SOLUTIONTHEMERAPIDMOODCHANGEADJECTIVENOUNHUMOURCLICHEVERBPOINTOFVIEWCOMPLICATIONACTIONFEARPROBLEMGROUPEDBY 3TIGHTENINGTENSIONPERSONIFICATIONORIENTATIONNON-VERBALCOMMUNICATIONMETAPHORANTAGONISTSHOWDON'TTELLESTABLISHEDSETTINGRESOLUTIONSIMILEONOMATOPOEIACLIMAXSLANGCIRCULARTIMELINESENSESFLASHBACKPROTAGONISTADVENTUREBODYLANGUAGEIMAGERYTIMELINE/FRAMEANALOGYSCARYIDIOMALLITERATIONCOLLOQUIALLANGUAGESOLUTIONTHEMERAPIDMOODCHANGEADJECTIVENOUNHUMOURCLICHEVERBPOINTOFVIEWCOMPLICATIONACTIONFEARPROBLEMGROUPEDBY 3TIGHTENINGTENSIONPERSONIFICATIONORIENTATIONNON-VERBALCOMMUNICATIONMETAPHORANTAGONISTSHOWDON'TTELLESTABLISHEDSETTINGRESOLUTIONSIMILEONOMATOPOEIACLIMAXSLANGCIRCULARTIMELINESENSESFLASHBACKPROTAGONISTADVENTUREBODYLANGUAGEIMAGERYTIMELINE/FRAMEANALOGYSCARYIDIOMALLITERATIONCOLLOQUIALLANGUAGE

NARRATIVE & FIGURATIVE LANGUAGE FEATURES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SOLUTION
  2. THEME
  3. RAPID MOOD CHANGE
  4. ADJECTIVE
  5. NOUN
  6. HUMOUR
  7. CLICHE
  8. VERB
  9. POINT OF VIEW
  10. COMPLICATION
  11. ACTION
  12. FEAR
  13. PROBLEM
  14. GROUPED BY 3
  15. TIGHTENING TENSION
  16. PERSONIFICATION
  17. ORIENTATION
  18. NON-VERBAL COMMUNICATION
  19. METAPHOR
  20. ANTAGONIST
  21. SHOW DON'T TELL
  22. ESTABLISHED SETTING
  23. RESOLUTION
  24. SIMILE
  25. ONOMATOPOEIA
  26. CLIMAX
  27. SLANG
  28. CIRCULAR TIMELINE
  29. SENSES
  30. FLASHBACK
  31. PROTAGONIST
  32. ADVENTURE
  33. BODY LANGUAGE
  34. IMAGERY
  35. TIME LINE/FRAME
  36. ANALOGY
  37. SCARY
  38. IDIOM
  39. ALLITERATION
  40. COLLOQUIAL LANGUAGE