SOLUTION BODY LANGUAGE ANALOGY SLANG PERSONIFICATION SHOW DON'T TELL SCARY VERB ANTAGONIST ONOMATOPOEIA ADJECTIVE GROUPED BY 3 CLICHE SIMILE CIRCULAR TIMELINE POINT OF VIEW SENSES COLLOQUIAL LANGUAGE CLIMAX IMAGERY ADVENTURE PROBLEM FLASHBACK ALLITERATION IDIOM ORIENTATION RAPID MOOD CHANGE ACTION PROTAGONIST RESOLUTION METAPHOR THEME NOUN FEAR NON-VERBAL COMMUNICATION ESTABLISHED SETTING TIME LINE/FRAME COMPLICATION TIGHTENING TENSION HUMOUR SOLUTION BODY LANGUAGE ANALOGY SLANG PERSONIFICATION SHOW DON'T TELL SCARY VERB ANTAGONIST ONOMATOPOEIA ADJECTIVE GROUPED BY 3 CLICHE SIMILE CIRCULAR TIMELINE POINT OF VIEW SENSES COLLOQUIAL LANGUAGE CLIMAX IMAGERY ADVENTURE PROBLEM FLASHBACK ALLITERATION IDIOM ORIENTATION RAPID MOOD CHANGE ACTION PROTAGONIST RESOLUTION METAPHOR THEME NOUN FEAR NON-VERBAL COMMUNICATION ESTABLISHED SETTING TIME LINE/FRAME COMPLICATION TIGHTENING TENSION HUMOUR
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
SOLUTION
BODY LANGUAGE
ANALOGY
SLANG
PERSONIFICATION
SHOW DON'T TELL
SCARY
VERB
ANTAGONIST
ONOMATOPOEIA
ADJECTIVE
GROUPED BY 3
CLICHE
SIMILE
CIRCULAR TIMELINE
POINT OF VIEW
SENSES
COLLOQUIAL LANGUAGE
CLIMAX
IMAGERY
ADVENTURE
PROBLEM
FLASHBACK
ALLITERATION
IDIOM
ORIENTATION
RAPID MOOD CHANGE
ACTION
PROTAGONIST
RESOLUTION
METAPHOR
THEME
NOUN
FEAR
NON-VERBAL COMMUNICATION
ESTABLISHED SETTING
TIME LINE/FRAME
COMPLICATION
TIGHTENING TENSION
HUMOUR