ANTAGONISTNON-VERBALCOMMUNICATIONNOUNHUMOURRAPIDMOODCHANGECIRCULARTIMELINETIMELINE/FRAMEORIENTATIONADJECTIVEALLITERATIONACTIONONOMATOPOEIACOMPLICATIONFLASHBACKADVENTURESOLUTIONSENSESBODYLANGUAGEFree!SHOWDON'TTELLRESOLUTIONTHEMEESTABLISHEDSETTINGTIGHTENINGTENSIONPROBLEMSIMILEPOINTOFVIEWCLIMAXSCARYVERBPROTAGONISTPERSONIFICATIONFEARCLICHEMETAPHORIDIOMANTAGONISTNON-VERBALCOMMUNICATIONNOUNHUMOURRAPIDMOODCHANGECIRCULARTIMELINETIMELINE/FRAMEORIENTATIONADJECTIVEALLITERATIONACTIONONOMATOPOEIACOMPLICATIONFLASHBACKADVENTURESOLUTIONSENSESBODYLANGUAGEFree!SHOWDON'TTELLRESOLUTIONTHEMEESTABLISHEDSETTINGTIGHTENINGTENSIONPROBLEMSIMILEPOINTOFVIEWCLIMAXSCARYVERBPROTAGONISTPERSONIFICATIONFEARCLICHEMETAPHORIDIOM

NARRATIVE FEATURES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ANTAGONIST
  2. NON-VERBAL COMMUNICATION
  3. NOUN
  4. HUMOUR
  5. RAPID MOOD CHANGE
  6. CIRCULAR TIMELINE
  7. TIME LINE/FRAME
  8. ORIENTATION
  9. ADJECTIVE
  10. ALLITERATION
  11. ACTION
  12. ONOMATOPOEIA
  13. COMPLICATION
  14. FLASHBACK
  15. ADVENTURE
  16. SOLUTION
  17. SENSES
  18. BODY LANGUAGE
  19. Free!
  20. SHOW DON'T TELL
  21. RESOLUTION
  22. THEME
  23. ESTABLISHED SETTING
  24. TIGHTENING TENSION
  25. PROBLEM
  26. SIMILE
  27. POINT OF VIEW
  28. CLIMAX
  29. SCARY
  30. VERB
  31. PROTAGONIST
  32. PERSONIFICATION
  33. FEAR
  34. CLICHE
  35. METAPHOR
  36. IDIOM