SIMILE RAPID MOOD CHANGE ORIENTATION IMAGERY TIME LINE/FRAME ADJECTIVE ACTION ANTAGONIST SCARY SHOW DON'T TELL FEAR SLANG COLLOQUIAL LANGUAGE ESTABLISHED SETTING SENSES BODY LANGUAGE FLASHBACK IDIOM RESOLUTION VERB SOLUTION ONOMATOPOEIA NOUN TIGHTENING TENSION HUMOUR CLIMAX GROUPED BY 3 CLICHE CIRCULAR TIMELINE METAPHOR ANALOGY ALLITERATION PROBLEM PROTAGONIST PERSONIFICATION ADVENTURE COMPLICATION POINT OF VIEW THEME NON-VERBAL COMMUNICATION SIMILE RAPID MOOD CHANGE ORIENTATION IMAGERY TIME LINE/FRAME ADJECTIVE ACTION ANTAGONIST SCARY SHOW DON'T TELL FEAR SLANG COLLOQUIAL LANGUAGE ESTABLISHED SETTING SENSES BODY LANGUAGE FLASHBACK IDIOM RESOLUTION VERB SOLUTION ONOMATOPOEIA NOUN TIGHTENING TENSION HUMOUR CLIMAX GROUPED BY 3 CLICHE CIRCULAR TIMELINE METAPHOR ANALOGY ALLITERATION PROBLEM PROTAGONIST PERSONIFICATION ADVENTURE COMPLICATION POINT OF VIEW THEME NON-VERBAL COMMUNICATION
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
SIMILE
RAPID MOOD CHANGE
ORIENTATION
IMAGERY
TIME LINE/FRAME
ADJECTIVE
ACTION
ANTAGONIST
SCARY
SHOW DON'T TELL
FEAR
SLANG
COLLOQUIAL LANGUAGE
ESTABLISHED SETTING
SENSES
BODY LANGUAGE
FLASHBACK
IDIOM
RESOLUTION
VERB
SOLUTION
ONOMATOPOEIA
NOUN
TIGHTENING TENSION
HUMOUR
CLIMAX
GROUPED BY 3
CLICHE
CIRCULAR TIMELINE
METAPHOR
ANALOGY
ALLITERATION
PROBLEM
PROTAGONIST
PERSONIFICATION
ADVENTURE
COMPLICATION
POINT OF VIEW
THEME
NON-VERBAL COMMUNICATION