ACTION ONOMATOPOEIA ANTAGONIST RESOLUTION NON-VERBAL COMMUNICATION RAPID MOOD CHANGE COMPLICATION ALLITERATION PROTAGONIST PERSONIFICATION PROBLEM ADVENTURE SOLUTION ORIENTATION SENSES FLASHBACK BODY LANGUAGE POINT OF VIEW Free! VERB CLIMAX HUMOUR SIMILE CIRCULAR TIMELINE METAPHOR TIME LINE/FRAME THEME SCARY SHOW DON'T TELL IDIOM TIGHTENING TENSION NOUN ADJECTIVE FEAR ESTABLISHED SETTING CLICHE ACTION ONOMATOPOEIA ANTAGONIST RESOLUTION NON-VERBAL COMMUNICATION RAPID MOOD CHANGE COMPLICATION ALLITERATION PROTAGONIST PERSONIFICATION PROBLEM ADVENTURE SOLUTION ORIENTATION SENSES FLASHBACK BODY LANGUAGE POINT OF VIEW Free! VERB CLIMAX HUMOUR SIMILE CIRCULAR TIMELINE METAPHOR TIME LINE/FRAME THEME SCARY SHOW DON'T TELL IDIOM TIGHTENING TENSION NOUN ADJECTIVE FEAR ESTABLISHED SETTING CLICHE
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
ACTION
ONOMATOPOEIA
ANTAGONIST
RESOLUTION
NON-VERBAL COMMUNICATION
RAPID MOOD CHANGE
COMPLICATION
ALLITERATION
PROTAGONIST
PERSONIFICATION
PROBLEM
ADVENTURE
SOLUTION
ORIENTATION
SENSES
FLASHBACK
BODY LANGUAGE
POINT OF VIEW
Free!
VERB
CLIMAX
HUMOUR
SIMILE
CIRCULAR TIMELINE
METAPHOR
TIME LINE/FRAME
THEME
SCARY
SHOW DON'T TELL
IDIOM
TIGHTENING TENSION
NOUN
ADJECTIVE
FEAR
ESTABLISHED SETTING
CLICHE