ANALOGYNON-VERBALCOMMUNICATIONGROUPEDBY 3RAPIDMOODCHANGECLIMAXACTIONSCARYRESOLUTIONPOINTOFVIEWIMAGERYANTAGONISTORIENTATIONMETAPHORHUMOURSOLUTIONPROBLEMBODYLANGUAGESHOWDON'TTELLALLITERATIONCOLLOQUIALLANGUAGEESTABLISHEDSETTINGIDIOMSLANGADVENTUREFLASHBACKTIGHTENINGTENSIONFEARCLICHECOMPLICATIONSENSESONOMATOPOEIACIRCULARTIMELINEPROTAGONISTVERBNOUNSIMILEADJECTIVEPERSONIFICATIONTHEMETIMELINE/FRAMEANALOGYNON-VERBALCOMMUNICATIONGROUPEDBY 3RAPIDMOODCHANGECLIMAXACTIONSCARYRESOLUTIONPOINTOFVIEWIMAGERYANTAGONISTORIENTATIONMETAPHORHUMOURSOLUTIONPROBLEMBODYLANGUAGESHOWDON'TTELLALLITERATIONCOLLOQUIALLANGUAGEESTABLISHEDSETTINGIDIOMSLANGADVENTUREFLASHBACKTIGHTENINGTENSIONFEARCLICHECOMPLICATIONSENSESONOMATOPOEIACIRCULARTIMELINEPROTAGONISTVERBNOUNSIMILEADJECTIVEPERSONIFICATIONTHEMETIMELINE/FRAME

NARRATIVE & FIGURATIVE LANGUAGE FEATURES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ANALOGY
  2. NON-VERBAL COMMUNICATION
  3. GROUPED BY 3
  4. RAPID MOOD CHANGE
  5. CLIMAX
  6. ACTION
  7. SCARY
  8. RESOLUTION
  9. POINT OF VIEW
  10. IMAGERY
  11. ANTAGONIST
  12. ORIENTATION
  13. METAPHOR
  14. HUMOUR
  15. SOLUTION
  16. PROBLEM
  17. BODY LANGUAGE
  18. SHOW DON'T TELL
  19. ALLITERATION
  20. COLLOQUIAL LANGUAGE
  21. ESTABLISHED SETTING
  22. IDIOM
  23. SLANG
  24. ADVENTURE
  25. FLASHBACK
  26. TIGHTENING TENSION
  27. FEAR
  28. CLICHE
  29. COMPLICATION
  30. SENSES
  31. ONOMATOPOEIA
  32. CIRCULAR TIMELINE
  33. PROTAGONIST
  34. VERB
  35. NOUN
  36. SIMILE
  37. ADJECTIVE
  38. PERSONIFICATION
  39. THEME
  40. TIME LINE/FRAME