CLICHE ONOMATOPOEIA SCARY ACTION SHOW DON'T TELL PERSONIFICATION BODY LANGUAGE SENSES IDIOM POINT OF VIEW SOLUTION FLASHBACK RAPID MOOD CHANGE ADJECTIVE TIGHTENING TENSION PROTAGONIST SIMILE TIME LINE/FRAME ESTABLISHED SETTING FEAR THEME VERB RESOLUTION NON-VERBAL COMMUNICATION HUMOUR ANTAGONIST ADVENTURE CIRCULAR TIMELINE METAPHOR ORIENTATION ALLITERATION NOUN COMPLICATION CLIMAX Free! PROBLEM CLICHE ONOMATOPOEIA SCARY ACTION SHOW DON'T TELL PERSONIFICATION BODY LANGUAGE SENSES IDIOM POINT OF VIEW SOLUTION FLASHBACK RAPID MOOD CHANGE ADJECTIVE TIGHTENING TENSION PROTAGONIST SIMILE TIME LINE/FRAME ESTABLISHED SETTING FEAR THEME VERB RESOLUTION NON-VERBAL COMMUNICATION HUMOUR ANTAGONIST ADVENTURE CIRCULAR TIMELINE METAPHOR ORIENTATION ALLITERATION NOUN COMPLICATION CLIMAX Free! PROBLEM
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
CLICHE
ONOMATOPOEIA
SCARY
ACTION
SHOW DON'T TELL
PERSONIFICATION
BODY LANGUAGE
SENSES
IDIOM
POINT OF VIEW
SOLUTION
FLASHBACK
RAPID MOOD CHANGE
ADJECTIVE
TIGHTENING TENSION
PROTAGONIST
SIMILE
TIME LINE/FRAME
ESTABLISHED SETTING
FEAR
THEME
VERB
RESOLUTION
NON-VERBAL COMMUNICATION
HUMOUR
ANTAGONIST
ADVENTURE
CIRCULAR TIMELINE
METAPHOR
ORIENTATION
ALLITERATION
NOUN
COMPLICATION
CLIMAX
Free!
PROBLEM