SOLUTIONBODYLANGUAGEANALOGYSLANGPERSONIFICATIONSHOWDON'TTELLSCARYVERBANTAGONISTONOMATOPOEIAADJECTIVEGROUPEDBY 3CLICHESIMILECIRCULARTIMELINEPOINTOFVIEWSENSESCOLLOQUIALLANGUAGECLIMAXIMAGERYADVENTUREPROBLEMFLASHBACKALLITERATIONIDIOMORIENTATIONRAPIDMOODCHANGEACTIONPROTAGONISTRESOLUTIONMETAPHORTHEMENOUNFEARNON-VERBALCOMMUNICATIONESTABLISHEDSETTINGTIMELINE/FRAMECOMPLICATIONTIGHTENINGTENSIONHUMOURSOLUTIONBODYLANGUAGEANALOGYSLANGPERSONIFICATIONSHOWDON'TTELLSCARYVERBANTAGONISTONOMATOPOEIAADJECTIVEGROUPEDBY 3CLICHESIMILECIRCULARTIMELINEPOINTOFVIEWSENSESCOLLOQUIALLANGUAGECLIMAXIMAGERYADVENTUREPROBLEMFLASHBACKALLITERATIONIDIOMORIENTATIONRAPIDMOODCHANGEACTIONPROTAGONISTRESOLUTIONMETAPHORTHEMENOUNFEARNON-VERBALCOMMUNICATIONESTABLISHEDSETTINGTIMELINE/FRAMECOMPLICATIONTIGHTENINGTENSIONHUMOUR

NARRATIVE & FIGURATIVE LANGUAGE FEATURES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SOLUTION
  2. BODY LANGUAGE
  3. ANALOGY
  4. SLANG
  5. PERSONIFICATION
  6. SHOW DON'T TELL
  7. SCARY
  8. VERB
  9. ANTAGONIST
  10. ONOMATOPOEIA
  11. ADJECTIVE
  12. GROUPED BY 3
  13. CLICHE
  14. SIMILE
  15. CIRCULAR TIMELINE
  16. POINT OF VIEW
  17. SENSES
  18. COLLOQUIAL LANGUAGE
  19. CLIMAX
  20. IMAGERY
  21. ADVENTURE
  22. PROBLEM
  23. FLASHBACK
  24. ALLITERATION
  25. IDIOM
  26. ORIENTATION
  27. RAPID MOOD CHANGE
  28. ACTION
  29. PROTAGONIST
  30. RESOLUTION
  31. METAPHOR
  32. THEME
  33. NOUN
  34. FEAR
  35. NON-VERBAL COMMUNICATION
  36. ESTABLISHED SETTING
  37. TIME LINE/FRAME
  38. COMPLICATION
  39. TIGHTENING TENSION
  40. HUMOUR