RapidMoodChangeTimeframe/lineSimileNounADVENTURESideCharacterTIMELINE/FRAMESIMILETighteningTensionAlliterationFEARTHEMEProblemsNON-VERBALCOMMUNICATIONPROBLEMIdiomNOUNCircularScaryFree!SCARYTIGHTENINGTENSIONBodyLanguageResolutionALLITERATIONProtagonistORIENTATIONClichéBODYLANGUAGEPROTAGONISTSolutionIDIOMONOMATOPOEIAVERBSOLUTIONPERSONIFICATIONCOMPLICATIONAdjectiveRESOLUTIONHyperbolePointOfViewNon-verbalCommunicationADJECTIVEMetaphorHumourSENSESOnomatopoeiaAdventureFLASHBACKShowDon'tTellVerbCLIMAXESTABLISHEDSETTINGMETAPHORPOINTOFVIEWANTAGONISTSensesActionRAPIDMOODCHANGEAntagonistACTIONFearClimaxFlashbackEstablishedSettingCLICHECIRCULARTIMELINEOrientationHUMOURComplicationThemeSHOWDON'TTELLPersonificationRapidMoodChangeTimeframe/lineSimileNounADVENTURESideCharacterTIMELINE/FRAMESIMILETighteningTensionAlliterationFEARTHEMEProblemsNON-VERBALCOMMUNICATIONPROBLEMIdiomNOUNCircularScaryFree!SCARYTIGHTENINGTENSIONBodyLanguageResolutionALLITERATIONProtagonistORIENTATIONClichéBODYLANGUAGEPROTAGONISTSolutionIDIOMONOMATOPOEIAVERBSOLUTIONPERSONIFICATIONCOMPLICATIONAdjectiveRESOLUTIONHyperbolePointOfViewNon-verbalCommunicationADJECTIVEMetaphorHumourSENSESOnomatopoeiaAdventureFLASHBACKShowDon'tTellVerbCLIMAXESTABLISHEDSETTINGMETAPHORPOINTOFVIEWANTAGONISTSensesActionRAPIDMOODCHANGEAntagonistACTIONFearClimaxFlashbackEstablishedSettingCLICHECIRCULARTIMELINEOrientationHUMOURComplicationThemeSHOWDON'TTELLPersonification

NARRATIVE FEATURES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rapid Mood Change
  2. Time frame/line
  3. Simile
  4. Noun
  5. ADVENTURE
  6. Side Character
  7. TIME LINE/FRAME
  8. SIMILE
  9. Tightening Tension
  10. Alliteration
  11. FEAR
  12. THEME
  13. Problems
  14. NON-VERBAL COMMUNICATION
  15. PROBLEM
  16. Idiom
  17. NOUN
  18. Circular
  19. Scary
  20. Free!
  21. SCARY
  22. TIGHTENING TENSION
  23. Body Language
  24. Resolution
  25. ALLITERATION
  26. Protagonist
  27. ORIENTATION
  28. Cliché
  29. BODY LANGUAGE
  30. PROTAGONIST
  31. Solution
  32. IDIOM
  33. ONOMATOPOEIA
  34. VERB
  35. SOLUTION
  36. PERSONIFICATION
  37. COMPLICATION
  38. Adjective
  39. RESOLUTION
  40. Hyperbole
  41. Point Of View
  42. Non-verbal Communication
  43. ADJECTIVE
  44. Metaphor
  45. Humour
  46. SENSES
  47. Onomatopoeia
  48. Adventure
  49. FLASHBACK
  50. Show Don't Tell
  51. Verb
  52. CLIMAX
  53. ESTABLISHED SETTING
  54. METAPHOR
  55. POINT OF VIEW
  56. ANTAGONIST
  57. Senses
  58. Action
  59. RAPID MOOD CHANGE
  60. Antagonist
  61. ACTION
  62. Fear
  63. Climax
  64. Flashback
  65. Established Setting
  66. CLICHE
  67. CIRCULAR TIMELINE
  68. Orientation
  69. HUMOUR
  70. Complication
  71. Theme
  72. SHOW DON'T TELL
  73. Personification