ADJECTIVECOMPLICATIONCIRCULARTIMELINEPERSONIFICATIONNOUNFLASHBACKSLANGSENSESCOLLOQUIALLANGUAGERAPIDMOODCHANGEANALOGYFEARPROBLEMALLITERATIONESTABLISHEDSETTINGRESOLUTIONIDIOMGROUPEDBY 3SHOWDON'TTELLPROTAGONISTVERBCLIMAXNON-VERBALCOMMUNICATIONSOLUTIONHUMOURCLICHESIMILEADVENTUREPOINTOFVIEWORIENTATIONSCARYMETAPHORIMAGERYTHEMEACTIONTIMELINE/FRAMETIGHTENINGTENSIONONOMATOPOEIABODYLANGUAGEANTAGONISTADJECTIVECOMPLICATIONCIRCULARTIMELINEPERSONIFICATIONNOUNFLASHBACKSLANGSENSESCOLLOQUIALLANGUAGERAPIDMOODCHANGEANALOGYFEARPROBLEMALLITERATIONESTABLISHEDSETTINGRESOLUTIONIDIOMGROUPEDBY 3SHOWDON'TTELLPROTAGONISTVERBCLIMAXNON-VERBALCOMMUNICATIONSOLUTIONHUMOURCLICHESIMILEADVENTUREPOINTOFVIEWORIENTATIONSCARYMETAPHORIMAGERYTHEMEACTIONTIMELINE/FRAMETIGHTENINGTENSIONONOMATOPOEIABODYLANGUAGEANTAGONIST

NARRATIVE & FIGURATIVE LANGUAGE FEATURES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ADJECTIVE
  2. COMPLICATION
  3. CIRCULAR TIMELINE
  4. PERSONIFICATION
  5. NOUN
  6. FLASHBACK
  7. SLANG
  8. SENSES
  9. COLLOQUIAL LANGUAGE
  10. RAPID MOOD CHANGE
  11. ANALOGY
  12. FEAR
  13. PROBLEM
  14. ALLITERATION
  15. ESTABLISHED SETTING
  16. RESOLUTION
  17. IDIOM
  18. GROUPED BY 3
  19. SHOW DON'T TELL
  20. PROTAGONIST
  21. VERB
  22. CLIMAX
  23. NON-VERBAL COMMUNICATION
  24. SOLUTION
  25. HUMOUR
  26. CLICHE
  27. SIMILE
  28. ADVENTURE
  29. POINT OF VIEW
  30. ORIENTATION
  31. SCARY
  32. METAPHOR
  33. IMAGERY
  34. THEME
  35. ACTION
  36. TIME LINE/FRAME
  37. TIGHTENING TENSION
  38. ONOMATOPOEIA
  39. BODY LANGUAGE
  40. ANTAGONIST