POINT OF VIEW GROUPED BY 3 RAPID MOOD CHANGE NON-VERBAL COMMUNICATION RESOLUTION THEME CIRCULAR TIMELINE PERSONIFICATION METAPHOR SOLUTION IMAGERY BODY LANGUAGE SHOW DON'T TELL HUMOUR COLLOQUIAL LANGUAGE FLASHBACK CLICHE ANTAGONIST FEAR SLANG NOUN SIMILE PROBLEM TIME LINE/FRAME ADVENTURE COMPLICATION VERB SENSES ALLITERATION PROTAGONIST ADJECTIVE SCARY ONOMATOPOEIA ACTION ORIENTATION CLIMAX IDIOM TIGHTENING TENSION ESTABLISHED SETTING ANALOGY POINT OF VIEW GROUPED BY 3 RAPID MOOD CHANGE NON-VERBAL COMMUNICATION RESOLUTION THEME CIRCULAR TIMELINE PERSONIFICATION METAPHOR SOLUTION IMAGERY BODY LANGUAGE SHOW DON'T TELL HUMOUR COLLOQUIAL LANGUAGE FLASHBACK CLICHE ANTAGONIST FEAR SLANG NOUN SIMILE PROBLEM TIME LINE/FRAME ADVENTURE COMPLICATION VERB SENSES ALLITERATION PROTAGONIST ADJECTIVE SCARY ONOMATOPOEIA ACTION ORIENTATION CLIMAX IDIOM TIGHTENING TENSION ESTABLISHED SETTING ANALOGY
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
POINT OF VIEW
GROUPED BY 3
RAPID MOOD CHANGE
NON-VERBAL COMMUNICATION
RESOLUTION
THEME
CIRCULAR TIMELINE
PERSONIFICATION
METAPHOR
SOLUTION
IMAGERY
BODY LANGUAGE
SHOW DON'T TELL
HUMOUR
COLLOQUIAL LANGUAGE
FLASHBACK
CLICHE
ANTAGONIST
FEAR
SLANG
NOUN
SIMILE
PROBLEM
TIME LINE/FRAME
ADVENTURE
COMPLICATION
VERB
SENSES
ALLITERATION
PROTAGONIST
ADJECTIVE
SCARY
ONOMATOPOEIA
ACTION
ORIENTATION
CLIMAX
IDIOM
TIGHTENING TENSION
ESTABLISHED SETTING
ANALOGY