ADVENTURE SOLUTION ORIENTATION Free! COMPLICATION ALLITERATION ANTAGONIST POINT OF VIEW ADJECTIVE ONOMATOPOEIA NOUN FLASHBACK CLICHE ESTABLISHED SETTING SIMILE SHOW DON'T TELL CIRCULAR TIMELINE METAPHOR PERSONIFICATION CLIMAX PROTAGONIST FEAR HUMOUR SCARY ACTION TIGHTENING TENSION RAPID MOOD CHANGE RESOLUTION PROBLEM TIME LINE/FRAME BODY LANGUAGE SENSES NON-VERBAL COMMUNICATION VERB IDIOM THEME ADVENTURE SOLUTION ORIENTATION Free! COMPLICATION ALLITERATION ANTAGONIST POINT OF VIEW ADJECTIVE ONOMATOPOEIA NOUN FLASHBACK CLICHE ESTABLISHED SETTING SIMILE SHOW DON'T TELL CIRCULAR TIMELINE METAPHOR PERSONIFICATION CLIMAX PROTAGONIST FEAR HUMOUR SCARY ACTION TIGHTENING TENSION RAPID MOOD CHANGE RESOLUTION PROBLEM TIME LINE/FRAME BODY LANGUAGE SENSES NON-VERBAL COMMUNICATION VERB IDIOM THEME
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
ADVENTURE
SOLUTION
ORIENTATION
Free!
COMPLICATION
ALLITERATION
ANTAGONIST
POINT OF VIEW
ADJECTIVE
ONOMATOPOEIA
NOUN
FLASHBACK
CLICHE
ESTABLISHED SETTING
SIMILE
SHOW DON'T TELL
CIRCULAR TIMELINE
METAPHOR
PERSONIFICATION
CLIMAX
PROTAGONIST
FEAR
HUMOUR
SCARY
ACTION
TIGHTENING TENSION
RAPID MOOD CHANGE
RESOLUTION
PROBLEM
TIME LINE/FRAME
BODY LANGUAGE
SENSES
NON-VERBAL COMMUNICATION
VERB
IDIOM
THEME