SIMILE Noun FEAR PERSONIFICATION Verb Hyperbole Show Don't Tell FLASHBACK Onomatopoeia Personification PROTAGONIST Established Setting POINT OF VIEW NON-VERBAL COMMUNICATION Humour Antagonist Problems SOLUTION Idiom VERB ADVENTURE ANTAGONIST Non-verbal Communication METAPHOR BODY LANGUAGE RAPID MOOD CHANGE HUMOUR Protagonist Point Of View CLICHE CIRCULAR TIMELINE Scary Tightening Tension Free! Resolution IDIOM Complication Cliché Fear Theme CLIMAX COMPLICATION Simile Adventure TIGHTENING TENSION Senses ESTABLISHED SETTING Action Flashback ACTION Alliteration Body Language ADJECTIVE PROBLEM Time frame/line ORIENTATION ALLITERATION Orientation Circular Rapid Mood Change THEME Metaphor RESOLUTION SENSES Adjective SHOW DON'T TELL SCARY ONOMATOPOEIA TIME LINE/FRAME Side Character Climax Solution NOUN SIMILE Noun FEAR PERSONIFICATION Verb Hyperbole Show Don't Tell FLASHBACK Onomatopoeia Personification PROTAGONIST Established Setting POINT OF VIEW NON-VERBAL COMMUNICATION Humour Antagonist Problems SOLUTION Idiom VERB ADVENTURE ANTAGONIST Non-verbal Communication METAPHOR BODY LANGUAGE RAPID MOOD CHANGE HUMOUR Protagonist Point Of View CLICHE CIRCULAR TIMELINE Scary Tightening Tension Free! Resolution IDIOM Complication Cliché Fear Theme CLIMAX COMPLICATION Simile Adventure TIGHTENING TENSION Senses ESTABLISHED SETTING Action Flashback ACTION Alliteration Body Language ADJECTIVE PROBLEM Time frame/line ORIENTATION ALLITERATION Orientation Circular Rapid Mood Change THEME Metaphor RESOLUTION SENSES Adjective SHOW DON'T TELL SCARY ONOMATOPOEIA TIME LINE/FRAME Side Character Climax Solution NOUN
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
SIMILE
Noun
FEAR
PERSONIFICATION
Verb
Hyperbole
Show Don't Tell
FLASHBACK
Onomatopoeia
Personification
PROTAGONIST
Established Setting
POINT OF VIEW
NON-VERBAL COMMUNICATION
Humour
Antagonist
Problems
SOLUTION
Idiom
VERB
ADVENTURE
ANTAGONIST
Non-verbal Communication
METAPHOR
BODY LANGUAGE
RAPID MOOD CHANGE
HUMOUR
Protagonist
Point Of View
CLICHE
CIRCULAR TIMELINE
Scary
Tightening Tension
Free!
Resolution
IDIOM
Complication
Cliché
Fear
Theme
CLIMAX
COMPLICATION
Simile
Adventure
TIGHTENING TENSION
Senses
ESTABLISHED SETTING
Action
Flashback
ACTION
Alliteration
Body Language
ADJECTIVE
PROBLEM
Time frame/line
ORIENTATION
ALLITERATION
Orientation
Circular
Rapid Mood Change
THEME
Metaphor
RESOLUTION
SENSES
Adjective
SHOW DON'T TELL
SCARY
ONOMATOPOEIA
TIME LINE/FRAME
Side Character
Climax
Solution
NOUN