Adjective SOLUTION Personification Protagonist SIMILE ACTION Body Language Rapid Mood Change VERB Complication HUMOUR Orientation METAPHOR Resolution PROBLEM Fear Hyperbole PERSONIFICATION Simile Solution ONOMATOPOEIA COMPLICATION Action SCARY Circular POINT OF VIEW TIGHTENING TENSION Climax Non-verbal Communication ORIENTATION Onomatopoeia Free! Alliteration ALLITERATION Idiom CLICHE Senses Flashback Point Of View Show Don't Tell THEME ADVENTURE Tightening Tension Humour SENSES CLIMAX Cliché NON-VERBAL COMMUNICATION TIME LINE/FRAME Scary Antagonist Adventure ESTABLISHED SETTING Problems FLASHBACK FEAR ANTAGONIST RESOLUTION Noun ADJECTIVE Metaphor RAPID MOOD CHANGE Time frame/line Theme NOUN Side Character Verb PROTAGONIST BODY LANGUAGE CIRCULAR TIMELINE SHOW DON'T TELL Established Setting IDIOM Adjective SOLUTION Personification Protagonist SIMILE ACTION Body Language Rapid Mood Change VERB Complication HUMOUR Orientation METAPHOR Resolution PROBLEM Fear Hyperbole PERSONIFICATION Simile Solution ONOMATOPOEIA COMPLICATION Action SCARY Circular POINT OF VIEW TIGHTENING TENSION Climax Non-verbal Communication ORIENTATION Onomatopoeia Free! Alliteration ALLITERATION Idiom CLICHE Senses Flashback Point Of View Show Don't Tell THEME ADVENTURE Tightening Tension Humour SENSES CLIMAX Cliché NON-VERBAL COMMUNICATION TIME LINE/FRAME Scary Antagonist Adventure ESTABLISHED SETTING Problems FLASHBACK FEAR ANTAGONIST RESOLUTION Noun ADJECTIVE Metaphor RAPID MOOD CHANGE Time frame/line Theme NOUN Side Character Verb PROTAGONIST BODY LANGUAGE CIRCULAR TIMELINE SHOW DON'T TELL Established Setting IDIOM
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Adjective
SOLUTION
Personification
Protagonist
SIMILE
ACTION
Body Language
Rapid Mood Change
VERB
Complication
HUMOUR
Orientation
METAPHOR
Resolution
PROBLEM
Fear
Hyperbole
PERSONIFICATION
Simile
Solution
ONOMATOPOEIA
COMPLICATION
Action
SCARY
Circular
POINT OF VIEW
TIGHTENING TENSION
Climax
Non-verbal Communication
ORIENTATION
Onomatopoeia
Free!
Alliteration
ALLITERATION
Idiom
CLICHE
Senses
Flashback
Point Of View
Show Don't Tell
THEME
ADVENTURE
Tightening Tension
Humour
SENSES
CLIMAX
Cliché
NON-VERBAL COMMUNICATION
TIME LINE/FRAME
Scary
Antagonist
Adventure
ESTABLISHED SETTING
Problems
FLASHBACK
FEAR
ANTAGONIST
RESOLUTION
Noun
ADJECTIVE
Metaphor
RAPID MOOD CHANGE
Time frame/line
Theme
NOUN
Side Character
Verb
PROTAGONIST
BODY LANGUAGE
CIRCULAR TIMELINE
SHOW DON'T TELL
Established Setting
IDIOM