IDIOMGROUPEDBY 3SIMILEONOMATOPOEIAIMAGERYFLASHBACKESTABLISHEDSETTINGANTAGONISTADJECTIVESOLUTIONACTIONCLICHEPROBLEMMETAPHORCLIMAXPERSONIFICATIONSENSESSHOWDON'TTELLCOMPLICATIONCOLLOQUIALLANGUAGEHUMOURPOINTOFVIEWRAPIDMOODCHANGESCARYFEARPROTAGONISTANALOGYTHEMEORIENTATIONTIMELINE/FRAMERESOLUTIONBODYLANGUAGETIGHTENINGTENSIONVERBNON-VERBALCOMMUNICATIONNOUNADVENTURECIRCULARTIMELINESLANGALLITERATIONIDIOMGROUPEDBY 3SIMILEONOMATOPOEIAIMAGERYFLASHBACKESTABLISHEDSETTINGANTAGONISTADJECTIVESOLUTIONACTIONCLICHEPROBLEMMETAPHORCLIMAXPERSONIFICATIONSENSESSHOWDON'TTELLCOMPLICATIONCOLLOQUIALLANGUAGEHUMOURPOINTOFVIEWRAPIDMOODCHANGESCARYFEARPROTAGONISTANALOGYTHEMEORIENTATIONTIMELINE/FRAMERESOLUTIONBODYLANGUAGETIGHTENINGTENSIONVERBNON-VERBALCOMMUNICATIONNOUNADVENTURECIRCULARTIMELINESLANGALLITERATION

NARRATIVE & FIGURATIVE LANGUAGE FEATURES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. IDIOM
  2. GROUPED BY 3
  3. SIMILE
  4. ONOMATOPOEIA
  5. IMAGERY
  6. FLASHBACK
  7. ESTABLISHED SETTING
  8. ANTAGONIST
  9. ADJECTIVE
  10. SOLUTION
  11. ACTION
  12. CLICHE
  13. PROBLEM
  14. METAPHOR
  15. CLIMAX
  16. PERSONIFICATION
  17. SENSES
  18. SHOW DON'T TELL
  19. COMPLICATION
  20. COLLOQUIAL LANGUAGE
  21. HUMOUR
  22. POINT OF VIEW
  23. RAPID MOOD CHANGE
  24. SCARY
  25. FEAR
  26. PROTAGONIST
  27. ANALOGY
  28. THEME
  29. ORIENTATION
  30. TIME LINE/FRAME
  31. RESOLUTION
  32. BODY LANGUAGE
  33. TIGHTENING TENSION
  34. VERB
  35. NON-VERBAL COMMUNICATION
  36. NOUN
  37. ADVENTURE
  38. CIRCULAR TIMELINE
  39. SLANG
  40. ALLITERATION