SIMILE ESTABLISHED SETTING ADVENTURE NON-VERBAL COMMUNICATION GROUPED BY 3 TIGHTENING TENSION SLANG THEME ANTAGONIST IDIOM FLASHBACK TIME LINE/FRAME ACTION RESOLUTION SOLUTION PERSONIFICATION POINT OF VIEW NOUN ORIENTATION VERB CLIMAX FEAR PROBLEM IMAGERY ADJECTIVE SHOW DON'T TELL SENSES HUMOUR ALLITERATION ANALOGY COMPLICATION METAPHOR RAPID MOOD CHANGE CIRCULAR TIMELINE PROTAGONIST BODY LANGUAGE SCARY CLICHE COLLOQUIAL LANGUAGE ONOMATOPOEIA SIMILE ESTABLISHED SETTING ADVENTURE NON-VERBAL COMMUNICATION GROUPED BY 3 TIGHTENING TENSION SLANG THEME ANTAGONIST IDIOM FLASHBACK TIME LINE/FRAME ACTION RESOLUTION SOLUTION PERSONIFICATION POINT OF VIEW NOUN ORIENTATION VERB CLIMAX FEAR PROBLEM IMAGERY ADJECTIVE SHOW DON'T TELL SENSES HUMOUR ALLITERATION ANALOGY COMPLICATION METAPHOR RAPID MOOD CHANGE CIRCULAR TIMELINE PROTAGONIST BODY LANGUAGE SCARY CLICHE COLLOQUIAL LANGUAGE ONOMATOPOEIA
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
SIMILE
ESTABLISHED SETTING
ADVENTURE
NON-VERBAL COMMUNICATION
GROUPED BY 3
TIGHTENING TENSION
SLANG
THEME
ANTAGONIST
IDIOM
FLASHBACK
TIME LINE/FRAME
ACTION
RESOLUTION
SOLUTION
PERSONIFICATION
POINT OF VIEW
NOUN
ORIENTATION
VERB
CLIMAX
FEAR
PROBLEM
IMAGERY
ADJECTIVE
SHOW DON'T TELL
SENSES
HUMOUR
ALLITERATION
ANALOGY
COMPLICATION
METAPHOR
RAPID MOOD CHANGE
CIRCULAR TIMELINE
PROTAGONIST
BODY LANGUAGE
SCARY
CLICHE
COLLOQUIAL LANGUAGE
ONOMATOPOEIA