ANALOGY NON-VERBAL COMMUNICATION GROUPED BY 3 RAPID MOOD CHANGE CLIMAX ACTION SCARY RESOLUTION POINT OF VIEW IMAGERY ANTAGONIST ORIENTATION METAPHOR HUMOUR SOLUTION PROBLEM BODY LANGUAGE SHOW DON'T TELL ALLITERATION COLLOQUIAL LANGUAGE ESTABLISHED SETTING IDIOM SLANG ADVENTURE FLASHBACK TIGHTENING TENSION FEAR CLICHE COMPLICATION SENSES ONOMATOPOEIA CIRCULAR TIMELINE PROTAGONIST VERB NOUN SIMILE ADJECTIVE PERSONIFICATION THEME TIME LINE/FRAME ANALOGY NON-VERBAL COMMUNICATION GROUPED BY 3 RAPID MOOD CHANGE CLIMAX ACTION SCARY RESOLUTION POINT OF VIEW IMAGERY ANTAGONIST ORIENTATION METAPHOR HUMOUR SOLUTION PROBLEM BODY LANGUAGE SHOW DON'T TELL ALLITERATION COLLOQUIAL LANGUAGE ESTABLISHED SETTING IDIOM SLANG ADVENTURE FLASHBACK TIGHTENING TENSION FEAR CLICHE COMPLICATION SENSES ONOMATOPOEIA CIRCULAR TIMELINE PROTAGONIST VERB NOUN SIMILE ADJECTIVE PERSONIFICATION THEME TIME LINE/FRAME
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
ANALOGY
NON-VERBAL COMMUNICATION
GROUPED BY 3
RAPID MOOD CHANGE
CLIMAX
ACTION
SCARY
RESOLUTION
POINT OF VIEW
IMAGERY
ANTAGONIST
ORIENTATION
METAPHOR
HUMOUR
SOLUTION
PROBLEM
BODY LANGUAGE
SHOW DON'T TELL
ALLITERATION
COLLOQUIAL LANGUAGE
ESTABLISHED SETTING
IDIOM
SLANG
ADVENTURE
FLASHBACK
TIGHTENING TENSION
FEAR
CLICHE
COMPLICATION
SENSES
ONOMATOPOEIA
CIRCULAR TIMELINE
PROTAGONIST
VERB
NOUN
SIMILE
ADJECTIVE
PERSONIFICATION
THEME
TIME LINE/FRAME