ViconBladeOneexample ofmotioncapturesoftwareKeyframesMain frames withinan animation that areused as locationpoints from which thegame enginecalculates theintermediateanimationsTimelineThe series offrames thatmake up ananimationDeviceManagementDynamicallymanaging thegame's storageon devicevolumes ormemoryEventModulesArtificially replicatedelements,environments, andrelationships that canbe used to performdynamic simulationsof complex systemsQualityAssuranceA Team thattests your gameby playing it tofind its flaws andtechnical bugsAcceptanceWhat kind oftest asks if aproductmeets clientneeds?AlphaPhaseTesting phase wherethe game is testedinternally, within theorganization, by arepresentative groupof end-usersRigUnderlyingSkeletonIconicWhat kind oflogic isrecorded ordepictedgraphically?EventModelingWhat dodevelopers use toestablish all of theparameters andvariables for asimulation?coderotWhat refers to codebecoming such amess that developerscan’t make anychanges withoutcausing other errors?BetaPhaseTesting phase wherethe game isthoroughly tested byprofessional test labsbefore being clearedfor commercialreleaseTheCodeWhere do youlook for a bugwhen it’s timeto implementthe fix?PlayTestingthe process the QAteam uses to findflaws in yourgameplay andtechnical bugs,essentially attemptingto break your gamein order to fix itContinuousDynamicSimulationsGames that renderand simulatecontinuously fromone frame to the nextwithout skipping anyintermediate stepsDiscreteeventsimulationsGames thatsimulate the keyevents happeningduring the turns butstop and wait foruser inputHackA quickfixMotionCaptureDataA way of capturingdata from realmovement andusing it to animateobjects in gamesSystemsEvaluationPart of the testingprocess where youcheck that yoursimulation worksas expected.SoftwareRequirementsSpecificationWhat documentoutlines thestructure, pace ofdevelopment,variables, andscope of yoursoftware?LoadWhat kind oftesting isespeciallyimportant foronline games withmany players atonce?ParticleSystemsWhere are specialeffects like smoke,rain, and fire foundin Unity’s StandardAssets?SimulationsExperiencesthat mimicthe realworldViconBladeOneexample ofmotioncapturesoftwareKeyframesMain frames withinan animation that areused as locationpoints from which thegame enginecalculates theintermediateanimationsTimelineThe series offrames thatmake up ananimationDeviceManagementDynamicallymanaging thegame's storageon devicevolumes ormemoryEventModulesArtificially replicatedelements,environments, andrelationships that canbe used to performdynamic simulationsof complex systemsQualityAssuranceA Team thattests your gameby playing it tofind its flaws andtechnical bugsAcceptanceWhat kind oftest asks if aproductmeets clientneeds?AlphaPhaseTesting phase wherethe game is testedinternally, within theorganization, by arepresentative groupof end-usersRigUnderlyingSkeletonIconicWhat kind oflogic isrecorded ordepictedgraphically?EventModelingWhat dodevelopers use toestablish all of theparameters andvariables for asimulation?coderotWhat refers to codebecoming such amess that developerscan’t make anychanges withoutcausing other errors?BetaPhaseTesting phase wherethe game isthoroughly tested byprofessional test labsbefore being clearedfor commercialreleaseTheCodeWhere do youlook for a bugwhen it’s timeto implementthe fix?PlayTestingthe process the QAteam uses to findflaws in yourgameplay andtechnical bugs,essentially attemptingto break your gamein order to fix itContinuousDynamicSimulationsGames that renderand simulatecontinuously fromone frame to the nextwithout skipping anyintermediate stepsDiscreteeventsimulationsGames thatsimulate the keyevents happeningduring the turns butstop and wait foruser inputHackA quickfixMotionCaptureDataA way of capturingdata from realmovement andusing it to animateobjects in gamesSystemsEvaluationPart of the testingprocess where youcheck that yoursimulation worksas expected.SoftwareRequirementsSpecificationWhat documentoutlines thestructure, pace ofdevelopment,variables, andscope of yoursoftware?LoadWhat kind oftesting isespeciallyimportant foronline games withmany players atonce?ParticleSystemsWhere are specialeffects like smoke,rain, and fire foundin Unity’s StandardAssets?SimulationsExperiencesthat mimicthe realworld

GD2B Unit 7 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. One example of motion capture software
    Vicon Blade
  2. Main frames within an animation that are used as location points from which the game engine calculates the intermediate animations
    Keyframes
  3. The series of frames that make up an animation
    Timeline
  4. Dynamically managing the game's storage on device volumes or memory
    Device Management
  5. Artificially replicated elements, environments, and relationships that can be used to perform dynamic simulations of complex systems
    Event Modules
  6. A Team that tests your game by playing it to find its flaws and technical bugs
    Quality Assurance
  7. What kind of test asks if a product meets client needs?
    Acceptance
  8. Testing phase where the game is tested internally, within the organization, by a representative group of end-users
    Alpha Phase
  9. Underlying Skeleton
    Rig
  10. What kind of logic is recorded or depicted graphically?
    Iconic
  11. What do developers use to establish all of the parameters and variables for a simulation?
    Event Modeling
  12. What refers to code becoming such a mess that developers can’t make any changes without causing other errors?
    code rot
  13. Testing phase where the game is thoroughly tested by professional test labs before being cleared for commercial release
    Beta Phase
  14. Where do you look for a bug when it’s time to implement the fix?
    The Code
  15. the process the QA team uses to find flaws in your gameplay and technical bugs, essentially attempting to break your game in order to fix it
    Play Testing
  16. Games that render and simulate continuously from one frame to the next without skipping any intermediate steps
    Continuous Dynamic Simulations
  17. Games that simulate the key events happening during the turns but stop and wait for user input
    Discrete event simulations
  18. A quick fix
    Hack
  19. A way of capturing data from real movement and using it to animate objects in games
    Motion Capture Data
  20. Part of the testing process where you check that your simulation works as expected.
    Systems Evaluation
  21. What document outlines the structure, pace of development, variables, and scope of your software?
    Software Requirements Specification
  22. What kind of testing is especially important for online games with many players at once?
    Load
  23. Where are special effects like smoke, rain, and fire found in Unity’s Standard Assets?
    Particle Systems
  24. Experiences that mimic the real world
    Simulations