FLASHBACKPROTAGONISTONOMATOPOEIASOLUTIONProblemsTighteningTensionShowDon'tTellAdjectiveSCARYIDIOMActionPointOfViewHUMOURHumourTIGHTENINGTENSIONESTABLISHEDSETTINGRAPIDMOODCHANGEADVENTUREThemeSideCharacterVerbFEARTIMELINE/FRAMEFearACTIONIdiomORIENTATIONAntagonistMetaphorRapidMoodChangeScaryPOINTOFVIEWALLITERATIONEstablishedSettingADJECTIVEOrientationRESOLUTIONClichéSimileClimaxAlliterationCircularCLICHESIMILEPersonificationBODYLANGUAGENOUNPERSONIFICATIONResolutionVERBTimeframe/lineProtagonistTHEMEHyperboleSENSESComplicationBodyLanguageMETAPHORNon-verbalCommunicationCLIMAXSensesCOMPLICATIONFree!CIRCULARTIMELINEFlashbackPROBLEMSHOWDON'TTELLOnomatopoeiaNounNON-VERBALCOMMUNICATIONANTAGONISTSolutionAdventureFLASHBACKPROTAGONISTONOMATOPOEIASOLUTIONProblemsTighteningTensionShowDon'tTellAdjectiveSCARYIDIOMActionPointOfViewHUMOURHumourTIGHTENINGTENSIONESTABLISHEDSETTINGRAPIDMOODCHANGEADVENTUREThemeSideCharacterVerbFEARTIMELINE/FRAMEFearACTIONIdiomORIENTATIONAntagonistMetaphorRapidMoodChangeScaryPOINTOFVIEWALLITERATIONEstablishedSettingADJECTIVEOrientationRESOLUTIONClichéSimileClimaxAlliterationCircularCLICHESIMILEPersonificationBODYLANGUAGENOUNPERSONIFICATIONResolutionVERBTimeframe/lineProtagonistTHEMEHyperboleSENSESComplicationBodyLanguageMETAPHORNon-verbalCommunicationCLIMAXSensesCOMPLICATIONFree!CIRCULARTIMELINEFlashbackPROBLEMSHOWDON'TTELLOnomatopoeiaNounNON-VERBALCOMMUNICATIONANTAGONISTSolutionAdventure

NARRATIVE FEATURES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. FLASHBACK
  2. PROTAGONIST
  3. ONOMATOPOEIA
  4. SOLUTION
  5. Problems
  6. Tightening Tension
  7. Show Don't Tell
  8. Adjective
  9. SCARY
  10. IDIOM
  11. Action
  12. Point Of View
  13. HUMOUR
  14. Humour
  15. TIGHTENING TENSION
  16. ESTABLISHED SETTING
  17. RAPID MOOD CHANGE
  18. ADVENTURE
  19. Theme
  20. Side Character
  21. Verb
  22. FEAR
  23. TIME LINE/FRAME
  24. Fear
  25. ACTION
  26. Idiom
  27. ORIENTATION
  28. Antagonist
  29. Metaphor
  30. Rapid Mood Change
  31. Scary
  32. POINT OF VIEW
  33. ALLITERATION
  34. Established Setting
  35. ADJECTIVE
  36. Orientation
  37. RESOLUTION
  38. Cliché
  39. Simile
  40. Climax
  41. Alliteration
  42. Circular
  43. CLICHE
  44. SIMILE
  45. Personification
  46. BODY LANGUAGE
  47. NOUN
  48. PERSONIFICATION
  49. Resolution
  50. VERB
  51. Time frame/line
  52. Protagonist
  53. THEME
  54. Hyperbole
  55. SENSES
  56. Complication
  57. Body Language
  58. METAPHOR
  59. Non-verbal Communication
  60. CLIMAX
  61. Senses
  62. COMPLICATION
  63. Free!
  64. CIRCULAR TIMELINE
  65. Flashback
  66. PROBLEM
  67. SHOW DON'T TELL
  68. Onomatopoeia
  69. Noun
  70. NON-VERBAL COMMUNICATION
  71. ANTAGONIST
  72. Solution
  73. Adventure