ADJECTIVE COMPLICATION CIRCULAR TIMELINE PERSONIFICATION NOUN FLASHBACK SLANG SENSES COLLOQUIAL LANGUAGE RAPID MOOD CHANGE ANALOGY FEAR PROBLEM ALLITERATION ESTABLISHED SETTING RESOLUTION IDIOM GROUPED BY 3 SHOW DON'T TELL PROTAGONIST VERB CLIMAX NON-VERBAL COMMUNICATION SOLUTION HUMOUR CLICHE SIMILE ADVENTURE POINT OF VIEW ORIENTATION SCARY METAPHOR IMAGERY THEME ACTION TIME LINE/FRAME TIGHTENING TENSION ONOMATOPOEIA BODY LANGUAGE ANTAGONIST ADJECTIVE COMPLICATION CIRCULAR TIMELINE PERSONIFICATION NOUN FLASHBACK SLANG SENSES COLLOQUIAL LANGUAGE RAPID MOOD CHANGE ANALOGY FEAR PROBLEM ALLITERATION ESTABLISHED SETTING RESOLUTION IDIOM GROUPED BY 3 SHOW DON'T TELL PROTAGONIST VERB CLIMAX NON-VERBAL COMMUNICATION SOLUTION HUMOUR CLICHE SIMILE ADVENTURE POINT OF VIEW ORIENTATION SCARY METAPHOR IMAGERY THEME ACTION TIME LINE/FRAME TIGHTENING TENSION ONOMATOPOEIA BODY LANGUAGE ANTAGONIST
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
ADJECTIVE
COMPLICATION
CIRCULAR TIMELINE
PERSONIFICATION
NOUN
FLASHBACK
SLANG
SENSES
COLLOQUIAL LANGUAGE
RAPID MOOD CHANGE
ANALOGY
FEAR
PROBLEM
ALLITERATION
ESTABLISHED SETTING
RESOLUTION
IDIOM
GROUPED BY 3
SHOW DON'T TELL
PROTAGONIST
VERB
CLIMAX
NON-VERBAL COMMUNICATION
SOLUTION
HUMOUR
CLICHE
SIMILE
ADVENTURE
POINT OF VIEW
ORIENTATION
SCARY
METAPHOR
IMAGERY
THEME
ACTION
TIME LINE/FRAME
TIGHTENING TENSION
ONOMATOPOEIA
BODY LANGUAGE
ANTAGONIST