IMAGERY COMPLICATION PERSONIFICATION CLIMAX ESTABLISHED SETTING ACTION FEAR ADJECTIVE NOUN BODY LANGUAGE NON-VERBAL COMMUNICATION ONOMATOPOEIA SLANG VERB PROTAGONIST CIRCULAR TIMELINE ANALOGY RESOLUTION COLLOQUIAL LANGUAGE TIGHTENING TENSION ALLITERATION SHOW DON'T TELL THEME SENSES METAPHOR SOLUTION RAPID MOOD CHANGE ADVENTURE ORIENTATION SCARY ANTAGONIST SIMILE GROUPED BY 3 HUMOUR PROBLEM POINT OF VIEW IDIOM TIME LINE/FRAME FLASHBACK CLICHE IMAGERY COMPLICATION PERSONIFICATION CLIMAX ESTABLISHED SETTING ACTION FEAR ADJECTIVE NOUN BODY LANGUAGE NON-VERBAL COMMUNICATION ONOMATOPOEIA SLANG VERB PROTAGONIST CIRCULAR TIMELINE ANALOGY RESOLUTION COLLOQUIAL LANGUAGE TIGHTENING TENSION ALLITERATION SHOW DON'T TELL THEME SENSES METAPHOR SOLUTION RAPID MOOD CHANGE ADVENTURE ORIENTATION SCARY ANTAGONIST SIMILE GROUPED BY 3 HUMOUR PROBLEM POINT OF VIEW IDIOM TIME LINE/FRAME FLASHBACK CLICHE
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
IMAGERY
COMPLICATION
PERSONIFICATION
CLIMAX
ESTABLISHED SETTING
ACTION
FEAR
ADJECTIVE
NOUN
BODY LANGUAGE
NON-VERBAL COMMUNICATION
ONOMATOPOEIA
SLANG
VERB
PROTAGONIST
CIRCULAR TIMELINE
ANALOGY
RESOLUTION
COLLOQUIAL LANGUAGE
TIGHTENING TENSION
ALLITERATION
SHOW DON'T TELL
THEME
SENSES
METAPHOR
SOLUTION
RAPID MOOD CHANGE
ADVENTURE
ORIENTATION
SCARY
ANTAGONIST
SIMILE
GROUPED BY 3
HUMOUR
PROBLEM
POINT OF VIEW
IDIOM
TIME LINE/FRAME
FLASHBACK
CLICHE