TIGHTENING TENSION ALLITERATION ANTAGONIST SIMILE GROUPED BY 3 FEAR TIME LINE/FRAME CLICHE NON-VERBAL COMMUNICATION THEME PROBLEM ANALOGY SENSES ACTION ADVENTURE IDIOM ESTABLISHED SETTING METAPHOR VERB RAPID MOOD CHANGE ONOMATOPOEIA SCARY BODY LANGUAGE IMAGERY SHOW DON'T TELL RESOLUTION POINT OF VIEW PROTAGONIST ORIENTATION HUMOUR COMPLICATION CIRCULAR TIMELINE NOUN SLANG FLASHBACK SOLUTION PERSONIFICATION ADJECTIVE CLIMAX COLLOQUIAL LANGUAGE TIGHTENING TENSION ALLITERATION ANTAGONIST SIMILE GROUPED BY 3 FEAR TIME LINE/FRAME CLICHE NON-VERBAL COMMUNICATION THEME PROBLEM ANALOGY SENSES ACTION ADVENTURE IDIOM ESTABLISHED SETTING METAPHOR VERB RAPID MOOD CHANGE ONOMATOPOEIA SCARY BODY LANGUAGE IMAGERY SHOW DON'T TELL RESOLUTION POINT OF VIEW PROTAGONIST ORIENTATION HUMOUR COMPLICATION CIRCULAR TIMELINE NOUN SLANG FLASHBACK SOLUTION PERSONIFICATION ADJECTIVE CLIMAX COLLOQUIAL LANGUAGE
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
TIGHTENING TENSION
ALLITERATION
ANTAGONIST
SIMILE
GROUPED BY 3
FEAR
TIME LINE/FRAME
CLICHE
NON-VERBAL COMMUNICATION
THEME
PROBLEM
ANALOGY
SENSES
ACTION
ADVENTURE
IDIOM
ESTABLISHED SETTING
METAPHOR
VERB
RAPID MOOD CHANGE
ONOMATOPOEIA
SCARY
BODY LANGUAGE
IMAGERY
SHOW DON'T TELL
RESOLUTION
POINT OF VIEW
PROTAGONIST
ORIENTATION
HUMOUR
COMPLICATION
CIRCULAR TIMELINE
NOUN
SLANG
FLASHBACK
SOLUTION
PERSONIFICATION
ADJECTIVE
CLIMAX
COLLOQUIAL LANGUAGE