ONOMATOPOEIAALLITERATIONBODYLANGUAGEANTAGONISTORIENTATIONCLICHEPERSONIFICATIONPROBLEMSOLUTIONRESOLUTIONTIMELINE/FRAMEADJECTIVEPOINTOFVIEWESTABLISHEDSETTINGSIMILEVERBMETAPHORFree!SENSESTIGHTENINGTENSIONNOUNHUMOURACTIONCLIMAXSCARYSHOWDON'TTELLCIRCULARTIMELINEFLASHBACKPROTAGONISTNON-VERBALCOMMUNICATIONCOMPLICATIONRAPIDMOODCHANGEIDIOMADVENTURETHEMEFEARONOMATOPOEIAALLITERATIONBODYLANGUAGEANTAGONISTORIENTATIONCLICHEPERSONIFICATIONPROBLEMSOLUTIONRESOLUTIONTIMELINE/FRAMEADJECTIVEPOINTOFVIEWESTABLISHEDSETTINGSIMILEVERBMETAPHORFree!SENSESTIGHTENINGTENSIONNOUNHUMOURACTIONCLIMAXSCARYSHOWDON'TTELLCIRCULARTIMELINEFLASHBACKPROTAGONISTNON-VERBALCOMMUNICATIONCOMPLICATIONRAPIDMOODCHANGEIDIOMADVENTURETHEMEFEAR

NARRATIVE FEATURES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ONOMATOPOEIA
  2. ALLITERATION
  3. BODY LANGUAGE
  4. ANTAGONIST
  5. ORIENTATION
  6. CLICHE
  7. PERSONIFICATION
  8. PROBLEM
  9. SOLUTION
  10. RESOLUTION
  11. TIME LINE/FRAME
  12. ADJECTIVE
  13. POINT OF VIEW
  14. ESTABLISHED SETTING
  15. SIMILE
  16. VERB
  17. METAPHOR
  18. Free!
  19. SENSES
  20. TIGHTENING TENSION
  21. NOUN
  22. HUMOUR
  23. ACTION
  24. CLIMAX
  25. SCARY
  26. SHOW DON'T TELL
  27. CIRCULAR TIMELINE
  28. FLASHBACK
  29. PROTAGONIST
  30. NON-VERBAL COMMUNICATION
  31. COMPLICATION
  32. RAPID MOOD CHANGE
  33. IDIOM
  34. ADVENTURE
  35. THEME
  36. FEAR