MetaphorCOMPLICATIONShowDon'tTellADJECTIVESolutionResolutionFEARHumourPOINTOFVIEWADVENTURESHOWDON'TTELLComplicationFree!ESTABLISHEDSETTINGTimeframe/lineSENSESPROBLEMBodyLanguageProtagonistNOUNONOMATOPOEIAANTAGONISTIdiomThemeNounRAPIDMOODCHANGEClimaxACTIONProblemsScaryOnomatopoeiaAlliterationHUMOURAdjectiveHyperboleVerbTighteningTensionCLICHETIGHTENINGTENSIONOrientationClichéSCARYVERBSimileFlashbackFLASHBACKIDIOMBODYLANGUAGESIMILECircularAdventurePersonificationTHEMEActionMETAPHORCIRCULARTIMELINESensesCLIMAXRapidMoodChangeSideCharacterNon-verbalCommunicationORIENTATIONPointOfViewPERSONIFICATIONRESOLUTIONSOLUTIONTIMELINE/FRAMEPROTAGONISTAntagonistALLITERATIONNON-VERBALCOMMUNICATIONEstablishedSettingFearMetaphorCOMPLICATIONShowDon'tTellADJECTIVESolutionResolutionFEARHumourPOINTOFVIEWADVENTURESHOWDON'TTELLComplicationFree!ESTABLISHEDSETTINGTimeframe/lineSENSESPROBLEMBodyLanguageProtagonistNOUNONOMATOPOEIAANTAGONISTIdiomThemeNounRAPIDMOODCHANGEClimaxACTIONProblemsScaryOnomatopoeiaAlliterationHUMOURAdjectiveHyperboleVerbTighteningTensionCLICHETIGHTENINGTENSIONOrientationClichéSCARYVERBSimileFlashbackFLASHBACKIDIOMBODYLANGUAGESIMILECircularAdventurePersonificationTHEMEActionMETAPHORCIRCULARTIMELINESensesCLIMAXRapidMoodChangeSideCharacterNon-verbalCommunicationORIENTATIONPointOfViewPERSONIFICATIONRESOLUTIONSOLUTIONTIMELINE/FRAMEPROTAGONISTAntagonistALLITERATIONNON-VERBALCOMMUNICATIONEstablishedSettingFear

NARRATIVE FEATURES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Metaphor
  2. COMPLICATION
  3. Show Don't Tell
  4. ADJECTIVE
  5. Solution
  6. Resolution
  7. FEAR
  8. Humour
  9. POINT OF VIEW
  10. ADVENTURE
  11. SHOW DON'T TELL
  12. Complication
  13. Free!
  14. ESTABLISHED SETTING
  15. Time frame/line
  16. SENSES
  17. PROBLEM
  18. Body Language
  19. Protagonist
  20. NOUN
  21. ONOMATOPOEIA
  22. ANTAGONIST
  23. Idiom
  24. Theme
  25. Noun
  26. RAPID MOOD CHANGE
  27. Climax
  28. ACTION
  29. Problems
  30. Scary
  31. Onomatopoeia
  32. Alliteration
  33. HUMOUR
  34. Adjective
  35. Hyperbole
  36. Verb
  37. Tightening Tension
  38. CLICHE
  39. TIGHTENING TENSION
  40. Orientation
  41. Cliché
  42. SCARY
  43. VERB
  44. Simile
  45. Flashback
  46. FLASHBACK
  47. IDIOM
  48. BODY LANGUAGE
  49. SIMILE
  50. Circular
  51. Adventure
  52. Personification
  53. THEME
  54. Action
  55. METAPHOR
  56. CIRCULAR TIMELINE
  57. Senses
  58. CLIMAX
  59. Rapid Mood Change
  60. Side Character
  61. Non-verbal Communication
  62. ORIENTATION
  63. Point Of View
  64. PERSONIFICATION
  65. RESOLUTION
  66. SOLUTION
  67. TIME LINE/FRAME
  68. PROTAGONIST
  69. Antagonist
  70. ALLITERATION
  71. NON-VERBAL COMMUNICATION
  72. Established Setting
  73. Fear