VERB ORIENTATION ADJECTIVE SLANG SOLUTION ESTABLISHED SETTING SCARY TIME LINE/FRAME ADVENTURE NOUN COMPLICATION CLIMAX METAPHOR NON-VERBAL COMMUNICATION SIMILE CLICHE IDIOM THEME COLLOQUIAL LANGUAGE ANALOGY POINT OF VIEW PROTAGONIST PROBLEM GROUPED BY 3 SHOW DON'T TELL ANTAGONIST PERSONIFICATION IMAGERY ONOMATOPOEIA HUMOUR FLASHBACK ALLITERATION TIGHTENING TENSION CIRCULAR TIMELINE RESOLUTION FEAR RAPID MOOD CHANGE ACTION SENSES BODY LANGUAGE VERB ORIENTATION ADJECTIVE SLANG SOLUTION ESTABLISHED SETTING SCARY TIME LINE/FRAME ADVENTURE NOUN COMPLICATION CLIMAX METAPHOR NON-VERBAL COMMUNICATION SIMILE CLICHE IDIOM THEME COLLOQUIAL LANGUAGE ANALOGY POINT OF VIEW PROTAGONIST PROBLEM GROUPED BY 3 SHOW DON'T TELL ANTAGONIST PERSONIFICATION IMAGERY ONOMATOPOEIA HUMOUR FLASHBACK ALLITERATION TIGHTENING TENSION CIRCULAR TIMELINE RESOLUTION FEAR RAPID MOOD CHANGE ACTION SENSES BODY LANGUAGE
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
VERB
ORIENTATION
ADJECTIVE
SLANG
SOLUTION
ESTABLISHED SETTING
SCARY
TIME LINE/FRAME
ADVENTURE
NOUN
COMPLICATION
CLIMAX
METAPHOR
NON-VERBAL COMMUNICATION
SIMILE
CLICHE
IDIOM
THEME
COLLOQUIAL LANGUAGE
ANALOGY
POINT OF VIEW
PROTAGONIST
PROBLEM
GROUPED BY 3
SHOW DON'T TELL
ANTAGONIST
PERSONIFICATION
IMAGERY
ONOMATOPOEIA
HUMOUR
FLASHBACK
ALLITERATION
TIGHTENING TENSION
CIRCULAR TIMELINE
RESOLUTION
FEAR
RAPID MOOD CHANGE
ACTION
SENSES
BODY LANGUAGE