SOLUTION THEME RAPID MOOD CHANGE ADJECTIVE NOUN HUMOUR CLICHE VERB POINT OF VIEW COMPLICATION ACTION FEAR PROBLEM GROUPED BY 3 TIGHTENING TENSION PERSONIFICATION ORIENTATION NON-VERBAL COMMUNICATION METAPHOR ANTAGONIST SHOW DON'T TELL ESTABLISHED SETTING RESOLUTION SIMILE ONOMATOPOEIA CLIMAX SLANG CIRCULAR TIMELINE SENSES FLASHBACK PROTAGONIST ADVENTURE BODY LANGUAGE IMAGERY TIME LINE/FRAME ANALOGY SCARY IDIOM ALLITERATION COLLOQUIAL LANGUAGE SOLUTION THEME RAPID MOOD CHANGE ADJECTIVE NOUN HUMOUR CLICHE VERB POINT OF VIEW COMPLICATION ACTION FEAR PROBLEM GROUPED BY 3 TIGHTENING TENSION PERSONIFICATION ORIENTATION NON-VERBAL COMMUNICATION METAPHOR ANTAGONIST SHOW DON'T TELL ESTABLISHED SETTING RESOLUTION SIMILE ONOMATOPOEIA CLIMAX SLANG CIRCULAR TIMELINE SENSES FLASHBACK PROTAGONIST ADVENTURE BODY LANGUAGE IMAGERY TIME LINE/FRAME ANALOGY SCARY IDIOM ALLITERATION COLLOQUIAL LANGUAGE
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
SOLUTION
THEME
RAPID MOOD CHANGE
ADJECTIVE
NOUN
HUMOUR
CLICHE
VERB
POINT OF VIEW
COMPLICATION
ACTION
FEAR
PROBLEM
GROUPED BY 3
TIGHTENING TENSION
PERSONIFICATION
ORIENTATION
NON-VERBAL COMMUNICATION
METAPHOR
ANTAGONIST
SHOW DON'T TELL
ESTABLISHED SETTING
RESOLUTION
SIMILE
ONOMATOPOEIA
CLIMAX
SLANG
CIRCULAR TIMELINE
SENSES
FLASHBACK
PROTAGONIST
ADVENTURE
BODY LANGUAGE
IMAGERY
TIME LINE/FRAME
ANALOGY
SCARY
IDIOM
ALLITERATION
COLLOQUIAL LANGUAGE