ScaryPROBLEMTIMELINE/FRAMEAlliterationCIRCULARTIMELINEPointOfViewFree!ComplicationHUMOUROnomatopoeiaVerbADJECTIVESensesProtagonistFLASHBACKORIENTATIONPersonificationVERBCLICHERapidMoodChangeHumourESTABLISHEDSETTINGAntagonistOrientationRESOLUTIONIDIOMResolutionTIGHTENINGTENSIONANTAGONISTHyperboleSideCharacterProblemsPROTAGONISTNounFEARNon-verbalCommunicationBodyLanguageACTIONClichéRAPIDMOODCHANGESENSESCircularONOMATOPOEIAThemeSimileALLITERATIONNON-VERBALCOMMUNICATIONSOLUTIONADVENTUREIdiomAdventureTighteningTensionTHEMEPOINTOFVIEWMetaphorClimaxMETAPHOREstablishedSettingBODYLANGUAGECOMPLICATIONSIMILESolutionAdjectiveShowDon'tTellTimeframe/lineFlashbackNOUNSCARYPERSONIFICATIONCLIMAXSHOWDON'TTELLActionFearScaryPROBLEMTIMELINE/FRAMEAlliterationCIRCULARTIMELINEPointOfViewFree!ComplicationHUMOUROnomatopoeiaVerbADJECTIVESensesProtagonistFLASHBACKORIENTATIONPersonificationVERBCLICHERapidMoodChangeHumourESTABLISHEDSETTINGAntagonistOrientationRESOLUTIONIDIOMResolutionTIGHTENINGTENSIONANTAGONISTHyperboleSideCharacterProblemsPROTAGONISTNounFEARNon-verbalCommunicationBodyLanguageACTIONClichéRAPIDMOODCHANGESENSESCircularONOMATOPOEIAThemeSimileALLITERATIONNON-VERBALCOMMUNICATIONSOLUTIONADVENTUREIdiomAdventureTighteningTensionTHEMEPOINTOFVIEWMetaphorClimaxMETAPHOREstablishedSettingBODYLANGUAGECOMPLICATIONSIMILESolutionAdjectiveShowDon'tTellTimeframe/lineFlashbackNOUNSCARYPERSONIFICATIONCLIMAXSHOWDON'TTELLActionFear

NARRATIVE FEATURES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Scary
  2. PROBLEM
  3. TIME LINE/FRAME
  4. Alliteration
  5. CIRCULAR TIMELINE
  6. Point Of View
  7. Free!
  8. Complication
  9. HUMOUR
  10. Onomatopoeia
  11. Verb
  12. ADJECTIVE
  13. Senses
  14. Protagonist
  15. FLASHBACK
  16. ORIENTATION
  17. Personification
  18. VERB
  19. CLICHE
  20. Rapid Mood Change
  21. Humour
  22. ESTABLISHED SETTING
  23. Antagonist
  24. Orientation
  25. RESOLUTION
  26. IDIOM
  27. Resolution
  28. TIGHTENING TENSION
  29. ANTAGONIST
  30. Hyperbole
  31. Side Character
  32. Problems
  33. PROTAGONIST
  34. Noun
  35. FEAR
  36. Non-verbal Communication
  37. Body Language
  38. ACTION
  39. Cliché
  40. RAPID MOOD CHANGE
  41. SENSES
  42. Circular
  43. ONOMATOPOEIA
  44. Theme
  45. Simile
  46. ALLITERATION
  47. NON-VERBAL COMMUNICATION
  48. SOLUTION
  49. ADVENTURE
  50. Idiom
  51. Adventure
  52. Tightening Tension
  53. THEME
  54. POINT OF VIEW
  55. Metaphor
  56. Climax
  57. METAPHOR
  58. Established Setting
  59. BODY LANGUAGE
  60. COMPLICATION
  61. SIMILE
  62. Solution
  63. Adjective
  64. Show Don't Tell
  65. Time frame/line
  66. Flashback
  67. NOUN
  68. SCARY
  69. PERSONIFICATION
  70. CLIMAX
  71. SHOW DON'T TELL
  72. Action
  73. Fear