SimulationsExperiencesthat mimicthe realworldParticleSystemsWhere are specialeffects like smoke,rain, and fire foundin Unity’s StandardAssets?ViconBladeOneexample ofmotioncapturesoftwareDeviceManagementDynamicallymanaging thegame's storageon devicevolumes ormemorycoderotWhat refers to codebecoming such amess that developerscan’t make anychanges withoutcausing other errors?EventModulesArtificially replicatedelements,environments, andrelationships that canbe used to performdynamic simulationsof complex systemsAcceptanceWhat kind oftest asks if aproductmeets clientneeds?MotionCaptureDataA way of capturingdata from realmovement andusing it to animateobjects in gamesQualityAssuranceA Team thattests your gameby playing it tofind its flaws andtechnical bugsTimelineThe series offrames thatmake up ananimationHackA quickfixSoftwareRequirementsSpecificationWhat documentoutlines thestructure, pace ofdevelopment,variables, andscope of yoursoftware?SystemsEvaluationPart of the testingprocess where youcheck that yoursimulation worksas expected.DiscreteeventsimulationsGames thatsimulate the keyevents happeningduring the turns butstop and wait foruser inputTheCodeWhere do youlook for a bugwhen it’s timeto implementthe fix?KeyframesMain frames withinan animation that areused as locationpoints from which thegame enginecalculates theintermediateanimationsPlayTestingthe process the QAteam uses to findflaws in yourgameplay andtechnical bugs,essentially attemptingto break your gamein order to fix itBetaPhaseTesting phase wherethe game isthoroughly tested byprofessional test labsbefore being clearedfor commercialreleaseLoadWhat kind oftesting isespeciallyimportant foronline games withmany players atonce?RigUnderlyingSkeletonAlphaPhaseTesting phase wherethe game is testedinternally, within theorganization, by arepresentative groupof end-usersEventModelingWhat dodevelopers use toestablish all of theparameters andvariables for asimulation?IconicWhat kind oflogic isrecorded ordepictedgraphically?ContinuousDynamicSimulationsGames that renderand simulatecontinuously fromone frame to the nextwithout skipping anyintermediate stepsSimulationsExperiencesthat mimicthe realworldParticleSystemsWhere are specialeffects like smoke,rain, and fire foundin Unity’s StandardAssets?ViconBladeOneexample ofmotioncapturesoftwareDeviceManagementDynamicallymanaging thegame's storageon devicevolumes ormemorycoderotWhat refers to codebecoming such amess that developerscan’t make anychanges withoutcausing other errors?EventModulesArtificially replicatedelements,environments, andrelationships that canbe used to performdynamic simulationsof complex systemsAcceptanceWhat kind oftest asks if aproductmeets clientneeds?MotionCaptureDataA way of capturingdata from realmovement andusing it to animateobjects in gamesQualityAssuranceA Team thattests your gameby playing it tofind its flaws andtechnical bugsTimelineThe series offrames thatmake up ananimationHackA quickfixSoftwareRequirementsSpecificationWhat documentoutlines thestructure, pace ofdevelopment,variables, andscope of yoursoftware?SystemsEvaluationPart of the testingprocess where youcheck that yoursimulation worksas expected.DiscreteeventsimulationsGames thatsimulate the keyevents happeningduring the turns butstop and wait foruser inputTheCodeWhere do youlook for a bugwhen it’s timeto implementthe fix?KeyframesMain frames withinan animation that areused as locationpoints from which thegame enginecalculates theintermediateanimationsPlayTestingthe process the QAteam uses to findflaws in yourgameplay andtechnical bugs,essentially attemptingto break your gamein order to fix itBetaPhaseTesting phase wherethe game isthoroughly tested byprofessional test labsbefore being clearedfor commercialreleaseLoadWhat kind oftesting isespeciallyimportant foronline games withmany players atonce?RigUnderlyingSkeletonAlphaPhaseTesting phase wherethe game is testedinternally, within theorganization, by arepresentative groupof end-usersEventModelingWhat dodevelopers use toestablish all of theparameters andvariables for asimulation?IconicWhat kind oflogic isrecorded ordepictedgraphically?ContinuousDynamicSimulationsGames that renderand simulatecontinuously fromone frame to the nextwithout skipping anyintermediate steps

GD2B Unit 7 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Experiences that mimic the real world
    Simulations
  2. Where are special effects like smoke, rain, and fire found in Unity’s Standard Assets?
    Particle Systems
  3. One example of motion capture software
    Vicon Blade
  4. Dynamically managing the game's storage on device volumes or memory
    Device Management
  5. What refers to code becoming such a mess that developers can’t make any changes without causing other errors?
    code rot
  6. Artificially replicated elements, environments, and relationships that can be used to perform dynamic simulations of complex systems
    Event Modules
  7. What kind of test asks if a product meets client needs?
    Acceptance
  8. A way of capturing data from real movement and using it to animate objects in games
    Motion Capture Data
  9. A Team that tests your game by playing it to find its flaws and technical bugs
    Quality Assurance
  10. The series of frames that make up an animation
    Timeline
  11. A quick fix
    Hack
  12. What document outlines the structure, pace of development, variables, and scope of your software?
    Software Requirements Specification
  13. Part of the testing process where you check that your simulation works as expected.
    Systems Evaluation
  14. Games that simulate the key events happening during the turns but stop and wait for user input
    Discrete event simulations
  15. Where do you look for a bug when it’s time to implement the fix?
    The Code
  16. Main frames within an animation that are used as location points from which the game engine calculates the intermediate animations
    Keyframes
  17. the process the QA team uses to find flaws in your gameplay and technical bugs, essentially attempting to break your game in order to fix it
    Play Testing
  18. Testing phase where the game is thoroughly tested by professional test labs before being cleared for commercial release
    Beta Phase
  19. What kind of testing is especially important for online games with many players at once?
    Load
  20. Underlying Skeleton
    Rig
  21. Testing phase where the game is tested internally, within the organization, by a representative group of end-users
    Alpha Phase
  22. What do developers use to establish all of the parameters and variables for a simulation?
    Event Modeling
  23. What kind of logic is recorded or depicted graphically?
    Iconic
  24. Games that render and simulate continuously from one frame to the next without skipping any intermediate steps
    Continuous Dynamic Simulations