TimelineThe series offrames thatmake up ananimationDeviceManagementDynamicallymanaging thegame's storageon devicevolumes ormemoryDiscreteeventsimulationsGames thatsimulate the keyevents happeningduring the turns butstop and wait foruser inputAcceptanceWhat kind oftest asks if aproductmeets clientneeds?BetaPhaseTesting phase wherethe game isthoroughly tested byprofessional test labsbefore being clearedfor commercialreleaseViconBladeOneexample ofmotioncapturesoftwareTheCodeWhere do youlook for a bugwhen it’s timeto implementthe fix?coderotWhat refers to codebecoming such amess that developerscan’t make anychanges withoutcausing other errors?RigUnderlyingSkeletonLoadWhat kind oftesting isespeciallyimportant foronline games withmany players atonce?AlphaPhaseTesting phase wherethe game is testedinternally, within theorganization, by arepresentative groupof end-usersParticleSystemsWhere are specialeffects like smoke,rain, and fire foundin Unity’s StandardAssets?IconicWhat kind oflogic isrecorded ordepictedgraphically?QualityAssuranceA Team thattests your gameby playing it tofind its flaws andtechnical bugsContinuousDynamicSimulationsGames that renderand simulatecontinuously fromone frame to the nextwithout skipping anyintermediate stepsHackA quickfixPlayTestingthe process the QAteam uses to findflaws in yourgameplay andtechnical bugs,essentially attemptingto break your gamein order to fix itEventModulesArtificially replicatedelements,environments, andrelationships that canbe used to performdynamic simulationsof complex systemsKeyframesMain frames withinan animation that areused as locationpoints from which thegame enginecalculates theintermediateanimationsSystemsEvaluationPart of the testingprocess where youcheck that yoursimulation worksas expected.EventModelingWhat dodevelopers use toestablish all of theparameters andvariables for asimulation?SimulationsExperiencesthat mimicthe realworldMotionCaptureDataA way of capturingdata from realmovement andusing it to animateobjects in gamesSoftwareRequirementsSpecificationWhat documentoutlines thestructure, pace ofdevelopment,variables, andscope of yoursoftware?TimelineThe series offrames thatmake up ananimationDeviceManagementDynamicallymanaging thegame's storageon devicevolumes ormemoryDiscreteeventsimulationsGames thatsimulate the keyevents happeningduring the turns butstop and wait foruser inputAcceptanceWhat kind oftest asks if aproductmeets clientneeds?BetaPhaseTesting phase wherethe game isthoroughly tested byprofessional test labsbefore being clearedfor commercialreleaseViconBladeOneexample ofmotioncapturesoftwareTheCodeWhere do youlook for a bugwhen it’s timeto implementthe fix?coderotWhat refers to codebecoming such amess that developerscan’t make anychanges withoutcausing other errors?RigUnderlyingSkeletonLoadWhat kind oftesting isespeciallyimportant foronline games withmany players atonce?AlphaPhaseTesting phase wherethe game is testedinternally, within theorganization, by arepresentative groupof end-usersParticleSystemsWhere are specialeffects like smoke,rain, and fire foundin Unity’s StandardAssets?IconicWhat kind oflogic isrecorded ordepictedgraphically?QualityAssuranceA Team thattests your gameby playing it tofind its flaws andtechnical bugsContinuousDynamicSimulationsGames that renderand simulatecontinuously fromone frame to the nextwithout skipping anyintermediate stepsHackA quickfixPlayTestingthe process the QAteam uses to findflaws in yourgameplay andtechnical bugs,essentially attemptingto break your gamein order to fix itEventModulesArtificially replicatedelements,environments, andrelationships that canbe used to performdynamic simulationsof complex systemsKeyframesMain frames withinan animation that areused as locationpoints from which thegame enginecalculates theintermediateanimationsSystemsEvaluationPart of the testingprocess where youcheck that yoursimulation worksas expected.EventModelingWhat dodevelopers use toestablish all of theparameters andvariables for asimulation?SimulationsExperiencesthat mimicthe realworldMotionCaptureDataA way of capturingdata from realmovement andusing it to animateobjects in gamesSoftwareRequirementsSpecificationWhat documentoutlines thestructure, pace ofdevelopment,variables, andscope of yoursoftware?

GD2B Unit 7 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The series of frames that make up an animation
    Timeline
  2. Dynamically managing the game's storage on device volumes or memory
    Device Management
  3. Games that simulate the key events happening during the turns but stop and wait for user input
    Discrete event simulations
  4. What kind of test asks if a product meets client needs?
    Acceptance
  5. Testing phase where the game is thoroughly tested by professional test labs before being cleared for commercial release
    Beta Phase
  6. One example of motion capture software
    Vicon Blade
  7. Where do you look for a bug when it’s time to implement the fix?
    The Code
  8. What refers to code becoming such a mess that developers can’t make any changes without causing other errors?
    code rot
  9. Underlying Skeleton
    Rig
  10. What kind of testing is especially important for online games with many players at once?
    Load
  11. Testing phase where the game is tested internally, within the organization, by a representative group of end-users
    Alpha Phase
  12. Where are special effects like smoke, rain, and fire found in Unity’s Standard Assets?
    Particle Systems
  13. What kind of logic is recorded or depicted graphically?
    Iconic
  14. A Team that tests your game by playing it to find its flaws and technical bugs
    Quality Assurance
  15. Games that render and simulate continuously from one frame to the next without skipping any intermediate steps
    Continuous Dynamic Simulations
  16. A quick fix
    Hack
  17. the process the QA team uses to find flaws in your gameplay and technical bugs, essentially attempting to break your game in order to fix it
    Play Testing
  18. Artificially replicated elements, environments, and relationships that can be used to perform dynamic simulations of complex systems
    Event Modules
  19. Main frames within an animation that are used as location points from which the game engine calculates the intermediate animations
    Keyframes
  20. Part of the testing process where you check that your simulation works as expected.
    Systems Evaluation
  21. What do developers use to establish all of the parameters and variables for a simulation?
    Event Modeling
  22. Experiences that mimic the real world
    Simulations
  23. A way of capturing data from real movement and using it to animate objects in games
    Motion Capture Data
  24. What document outlines the structure, pace of development, variables, and scope of your software?
    Software Requirements Specification