ACTION CIRCULAR TIMELINE Non-verbal Communication ALLITERATION TIME LINE/FRAME SCARY Orientation Personification ANTAGONIST Body Language THEME Show Don't Tell Complication CLICHE ORIENTATION Noun RAPID MOOD CHANGE Flashback CLIMAX PROBLEM Adventure COMPLICATION Simile Circular Cliché Tightening Tension FEAR ADJECTIVE Metaphor HUMOUR Idiom FLASHBACK Alliteration SIMILE Side Character SHOW DON'T TELL Established Setting METAPHOR ADVENTURE RESOLUTION Problems BODY LANGUAGE Antagonist POINT OF VIEW Action NON-VERBAL COMMUNICATION Verb Fear Climax Scary Time frame/line Senses VERB Hyperbole PROTAGONIST Theme IDIOM TIGHTENING TENSION Resolution Point Of View Adjective Humour Protagonist Onomatopoeia ESTABLISHED SETTING Solution SOLUTION SENSES Rapid Mood Change ONOMATOPOEIA Free! NOUN PERSONIFICATION ACTION CIRCULAR TIMELINE Non-verbal Communication ALLITERATION TIME LINE/FRAME SCARY Orientation Personification ANTAGONIST Body Language THEME Show Don't Tell Complication CLICHE ORIENTATION Noun RAPID MOOD CHANGE Flashback CLIMAX PROBLEM Adventure COMPLICATION Simile Circular Cliché Tightening Tension FEAR ADJECTIVE Metaphor HUMOUR Idiom FLASHBACK Alliteration SIMILE Side Character SHOW DON'T TELL Established Setting METAPHOR ADVENTURE RESOLUTION Problems BODY LANGUAGE Antagonist POINT OF VIEW Action NON-VERBAL COMMUNICATION Verb Fear Climax Scary Time frame/line Senses VERB Hyperbole PROTAGONIST Theme IDIOM TIGHTENING TENSION Resolution Point Of View Adjective Humour Protagonist Onomatopoeia ESTABLISHED SETTING Solution SOLUTION SENSES Rapid Mood Change ONOMATOPOEIA Free! NOUN PERSONIFICATION
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
ACTION
CIRCULAR TIMELINE
Non-verbal Communication
ALLITERATION
TIME LINE/FRAME
SCARY
Orientation
Personification
ANTAGONIST
Body Language
THEME
Show Don't Tell
Complication
CLICHE
ORIENTATION
Noun
RAPID MOOD CHANGE
Flashback
CLIMAX
PROBLEM
Adventure
COMPLICATION
Simile
Circular
Cliché
Tightening Tension
FEAR
ADJECTIVE
Metaphor
HUMOUR
Idiom
FLASHBACK
Alliteration
SIMILE
Side Character
SHOW DON'T TELL
Established Setting
METAPHOR
ADVENTURE
RESOLUTION
Problems
BODY LANGUAGE
Antagonist
POINT OF VIEW
Action
NON-VERBAL COMMUNICATION
Verb
Fear
Climax
Scary
Time frame/line
Senses
VERB
Hyperbole
PROTAGONIST
Theme
IDIOM
TIGHTENING TENSION
Resolution
Point Of View
Adjective
Humour
Protagonist
Onomatopoeia
ESTABLISHED SETTING
Solution
SOLUTION
SENSES
Rapid Mood Change
ONOMATOPOEIA
Free!
NOUN
PERSONIFICATION