IMAGERY NOUN PROBLEM GROUPED BY 3 HUMOUR THEME SHOW DON'T TELL SIMILE POINT OF VIEW SLANG ANALOGY IDIOM CIRCULAR TIMELINE ALLITERATION RAPID MOOD CHANGE VERB ACTION BODY LANGUAGE CLIMAX PROTAGONIST ESTABLISHED SETTING FEAR PERSONIFICATION ONOMATOPOEIA RESOLUTION ANTAGONIST ADJECTIVE ORIENTATION COLLOQUIAL LANGUAGE ADVENTURE SOLUTION SENSES TIME LINE/FRAME COMPLICATION NON-VERBAL COMMUNICATION SCARY FLASHBACK TIGHTENING TENSION CLICHE METAPHOR IMAGERY NOUN PROBLEM GROUPED BY 3 HUMOUR THEME SHOW DON'T TELL SIMILE POINT OF VIEW SLANG ANALOGY IDIOM CIRCULAR TIMELINE ALLITERATION RAPID MOOD CHANGE VERB ACTION BODY LANGUAGE CLIMAX PROTAGONIST ESTABLISHED SETTING FEAR PERSONIFICATION ONOMATOPOEIA RESOLUTION ANTAGONIST ADJECTIVE ORIENTATION COLLOQUIAL LANGUAGE ADVENTURE SOLUTION SENSES TIME LINE/FRAME COMPLICATION NON-VERBAL COMMUNICATION SCARY FLASHBACK TIGHTENING TENSION CLICHE METAPHOR
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
IMAGERY
NOUN
PROBLEM
GROUPED BY 3
HUMOUR
THEME
SHOW DON'T TELL
SIMILE
POINT OF VIEW
SLANG
ANALOGY
IDIOM
CIRCULAR TIMELINE
ALLITERATION
RAPID MOOD CHANGE
VERB
ACTION
BODY LANGUAGE
CLIMAX
PROTAGONIST
ESTABLISHED SETTING
FEAR
PERSONIFICATION
ONOMATOPOEIA
RESOLUTION
ANTAGONIST
ADJECTIVE
ORIENTATION
COLLOQUIAL LANGUAGE
ADVENTURE
SOLUTION
SENSES
TIME LINE/FRAME
COMPLICATION
NON-VERBAL COMMUNICATION
SCARY
FLASHBACK
TIGHTENING TENSION
CLICHE
METAPHOR