PROBLEM ALLITERATION SENSES BODY LANGUAGE ESTABLISHED SETTING PROTAGONIST HUMOUR FEAR SCARY CLIMAX ANALOGY GROUPED BY 3 POINT OF VIEW VERB METAPHOR IDIOM SLANG NOUN CLICHE FLASHBACK COLLOQUIAL LANGUAGE CIRCULAR TIMELINE SOLUTION RESOLUTION THEME IMAGERY ADJECTIVE PERSONIFICATION ADVENTURE ONOMATOPOEIA ACTION RAPID MOOD CHANGE TIGHTENING TENSION ANTAGONIST COMPLICATION TIME LINE/FRAME NON-VERBAL COMMUNICATION SIMILE SHOW DON'T TELL ORIENTATION PROBLEM ALLITERATION SENSES BODY LANGUAGE ESTABLISHED SETTING PROTAGONIST HUMOUR FEAR SCARY CLIMAX ANALOGY GROUPED BY 3 POINT OF VIEW VERB METAPHOR IDIOM SLANG NOUN CLICHE FLASHBACK COLLOQUIAL LANGUAGE CIRCULAR TIMELINE SOLUTION RESOLUTION THEME IMAGERY ADJECTIVE PERSONIFICATION ADVENTURE ONOMATOPOEIA ACTION RAPID MOOD CHANGE TIGHTENING TENSION ANTAGONIST COMPLICATION TIME LINE/FRAME NON-VERBAL COMMUNICATION SIMILE SHOW DON'T TELL ORIENTATION
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
PROBLEM
ALLITERATION
SENSES
BODY LANGUAGE
ESTABLISHED SETTING
PROTAGONIST
HUMOUR
FEAR
SCARY
CLIMAX
ANALOGY
GROUPED BY 3
POINT OF VIEW
VERB
METAPHOR
IDIOM
SLANG
NOUN
CLICHE
FLASHBACK
COLLOQUIAL LANGUAGE
CIRCULAR TIMELINE
SOLUTION
RESOLUTION
THEME
IMAGERY
ADJECTIVE
PERSONIFICATION
ADVENTURE
ONOMATOPOEIA
ACTION
RAPID MOOD CHANGE
TIGHTENING TENSION
ANTAGONIST
COMPLICATION
TIME LINE/FRAME
NON-VERBAL COMMUNICATION
SIMILE
SHOW DON'T TELL
ORIENTATION