Antagonist Scary Rapid Mood Change Personification Humour Action Hyperbole Established Setting Orientation Idiom Side Character Time frame/line Complication Simile Non-verbal Communication Show Don't Tell Adjective Climax Senses Cliché Adventure Circular Fear Noun Alliteration Solution Point Of View Flashback Theme Onomatopoeia Problems Verb Resolution Body Language Protagonist Free! Tightening Tension Metaphor Antagonist Scary Rapid Mood Change Personification Humour Action Hyperbole Established Setting Orientation Idiom Side Character Time frame/line Complication Simile Non-verbal Communication Show Don't Tell Adjective Climax Senses Cliché Adventure Circular Fear Noun Alliteration Solution Point Of View Flashback Theme Onomatopoeia Problems Verb Resolution Body Language Protagonist Free! Tightening Tension Metaphor
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Antagonist
Scary
Rapid Mood Change
Personification
Humour
Action
Hyperbole
Established Setting
Orientation
Idiom
Side Character
Time frame/line
Complication
Simile
Non-verbal Communication
Show Don't Tell
Adjective
Climax
Senses
Cliché
Adventure
Circular
Fear
Noun
Alliteration
Solution
Point Of View
Flashback
Theme
Onomatopoeia
Problems
Verb
Resolution
Body Language
Protagonist
Free!
Tightening Tension
Metaphor