SENSESTIGHTENINGTENSIONRAPIDMOODCHANGEPOINTOFVIEWONOMATOPOEIAHUMOURSHOWDON'TTELLCLICHEFLASHBACKALLITERATIONMETAPHORACTIONTIMELINE/FRAMEFree!PROBLEMRESOLUTIONORIENTATIONNON-VERBALCOMMUNICATIONADJECTIVECOMPLICATIONANTAGONISTPERSONIFICATIONIDIOMSOLUTIONSIMILEPROTAGONISTFEARNOUNBODYLANGUAGETHEMECLIMAXADVENTUREVERBCIRCULARTIMELINEESTABLISHEDSETTINGSCARYSENSESTIGHTENINGTENSIONRAPIDMOODCHANGEPOINTOFVIEWONOMATOPOEIAHUMOURSHOWDON'TTELLCLICHEFLASHBACKALLITERATIONMETAPHORACTIONTIMELINE/FRAMEFree!PROBLEMRESOLUTIONORIENTATIONNON-VERBALCOMMUNICATIONADJECTIVECOMPLICATIONANTAGONISTPERSONIFICATIONIDIOMSOLUTIONSIMILEPROTAGONISTFEARNOUNBODYLANGUAGETHEMECLIMAXADVENTUREVERBCIRCULARTIMELINEESTABLISHEDSETTINGSCARY

NARRATIVE FEATURES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
  1. SENSES
  2. TIGHTENING TENSION
  3. RAPID MOOD CHANGE
  4. POINT OF VIEW
  5. ONOMATOPOEIA
  6. HUMOUR
  7. SHOW DON'T TELL
  8. CLICHE
  9. FLASHBACK
  10. ALLITERATION
  11. METAPHOR
  12. ACTION
  13. TIME LINE/FRAME
  14. Free!
  15. PROBLEM
  16. RESOLUTION
  17. ORIENTATION
  18. NON-VERBAL COMMUNICATION
  19. ADJECTIVE
  20. COMPLICATION
  21. ANTAGONIST
  22. PERSONIFICATION
  23. IDIOM
  24. SOLUTION
  25. SIMILE
  26. PROTAGONIST
  27. FEAR
  28. NOUN
  29. BODY LANGUAGE
  30. THEME
  31. CLIMAX
  32. ADVENTURE
  33. VERB
  34. CIRCULAR TIMELINE
  35. ESTABLISHED SETTING
  36. SCARY