METAPHORPROTAGONISTFLASHBACKSCARYSHOWDON'TTELLTIMELINE/FRAMEALLITERATIONESTABLISHEDSETTINGSIMILEPERSONIFICATIONCIRCULARTIMELINERESOLUTIONACTIONIDIOMCOMPLICATIONADJECTIVEONOMATOPOEIAFEARCLIMAXNON-VERBALCOMMUNICATIONIMAGERYCLICHEPROBLEMANALOGYGROUPEDBY 3SOLUTIONVERBTHEMESLANGNOUNADVENTUREBODYLANGUAGEHUMOURSENSESPOINTOFVIEWANTAGONISTTIGHTENINGTENSIONRAPIDMOODCHANGEORIENTATIONCOLLOQUIALLANGUAGEMETAPHORPROTAGONISTFLASHBACKSCARYSHOWDON'TTELLTIMELINE/FRAMEALLITERATIONESTABLISHEDSETTINGSIMILEPERSONIFICATIONCIRCULARTIMELINERESOLUTIONACTIONIDIOMCOMPLICATIONADJECTIVEONOMATOPOEIAFEARCLIMAXNON-VERBALCOMMUNICATIONIMAGERYCLICHEPROBLEMANALOGYGROUPEDBY 3SOLUTIONVERBTHEMESLANGNOUNADVENTUREBODYLANGUAGEHUMOURSENSESPOINTOFVIEWANTAGONISTTIGHTENINGTENSIONRAPIDMOODCHANGEORIENTATIONCOLLOQUIALLANGUAGE

NARRATIVE & FIGURATIVE LANGUAGE FEATURES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
  1. METAPHOR
  2. PROTAGONIST
  3. FLASHBACK
  4. SCARY
  5. SHOW DON'T TELL
  6. TIME LINE/FRAME
  7. ALLITERATION
  8. ESTABLISHED SETTING
  9. SIMILE
  10. PERSONIFICATION
  11. CIRCULAR TIMELINE
  12. RESOLUTION
  13. ACTION
  14. IDIOM
  15. COMPLICATION
  16. ADJECTIVE
  17. ONOMATOPOEIA
  18. FEAR
  19. CLIMAX
  20. NON-VERBAL COMMUNICATION
  21. IMAGERY
  22. CLICHE
  23. PROBLEM
  24. ANALOGY
  25. GROUPED BY 3
  26. SOLUTION
  27. VERB
  28. THEME
  29. SLANG
  30. NOUN
  31. ADVENTURE
  32. BODY LANGUAGE
  33. HUMOUR
  34. SENSES
  35. POINT OF VIEW
  36. ANTAGONIST
  37. TIGHTENING TENSION
  38. RAPID MOOD CHANGE
  39. ORIENTATION
  40. COLLOQUIAL LANGUAGE