TIGHTENINGTENSIONALLITERATIONANTAGONISTSIMILEGROUPEDBY 3FEARTIMELINE/FRAMECLICHENON-VERBALCOMMUNICATIONTHEMEPROBLEMANALOGYSENSESACTIONADVENTUREIDIOMESTABLISHEDSETTINGMETAPHORVERBRAPIDMOODCHANGEONOMATOPOEIASCARYBODYLANGUAGEIMAGERYSHOWDON'TTELLRESOLUTIONPOINTOFVIEWPROTAGONISTORIENTATIONHUMOURCOMPLICATIONCIRCULARTIMELINENOUNSLANGFLASHBACKSOLUTIONPERSONIFICATIONADJECTIVECLIMAXCOLLOQUIALLANGUAGETIGHTENINGTENSIONALLITERATIONANTAGONISTSIMILEGROUPEDBY 3FEARTIMELINE/FRAMECLICHENON-VERBALCOMMUNICATIONTHEMEPROBLEMANALOGYSENSESACTIONADVENTUREIDIOMESTABLISHEDSETTINGMETAPHORVERBRAPIDMOODCHANGEONOMATOPOEIASCARYBODYLANGUAGEIMAGERYSHOWDON'TTELLRESOLUTIONPOINTOFVIEWPROTAGONISTORIENTATIONHUMOURCOMPLICATIONCIRCULARTIMELINENOUNSLANGFLASHBACKSOLUTIONPERSONIFICATIONADJECTIVECLIMAXCOLLOQUIALLANGUAGE

NARRATIVE & FIGURATIVE LANGUAGE FEATURES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. TIGHTENING TENSION
  2. ALLITERATION
  3. ANTAGONIST
  4. SIMILE
  5. GROUPED BY 3
  6. FEAR
  7. TIME LINE/FRAME
  8. CLICHE
  9. NON-VERBAL COMMUNICATION
  10. THEME
  11. PROBLEM
  12. ANALOGY
  13. SENSES
  14. ACTION
  15. ADVENTURE
  16. IDIOM
  17. ESTABLISHED SETTING
  18. METAPHOR
  19. VERB
  20. RAPID MOOD CHANGE
  21. ONOMATOPOEIA
  22. SCARY
  23. BODY LANGUAGE
  24. IMAGERY
  25. SHOW DON'T TELL
  26. RESOLUTION
  27. POINT OF VIEW
  28. PROTAGONIST
  29. ORIENTATION
  30. HUMOUR
  31. COMPLICATION
  32. CIRCULAR TIMELINE
  33. NOUN
  34. SLANG
  35. FLASHBACK
  36. SOLUTION
  37. PERSONIFICATION
  38. ADJECTIVE
  39. CLIMAX
  40. COLLOQUIAL LANGUAGE