AntagonistScaryRapidMoodChangePersonificationHumourActionHyperboleEstablishedSettingOrientationIdiomSideCharacterTimeframe/lineComplicationSimileNon-verbalCommunicationShowDon'tTellAdjectiveClimaxSensesClichéAdventureCircularFearNounAlliterationSolutionPointOfViewFlashbackThemeOnomatopoeiaProblemsVerbResolutionBodyLanguageProtagonistFree!TighteningTensionMetaphorAntagonistScaryRapidMoodChangePersonificationHumourActionHyperboleEstablishedSettingOrientationIdiomSideCharacterTimeframe/lineComplicationSimileNon-verbalCommunicationShowDon'tTellAdjectiveClimaxSensesClichéAdventureCircularFearNounAlliterationSolutionPointOfViewFlashbackThemeOnomatopoeiaProblemsVerbResolutionBodyLanguageProtagonistFree!TighteningTensionMetaphor

NARRATIVE FEATURES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Antagonist
  2. Scary
  3. Rapid Mood Change
  4. Personification
  5. Humour
  6. Action
  7. Hyperbole
  8. Established Setting
  9. Orientation
  10. Idiom
  11. Side Character
  12. Time frame/line
  13. Complication
  14. Simile
  15. Non-verbal Communication
  16. Show Don't Tell
  17. Adjective
  18. Climax
  19. Senses
  20. Cliché
  21. Adventure
  22. Circular
  23. Fear
  24. Noun
  25. Alliteration
  26. Solution
  27. Point Of View
  28. Flashback
  29. Theme
  30. Onomatopoeia
  31. Problems
  32. Verb
  33. Resolution
  34. Body Language
  35. Protagonist
  36. Free!
  37. Tightening Tension
  38. Metaphor