METAPHOR PROTAGONIST FLASHBACK SCARY SHOW DON'T TELL TIME LINE/FRAME ALLITERATION ESTABLISHED SETTING SIMILE PERSONIFICATION CIRCULAR TIMELINE RESOLUTION ACTION IDIOM COMPLICATION ADJECTIVE ONOMATOPOEIA FEAR CLIMAX NON-VERBAL COMMUNICATION IMAGERY CLICHE PROBLEM ANALOGY GROUPED BY 3 SOLUTION VERB THEME SLANG NOUN ADVENTURE BODY LANGUAGE HUMOUR SENSES POINT OF VIEW ANTAGONIST TIGHTENING TENSION RAPID MOOD CHANGE ORIENTATION COLLOQUIAL LANGUAGE METAPHOR PROTAGONIST FLASHBACK SCARY SHOW DON'T TELL TIME LINE/FRAME ALLITERATION ESTABLISHED SETTING SIMILE PERSONIFICATION CIRCULAR TIMELINE RESOLUTION ACTION IDIOM COMPLICATION ADJECTIVE ONOMATOPOEIA FEAR CLIMAX NON-VERBAL COMMUNICATION IMAGERY CLICHE PROBLEM ANALOGY GROUPED BY 3 SOLUTION VERB THEME SLANG NOUN ADVENTURE BODY LANGUAGE HUMOUR SENSES POINT OF VIEW ANTAGONIST TIGHTENING TENSION RAPID MOOD CHANGE ORIENTATION COLLOQUIAL LANGUAGE
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
METAPHOR
PROTAGONIST
FLASHBACK
SCARY
SHOW DON'T TELL
TIME LINE/FRAME
ALLITERATION
ESTABLISHED SETTING
SIMILE
PERSONIFICATION
CIRCULAR TIMELINE
RESOLUTION
ACTION
IDIOM
COMPLICATION
ADJECTIVE
ONOMATOPOEIA
FEAR
CLIMAX
NON-VERBAL COMMUNICATION
IMAGERY
CLICHE
PROBLEM
ANALOGY
GROUPED BY 3
SOLUTION
VERB
THEME
SLANG
NOUN
ADVENTURE
BODY LANGUAGE
HUMOUR
SENSES
POINT OF VIEW
ANTAGONIST
TIGHTENING TENSION
RAPID MOOD CHANGE
ORIENTATION
COLLOQUIAL LANGUAGE