SIMILENounFEARPERSONIFICATIONVerbHyperboleShowDon'tTellFLASHBACKOnomatopoeiaPersonificationPROTAGONISTEstablishedSettingPOINTOFVIEWNON-VERBALCOMMUNICATIONHumourAntagonistProblemsSOLUTIONIdiomVERBADVENTUREANTAGONISTNon-verbalCommunicationMETAPHORBODYLANGUAGERAPIDMOODCHANGEHUMOURProtagonistPointOfViewCLICHECIRCULARTIMELINEScaryTighteningTensionFree!ResolutionIDIOMComplicationClichéFearThemeCLIMAXCOMPLICATIONSimileAdventureTIGHTENINGTENSIONSensesESTABLISHEDSETTINGActionFlashbackACTIONAlliterationBodyLanguageADJECTIVEPROBLEMTimeframe/lineORIENTATIONALLITERATIONOrientationCircularRapidMoodChangeTHEMEMetaphorRESOLUTIONSENSESAdjectiveSHOWDON'TTELLSCARYONOMATOPOEIATIMELINE/FRAMESideCharacterClimaxSolutionNOUNSIMILENounFEARPERSONIFICATIONVerbHyperboleShowDon'tTellFLASHBACKOnomatopoeiaPersonificationPROTAGONISTEstablishedSettingPOINTOFVIEWNON-VERBALCOMMUNICATIONHumourAntagonistProblemsSOLUTIONIdiomVERBADVENTUREANTAGONISTNon-verbalCommunicationMETAPHORBODYLANGUAGERAPIDMOODCHANGEHUMOURProtagonistPointOfViewCLICHECIRCULARTIMELINEScaryTighteningTensionFree!ResolutionIDIOMComplicationClichéFearThemeCLIMAXCOMPLICATIONSimileAdventureTIGHTENINGTENSIONSensesESTABLISHEDSETTINGActionFlashbackACTIONAlliterationBodyLanguageADJECTIVEPROBLEMTimeframe/lineORIENTATIONALLITERATIONOrientationCircularRapidMoodChangeTHEMEMetaphorRESOLUTIONSENSESAdjectiveSHOWDON'TTELLSCARYONOMATOPOEIATIMELINE/FRAMESideCharacterClimaxSolutionNOUN

NARRATIVE FEATURES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SIMILE
  2. Noun
  3. FEAR
  4. PERSONIFICATION
  5. Verb
  6. Hyperbole
  7. Show Don't Tell
  8. FLASHBACK
  9. Onomatopoeia
  10. Personification
  11. PROTAGONIST
  12. Established Setting
  13. POINT OF VIEW
  14. NON-VERBAL COMMUNICATION
  15. Humour
  16. Antagonist
  17. Problems
  18. SOLUTION
  19. Idiom
  20. VERB
  21. ADVENTURE
  22. ANTAGONIST
  23. Non-verbal Communication
  24. METAPHOR
  25. BODY LANGUAGE
  26. RAPID MOOD CHANGE
  27. HUMOUR
  28. Protagonist
  29. Point Of View
  30. CLICHE
  31. CIRCULAR TIMELINE
  32. Scary
  33. Tightening Tension
  34. Free!
  35. Resolution
  36. IDIOM
  37. Complication
  38. Cliché
  39. Fear
  40. Theme
  41. CLIMAX
  42. COMPLICATION
  43. Simile
  44. Adventure
  45. TIGHTENING TENSION
  46. Senses
  47. ESTABLISHED SETTING
  48. Action
  49. Flashback
  50. ACTION
  51. Alliteration
  52. Body Language
  53. ADJECTIVE
  54. PROBLEM
  55. Time frame/line
  56. ORIENTATION
  57. ALLITERATION
  58. Orientation
  59. Circular
  60. Rapid Mood Change
  61. THEME
  62. Metaphor
  63. RESOLUTION
  64. SENSES
  65. Adjective
  66. SHOW DON'T TELL
  67. SCARY
  68. ONOMATOPOEIA
  69. TIME LINE/FRAME
  70. Side Character
  71. Climax
  72. Solution
  73. NOUN