PROTAGONISTSHOWDON'TTELLCLICHETHEMECLIMAXBODYLANGUAGEANALOGYTIGHTENINGTENSIONFEARNOUNIMAGERYACTIONVERBPOINTOFVIEWCOLLOQUIALLANGUAGEESTABLISHEDSETTINGONOMATOPOEIAPROBLEMIDIOMGROUPEDBY 3SOLUTIONADJECTIVESENSESPERSONIFICATIONSLANGSIMILEORIENTATIONADVENTUREANTAGONISTMETAPHORCIRCULARTIMELINECOMPLICATIONTIMELINE/FRAMEHUMOURALLITERATIONFLASHBACKNON-VERBALCOMMUNICATIONRESOLUTIONSCARYRAPIDMOODCHANGEPROTAGONISTSHOWDON'TTELLCLICHETHEMECLIMAXBODYLANGUAGEANALOGYTIGHTENINGTENSIONFEARNOUNIMAGERYACTIONVERBPOINTOFVIEWCOLLOQUIALLANGUAGEESTABLISHEDSETTINGONOMATOPOEIAPROBLEMIDIOMGROUPEDBY 3SOLUTIONADJECTIVESENSESPERSONIFICATIONSLANGSIMILEORIENTATIONADVENTUREANTAGONISTMETAPHORCIRCULARTIMELINECOMPLICATIONTIMELINE/FRAMEHUMOURALLITERATIONFLASHBACKNON-VERBALCOMMUNICATIONRESOLUTIONSCARYRAPIDMOODCHANGE

NARRATIVE & FIGURATIVE LANGUAGE FEATURES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. PROTAGONIST
  2. SHOW DON'T TELL
  3. CLICHE
  4. THEME
  5. CLIMAX
  6. BODY LANGUAGE
  7. ANALOGY
  8. TIGHTENING TENSION
  9. FEAR
  10. NOUN
  11. IMAGERY
  12. ACTION
  13. VERB
  14. POINT OF VIEW
  15. COLLOQUIAL LANGUAGE
  16. ESTABLISHED SETTING
  17. ONOMATOPOEIA
  18. PROBLEM
  19. IDIOM
  20. GROUPED BY 3
  21. SOLUTION
  22. ADJECTIVE
  23. SENSES
  24. PERSONIFICATION
  25. SLANG
  26. SIMILE
  27. ORIENTATION
  28. ADVENTURE
  29. ANTAGONIST
  30. METAPHOR
  31. CIRCULAR TIMELINE
  32. COMPLICATION
  33. TIME LINE/FRAME
  34. HUMOUR
  35. ALLITERATION
  36. FLASHBACK
  37. NON-VERBAL COMMUNICATION
  38. RESOLUTION
  39. SCARY
  40. RAPID MOOD CHANGE