PROBLEMALLITERATIONSENSESBODYLANGUAGEESTABLISHEDSETTINGPROTAGONISTHUMOURFEARSCARYCLIMAXANALOGYGROUPEDBY 3POINTOFVIEWVERBMETAPHORIDIOMSLANGNOUNCLICHEFLASHBACKCOLLOQUIALLANGUAGECIRCULARTIMELINESOLUTIONRESOLUTIONTHEMEIMAGERYADJECTIVEPERSONIFICATIONADVENTUREONOMATOPOEIAACTIONRAPIDMOODCHANGETIGHTENINGTENSIONANTAGONISTCOMPLICATIONTIMELINE/FRAMENON-VERBALCOMMUNICATIONSIMILESHOWDON'TTELLORIENTATIONPROBLEMALLITERATIONSENSESBODYLANGUAGEESTABLISHEDSETTINGPROTAGONISTHUMOURFEARSCARYCLIMAXANALOGYGROUPEDBY 3POINTOFVIEWVERBMETAPHORIDIOMSLANGNOUNCLICHEFLASHBACKCOLLOQUIALLANGUAGECIRCULARTIMELINESOLUTIONRESOLUTIONTHEMEIMAGERYADJECTIVEPERSONIFICATIONADVENTUREONOMATOPOEIAACTIONRAPIDMOODCHANGETIGHTENINGTENSIONANTAGONISTCOMPLICATIONTIMELINE/FRAMENON-VERBALCOMMUNICATIONSIMILESHOWDON'TTELLORIENTATION

NARRATIVE & FIGURATIVE LANGUAGE FEATURES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. PROBLEM
  2. ALLITERATION
  3. SENSES
  4. BODY LANGUAGE
  5. ESTABLISHED SETTING
  6. PROTAGONIST
  7. HUMOUR
  8. FEAR
  9. SCARY
  10. CLIMAX
  11. ANALOGY
  12. GROUPED BY 3
  13. POINT OF VIEW
  14. VERB
  15. METAPHOR
  16. IDIOM
  17. SLANG
  18. NOUN
  19. CLICHE
  20. FLASHBACK
  21. COLLOQUIAL LANGUAGE
  22. CIRCULAR TIMELINE
  23. SOLUTION
  24. RESOLUTION
  25. THEME
  26. IMAGERY
  27. ADJECTIVE
  28. PERSONIFICATION
  29. ADVENTURE
  30. ONOMATOPOEIA
  31. ACTION
  32. RAPID MOOD CHANGE
  33. TIGHTENING TENSION
  34. ANTAGONIST
  35. COMPLICATION
  36. TIME LINE/FRAME
  37. NON-VERBAL COMMUNICATION
  38. SIMILE
  39. SHOW DON'T TELL
  40. ORIENTATION