Verb Solution Personification Flashback Body Language Simile Noun Established Setting Show Don't Tell Cliché Antagonist Senses Action Problems Tightening Tension Hyperbole Protagonist Orientation Time frame/line Alliteration Climax Circular Idiom Resolution Fear Humour Adventure Free! Scary Side Character Non-verbal Communication Theme Complication Adjective Onomatopoeia Metaphor Point Of View Rapid Mood Change Verb Solution Personification Flashback Body Language Simile Noun Established Setting Show Don't Tell Cliché Antagonist Senses Action Problems Tightening Tension Hyperbole Protagonist Orientation Time frame/line Alliteration Climax Circular Idiom Resolution Fear Humour Adventure Free! Scary Side Character Non-verbal Communication Theme Complication Adjective Onomatopoeia Metaphor Point Of View Rapid Mood Change
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Verb
Solution
Personification
Flashback
Body Language
Simile
Noun
Established Setting
Show Don't Tell
Cliché
Antagonist
Senses
Action
Problems
Tightening Tension
Hyperbole
Protagonist
Orientation
Time frame/line
Alliteration
Climax
Circular
Idiom
Resolution
Fear
Humour
Adventure
Free!
Scary
Side Character
Non-verbal Communication
Theme
Complication
Adjective
Onomatopoeia
Metaphor
Point Of View
Rapid Mood Change