SHOWDON'TTELLProblemsFearTIMELINE/FRAMEAlliterationClichéCIRCULARTIMELINEActionANTAGONISTSensesCLICHEESTABLISHEDSETTINGAntagonistIDIOMFEARPOINTOFVIEWADJECTIVEHyperboleMetaphorEstablishedSettingFree!PersonificationSolutionOrientationPERSONIFICATIONNON-VERBALCOMMUNICATIONNon-verbalCommunicationBodyLanguageOnomatopoeiaBODYLANGUAGEONOMATOPOEIACOMPLICATIONSENSESTighteningTensionTHEMEADVENTUREPROBLEMRAPIDMOODCHANGEProtagonistAdjectivePointOfViewScaryShowDon'tTellRapidMoodChangeNounCLIMAXACTIONSOLUTIONVERBPROTAGONISTClimaxSCARYMETAPHORVerbTIGHTENINGTENSIONNOUNFLASHBACKCircularRESOLUTIONThemeSideCharacterSimileAdventureResolutionComplicationALLITERATIONFlashbackHumourHUMOURTimeframe/lineSIMILEIdiomORIENTATIONSHOWDON'TTELLProblemsFearTIMELINE/FRAMEAlliterationClichéCIRCULARTIMELINEActionANTAGONISTSensesCLICHEESTABLISHEDSETTINGAntagonistIDIOMFEARPOINTOFVIEWADJECTIVEHyperboleMetaphorEstablishedSettingFree!PersonificationSolutionOrientationPERSONIFICATIONNON-VERBALCOMMUNICATIONNon-verbalCommunicationBodyLanguageOnomatopoeiaBODYLANGUAGEONOMATOPOEIACOMPLICATIONSENSESTighteningTensionTHEMEADVENTUREPROBLEMRAPIDMOODCHANGEProtagonistAdjectivePointOfViewScaryShowDon'tTellRapidMoodChangeNounCLIMAXACTIONSOLUTIONVERBPROTAGONISTClimaxSCARYMETAPHORVerbTIGHTENINGTENSIONNOUNFLASHBACKCircularRESOLUTIONThemeSideCharacterSimileAdventureResolutionComplicationALLITERATIONFlashbackHumourHUMOURTimeframe/lineSIMILEIdiomORIENTATION

NARRATIVE FEATURES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SHOW DON'T TELL
  2. Problems
  3. Fear
  4. TIME LINE/FRAME
  5. Alliteration
  6. Cliché
  7. CIRCULAR TIMELINE
  8. Action
  9. ANTAGONIST
  10. Senses
  11. CLICHE
  12. ESTABLISHED SETTING
  13. Antagonist
  14. IDIOM
  15. FEAR
  16. POINT OF VIEW
  17. ADJECTIVE
  18. Hyperbole
  19. Metaphor
  20. Established Setting
  21. Free!
  22. Personification
  23. Solution
  24. Orientation
  25. PERSONIFICATION
  26. NON-VERBAL COMMUNICATION
  27. Non-verbal Communication
  28. Body Language
  29. Onomatopoeia
  30. BODY LANGUAGE
  31. ONOMATOPOEIA
  32. COMPLICATION
  33. SENSES
  34. Tightening Tension
  35. THEME
  36. ADVENTURE
  37. PROBLEM
  38. RAPID MOOD CHANGE
  39. Protagonist
  40. Adjective
  41. Point Of View
  42. Scary
  43. Show Don't Tell
  44. Rapid Mood Change
  45. Noun
  46. CLIMAX
  47. ACTION
  48. SOLUTION
  49. VERB
  50. PROTAGONIST
  51. Climax
  52. SCARY
  53. METAPHOR
  54. Verb
  55. TIGHTENING TENSION
  56. NOUN
  57. FLASHBACK
  58. Circular
  59. RESOLUTION
  60. Theme
  61. Side Character
  62. Simile
  63. Adventure
  64. Resolution
  65. Complication
  66. ALLITERATION
  67. Flashback
  68. Humour
  69. HUMOUR
  70. Time frame/line
  71. SIMILE
  72. Idiom
  73. ORIENTATION