PROBLEMADJECTIVESCARYONOMATOPOEIAFLASHBACKSIMILECOLLOQUIALLANGUAGEPOINTOFVIEWIMAGERYCLIMAXANALOGYTIGHTENINGTENSIONRESOLUTIONCIRCULARTIMELINEORIENTATIONESTABLISHEDSETTINGRAPIDMOODCHANGEACTIONVERBMETAPHORBODYLANGUAGEFEARPROTAGONISTADVENTUREANTAGONISTTIMELINE/FRAMENON-VERBALCOMMUNICATIONSHOWDON'TTELLTHEMECOMPLICATIONSLANGPERSONIFICATIONHUMOURALLITERATIONIDIOMCLICHESOLUTIONGROUPEDBY 3NOUNSENSESPROBLEMADJECTIVESCARYONOMATOPOEIAFLASHBACKSIMILECOLLOQUIALLANGUAGEPOINTOFVIEWIMAGERYCLIMAXANALOGYTIGHTENINGTENSIONRESOLUTIONCIRCULARTIMELINEORIENTATIONESTABLISHEDSETTINGRAPIDMOODCHANGEACTIONVERBMETAPHORBODYLANGUAGEFEARPROTAGONISTADVENTUREANTAGONISTTIMELINE/FRAMENON-VERBALCOMMUNICATIONSHOWDON'TTELLTHEMECOMPLICATIONSLANGPERSONIFICATIONHUMOURALLITERATIONIDIOMCLICHESOLUTIONGROUPEDBY 3NOUNSENSES

NARRATIVE & FIGURATIVE LANGUAGE FEATURES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
  1. PROBLEM
  2. ADJECTIVE
  3. SCARY
  4. ONOMATOPOEIA
  5. FLASHBACK
  6. SIMILE
  7. COLLOQUIAL LANGUAGE
  8. POINT OF VIEW
  9. IMAGERY
  10. CLIMAX
  11. ANALOGY
  12. TIGHTENING TENSION
  13. RESOLUTION
  14. CIRCULAR TIMELINE
  15. ORIENTATION
  16. ESTABLISHED SETTING
  17. RAPID MOOD CHANGE
  18. ACTION
  19. VERB
  20. METAPHOR
  21. BODY LANGUAGE
  22. FEAR
  23. PROTAGONIST
  24. ADVENTURE
  25. ANTAGONIST
  26. TIME LINE/FRAME
  27. NON-VERBAL COMMUNICATION
  28. SHOW DON'T TELL
  29. THEME
  30. COMPLICATION
  31. SLANG
  32. PERSONIFICATION
  33. HUMOUR
  34. ALLITERATION
  35. IDIOM
  36. CLICHE
  37. SOLUTION
  38. GROUPED BY 3
  39. NOUN
  40. SENSES