SIMILERAPIDMOODCHANGEORIENTATIONIMAGERYTIMELINE/FRAMEADJECTIVEACTIONANTAGONISTSCARYSHOWDON'TTELLFEARSLANGCOLLOQUIALLANGUAGEESTABLISHEDSETTINGSENSESBODYLANGUAGEFLASHBACKIDIOMRESOLUTIONVERBSOLUTIONONOMATOPOEIANOUNTIGHTENINGTENSIONHUMOURCLIMAXGROUPEDBY 3CLICHECIRCULARTIMELINEMETAPHORANALOGYALLITERATIONPROBLEMPROTAGONISTPERSONIFICATIONADVENTURECOMPLICATIONPOINTOFVIEWTHEMENON-VERBALCOMMUNICATIONSIMILERAPIDMOODCHANGEORIENTATIONIMAGERYTIMELINE/FRAMEADJECTIVEACTIONANTAGONISTSCARYSHOWDON'TTELLFEARSLANGCOLLOQUIALLANGUAGEESTABLISHEDSETTINGSENSESBODYLANGUAGEFLASHBACKIDIOMRESOLUTIONVERBSOLUTIONONOMATOPOEIANOUNTIGHTENINGTENSIONHUMOURCLIMAXGROUPEDBY 3CLICHECIRCULARTIMELINEMETAPHORANALOGYALLITERATIONPROBLEMPROTAGONISTPERSONIFICATIONADVENTURECOMPLICATIONPOINTOFVIEWTHEMENON-VERBALCOMMUNICATION

NARRATIVE & FIGURATIVE LANGUAGE FEATURES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SIMILE
  2. RAPID MOOD CHANGE
  3. ORIENTATION
  4. IMAGERY
  5. TIME LINE/FRAME
  6. ADJECTIVE
  7. ACTION
  8. ANTAGONIST
  9. SCARY
  10. SHOW DON'T TELL
  11. FEAR
  12. SLANG
  13. COLLOQUIAL LANGUAGE
  14. ESTABLISHED SETTING
  15. SENSES
  16. BODY LANGUAGE
  17. FLASHBACK
  18. IDIOM
  19. RESOLUTION
  20. VERB
  21. SOLUTION
  22. ONOMATOPOEIA
  23. NOUN
  24. TIGHTENING TENSION
  25. HUMOUR
  26. CLIMAX
  27. GROUPED BY 3
  28. CLICHE
  29. CIRCULAR TIMELINE
  30. METAPHOR
  31. ANALOGY
  32. ALLITERATION
  33. PROBLEM
  34. PROTAGONIST
  35. PERSONIFICATION
  36. ADVENTURE
  37. COMPLICATION
  38. POINT OF VIEW
  39. THEME
  40. NON-VERBAL COMMUNICATION