Scary Idiom Adventure Point Of View Show Don't Tell Rapid Mood Change Free! Tightening Tension Cliché Time frame/line Orientation Non-verbal Communication Alliteration Adjective Noun Antagonist Climax Established Setting Resolution Hyperbole Metaphor Complication Simile Humour Side Character Onomatopoeia Action Fear Flashback Senses Body Language Protagonist Solution Theme Circular Personification Verb Problems Scary Idiom Adventure Point Of View Show Don't Tell Rapid Mood Change Free! Tightening Tension Cliché Time frame/line Orientation Non-verbal Communication Alliteration Adjective Noun Antagonist Climax Established Setting Resolution Hyperbole Metaphor Complication Simile Humour Side Character Onomatopoeia Action Fear Flashback Senses Body Language Protagonist Solution Theme Circular Personification Verb Problems
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Scary
Idiom
Adventure
Point Of View
Show Don't Tell
Rapid Mood Change
Free!
Tightening Tension
Cliché
Time frame/line
Orientation
Non-verbal Communication
Alliteration
Adjective
Noun
Antagonist
Climax
Established Setting
Resolution
Hyperbole
Metaphor
Complication
Simile
Humour
Side Character
Onomatopoeia
Action
Fear
Flashback
Senses
Body Language
Protagonist
Solution
Theme
Circular
Personification
Verb
Problems