SIMILEESTABLISHEDSETTINGADVENTURENON-VERBALCOMMUNICATIONGROUPEDBY 3TIGHTENINGTENSIONSLANGTHEMEANTAGONISTIDIOMFLASHBACKTIMELINE/FRAMEACTIONRESOLUTIONSOLUTIONPERSONIFICATIONPOINTOFVIEWNOUNORIENTATIONVERBCLIMAXFEARPROBLEMIMAGERYADJECTIVESHOWDON'TTELLSENSESHUMOURALLITERATIONANALOGYCOMPLICATIONMETAPHORRAPIDMOODCHANGECIRCULARTIMELINEPROTAGONISTBODYLANGUAGESCARYCLICHECOLLOQUIALLANGUAGEONOMATOPOEIASIMILEESTABLISHEDSETTINGADVENTURENON-VERBALCOMMUNICATIONGROUPEDBY 3TIGHTENINGTENSIONSLANGTHEMEANTAGONISTIDIOMFLASHBACKTIMELINE/FRAMEACTIONRESOLUTIONSOLUTIONPERSONIFICATIONPOINTOFVIEWNOUNORIENTATIONVERBCLIMAXFEARPROBLEMIMAGERYADJECTIVESHOWDON'TTELLSENSESHUMOURALLITERATIONANALOGYCOMPLICATIONMETAPHORRAPIDMOODCHANGECIRCULARTIMELINEPROTAGONISTBODYLANGUAGESCARYCLICHECOLLOQUIALLANGUAGEONOMATOPOEIA

NARRATIVE & FIGURATIVE LANGUAGE FEATURES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SIMILE
  2. ESTABLISHED SETTING
  3. ADVENTURE
  4. NON-VERBAL COMMUNICATION
  5. GROUPED BY 3
  6. TIGHTENING TENSION
  7. SLANG
  8. THEME
  9. ANTAGONIST
  10. IDIOM
  11. FLASHBACK
  12. TIME LINE/FRAME
  13. ACTION
  14. RESOLUTION
  15. SOLUTION
  16. PERSONIFICATION
  17. POINT OF VIEW
  18. NOUN
  19. ORIENTATION
  20. VERB
  21. CLIMAX
  22. FEAR
  23. PROBLEM
  24. IMAGERY
  25. ADJECTIVE
  26. SHOW DON'T TELL
  27. SENSES
  28. HUMOUR
  29. ALLITERATION
  30. ANALOGY
  31. COMPLICATION
  32. METAPHOR
  33. RAPID MOOD CHANGE
  34. CIRCULAR TIMELINE
  35. PROTAGONIST
  36. BODY LANGUAGE
  37. SCARY
  38. CLICHE
  39. COLLOQUIAL LANGUAGE
  40. ONOMATOPOEIA