SLANGESTABLISHEDSETTINGMETAPHORTHEMECOLLOQUIALLANGUAGEACTIONPROBLEMIMAGERYNON-VERBALCOMMUNICATIONSCARYPERSONIFICATIONPOINTOFVIEWSHOWDON'TTELLCLIMAXORIENTATIONSENSESTIGHTENINGTENSIONALLITERATIONGROUPEDBY 3IDIOMHUMOURBODYLANGUAGESIMILEONOMATOPOEIASOLUTIONCOMPLICATIONADVENTUREFLASHBACKANTAGONISTFEARRESOLUTIONVERBANALOGYCLICHEPROTAGONISTCIRCULARTIMELINERAPIDMOODCHANGENOUNADJECTIVETIMELINE/FRAMESLANGESTABLISHEDSETTINGMETAPHORTHEMECOLLOQUIALLANGUAGEACTIONPROBLEMIMAGERYNON-VERBALCOMMUNICATIONSCARYPERSONIFICATIONPOINTOFVIEWSHOWDON'TTELLCLIMAXORIENTATIONSENSESTIGHTENINGTENSIONALLITERATIONGROUPEDBY 3IDIOMHUMOURBODYLANGUAGESIMILEONOMATOPOEIASOLUTIONCOMPLICATIONADVENTUREFLASHBACKANTAGONISTFEARRESOLUTIONVERBANALOGYCLICHEPROTAGONISTCIRCULARTIMELINERAPIDMOODCHANGENOUNADJECTIVETIMELINE/FRAME

NARRATIVE & FIGURATIVE LANGUAGE FEATURES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SLANG
  2. ESTABLISHED SETTING
  3. METAPHOR
  4. THEME
  5. COLLOQUIAL LANGUAGE
  6. ACTION
  7. PROBLEM
  8. IMAGERY
  9. NON-VERBAL COMMUNICATION
  10. SCARY
  11. PERSONIFICATION
  12. POINT OF VIEW
  13. SHOW DON'T TELL
  14. CLIMAX
  15. ORIENTATION
  16. SENSES
  17. TIGHTENING TENSION
  18. ALLITERATION
  19. GROUPED BY 3
  20. IDIOM
  21. HUMOUR
  22. BODY LANGUAGE
  23. SIMILE
  24. ONOMATOPOEIA
  25. SOLUTION
  26. COMPLICATION
  27. ADVENTURE
  28. FLASHBACK
  29. ANTAGONIST
  30. FEAR
  31. RESOLUTION
  32. VERB
  33. ANALOGY
  34. CLICHE
  35. PROTAGONIST
  36. CIRCULAR TIMELINE
  37. RAPID MOOD CHANGE
  38. NOUN
  39. ADJECTIVE
  40. TIME LINE/FRAME