IMAGERYCOMPLICATIONPERSONIFICATIONCLIMAXESTABLISHEDSETTINGACTIONFEARADJECTIVENOUNBODYLANGUAGENON-VERBALCOMMUNICATIONONOMATOPOEIASLANGVERBPROTAGONISTCIRCULARTIMELINEANALOGYRESOLUTIONCOLLOQUIALLANGUAGETIGHTENINGTENSIONALLITERATIONSHOWDON'TTELLTHEMESENSESMETAPHORSOLUTIONRAPIDMOODCHANGEADVENTUREORIENTATIONSCARYANTAGONISTSIMILEGROUPEDBY 3HUMOURPROBLEMPOINTOFVIEWIDIOMTIMELINE/FRAMEFLASHBACKCLICHEIMAGERYCOMPLICATIONPERSONIFICATIONCLIMAXESTABLISHEDSETTINGACTIONFEARADJECTIVENOUNBODYLANGUAGENON-VERBALCOMMUNICATIONONOMATOPOEIASLANGVERBPROTAGONISTCIRCULARTIMELINEANALOGYRESOLUTIONCOLLOQUIALLANGUAGETIGHTENINGTENSIONALLITERATIONSHOWDON'TTELLTHEMESENSESMETAPHORSOLUTIONRAPIDMOODCHANGEADVENTUREORIENTATIONSCARYANTAGONISTSIMILEGROUPEDBY 3HUMOURPROBLEMPOINTOFVIEWIDIOMTIMELINE/FRAMEFLASHBACKCLICHE

NARRATIVE & FIGURATIVE LANGUAGE FEATURES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
  1. IMAGERY
  2. COMPLICATION
  3. PERSONIFICATION
  4. CLIMAX
  5. ESTABLISHED SETTING
  6. ACTION
  7. FEAR
  8. ADJECTIVE
  9. NOUN
  10. BODY LANGUAGE
  11. NON-VERBAL COMMUNICATION
  12. ONOMATOPOEIA
  13. SLANG
  14. VERB
  15. PROTAGONIST
  16. CIRCULAR TIMELINE
  17. ANALOGY
  18. RESOLUTION
  19. COLLOQUIAL LANGUAGE
  20. TIGHTENING TENSION
  21. ALLITERATION
  22. SHOW DON'T TELL
  23. THEME
  24. SENSES
  25. METAPHOR
  26. SOLUTION
  27. RAPID MOOD CHANGE
  28. ADVENTURE
  29. ORIENTATION
  30. SCARY
  31. ANTAGONIST
  32. SIMILE
  33. GROUPED BY 3
  34. HUMOUR
  35. PROBLEM
  36. POINT OF VIEW
  37. IDIOM
  38. TIME LINE/FRAME
  39. FLASHBACK
  40. CLICHE