ALLITERATIONFlashbackHyperboleANTAGONISTEstablishedSettingADVENTURECLICHEBODYLANGUAGEFearMETAPHORAntagonistTIMELINE/FRAMEThemeClimaxRapidMoodChangeORIENTATIONRESOLUTIONSimileScaryAdventureActionMetaphorCOMPLICATIONONOMATOPOEIAPointOfViewADJECTIVEPersonificationNon-verbalCommunicationFree!SOLUTIONNON-VERBALCOMMUNICATIONTIGHTENINGTENSIONPROBLEMSIMILENOUNClichéTighteningTensionSHOWDON'TTELLNounVerbTimeframe/lineHumourComplicationAlliterationSensesFEARSENSESIDIOMSideCharacterVERBPROTAGONISTOnomatopoeiaIdiomPERSONIFICATIONCIRCULARTIMELINEProblemsFLASHBACKACTIONRAPIDMOODCHANGEAdjectiveSCARYHUMOURCircularOrientationTHEMEESTABLISHEDSETTINGBodyLanguageCLIMAXResolutionProtagonistShowDon'tTellSolutionPOINTOFVIEWALLITERATIONFlashbackHyperboleANTAGONISTEstablishedSettingADVENTURECLICHEBODYLANGUAGEFearMETAPHORAntagonistTIMELINE/FRAMEThemeClimaxRapidMoodChangeORIENTATIONRESOLUTIONSimileScaryAdventureActionMetaphorCOMPLICATIONONOMATOPOEIAPointOfViewADJECTIVEPersonificationNon-verbalCommunicationFree!SOLUTIONNON-VERBALCOMMUNICATIONTIGHTENINGTENSIONPROBLEMSIMILENOUNClichéTighteningTensionSHOWDON'TTELLNounVerbTimeframe/lineHumourComplicationAlliterationSensesFEARSENSESIDIOMSideCharacterVERBPROTAGONISTOnomatopoeiaIdiomPERSONIFICATIONCIRCULARTIMELINEProblemsFLASHBACKACTIONRAPIDMOODCHANGEAdjectiveSCARYHUMOURCircularOrientationTHEMEESTABLISHEDSETTINGBodyLanguageCLIMAXResolutionProtagonistShowDon'tTellSolutionPOINTOFVIEW

NARRATIVE FEATURES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ALLITERATION
  2. Flashback
  3. Hyperbole
  4. ANTAGONIST
  5. Established Setting
  6. ADVENTURE
  7. CLICHE
  8. BODY LANGUAGE
  9. Fear
  10. METAPHOR
  11. Antagonist
  12. TIME LINE/FRAME
  13. Theme
  14. Climax
  15. Rapid Mood Change
  16. ORIENTATION
  17. RESOLUTION
  18. Simile
  19. Scary
  20. Adventure
  21. Action
  22. Metaphor
  23. COMPLICATION
  24. ONOMATOPOEIA
  25. Point Of View
  26. ADJECTIVE
  27. Personification
  28. Non-verbal Communication
  29. Free!
  30. SOLUTION
  31. NON-VERBAL COMMUNICATION
  32. TIGHTENING TENSION
  33. PROBLEM
  34. SIMILE
  35. NOUN
  36. Cliché
  37. Tightening Tension
  38. SHOW DON'T TELL
  39. Noun
  40. Verb
  41. Time frame/line
  42. Humour
  43. Complication
  44. Alliteration
  45. Senses
  46. FEAR
  47. SENSES
  48. IDIOM
  49. Side Character
  50. VERB
  51. PROTAGONIST
  52. Onomatopoeia
  53. Idiom
  54. PERSONIFICATION
  55. CIRCULAR TIMELINE
  56. Problems
  57. FLASHBACK
  58. ACTION
  59. RAPID MOOD CHANGE
  60. Adjective
  61. SCARY
  62. HUMOUR
  63. Circular
  64. Orientation
  65. THEME
  66. ESTABLISHED SETTING
  67. Body Language
  68. CLIMAX
  69. Resolution
  70. Protagonist
  71. Show Don't Tell
  72. Solution
  73. POINT OF VIEW