SIMILEScaryAlliterationSensesFLASHBACKTHEMESOLUTIONONOMATOPOEIAProtagonistComplicationShowDon'tTellFree!ActionCircularMETAPHORHumourHUMOURSHOWDON'TTELLANTAGONISTSENSESSCARYRESOLUTIONCIRCULARTIMELINECLIMAXVERBPOINTOFVIEWNON-VERBALCOMMUNICATIONBODYLANGUAGERapidMoodChangePointOfViewPERSONIFICATIONPROBLEMFlashbackNOUNIDIOMHyperboleIdiomADJECTIVEFEARACTIONNon-verbalCommunicationClichéORIENTATIONPersonificationMetaphorProblemsOrientationNounTighteningTensionThemeClimaxBodyLanguageSideCharacterSimileTimeframe/lineCLICHETIGHTENINGTENSIONFearAdjectiveRAPIDMOODCHANGEVerbESTABLISHEDSETTINGCOMPLICATIONALLITERATIONAntagonistSolutionEstablishedSettingPROTAGONISTOnomatopoeiaAdventureADVENTUREResolutionTIMELINE/FRAMESIMILEScaryAlliterationSensesFLASHBACKTHEMESOLUTIONONOMATOPOEIAProtagonistComplicationShowDon'tTellFree!ActionCircularMETAPHORHumourHUMOURSHOWDON'TTELLANTAGONISTSENSESSCARYRESOLUTIONCIRCULARTIMELINECLIMAXVERBPOINTOFVIEWNON-VERBALCOMMUNICATIONBODYLANGUAGERapidMoodChangePointOfViewPERSONIFICATIONPROBLEMFlashbackNOUNIDIOMHyperboleIdiomADJECTIVEFEARACTIONNon-verbalCommunicationClichéORIENTATIONPersonificationMetaphorProblemsOrientationNounTighteningTensionThemeClimaxBodyLanguageSideCharacterSimileTimeframe/lineCLICHETIGHTENINGTENSIONFearAdjectiveRAPIDMOODCHANGEVerbESTABLISHEDSETTINGCOMPLICATIONALLITERATIONAntagonistSolutionEstablishedSettingPROTAGONISTOnomatopoeiaAdventureADVENTUREResolutionTIMELINE/FRAME

NARRATIVE FEATURES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SIMILE
  2. Scary
  3. Alliteration
  4. Senses
  5. FLASHBACK
  6. THEME
  7. SOLUTION
  8. ONOMATOPOEIA
  9. Protagonist
  10. Complication
  11. Show Don't Tell
  12. Free!
  13. Action
  14. Circular
  15. METAPHOR
  16. Humour
  17. HUMOUR
  18. SHOW DON'T TELL
  19. ANTAGONIST
  20. SENSES
  21. SCARY
  22. RESOLUTION
  23. CIRCULAR TIMELINE
  24. CLIMAX
  25. VERB
  26. POINT OF VIEW
  27. NON-VERBAL COMMUNICATION
  28. BODY LANGUAGE
  29. Rapid Mood Change
  30. Point Of View
  31. PERSONIFICATION
  32. PROBLEM
  33. Flashback
  34. NOUN
  35. IDIOM
  36. Hyperbole
  37. Idiom
  38. ADJECTIVE
  39. FEAR
  40. ACTION
  41. Non-verbal Communication
  42. Cliché
  43. ORIENTATION
  44. Personification
  45. Metaphor
  46. Problems
  47. Orientation
  48. Noun
  49. Tightening Tension
  50. Theme
  51. Climax
  52. Body Language
  53. Side Character
  54. Simile
  55. Time frame/line
  56. CLICHE
  57. TIGHTENING TENSION
  58. Fear
  59. Adjective
  60. RAPID MOOD CHANGE
  61. Verb
  62. ESTABLISHED SETTING
  63. COMPLICATION
  64. ALLITERATION
  65. Antagonist
  66. Solution
  67. Established Setting
  68. PROTAGONIST
  69. Onomatopoeia
  70. Adventure
  71. ADVENTURE
  72. Resolution
  73. TIME LINE/FRAME