ALLITERATION Flashback Hyperbole ANTAGONIST Established Setting ADVENTURE CLICHE BODY LANGUAGE Fear METAPHOR Antagonist TIME LINE/FRAME Theme Climax Rapid Mood Change ORIENTATION RESOLUTION Simile Scary Adventure Action Metaphor COMPLICATION ONOMATOPOEIA Point Of View ADJECTIVE Personification Non-verbal Communication Free! SOLUTION NON-VERBAL COMMUNICATION TIGHTENING TENSION PROBLEM SIMILE NOUN Cliché Tightening Tension SHOW DON'T TELL Noun Verb Time frame/line Humour Complication Alliteration Senses FEAR SENSES IDIOM Side Character VERB PROTAGONIST Onomatopoeia Idiom PERSONIFICATION CIRCULAR TIMELINE Problems FLASHBACK ACTION RAPID MOOD CHANGE Adjective SCARY HUMOUR Circular Orientation THEME ESTABLISHED SETTING Body Language CLIMAX Resolution Protagonist Show Don't Tell Solution POINT OF VIEW ALLITERATION Flashback Hyperbole ANTAGONIST Established Setting ADVENTURE CLICHE BODY LANGUAGE Fear METAPHOR Antagonist TIME LINE/FRAME Theme Climax Rapid Mood Change ORIENTATION RESOLUTION Simile Scary Adventure Action Metaphor COMPLICATION ONOMATOPOEIA Point Of View ADJECTIVE Personification Non-verbal Communication Free! SOLUTION NON-VERBAL COMMUNICATION TIGHTENING TENSION PROBLEM SIMILE NOUN Cliché Tightening Tension SHOW DON'T TELL Noun Verb Time frame/line Humour Complication Alliteration Senses FEAR SENSES IDIOM Side Character VERB PROTAGONIST Onomatopoeia Idiom PERSONIFICATION CIRCULAR TIMELINE Problems FLASHBACK ACTION RAPID MOOD CHANGE Adjective SCARY HUMOUR Circular Orientation THEME ESTABLISHED SETTING Body Language CLIMAX Resolution Protagonist Show Don't Tell Solution POINT OF VIEW
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
ALLITERATION
Flashback
Hyperbole
ANTAGONIST
Established Setting
ADVENTURE
CLICHE
BODY LANGUAGE
Fear
METAPHOR
Antagonist
TIME LINE/FRAME
Theme
Climax
Rapid Mood Change
ORIENTATION
RESOLUTION
Simile
Scary
Adventure
Action
Metaphor
COMPLICATION
ONOMATOPOEIA
Point Of View
ADJECTIVE
Personification
Non-verbal Communication
Free!
SOLUTION
NON-VERBAL COMMUNICATION
TIGHTENING TENSION
PROBLEM
SIMILE
NOUN
Cliché
Tightening Tension
SHOW DON'T TELL
Noun
Verb
Time frame/line
Humour
Complication
Alliteration
Senses
FEAR
SENSES
IDIOM
Side Character
VERB
PROTAGONIST
Onomatopoeia
Idiom
PERSONIFICATION
CIRCULAR TIMELINE
Problems
FLASHBACK
ACTION
RAPID MOOD CHANGE
Adjective
SCARY
HUMOUR
Circular
Orientation
THEME
ESTABLISHED SETTING
Body Language
CLIMAX
Resolution
Protagonist
Show Don't Tell
Solution
POINT OF VIEW