PROBLEM ADJECTIVE SCARY ONOMATOPOEIA FLASHBACK SIMILE COLLOQUIAL LANGUAGE POINT OF VIEW IMAGERY CLIMAX ANALOGY TIGHTENING TENSION RESOLUTION CIRCULAR TIMELINE ORIENTATION ESTABLISHED SETTING RAPID MOOD CHANGE ACTION VERB METAPHOR BODY LANGUAGE FEAR PROTAGONIST ADVENTURE ANTAGONIST TIME LINE/FRAME NON-VERBAL COMMUNICATION SHOW DON'T TELL THEME COMPLICATION SLANG PERSONIFICATION HUMOUR ALLITERATION IDIOM CLICHE SOLUTION GROUPED BY 3 NOUN SENSES PROBLEM ADJECTIVE SCARY ONOMATOPOEIA FLASHBACK SIMILE COLLOQUIAL LANGUAGE POINT OF VIEW IMAGERY CLIMAX ANALOGY TIGHTENING TENSION RESOLUTION CIRCULAR TIMELINE ORIENTATION ESTABLISHED SETTING RAPID MOOD CHANGE ACTION VERB METAPHOR BODY LANGUAGE FEAR PROTAGONIST ADVENTURE ANTAGONIST TIME LINE/FRAME NON-VERBAL COMMUNICATION SHOW DON'T TELL THEME COMPLICATION SLANG PERSONIFICATION HUMOUR ALLITERATION IDIOM CLICHE SOLUTION GROUPED BY 3 NOUN SENSES
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
PROBLEM
ADJECTIVE
SCARY
ONOMATOPOEIA
FLASHBACK
SIMILE
COLLOQUIAL LANGUAGE
POINT OF VIEW
IMAGERY
CLIMAX
ANALOGY
TIGHTENING TENSION
RESOLUTION
CIRCULAR TIMELINE
ORIENTATION
ESTABLISHED SETTING
RAPID MOOD CHANGE
ACTION
VERB
METAPHOR
BODY LANGUAGE
FEAR
PROTAGONIST
ADVENTURE
ANTAGONIST
TIME LINE/FRAME
NON-VERBAL COMMUNICATION
SHOW DON'T TELL
THEME
COMPLICATION
SLANG
PERSONIFICATION
HUMOUR
ALLITERATION
IDIOM
CLICHE
SOLUTION
GROUPED BY 3
NOUN
SENSES