SIMILEANALOGYACTIONALLITERATIONCOMPLICATIONNON-VERBALCOMMUNICATIONPROTAGONISTADJECTIVEMETAPHORFLASHBACKPERSONIFICATIONBODYLANGUAGETIMELINE/FRAMERAPIDMOODCHANGEONOMATOPOEIACLICHESOLUTIONRESOLUTIONIDIOMCIRCULARTIMELINEFEARIMAGERYADVENTUREANTAGONISTNOUNHUMOURSLANGORIENTATIONGROUPEDBY 3SENSESCOLLOQUIALLANGUAGESHOWDON'TTELLESTABLISHEDSETTINGTHEMEVERBSCARYTIGHTENINGTENSIONPROBLEMPOINTOFVIEWCLIMAXSIMILEANALOGYACTIONALLITERATIONCOMPLICATIONNON-VERBALCOMMUNICATIONPROTAGONISTADJECTIVEMETAPHORFLASHBACKPERSONIFICATIONBODYLANGUAGETIMELINE/FRAMERAPIDMOODCHANGEONOMATOPOEIACLICHESOLUTIONRESOLUTIONIDIOMCIRCULARTIMELINEFEARIMAGERYADVENTUREANTAGONISTNOUNHUMOURSLANGORIENTATIONGROUPEDBY 3SENSESCOLLOQUIALLANGUAGESHOWDON'TTELLESTABLISHEDSETTINGTHEMEVERBSCARYTIGHTENINGTENSIONPROBLEMPOINTOFVIEWCLIMAX

NARRATIVE & FIGURATIVE LANGUAGE FEATURES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SIMILE
  2. ANALOGY
  3. ACTION
  4. ALLITERATION
  5. COMPLICATION
  6. NON-VERBAL COMMUNICATION
  7. PROTAGONIST
  8. ADJECTIVE
  9. METAPHOR
  10. FLASHBACK
  11. PERSONIFICATION
  12. BODY LANGUAGE
  13. TIME LINE/FRAME
  14. RAPID MOOD CHANGE
  15. ONOMATOPOEIA
  16. CLICHE
  17. SOLUTION
  18. RESOLUTION
  19. IDIOM
  20. CIRCULAR TIMELINE
  21. FEAR
  22. IMAGERY
  23. ADVENTURE
  24. ANTAGONIST
  25. NOUN
  26. HUMOUR
  27. SLANG
  28. ORIENTATION
  29. GROUPED BY 3
  30. SENSES
  31. COLLOQUIAL LANGUAGE
  32. SHOW DON'T TELL
  33. ESTABLISHED SETTING
  34. THEME
  35. VERB
  36. SCARY
  37. TIGHTENING TENSION
  38. PROBLEM
  39. POINT OF VIEW
  40. CLIMAX