IDIOM GROUPED BY 3 SIMILE ONOMATOPOEIA IMAGERY FLASHBACK ESTABLISHED SETTING ANTAGONIST ADJECTIVE SOLUTION ACTION CLICHE PROBLEM METAPHOR CLIMAX PERSONIFICATION SENSES SHOW DON'T TELL COMPLICATION COLLOQUIAL LANGUAGE HUMOUR POINT OF VIEW RAPID MOOD CHANGE SCARY FEAR PROTAGONIST ANALOGY THEME ORIENTATION TIME LINE/FRAME RESOLUTION BODY LANGUAGE TIGHTENING TENSION VERB NON-VERBAL COMMUNICATION NOUN ADVENTURE CIRCULAR TIMELINE SLANG ALLITERATION IDIOM GROUPED BY 3 SIMILE ONOMATOPOEIA IMAGERY FLASHBACK ESTABLISHED SETTING ANTAGONIST ADJECTIVE SOLUTION ACTION CLICHE PROBLEM METAPHOR CLIMAX PERSONIFICATION SENSES SHOW DON'T TELL COMPLICATION COLLOQUIAL LANGUAGE HUMOUR POINT OF VIEW RAPID MOOD CHANGE SCARY FEAR PROTAGONIST ANALOGY THEME ORIENTATION TIME LINE/FRAME RESOLUTION BODY LANGUAGE TIGHTENING TENSION VERB NON-VERBAL COMMUNICATION NOUN ADVENTURE CIRCULAR TIMELINE SLANG ALLITERATION
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
IDIOM
GROUPED BY 3
SIMILE
ONOMATOPOEIA
IMAGERY
FLASHBACK
ESTABLISHED SETTING
ANTAGONIST
ADJECTIVE
SOLUTION
ACTION
CLICHE
PROBLEM
METAPHOR
CLIMAX
PERSONIFICATION
SENSES
SHOW DON'T TELL
COMPLICATION
COLLOQUIAL LANGUAGE
HUMOUR
POINT OF VIEW
RAPID MOOD CHANGE
SCARY
FEAR
PROTAGONIST
ANALOGY
THEME
ORIENTATION
TIME LINE/FRAME
RESOLUTION
BODY LANGUAGE
TIGHTENING TENSION
VERB
NON-VERBAL COMMUNICATION
NOUN
ADVENTURE
CIRCULAR TIMELINE
SLANG
ALLITERATION