SLANG ESTABLISHED SETTING METAPHOR THEME COLLOQUIAL LANGUAGE ACTION PROBLEM IMAGERY NON-VERBAL COMMUNICATION SCARY PERSONIFICATION POINT OF VIEW SHOW DON'T TELL CLIMAX ORIENTATION SENSES TIGHTENING TENSION ALLITERATION GROUPED BY 3 IDIOM HUMOUR BODY LANGUAGE SIMILE ONOMATOPOEIA SOLUTION COMPLICATION ADVENTURE FLASHBACK ANTAGONIST FEAR RESOLUTION VERB ANALOGY CLICHE PROTAGONIST CIRCULAR TIMELINE RAPID MOOD CHANGE NOUN ADJECTIVE TIME LINE/FRAME SLANG ESTABLISHED SETTING METAPHOR THEME COLLOQUIAL LANGUAGE ACTION PROBLEM IMAGERY NON-VERBAL COMMUNICATION SCARY PERSONIFICATION POINT OF VIEW SHOW DON'T TELL CLIMAX ORIENTATION SENSES TIGHTENING TENSION ALLITERATION GROUPED BY 3 IDIOM HUMOUR BODY LANGUAGE SIMILE ONOMATOPOEIA SOLUTION COMPLICATION ADVENTURE FLASHBACK ANTAGONIST FEAR RESOLUTION VERB ANALOGY CLICHE PROTAGONIST CIRCULAR TIMELINE RAPID MOOD CHANGE NOUN ADJECTIVE TIME LINE/FRAME
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
SLANG
ESTABLISHED SETTING
METAPHOR
THEME
COLLOQUIAL LANGUAGE
ACTION
PROBLEM
IMAGERY
NON-VERBAL COMMUNICATION
SCARY
PERSONIFICATION
POINT OF VIEW
SHOW DON'T TELL
CLIMAX
ORIENTATION
SENSES
TIGHTENING TENSION
ALLITERATION
GROUPED BY 3
IDIOM
HUMOUR
BODY LANGUAGE
SIMILE
ONOMATOPOEIA
SOLUTION
COMPLICATION
ADVENTURE
FLASHBACK
ANTAGONIST
FEAR
RESOLUTION
VERB
ANALOGY
CLICHE
PROTAGONIST
CIRCULAR TIMELINE
RAPID MOOD CHANGE
NOUN
ADJECTIVE
TIME LINE/FRAME