Personification Metaphor Idiom Protagonist Theme Fear Alliteration Problems Resolution Adventure Body Language Established Setting Climax Simile Flashback Point Of View Side Character Rapid Mood Change Antagonist Hyperbole Show Don't Tell Solution Circular Free! Cliché Action Verb Complication Non-verbal Communication Time frame/line Adjective Tightening Tension Orientation Humour Onomatopoeia Noun Senses Scary Personification Metaphor Idiom Protagonist Theme Fear Alliteration Problems Resolution Adventure Body Language Established Setting Climax Simile Flashback Point Of View Side Character Rapid Mood Change Antagonist Hyperbole Show Don't Tell Solution Circular Free! Cliché Action Verb Complication Non-verbal Communication Time frame/line Adjective Tightening Tension Orientation Humour Onomatopoeia Noun Senses Scary
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Personification
Metaphor
Idiom
Protagonist
Theme
Fear
Alliteration
Problems
Resolution
Adventure
Body Language
Established Setting
Climax
Simile
Flashback
Point Of View
Side Character
Rapid Mood Change
Antagonist
Hyperbole
Show Don't Tell
Solution
Circular
Free!
Cliché
Action
Verb
Complication
Non-verbal Communication
Time frame/line
Adjective
Tightening Tension
Orientation
Humour
Onomatopoeia
Noun
Senses
Scary