FEARORIENTATIONCLIMAXMETAPHORTimeframe/lineResolutionBODYLANGUAGEANTAGONISTVerbIdiomClichéALLITERATIONNon-verbalCommunicationESTABLISHEDSETTINGFearPersonificationSensesShowDon'tTellCLICHEADVENTURESIMILETighteningTensionScaryADJECTIVEPOINTOFVIEWNOUNCircularSimileEstablishedSettingFree!AntagonistIDIOMCIRCULARTIMELINEThemeRapidMoodChangeRESOLUTIONFlashbackONOMATOPOEIAProblemsProtagonistRAPIDMOODCHANGESOLUTIONPROTAGONISTAlliterationCOMPLICATIONTHEMEFLASHBACKHUMOURTIMELINE/FRAMENounHumourSHOWDON'TTELLSENSESBodyLanguageHyperboleMetaphorTIGHTENINGTENSIONOnomatopoeiaPointOfViewComplicationClimaxACTIONPROBLEMVERBSideCharacterActionSCARYNON-VERBALCOMMUNICATIONSolutionOrientationPERSONIFICATIONAdjectiveAdventureFEARORIENTATIONCLIMAXMETAPHORTimeframe/lineResolutionBODYLANGUAGEANTAGONISTVerbIdiomClichéALLITERATIONNon-verbalCommunicationESTABLISHEDSETTINGFearPersonificationSensesShowDon'tTellCLICHEADVENTURESIMILETighteningTensionScaryADJECTIVEPOINTOFVIEWNOUNCircularSimileEstablishedSettingFree!AntagonistIDIOMCIRCULARTIMELINEThemeRapidMoodChangeRESOLUTIONFlashbackONOMATOPOEIAProblemsProtagonistRAPIDMOODCHANGESOLUTIONPROTAGONISTAlliterationCOMPLICATIONTHEMEFLASHBACKHUMOURTIMELINE/FRAMENounHumourSHOWDON'TTELLSENSESBodyLanguageHyperboleMetaphorTIGHTENINGTENSIONOnomatopoeiaPointOfViewComplicationClimaxACTIONPROBLEMVERBSideCharacterActionSCARYNON-VERBALCOMMUNICATIONSolutionOrientationPERSONIFICATIONAdjectiveAdventure

NARRATIVE FEATURES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. FEAR
  2. ORIENTATION
  3. CLIMAX
  4. METAPHOR
  5. Time frame/line
  6. Resolution
  7. BODY LANGUAGE
  8. ANTAGONIST
  9. Verb
  10. Idiom
  11. Cliché
  12. ALLITERATION
  13. Non-verbal Communication
  14. ESTABLISHED SETTING
  15. Fear
  16. Personification
  17. Senses
  18. Show Don't Tell
  19. CLICHE
  20. ADVENTURE
  21. SIMILE
  22. Tightening Tension
  23. Scary
  24. ADJECTIVE
  25. POINT OF VIEW
  26. NOUN
  27. Circular
  28. Simile
  29. Established Setting
  30. Free!
  31. Antagonist
  32. IDIOM
  33. CIRCULAR TIMELINE
  34. Theme
  35. Rapid Mood Change
  36. RESOLUTION
  37. Flashback
  38. ONOMATOPOEIA
  39. Problems
  40. Protagonist
  41. RAPID MOOD CHANGE
  42. SOLUTION
  43. PROTAGONIST
  44. Alliteration
  45. COMPLICATION
  46. THEME
  47. FLASHBACK
  48. HUMOUR
  49. TIME LINE/FRAME
  50. Noun
  51. Humour
  52. SHOW DON'T TELL
  53. SENSES
  54. Body Language
  55. Hyperbole
  56. Metaphor
  57. TIGHTENING TENSION
  58. Onomatopoeia
  59. Point Of View
  60. Complication
  61. Climax
  62. ACTION
  63. PROBLEM
  64. VERB
  65. Side Character
  66. Action
  67. SCARY
  68. NON-VERBAL COMMUNICATION
  69. Solution
  70. Orientation
  71. PERSONIFICATION
  72. Adjective
  73. Adventure