IMAGERYNOUNPROBLEMGROUPEDBY 3HUMOURTHEMESHOWDON'TTELLSIMILEPOINTOFVIEWSLANGANALOGYIDIOMCIRCULARTIMELINEALLITERATIONRAPIDMOODCHANGEVERBACTIONBODYLANGUAGECLIMAXPROTAGONISTESTABLISHEDSETTINGFEARPERSONIFICATIONONOMATOPOEIARESOLUTIONANTAGONISTADJECTIVEORIENTATIONCOLLOQUIALLANGUAGEADVENTURESOLUTIONSENSESTIMELINE/FRAMECOMPLICATIONNON-VERBALCOMMUNICATIONSCARYFLASHBACKTIGHTENINGTENSIONCLICHEMETAPHORIMAGERYNOUNPROBLEMGROUPEDBY 3HUMOURTHEMESHOWDON'TTELLSIMILEPOINTOFVIEWSLANGANALOGYIDIOMCIRCULARTIMELINEALLITERATIONRAPIDMOODCHANGEVERBACTIONBODYLANGUAGECLIMAXPROTAGONISTESTABLISHEDSETTINGFEARPERSONIFICATIONONOMATOPOEIARESOLUTIONANTAGONISTADJECTIVEORIENTATIONCOLLOQUIALLANGUAGEADVENTURESOLUTIONSENSESTIMELINE/FRAMECOMPLICATIONNON-VERBALCOMMUNICATIONSCARYFLASHBACKTIGHTENINGTENSIONCLICHEMETAPHOR

NARRATIVE & FIGURATIVE LANGUAGE FEATURES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. IMAGERY
  2. NOUN
  3. PROBLEM
  4. GROUPED BY 3
  5. HUMOUR
  6. THEME
  7. SHOW DON'T TELL
  8. SIMILE
  9. POINT OF VIEW
  10. SLANG
  11. ANALOGY
  12. IDIOM
  13. CIRCULAR TIMELINE
  14. ALLITERATION
  15. RAPID MOOD CHANGE
  16. VERB
  17. ACTION
  18. BODY LANGUAGE
  19. CLIMAX
  20. PROTAGONIST
  21. ESTABLISHED SETTING
  22. FEAR
  23. PERSONIFICATION
  24. ONOMATOPOEIA
  25. RESOLUTION
  26. ANTAGONIST
  27. ADJECTIVE
  28. ORIENTATION
  29. COLLOQUIAL LANGUAGE
  30. ADVENTURE
  31. SOLUTION
  32. SENSES
  33. TIME LINE/FRAME
  34. COMPLICATION
  35. NON-VERBAL COMMUNICATION
  36. SCARY
  37. FLASHBACK
  38. TIGHTENING TENSION
  39. CLICHE
  40. METAPHOR