(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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The series of frames that make up an animation
Timeline
Dynamically managing the game's storage on device volumes or memory
Device Management
Games that simulate the key events happening during the turns but stop and wait for user input
Discrete event simulations
What kind of test asks if a product meets client needs?
Acceptance
Testing phase where the game is thoroughly tested by professional test labs before being cleared for commercial release
Beta Phase
One example of motion capture software
Vicon Blade
Where do you look for a bug when it’s time to implement the fix?
The Code
What refers to code becoming such a mess that developers can’t make any changes without causing other errors?
code rot
Underlying Skeleton
Rig
What kind of testing is especially important for online games with many players at once?
Load
Testing phase where the game is tested internally, within the organization, by a representative group of end-users
Alpha Phase
Where are special effects like smoke, rain, and fire found in Unity’s Standard Assets?
Particle Systems
What kind of logic is recorded or depicted graphically?
Iconic
A Team that tests your game by playing it to find its flaws and technical bugs
Quality Assurance
Games that render and simulate continuously from one frame to the next without skipping any intermediate steps
Continuous Dynamic Simulations
A quick fix
Hack
the process the QA team uses to find flaws in your gameplay and technical bugs, essentially attempting to break your game in order to fix it
Play Testing
Artificially replicated elements, environments, and relationships that can be used to perform dynamic simulations of complex systems
Event Modules
Main frames within an animation that are used as location points from which the game engine calculates the intermediate animations
Keyframes
Part of the testing process where you check that your simulation works as expected.
Systems Evaluation
What do developers use to establish all of the parameters and variables for a simulation?
Event Modeling
Experiences that mimic the real world
Simulations
A way of capturing data from real movement and using it to animate objects in games
Motion Capture Data
What document outlines the structure, pace of development, variables, and scope of your software?
Software Requirements Specification