PersonificationAlliterationScaryPROBLEMFree!CLIMAXHUMOURADVENTUREComplicationHyperbolePOINTOFVIEWANTAGONISTOnomatopoeiaResolutionOrientationMETAPHORFlashbackPERSONIFICATIONSIMILEALLITERATIONClichéSENSESAntagonistProtagonistTimeframe/lineORIENTATIONAdventureSHOWDON'TTELLTIGHTENINGTENSIONEstablishedSettingFearFEARSimileESTABLISHEDSETTINGNounSideCharacterTHEMESCARYCLICHEIdiomVERBShowDon'tTellVerbMetaphorHumourTighteningTensionThemeBodyLanguageActionProblemsTIMELINE/FRAMEIDIOMADJECTIVEFLASHBACKONOMATOPOEIAClimaxNON-VERBALCOMMUNICATIONNon-verbalCommunicationCIRCULARTIMELINERESOLUTIONPROTAGONISTRapidMoodChangeCOMPLICATIONSensesBODYLANGUAGESolutionPointOfViewRAPIDMOODCHANGENOUNAdjectiveCircularSOLUTIONACTIONPersonificationAlliterationScaryPROBLEMFree!CLIMAXHUMOURADVENTUREComplicationHyperbolePOINTOFVIEWANTAGONISTOnomatopoeiaResolutionOrientationMETAPHORFlashbackPERSONIFICATIONSIMILEALLITERATIONClichéSENSESAntagonistProtagonistTimeframe/lineORIENTATIONAdventureSHOWDON'TTELLTIGHTENINGTENSIONEstablishedSettingFearFEARSimileESTABLISHEDSETTINGNounSideCharacterTHEMESCARYCLICHEIdiomVERBShowDon'tTellVerbMetaphorHumourTighteningTensionThemeBodyLanguageActionProblemsTIMELINE/FRAMEIDIOMADJECTIVEFLASHBACKONOMATOPOEIAClimaxNON-VERBALCOMMUNICATIONNon-verbalCommunicationCIRCULARTIMELINERESOLUTIONPROTAGONISTRapidMoodChangeCOMPLICATIONSensesBODYLANGUAGESolutionPointOfViewRAPIDMOODCHANGENOUNAdjectiveCircularSOLUTIONACTION

NARRATIVE FEATURES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Personification
  2. Alliteration
  3. Scary
  4. PROBLEM
  5. Free!
  6. CLIMAX
  7. HUMOUR
  8. ADVENTURE
  9. Complication
  10. Hyperbole
  11. POINT OF VIEW
  12. ANTAGONIST
  13. Onomatopoeia
  14. Resolution
  15. Orientation
  16. METAPHOR
  17. Flashback
  18. PERSONIFICATION
  19. SIMILE
  20. ALLITERATION
  21. Cliché
  22. SENSES
  23. Antagonist
  24. Protagonist
  25. Time frame/line
  26. ORIENTATION
  27. Adventure
  28. SHOW DON'T TELL
  29. TIGHTENING TENSION
  30. Established Setting
  31. Fear
  32. FEAR
  33. Simile
  34. ESTABLISHED SETTING
  35. Noun
  36. Side Character
  37. THEME
  38. SCARY
  39. CLICHE
  40. Idiom
  41. VERB
  42. Show Don't Tell
  43. Verb
  44. Metaphor
  45. Humour
  46. Tightening Tension
  47. Theme
  48. Body Language
  49. Action
  50. Problems
  51. TIME LINE/FRAME
  52. IDIOM
  53. ADJECTIVE
  54. FLASHBACK
  55. ONOMATOPOEIA
  56. Climax
  57. NON-VERBAL COMMUNICATION
  58. Non-verbal Communication
  59. CIRCULAR TIMELINE
  60. RESOLUTION
  61. PROTAGONIST
  62. Rapid Mood Change
  63. COMPLICATION
  64. Senses
  65. BODY LANGUAGE
  66. Solution
  67. Point Of View
  68. RAPID MOOD CHANGE
  69. NOUN
  70. Adjective
  71. Circular
  72. SOLUTION
  73. ACTION