RAPIDMOODCHANGEACTIONPERSONIFICATIONHUMOURADVENTUREFree!ORIENTATIONSHOWDON'TTELLSENSESBODYLANGUAGECLIMAXPROBLEMCIRCULARTIMELINEFLASHBACKPROTAGONISTFEARONOMATOPOEIATHEMETIMELINE/FRAMEADJECTIVEMETAPHORSCARYALLITERATIONCLICHEPOINTOFVIEWVERBNOUNRESOLUTIONIDIOMNON-VERBALCOMMUNICATIONESTABLISHEDSETTINGANTAGONISTSOLUTIONCOMPLICATIONTIGHTENINGTENSIONSIMILERAPIDMOODCHANGEACTIONPERSONIFICATIONHUMOURADVENTUREFree!ORIENTATIONSHOWDON'TTELLSENSESBODYLANGUAGECLIMAXPROBLEMCIRCULARTIMELINEFLASHBACKPROTAGONISTFEARONOMATOPOEIATHEMETIMELINE/FRAMEADJECTIVEMETAPHORSCARYALLITERATIONCLICHEPOINTOFVIEWVERBNOUNRESOLUTIONIDIOMNON-VERBALCOMMUNICATIONESTABLISHEDSETTINGANTAGONISTSOLUTIONCOMPLICATIONTIGHTENINGTENSIONSIMILE

NARRATIVE FEATURES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. RAPID MOOD CHANGE
  2. ACTION
  3. PERSONIFICATION
  4. HUMOUR
  5. ADVENTURE
  6. Free!
  7. ORIENTATION
  8. SHOW DON'T TELL
  9. SENSES
  10. BODY LANGUAGE
  11. CLIMAX
  12. PROBLEM
  13. CIRCULAR TIMELINE
  14. FLASHBACK
  15. PROTAGONIST
  16. FEAR
  17. ONOMATOPOEIA
  18. THEME
  19. TIME LINE/FRAME
  20. ADJECTIVE
  21. METAPHOR
  22. SCARY
  23. ALLITERATION
  24. CLICHE
  25. POINT OF VIEW
  26. VERB
  27. NOUN
  28. RESOLUTION
  29. IDIOM
  30. NON-VERBAL COMMUNICATION
  31. ESTABLISHED SETTING
  32. ANTAGONIST
  33. SOLUTION
  34. COMPLICATION
  35. TIGHTENING TENSION
  36. SIMILE