Hyperbole METAPHOR Protagonist PROBLEM Body Language Tightening Tension SHOW DON'T TELL Rapid Mood Change Metaphor Alliteration CLIMAX Personification Complication Antagonist IDIOM Point Of View Simile RAPID MOOD CHANGE Orientation Circular Show Don't Tell SENSES CLICHE CIRCULAR TIMELINE Verb TIGHTENING TENSION Non-verbal Communication Fear Noun HUMOUR Established Setting POINT OF VIEW Onomatopoeia Side Character ADJECTIVE Adjective RESOLUTION NOUN Solution ACTION Cliché ORIENTATION Theme Resolution VERB Action Free! Climax COMPLICATION SCARY SIMILE PERSONIFICATION Humour FLASHBACK SOLUTION THEME Senses FEAR Time frame/line ANTAGONIST ESTABLISHED SETTING Idiom ALLITERATION BODY LANGUAGE ONOMATOPOEIA Scary ADVENTURE Problems PROTAGONIST TIME LINE/FRAME Adventure NON-VERBAL COMMUNICATION Flashback Hyperbole METAPHOR Protagonist PROBLEM Body Language Tightening Tension SHOW DON'T TELL Rapid Mood Change Metaphor Alliteration CLIMAX Personification Complication Antagonist IDIOM Point Of View Simile RAPID MOOD CHANGE Orientation Circular Show Don't Tell SENSES CLICHE CIRCULAR TIMELINE Verb TIGHTENING TENSION Non-verbal Communication Fear Noun HUMOUR Established Setting POINT OF VIEW Onomatopoeia Side Character ADJECTIVE Adjective RESOLUTION NOUN Solution ACTION Cliché ORIENTATION Theme Resolution VERB Action Free! Climax COMPLICATION SCARY SIMILE PERSONIFICATION Humour FLASHBACK SOLUTION THEME Senses FEAR Time frame/line ANTAGONIST ESTABLISHED SETTING Idiom ALLITERATION BODY LANGUAGE ONOMATOPOEIA Scary ADVENTURE Problems PROTAGONIST TIME LINE/FRAME Adventure NON-VERBAL COMMUNICATION Flashback
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Hyperbole
METAPHOR
Protagonist
PROBLEM
Body Language
Tightening Tension
SHOW DON'T TELL
Rapid Mood Change
Metaphor
Alliteration
CLIMAX
Personification
Complication
Antagonist
IDIOM
Point Of View
Simile
RAPID MOOD CHANGE
Orientation
Circular
Show Don't Tell
SENSES
CLICHE
CIRCULAR TIMELINE
Verb
TIGHTENING TENSION
Non-verbal Communication
Fear
Noun
HUMOUR
Established Setting
POINT OF VIEW
Onomatopoeia
Side Character
ADJECTIVE
Adjective
RESOLUTION
NOUN
Solution
ACTION
Cliché
ORIENTATION
Theme
Resolution
VERB
Action
Free!
Climax
COMPLICATION
SCARY
SIMILE
PERSONIFICATION
Humour
FLASHBACK
SOLUTION
THEME
Senses
FEAR
Time frame/line
ANTAGONIST
ESTABLISHED SETTING
Idiom
ALLITERATION
BODY LANGUAGE
ONOMATOPOEIA
Scary
ADVENTURE
Problems
PROTAGONIST
TIME LINE/FRAME
Adventure
NON-VERBAL COMMUNICATION
Flashback