ACTIONONOMATOPOEIAANTAGONISTRESOLUTIONNON-VERBALCOMMUNICATIONRAPIDMOODCHANGECOMPLICATIONALLITERATIONPROTAGONISTPERSONIFICATIONPROBLEMADVENTURESOLUTIONORIENTATIONSENSESFLASHBACKBODYLANGUAGEPOINTOFVIEWFree!VERBCLIMAXHUMOURSIMILECIRCULARTIMELINEMETAPHORTIMELINE/FRAMETHEMESCARYSHOWDON'TTELLIDIOMTIGHTENINGTENSIONNOUNADJECTIVEFEARESTABLISHEDSETTINGCLICHEACTIONONOMATOPOEIAANTAGONISTRESOLUTIONNON-VERBALCOMMUNICATIONRAPIDMOODCHANGECOMPLICATIONALLITERATIONPROTAGONISTPERSONIFICATIONPROBLEMADVENTURESOLUTIONORIENTATIONSENSESFLASHBACKBODYLANGUAGEPOINTOFVIEWFree!VERBCLIMAXHUMOURSIMILECIRCULARTIMELINEMETAPHORTIMELINE/FRAMETHEMESCARYSHOWDON'TTELLIDIOMTIGHTENINGTENSIONNOUNADJECTIVEFEARESTABLISHEDSETTINGCLICHE

NARRATIVE FEATURES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ACTION
  2. ONOMATOPOEIA
  3. ANTAGONIST
  4. RESOLUTION
  5. NON-VERBAL COMMUNICATION
  6. RAPID MOOD CHANGE
  7. COMPLICATION
  8. ALLITERATION
  9. PROTAGONIST
  10. PERSONIFICATION
  11. PROBLEM
  12. ADVENTURE
  13. SOLUTION
  14. ORIENTATION
  15. SENSES
  16. FLASHBACK
  17. BODY LANGUAGE
  18. POINT OF VIEW
  19. Free!
  20. VERB
  21. CLIMAX
  22. HUMOUR
  23. SIMILE
  24. CIRCULAR TIMELINE
  25. METAPHOR
  26. TIME LINE/FRAME
  27. THEME
  28. SCARY
  29. SHOW DON'T TELL
  30. IDIOM
  31. TIGHTENING TENSION
  32. NOUN
  33. ADJECTIVE
  34. FEAR
  35. ESTABLISHED SETTING
  36. CLICHE