SOLUTION TIGHTENING TENSION RAPID MOOD CHANGE METAPHOR THEME BODY LANGUAGE NOUN PROBLEM HUMOUR PERSONIFICATION NON-VERBAL COMMUNICATION POINT OF VIEW IDIOM FEAR ALLITERATION CLIMAX ONOMATOPOEIA ADJECTIVE ORIENTATION FLASHBACK SIMILE ACTION SENSES COMPLICATION ADVENTURE TIME LINE/FRAME CIRCULAR TIMELINE PROTAGONIST SHOW DON'T TELL ESTABLISHED SETTING VERB ANTAGONIST SCARY CLICHE RESOLUTION Free! SOLUTION TIGHTENING TENSION RAPID MOOD CHANGE METAPHOR THEME BODY LANGUAGE NOUN PROBLEM HUMOUR PERSONIFICATION NON-VERBAL COMMUNICATION POINT OF VIEW IDIOM FEAR ALLITERATION CLIMAX ONOMATOPOEIA ADJECTIVE ORIENTATION FLASHBACK SIMILE ACTION SENSES COMPLICATION ADVENTURE TIME LINE/FRAME CIRCULAR TIMELINE PROTAGONIST SHOW DON'T TELL ESTABLISHED SETTING VERB ANTAGONIST SCARY CLICHE RESOLUTION Free!
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
SOLUTION
TIGHTENING TENSION
RAPID MOOD CHANGE
METAPHOR
THEME
BODY LANGUAGE
NOUN
PROBLEM
HUMOUR
PERSONIFICATION
NON-VERBAL COMMUNICATION
POINT OF VIEW
IDIOM
FEAR
ALLITERATION
CLIMAX
ONOMATOPOEIA
ADJECTIVE
ORIENTATION
FLASHBACK
SIMILE
ACTION
SENSES
COMPLICATION
ADVENTURE
TIME LINE/FRAME
CIRCULAR TIMELINE
PROTAGONIST
SHOW DON'T TELL
ESTABLISHED SETTING
VERB
ANTAGONIST
SCARY
CLICHE
RESOLUTION
Free!