SENSES TIGHTENING TENSION RAPID MOOD CHANGE POINT OF VIEW ONOMATOPOEIA HUMOUR SHOW DON'T TELL CLICHE FLASHBACK ALLITERATION METAPHOR ACTION TIME LINE/FRAME Free! PROBLEM RESOLUTION ORIENTATION NON-VERBAL COMMUNICATION ADJECTIVE COMPLICATION ANTAGONIST PERSONIFICATION IDIOM SOLUTION SIMILE PROTAGONIST FEAR NOUN BODY LANGUAGE THEME CLIMAX ADVENTURE VERB CIRCULAR TIMELINE ESTABLISHED SETTING SCARY SENSES TIGHTENING TENSION RAPID MOOD CHANGE POINT OF VIEW ONOMATOPOEIA HUMOUR SHOW DON'T TELL CLICHE FLASHBACK ALLITERATION METAPHOR ACTION TIME LINE/FRAME Free! PROBLEM RESOLUTION ORIENTATION NON-VERBAL COMMUNICATION ADJECTIVE COMPLICATION ANTAGONIST PERSONIFICATION IDIOM SOLUTION SIMILE PROTAGONIST FEAR NOUN BODY LANGUAGE THEME CLIMAX ADVENTURE VERB CIRCULAR TIMELINE ESTABLISHED SETTING SCARY
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
SENSES
TIGHTENING TENSION
RAPID MOOD CHANGE
POINT OF VIEW
ONOMATOPOEIA
HUMOUR
SHOW DON'T TELL
CLICHE
FLASHBACK
ALLITERATION
METAPHOR
ACTION
TIME LINE/FRAME
Free!
PROBLEM
RESOLUTION
ORIENTATION
NON-VERBAL COMMUNICATION
ADJECTIVE
COMPLICATION
ANTAGONIST
PERSONIFICATION
IDIOM
SOLUTION
SIMILE
PROTAGONIST
FEAR
NOUN
BODY LANGUAGE
THEME
CLIMAX
ADVENTURE
VERB
CIRCULAR TIMELINE
ESTABLISHED SETTING
SCARY