RAPID MOOD CHANGE ACTION PERSONIFICATION HUMOUR ADVENTURE Free! ORIENTATION SHOW DON'T TELL SENSES BODY LANGUAGE CLIMAX PROBLEM CIRCULAR TIMELINE FLASHBACK PROTAGONIST FEAR ONOMATOPOEIA THEME TIME LINE/FRAME ADJECTIVE METAPHOR SCARY ALLITERATION CLICHE POINT OF VIEW VERB NOUN RESOLUTION IDIOM NON-VERBAL COMMUNICATION ESTABLISHED SETTING ANTAGONIST SOLUTION COMPLICATION TIGHTENING TENSION SIMILE RAPID MOOD CHANGE ACTION PERSONIFICATION HUMOUR ADVENTURE Free! ORIENTATION SHOW DON'T TELL SENSES BODY LANGUAGE CLIMAX PROBLEM CIRCULAR TIMELINE FLASHBACK PROTAGONIST FEAR ONOMATOPOEIA THEME TIME LINE/FRAME ADJECTIVE METAPHOR SCARY ALLITERATION CLICHE POINT OF VIEW VERB NOUN RESOLUTION IDIOM NON-VERBAL COMMUNICATION ESTABLISHED SETTING ANTAGONIST SOLUTION COMPLICATION TIGHTENING TENSION SIMILE
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
RAPID MOOD CHANGE
ACTION
PERSONIFICATION
HUMOUR
ADVENTURE
Free!
ORIENTATION
SHOW DON'T TELL
SENSES
BODY LANGUAGE
CLIMAX
PROBLEM
CIRCULAR TIMELINE
FLASHBACK
PROTAGONIST
FEAR
ONOMATOPOEIA
THEME
TIME LINE/FRAME
ADJECTIVE
METAPHOR
SCARY
ALLITERATION
CLICHE
POINT OF VIEW
VERB
NOUN
RESOLUTION
IDIOM
NON-VERBAL COMMUNICATION
ESTABLISHED SETTING
ANTAGONIST
SOLUTION
COMPLICATION
TIGHTENING TENSION
SIMILE