SIMILE Scary Alliteration Senses FLASHBACK THEME SOLUTION ONOMATOPOEIA Protagonist Complication Show Don't Tell Free! Action Circular METAPHOR Humour HUMOUR SHOW DON'T TELL ANTAGONIST SENSES SCARY RESOLUTION CIRCULAR TIMELINE CLIMAX VERB POINT OF VIEW NON-VERBAL COMMUNICATION BODY LANGUAGE Rapid Mood Change Point Of View PERSONIFICATION PROBLEM Flashback NOUN IDIOM Hyperbole Idiom ADJECTIVE FEAR ACTION Non-verbal Communication Cliché ORIENTATION Personification Metaphor Problems Orientation Noun Tightening Tension Theme Climax Body Language Side Character Simile Time frame/line CLICHE TIGHTENING TENSION Fear Adjective RAPID MOOD CHANGE Verb ESTABLISHED SETTING COMPLICATION ALLITERATION Antagonist Solution Established Setting PROTAGONIST Onomatopoeia Adventure ADVENTURE Resolution TIME LINE/FRAME SIMILE Scary Alliteration Senses FLASHBACK THEME SOLUTION ONOMATOPOEIA Protagonist Complication Show Don't Tell Free! Action Circular METAPHOR Humour HUMOUR SHOW DON'T TELL ANTAGONIST SENSES SCARY RESOLUTION CIRCULAR TIMELINE CLIMAX VERB POINT OF VIEW NON-VERBAL COMMUNICATION BODY LANGUAGE Rapid Mood Change Point Of View PERSONIFICATION PROBLEM Flashback NOUN IDIOM Hyperbole Idiom ADJECTIVE FEAR ACTION Non-verbal Communication Cliché ORIENTATION Personification Metaphor Problems Orientation Noun Tightening Tension Theme Climax Body Language Side Character Simile Time frame/line CLICHE TIGHTENING TENSION Fear Adjective RAPID MOOD CHANGE Verb ESTABLISHED SETTING COMPLICATION ALLITERATION Antagonist Solution Established Setting PROTAGONIST Onomatopoeia Adventure ADVENTURE Resolution TIME LINE/FRAME
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
SIMILE
Scary
Alliteration
Senses
FLASHBACK
THEME
SOLUTION
ONOMATOPOEIA
Protagonist
Complication
Show Don't Tell
Free!
Action
Circular
METAPHOR
Humour
HUMOUR
SHOW DON'T TELL
ANTAGONIST
SENSES
SCARY
RESOLUTION
CIRCULAR TIMELINE
CLIMAX
VERB
POINT OF VIEW
NON-VERBAL COMMUNICATION
BODY LANGUAGE
Rapid Mood Change
Point Of View
PERSONIFICATION
PROBLEM
Flashback
NOUN
IDIOM
Hyperbole
Idiom
ADJECTIVE
FEAR
ACTION
Non-verbal Communication
Cliché
ORIENTATION
Personification
Metaphor
Problems
Orientation
Noun
Tightening Tension
Theme
Climax
Body Language
Side Character
Simile
Time frame/line
CLICHE
TIGHTENING TENSION
Fear
Adjective
RAPID MOOD CHANGE
Verb
ESTABLISHED SETTING
COMPLICATION
ALLITERATION
Antagonist
Solution
Established Setting
PROTAGONIST
Onomatopoeia
Adventure
ADVENTURE
Resolution
TIME LINE/FRAME