ANTAGONIST NON-VERBAL COMMUNICATION NOUN HUMOUR RAPID MOOD CHANGE CIRCULAR TIMELINE TIME LINE/FRAME ORIENTATION ADJECTIVE ALLITERATION ACTION ONOMATOPOEIA COMPLICATION FLASHBACK ADVENTURE SOLUTION SENSES BODY LANGUAGE Free! SHOW DON'T TELL RESOLUTION THEME ESTABLISHED SETTING TIGHTENING TENSION PROBLEM SIMILE POINT OF VIEW CLIMAX SCARY VERB PROTAGONIST PERSONIFICATION FEAR CLICHE METAPHOR IDIOM ANTAGONIST NON-VERBAL COMMUNICATION NOUN HUMOUR RAPID MOOD CHANGE CIRCULAR TIMELINE TIME LINE/FRAME ORIENTATION ADJECTIVE ALLITERATION ACTION ONOMATOPOEIA COMPLICATION FLASHBACK ADVENTURE SOLUTION SENSES BODY LANGUAGE Free! SHOW DON'T TELL RESOLUTION THEME ESTABLISHED SETTING TIGHTENING TENSION PROBLEM SIMILE POINT OF VIEW CLIMAX SCARY VERB PROTAGONIST PERSONIFICATION FEAR CLICHE METAPHOR IDIOM
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
ANTAGONIST
NON-VERBAL COMMUNICATION
NOUN
HUMOUR
RAPID MOOD CHANGE
CIRCULAR TIMELINE
TIME LINE/FRAME
ORIENTATION
ADJECTIVE
ALLITERATION
ACTION
ONOMATOPOEIA
COMPLICATION
FLASHBACK
ADVENTURE
SOLUTION
SENSES
BODY LANGUAGE
Free!
SHOW DON'T TELL
RESOLUTION
THEME
ESTABLISHED SETTING
TIGHTENING TENSION
PROBLEM
SIMILE
POINT OF VIEW
CLIMAX
SCARY
VERB
PROTAGONIST
PERSONIFICATION
FEAR
CLICHE
METAPHOR
IDIOM