CIRCULARTIMELINEShowDon'tTellPERSONIFICATIONONOMATOPOEIAHumourPOINTOFVIEWSideCharacterClichéPointOfViewAlliterationFLASHBACKACTIONAdjectiveRapidMoodChangeSOLUTIONESTABLISHEDSETTINGAdventureActionADJECTIVEFEAROnomatopoeiaNON-VERBALCOMMUNICATIONSENSESTighteningTensionSHOWDON'TTELLIDIOMRAPIDMOODCHANGEALLITERATIONRESOLUTIONADVENTUREScaryIdiomCLICHEEstablishedSettingNounSolutionTIGHTENINGTENSIONNon-verbalCommunicationProblemsTimeframe/lineResolutionFearClimaxNOUNORIENTATIONCOMPLICATIONVerbSCARYMETAPHORSimileCircularSIMILETIMELINE/FRAMEAntagonistBodyLanguageFlashbackPROBLEMFree!ProtagonistVERBCLIMAXANTAGONISTTHEMEMetaphorSensesPersonificationHyperboleComplicationThemeHUMOUROrientationBODYLANGUAGEPROTAGONISTCIRCULARTIMELINEShowDon'tTellPERSONIFICATIONONOMATOPOEIAHumourPOINTOFVIEWSideCharacterClichéPointOfViewAlliterationFLASHBACKACTIONAdjectiveRapidMoodChangeSOLUTIONESTABLISHEDSETTINGAdventureActionADJECTIVEFEAROnomatopoeiaNON-VERBALCOMMUNICATIONSENSESTighteningTensionSHOWDON'TTELLIDIOMRAPIDMOODCHANGEALLITERATIONRESOLUTIONADVENTUREScaryIdiomCLICHEEstablishedSettingNounSolutionTIGHTENINGTENSIONNon-verbalCommunicationProblemsTimeframe/lineResolutionFearClimaxNOUNORIENTATIONCOMPLICATIONVerbSCARYMETAPHORSimileCircularSIMILETIMELINE/FRAMEAntagonistBodyLanguageFlashbackPROBLEMFree!ProtagonistVERBCLIMAXANTAGONISTTHEMEMetaphorSensesPersonificationHyperboleComplicationThemeHUMOUROrientationBODYLANGUAGEPROTAGONIST

NARRATIVE FEATURES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. CIRCULAR TIMELINE
  2. Show Don't Tell
  3. PERSONIFICATION
  4. ONOMATOPOEIA
  5. Humour
  6. POINT OF VIEW
  7. Side Character
  8. Cliché
  9. Point Of View
  10. Alliteration
  11. FLASHBACK
  12. ACTION
  13. Adjective
  14. Rapid Mood Change
  15. SOLUTION
  16. ESTABLISHED SETTING
  17. Adventure
  18. Action
  19. ADJECTIVE
  20. FEAR
  21. Onomatopoeia
  22. NON-VERBAL COMMUNICATION
  23. SENSES
  24. Tightening Tension
  25. SHOW DON'T TELL
  26. IDIOM
  27. RAPID MOOD CHANGE
  28. ALLITERATION
  29. RESOLUTION
  30. ADVENTURE
  31. Scary
  32. Idiom
  33. CLICHE
  34. Established Setting
  35. Noun
  36. Solution
  37. TIGHTENING TENSION
  38. Non-verbal Communication
  39. Problems
  40. Time frame/line
  41. Resolution
  42. Fear
  43. Climax
  44. NOUN
  45. ORIENTATION
  46. COMPLICATION
  47. Verb
  48. SCARY
  49. METAPHOR
  50. Simile
  51. Circular
  52. SIMILE
  53. TIME LINE/FRAME
  54. Antagonist
  55. Body Language
  56. Flashback
  57. PROBLEM
  58. Free!
  59. Protagonist
  60. VERB
  61. CLIMAX
  62. ANTAGONIST
  63. THEME
  64. Metaphor
  65. Senses
  66. Personification
  67. Hyperbole
  68. Complication
  69. Theme
  70. HUMOUR
  71. Orientation
  72. BODY LANGUAGE
  73. PROTAGONIST