandReadyforClassMusicalityDragRudimento' the DayTympaniTechniqueFlamRudimento' the DayRollRudimento' the DayGoodTapsSpeed(wholeclass)GoodBuzzesCorrectStickingDiddleRudimento' the DayScaleo' theDayCymbalTechniqueExerciseo' theDayPuttingAway ofThingsGoodDownstrokesFluencyRespectfulListening

Yellow Jacket DRUMO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
  1. Accuracy
  2. Compliments from Others
  3. Sightreading o'the Day
  4. Good Rebounds
  5. Good Upstrokes
  6. Marking Time / Tapping Toe
  7. Accessory Technique
  8. Pencil Check
  9. Being a Good Human
  10. Good Balance with Band
  11. Ready for Class
  12. Musicality
  13. Drag Rudiment o' the Day
  14. Tympani Technique
  15. Flam Rudiment o' the Day
  16. Roll Rudiment o' the Day
  17. Good Taps
  18. Speed (whole class)
  19. Good Buzzes
  20. Correct Sticking
  21. Diddle Rudiment o' the Day
  22. Scale o' the Day
  23. Cymbal Technique
  24. Exercise o' the Day
  25. Putting Away of Things
  26. Good Downstrokes
  27. Fluency
  28. Respectful Listening