Personification Alliteration Scary PROBLEM Free! CLIMAX HUMOUR ADVENTURE Complication Hyperbole POINT OF VIEW ANTAGONIST Onomatopoeia Resolution Orientation METAPHOR Flashback PERSONIFICATION SIMILE ALLITERATION Cliché SENSES Antagonist Protagonist Time frame/line ORIENTATION Adventure SHOW DON'T TELL TIGHTENING TENSION Established Setting Fear FEAR Simile ESTABLISHED SETTING Noun Side Character THEME SCARY CLICHE Idiom VERB Show Don't Tell Verb Metaphor Humour Tightening Tension Theme Body Language Action Problems TIME LINE/FRAME IDIOM ADJECTIVE FLASHBACK ONOMATOPOEIA Climax NON-VERBAL COMMUNICATION Non-verbal Communication CIRCULAR TIMELINE RESOLUTION PROTAGONIST Rapid Mood Change COMPLICATION Senses BODY LANGUAGE Solution Point Of View RAPID MOOD CHANGE NOUN Adjective Circular SOLUTION ACTION Personification Alliteration Scary PROBLEM Free! CLIMAX HUMOUR ADVENTURE Complication Hyperbole POINT OF VIEW ANTAGONIST Onomatopoeia Resolution Orientation METAPHOR Flashback PERSONIFICATION SIMILE ALLITERATION Cliché SENSES Antagonist Protagonist Time frame/line ORIENTATION Adventure SHOW DON'T TELL TIGHTENING TENSION Established Setting Fear FEAR Simile ESTABLISHED SETTING Noun Side Character THEME SCARY CLICHE Idiom VERB Show Don't Tell Verb Metaphor Humour Tightening Tension Theme Body Language Action Problems TIME LINE/FRAME IDIOM ADJECTIVE FLASHBACK ONOMATOPOEIA Climax NON-VERBAL COMMUNICATION Non-verbal Communication CIRCULAR TIMELINE RESOLUTION PROTAGONIST Rapid Mood Change COMPLICATION Senses BODY LANGUAGE Solution Point Of View RAPID MOOD CHANGE NOUN Adjective Circular SOLUTION ACTION
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Personification
Alliteration
Scary
PROBLEM
Free!
CLIMAX
HUMOUR
ADVENTURE
Complication
Hyperbole
POINT OF VIEW
ANTAGONIST
Onomatopoeia
Resolution
Orientation
METAPHOR
Flashback
PERSONIFICATION
SIMILE
ALLITERATION
Cliché
SENSES
Antagonist
Protagonist
Time frame/line
ORIENTATION
Adventure
SHOW DON'T TELL
TIGHTENING TENSION
Established Setting
Fear
FEAR
Simile
ESTABLISHED SETTING
Noun
Side Character
THEME
SCARY
CLICHE
Idiom
VERB
Show Don't Tell
Verb
Metaphor
Humour
Tightening Tension
Theme
Body Language
Action
Problems
TIME LINE/FRAME
IDIOM
ADJECTIVE
FLASHBACK
ONOMATOPOEIA
Climax
NON-VERBAL COMMUNICATION
Non-verbal Communication
CIRCULAR TIMELINE
RESOLUTION
PROTAGONIST
Rapid Mood Change
COMPLICATION
Senses
BODY LANGUAGE
Solution
Point Of View
RAPID MOOD CHANGE
NOUN
Adjective
Circular
SOLUTION
ACTION