CymbalTechniqueCorrectStickingFlamRudimento' the DayDiddleRudimento' the DaySightreadingo'the DayGoodTapsReadyforClassBeing aGoodHumanFluencyPuttingAway ofThingsTympaniTechniqueMusicalityDragRudimento' the DayGoodBalancewith BandGoodUpstrokesMarkingTime /TappingToeScaleo' theDayGoodBuzzesPencilCheckExerciseo' theDayRespectfulListeningRollRudimento' the DayAccuracyGoodReboundsGoodDownstrokesSpeed(wholeclass)AccessoryTechniqueComplimentsfrom OthersCymbalTechniqueCorrectStickingFlamRudimento' the DayDiddleRudimento' the DaySightreadingo'the DayGoodTapsReadyforClassBeing aGoodHumanFluencyPuttingAway ofThingsTympaniTechniqueMusicalityDragRudimento' the DayGoodBalancewith BandGoodUpstrokesMarkingTime /TappingToeScaleo' theDayGoodBuzzesPencilCheckExerciseo' theDayRespectfulListeningRollRudimento' the DayAccuracyGoodReboundsGoodDownstrokesSpeed(wholeclass)AccessoryTechniqueComplimentsfrom Others

Yellow Jacket DRUMO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cymbal Technique
  2. Correct Sticking
  3. Flam Rudiment o' the Day
  4. Diddle Rudiment o' the Day
  5. Sightreading o'the Day
  6. Good Taps
  7. Ready for Class
  8. Being a Good Human
  9. Fluency
  10. Putting Away of Things
  11. Tympani Technique
  12. Musicality
  13. Drag Rudiment o' the Day
  14. Good Balance with Band
  15. Good Upstrokes
  16. Marking Time / Tapping Toe
  17. Scale o' the Day
  18. Good Buzzes
  19. Pencil Check
  20. Exercise o' the Day
  21. Respectful Listening
  22. Roll Rudiment o' the Day
  23. Accuracy
  24. Good Rebounds
  25. Good Downstrokes
  26. Speed (whole class)
  27. Accessory Technique
  28. Compliments from Others