POINTOFVIEWGROUPEDBY 3RAPIDMOODCHANGENON-VERBALCOMMUNICATIONRESOLUTIONTHEMECIRCULARTIMELINEPERSONIFICATIONMETAPHORSOLUTIONIMAGERYBODYLANGUAGESHOWDON'TTELLHUMOURCOLLOQUIALLANGUAGEFLASHBACKCLICHEANTAGONISTFEARSLANGNOUNSIMILEPROBLEMTIMELINE/FRAMEADVENTURECOMPLICATIONVERBSENSESALLITERATIONPROTAGONISTADJECTIVESCARYONOMATOPOEIAACTIONORIENTATIONCLIMAXIDIOMTIGHTENINGTENSIONESTABLISHEDSETTINGANALOGYPOINTOFVIEWGROUPEDBY 3RAPIDMOODCHANGENON-VERBALCOMMUNICATIONRESOLUTIONTHEMECIRCULARTIMELINEPERSONIFICATIONMETAPHORSOLUTIONIMAGERYBODYLANGUAGESHOWDON'TTELLHUMOURCOLLOQUIALLANGUAGEFLASHBACKCLICHEANTAGONISTFEARSLANGNOUNSIMILEPROBLEMTIMELINE/FRAMEADVENTURECOMPLICATIONVERBSENSESALLITERATIONPROTAGONISTADJECTIVESCARYONOMATOPOEIAACTIONORIENTATIONCLIMAXIDIOMTIGHTENINGTENSIONESTABLISHEDSETTINGANALOGY

NARRATIVE & FIGURATIVE LANGUAGE FEATURES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. POINT OF VIEW
  2. GROUPED BY 3
  3. RAPID MOOD CHANGE
  4. NON-VERBAL COMMUNICATION
  5. RESOLUTION
  6. THEME
  7. CIRCULAR TIMELINE
  8. PERSONIFICATION
  9. METAPHOR
  10. SOLUTION
  11. IMAGERY
  12. BODY LANGUAGE
  13. SHOW DON'T TELL
  14. HUMOUR
  15. COLLOQUIAL LANGUAGE
  16. FLASHBACK
  17. CLICHE
  18. ANTAGONIST
  19. FEAR
  20. SLANG
  21. NOUN
  22. SIMILE
  23. PROBLEM
  24. TIME LINE/FRAME
  25. ADVENTURE
  26. COMPLICATION
  27. VERB
  28. SENSES
  29. ALLITERATION
  30. PROTAGONIST
  31. ADJECTIVE
  32. SCARY
  33. ONOMATOPOEIA
  34. ACTION
  35. ORIENTATION
  36. CLIMAX
  37. IDIOM
  38. TIGHTENING TENSION
  39. ESTABLISHED SETTING
  40. ANALOGY