FLASHBACK SOLUTION CIRCULAR TIMELINE ANALOGY VERB ESTABLISHED SETTING IDIOM SIMILE ADVENTURE GROUPED BY 3 TIME LINE/FRAME METAPHOR ONOMATOPOEIA CLICHE ACTION FEAR NON-VERBAL COMMUNICATION ALLITERATION TIGHTENING TENSION SLANG IMAGERY THEME PROTAGONIST RESOLUTION POINT OF VIEW ANTAGONIST CLIMAX COMPLICATION COLLOQUIAL LANGUAGE NOUN SHOW DON'T TELL PERSONIFICATION BODY LANGUAGE PROBLEM SENSES ADJECTIVE ORIENTATION HUMOUR RAPID MOOD CHANGE SCARY FLASHBACK SOLUTION CIRCULAR TIMELINE ANALOGY VERB ESTABLISHED SETTING IDIOM SIMILE ADVENTURE GROUPED BY 3 TIME LINE/FRAME METAPHOR ONOMATOPOEIA CLICHE ACTION FEAR NON-VERBAL COMMUNICATION ALLITERATION TIGHTENING TENSION SLANG IMAGERY THEME PROTAGONIST RESOLUTION POINT OF VIEW ANTAGONIST CLIMAX COMPLICATION COLLOQUIAL LANGUAGE NOUN SHOW DON'T TELL PERSONIFICATION BODY LANGUAGE PROBLEM SENSES ADJECTIVE ORIENTATION HUMOUR RAPID MOOD CHANGE SCARY
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
FLASHBACK
SOLUTION
CIRCULAR TIMELINE
ANALOGY
VERB
ESTABLISHED SETTING
IDIOM
SIMILE
ADVENTURE
GROUPED BY 3
TIME LINE/FRAME
METAPHOR
ONOMATOPOEIA
CLICHE
ACTION
FEAR
NON-VERBAL COMMUNICATION
ALLITERATION
TIGHTENING TENSION
SLANG
IMAGERY
THEME
PROTAGONIST
RESOLUTION
POINT OF VIEW
ANTAGONIST
CLIMAX
COMPLICATION
COLLOQUIAL LANGUAGE
NOUN
SHOW DON'T TELL
PERSONIFICATION
BODY LANGUAGE
PROBLEM
SENSES
ADJECTIVE
ORIENTATION
HUMOUR
RAPID MOOD CHANGE
SCARY