VERBORIENTATIONADJECTIVESLANGSOLUTIONESTABLISHEDSETTINGSCARYTIMELINE/FRAMEADVENTURENOUNCOMPLICATIONCLIMAXMETAPHORNON-VERBALCOMMUNICATIONSIMILECLICHEIDIOMTHEMECOLLOQUIALLANGUAGEANALOGYPOINTOFVIEWPROTAGONISTPROBLEMGROUPEDBY 3SHOWDON'TTELLANTAGONISTPERSONIFICATIONIMAGERYONOMATOPOEIAHUMOURFLASHBACKALLITERATIONTIGHTENINGTENSIONCIRCULARTIMELINERESOLUTIONFEARRAPIDMOODCHANGEACTIONSENSESBODYLANGUAGEVERBORIENTATIONADJECTIVESLANGSOLUTIONESTABLISHEDSETTINGSCARYTIMELINE/FRAMEADVENTURENOUNCOMPLICATIONCLIMAXMETAPHORNON-VERBALCOMMUNICATIONSIMILECLICHEIDIOMTHEMECOLLOQUIALLANGUAGEANALOGYPOINTOFVIEWPROTAGONISTPROBLEMGROUPEDBY 3SHOWDON'TTELLANTAGONISTPERSONIFICATIONIMAGERYONOMATOPOEIAHUMOURFLASHBACKALLITERATIONTIGHTENINGTENSIONCIRCULARTIMELINERESOLUTIONFEARRAPIDMOODCHANGEACTIONSENSESBODYLANGUAGE

NARRATIVE & FIGURATIVE LANGUAGE FEATURES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. VERB
  2. ORIENTATION
  3. ADJECTIVE
  4. SLANG
  5. SOLUTION
  6. ESTABLISHED SETTING
  7. SCARY
  8. TIME LINE/FRAME
  9. ADVENTURE
  10. NOUN
  11. COMPLICATION
  12. CLIMAX
  13. METAPHOR
  14. NON-VERBAL COMMUNICATION
  15. SIMILE
  16. CLICHE
  17. IDIOM
  18. THEME
  19. COLLOQUIAL LANGUAGE
  20. ANALOGY
  21. POINT OF VIEW
  22. PROTAGONIST
  23. PROBLEM
  24. GROUPED BY 3
  25. SHOW DON'T TELL
  26. ANTAGONIST
  27. PERSONIFICATION
  28. IMAGERY
  29. ONOMATOPOEIA
  30. HUMOUR
  31. FLASHBACK
  32. ALLITERATION
  33. TIGHTENING TENSION
  34. CIRCULAR TIMELINE
  35. RESOLUTION
  36. FEAR
  37. RAPID MOOD CHANGE
  38. ACTION
  39. SENSES
  40. BODY LANGUAGE