ACTIONCIRCULARTIMELINENon-verbalCommunicationALLITERATIONTIMELINE/FRAMESCARYOrientationPersonificationANTAGONISTBodyLanguageTHEMEShowDon'tTellComplicationCLICHEORIENTATIONNounRAPIDMOODCHANGEFlashbackCLIMAXPROBLEMAdventureCOMPLICATIONSimileCircularClichéTighteningTensionFEARADJECTIVEMetaphorHUMOURIdiomFLASHBACKAlliterationSIMILESideCharacterSHOWDON'TTELLEstablishedSettingMETAPHORADVENTURERESOLUTIONProblemsBODYLANGUAGEAntagonistPOINTOFVIEWActionNON-VERBALCOMMUNICATIONVerbFearClimaxScaryTimeframe/lineSensesVERBHyperbolePROTAGONISTThemeIDIOMTIGHTENINGTENSIONResolutionPointOfViewAdjectiveHumourProtagonistOnomatopoeiaESTABLISHEDSETTINGSolutionSOLUTIONSENSESRapidMoodChangeONOMATOPOEIAFree!NOUNPERSONIFICATIONACTIONCIRCULARTIMELINENon-verbalCommunicationALLITERATIONTIMELINE/FRAMESCARYOrientationPersonificationANTAGONISTBodyLanguageTHEMEShowDon'tTellComplicationCLICHEORIENTATIONNounRAPIDMOODCHANGEFlashbackCLIMAXPROBLEMAdventureCOMPLICATIONSimileCircularClichéTighteningTensionFEARADJECTIVEMetaphorHUMOURIdiomFLASHBACKAlliterationSIMILESideCharacterSHOWDON'TTELLEstablishedSettingMETAPHORADVENTURERESOLUTIONProblemsBODYLANGUAGEAntagonistPOINTOFVIEWActionNON-VERBALCOMMUNICATIONVerbFearClimaxScaryTimeframe/lineSensesVERBHyperbolePROTAGONISTThemeIDIOMTIGHTENINGTENSIONResolutionPointOfViewAdjectiveHumourProtagonistOnomatopoeiaESTABLISHEDSETTINGSolutionSOLUTIONSENSESRapidMoodChangeONOMATOPOEIAFree!NOUNPERSONIFICATION

NARRATIVE FEATURES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ACTION
  2. CIRCULAR TIMELINE
  3. Non-verbal Communication
  4. ALLITERATION
  5. TIME LINE/FRAME
  6. SCARY
  7. Orientation
  8. Personification
  9. ANTAGONIST
  10. Body Language
  11. THEME
  12. Show Don't Tell
  13. Complication
  14. CLICHE
  15. ORIENTATION
  16. Noun
  17. RAPID MOOD CHANGE
  18. Flashback
  19. CLIMAX
  20. PROBLEM
  21. Adventure
  22. COMPLICATION
  23. Simile
  24. Circular
  25. Cliché
  26. Tightening Tension
  27. FEAR
  28. ADJECTIVE
  29. Metaphor
  30. HUMOUR
  31. Idiom
  32. FLASHBACK
  33. Alliteration
  34. SIMILE
  35. Side Character
  36. SHOW DON'T TELL
  37. Established Setting
  38. METAPHOR
  39. ADVENTURE
  40. RESOLUTION
  41. Problems
  42. BODY LANGUAGE
  43. Antagonist
  44. POINT OF VIEW
  45. Action
  46. NON-VERBAL COMMUNICATION
  47. Verb
  48. Fear
  49. Climax
  50. Scary
  51. Time frame/line
  52. Senses
  53. VERB
  54. Hyperbole
  55. PROTAGONIST
  56. Theme
  57. IDIOM
  58. TIGHTENING TENSION
  59. Resolution
  60. Point Of View
  61. Adjective
  62. Humour
  63. Protagonist
  64. Onomatopoeia
  65. ESTABLISHED SETTING
  66. Solution
  67. SOLUTION
  68. SENSES
  69. Rapid Mood Change
  70. ONOMATOPOEIA
  71. Free!
  72. NOUN
  73. PERSONIFICATION