FLASHBACKSOLUTIONCIRCULARTIMELINEANALOGYVERBESTABLISHEDSETTINGIDIOMSIMILEADVENTUREGROUPEDBY 3TIMELINE/FRAMEMETAPHORONOMATOPOEIACLICHEACTIONFEARNON-VERBALCOMMUNICATIONALLITERATIONTIGHTENINGTENSIONSLANGIMAGERYTHEMEPROTAGONISTRESOLUTIONPOINTOFVIEWANTAGONISTCLIMAXCOMPLICATIONCOLLOQUIALLANGUAGENOUNSHOWDON'TTELLPERSONIFICATIONBODYLANGUAGEPROBLEMSENSESADJECTIVEORIENTATIONHUMOURRAPIDMOODCHANGESCARYFLASHBACKSOLUTIONCIRCULARTIMELINEANALOGYVERBESTABLISHEDSETTINGIDIOMSIMILEADVENTUREGROUPEDBY 3TIMELINE/FRAMEMETAPHORONOMATOPOEIACLICHEACTIONFEARNON-VERBALCOMMUNICATIONALLITERATIONTIGHTENINGTENSIONSLANGIMAGERYTHEMEPROTAGONISTRESOLUTIONPOINTOFVIEWANTAGONISTCLIMAXCOMPLICATIONCOLLOQUIALLANGUAGENOUNSHOWDON'TTELLPERSONIFICATIONBODYLANGUAGEPROBLEMSENSESADJECTIVEORIENTATIONHUMOURRAPIDMOODCHANGESCARY

NARRATIVE & FIGURATIVE LANGUAGE FEATURES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
  1. FLASHBACK
  2. SOLUTION
  3. CIRCULAR TIMELINE
  4. ANALOGY
  5. VERB
  6. ESTABLISHED SETTING
  7. IDIOM
  8. SIMILE
  9. ADVENTURE
  10. GROUPED BY 3
  11. TIME LINE/FRAME
  12. METAPHOR
  13. ONOMATOPOEIA
  14. CLICHE
  15. ACTION
  16. FEAR
  17. NON-VERBAL COMMUNICATION
  18. ALLITERATION
  19. TIGHTENING TENSION
  20. SLANG
  21. IMAGERY
  22. THEME
  23. PROTAGONIST
  24. RESOLUTION
  25. POINT OF VIEW
  26. ANTAGONIST
  27. CLIMAX
  28. COMPLICATION
  29. COLLOQUIAL LANGUAGE
  30. NOUN
  31. SHOW DON'T TELL
  32. PERSONIFICATION
  33. BODY LANGUAGE
  34. PROBLEM
  35. SENSES
  36. ADJECTIVE
  37. ORIENTATION
  38. HUMOUR
  39. RAPID MOOD CHANGE
  40. SCARY