Adventure Adjective Point Of View Cliché Body Language Onomatopoeia Personification Rapid Mood Change Established Setting Free! Verb Idiom Senses Simile Scary Flashback Tightening Tension Noun Alliteration Orientation Humour Non-verbal Communication Hyperbole Protagonist Fear Resolution Theme Metaphor Side Character Complication Time frame/line Circular Climax Action Show Don't Tell Solution Problems Antagonist Adventure Adjective Point Of View Cliché Body Language Onomatopoeia Personification Rapid Mood Change Established Setting Free! Verb Idiom Senses Simile Scary Flashback Tightening Tension Noun Alliteration Orientation Humour Non-verbal Communication Hyperbole Protagonist Fear Resolution Theme Metaphor Side Character Complication Time frame/line Circular Climax Action Show Don't Tell Solution Problems Antagonist
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Adventure
Adjective
Point Of View
Cliché
Body Language
Onomatopoeia
Personification
Rapid Mood Change
Established Setting
Free!
Verb
Idiom
Senses
Simile
Scary
Flashback
Tightening Tension
Noun
Alliteration
Orientation
Humour
Non-verbal Communication
Hyperbole
Protagonist
Fear
Resolution
Theme
Metaphor
Side Character
Complication
Time frame/line
Circular
Climax
Action
Show Don't Tell
Solution
Problems
Antagonist