Time frame/line Humour Protagonist Senses Resolution Alliteration Flashback Circular Personification Adjective Climax Complication Point Of View Side Character Show Don't Tell Tightening Tension Action Established Setting Theme Onomatopoeia Adventure Solution Antagonist Non-verbal Communication Verb Cliché Scary Metaphor Free! Body Language Problems Noun Rapid Mood Change Orientation Idiom Simile Fear Hyperbole Time frame/line Humour Protagonist Senses Resolution Alliteration Flashback Circular Personification Adjective Climax Complication Point Of View Side Character Show Don't Tell Tightening Tension Action Established Setting Theme Onomatopoeia Adventure Solution Antagonist Non-verbal Communication Verb Cliché Scary Metaphor Free! Body Language Problems Noun Rapid Mood Change Orientation Idiom Simile Fear Hyperbole
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Time frame/line
Humour
Protagonist
Senses
Resolution
Alliteration
Flashback
Circular
Personification
Adjective
Climax
Complication
Point Of View
Side Character
Show Don't Tell
Tightening Tension
Action
Established Setting
Theme
Onomatopoeia
Adventure
Solution
Antagonist
Non-verbal Communication
Verb
Cliché
Scary
Metaphor
Free!
Body Language
Problems
Noun
Rapid Mood Change
Orientation
Idiom
Simile
Fear
Hyperbole