SIMILE ANALOGY ACTION ALLITERATION COMPLICATION NON-VERBAL COMMUNICATION PROTAGONIST ADJECTIVE METAPHOR FLASHBACK PERSONIFICATION BODY LANGUAGE TIME LINE/FRAME RAPID MOOD CHANGE ONOMATOPOEIA CLICHE SOLUTION RESOLUTION IDIOM CIRCULAR TIMELINE FEAR IMAGERY ADVENTURE ANTAGONIST NOUN HUMOUR SLANG ORIENTATION GROUPED BY 3 SENSES COLLOQUIAL LANGUAGE SHOW DON'T TELL ESTABLISHED SETTING THEME VERB SCARY TIGHTENING TENSION PROBLEM POINT OF VIEW CLIMAX SIMILE ANALOGY ACTION ALLITERATION COMPLICATION NON-VERBAL COMMUNICATION PROTAGONIST ADJECTIVE METAPHOR FLASHBACK PERSONIFICATION BODY LANGUAGE TIME LINE/FRAME RAPID MOOD CHANGE ONOMATOPOEIA CLICHE SOLUTION RESOLUTION IDIOM CIRCULAR TIMELINE FEAR IMAGERY ADVENTURE ANTAGONIST NOUN HUMOUR SLANG ORIENTATION GROUPED BY 3 SENSES COLLOQUIAL LANGUAGE SHOW DON'T TELL ESTABLISHED SETTING THEME VERB SCARY TIGHTENING TENSION PROBLEM POINT OF VIEW CLIMAX
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
SIMILE
ANALOGY
ACTION
ALLITERATION
COMPLICATION
NON-VERBAL COMMUNICATION
PROTAGONIST
ADJECTIVE
METAPHOR
FLASHBACK
PERSONIFICATION
BODY LANGUAGE
TIME LINE/FRAME
RAPID MOOD CHANGE
ONOMATOPOEIA
CLICHE
SOLUTION
RESOLUTION
IDIOM
CIRCULAR TIMELINE
FEAR
IMAGERY
ADVENTURE
ANTAGONIST
NOUN
HUMOUR
SLANG
ORIENTATION
GROUPED BY 3
SENSES
COLLOQUIAL LANGUAGE
SHOW DON'T TELL
ESTABLISHED SETTING
THEME
VERB
SCARY
TIGHTENING TENSION
PROBLEM
POINT OF VIEW
CLIMAX