PROTAGONIST SHOW DON'T TELL CLICHE THEME CLIMAX BODY LANGUAGE ANALOGY TIGHTENING TENSION FEAR NOUN IMAGERY ACTION VERB POINT OF VIEW COLLOQUIAL LANGUAGE ESTABLISHED SETTING ONOMATOPOEIA PROBLEM IDIOM GROUPED BY 3 SOLUTION ADJECTIVE SENSES PERSONIFICATION SLANG SIMILE ORIENTATION ADVENTURE ANTAGONIST METAPHOR CIRCULAR TIMELINE COMPLICATION TIME LINE/FRAME HUMOUR ALLITERATION FLASHBACK NON-VERBAL COMMUNICATION RESOLUTION SCARY RAPID MOOD CHANGE PROTAGONIST SHOW DON'T TELL CLICHE THEME CLIMAX BODY LANGUAGE ANALOGY TIGHTENING TENSION FEAR NOUN IMAGERY ACTION VERB POINT OF VIEW COLLOQUIAL LANGUAGE ESTABLISHED SETTING ONOMATOPOEIA PROBLEM IDIOM GROUPED BY 3 SOLUTION ADJECTIVE SENSES PERSONIFICATION SLANG SIMILE ORIENTATION ADVENTURE ANTAGONIST METAPHOR CIRCULAR TIMELINE COMPLICATION TIME LINE/FRAME HUMOUR ALLITERATION FLASHBACK NON-VERBAL COMMUNICATION RESOLUTION SCARY RAPID MOOD CHANGE
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
PROTAGONIST
SHOW DON'T TELL
CLICHE
THEME
CLIMAX
BODY LANGUAGE
ANALOGY
TIGHTENING TENSION
FEAR
NOUN
IMAGERY
ACTION
VERB
POINT OF VIEW
COLLOQUIAL LANGUAGE
ESTABLISHED SETTING
ONOMATOPOEIA
PROBLEM
IDIOM
GROUPED BY 3
SOLUTION
ADJECTIVE
SENSES
PERSONIFICATION
SLANG
SIMILE
ORIENTATION
ADVENTURE
ANTAGONIST
METAPHOR
CIRCULAR TIMELINE
COMPLICATION
TIME LINE/FRAME
HUMOUR
ALLITERATION
FLASHBACK
NON-VERBAL COMMUNICATION
RESOLUTION
SCARY
RAPID MOOD CHANGE