UltimaThuletribequestDragonsong'sRepriseopeningcutsceneMCHNerfsDRGBuffs30 minsspent onexplainingJP DC splitNo apologiesfor P3Sstage designPvPStuffDCtraveldelayedEX3openingcutsceneYoshiPslumps in hischair againdue to cringe"New"hairstylesforHroth/MieraRewardinfo forUltimaUnreal40 minuteson re-explaininghousing stuffDeepDungeonInfoMNKBuffsSMNnerfsWHMBuffsNewHousingItemsInfo onIslandSanctuaryInfo onCriteriondungeonAllianceRaid gearscreenshotsLDReworkTreasuredungeondetailsBloodWeaponbecomescharge-basedUltimaThuletribequestDragonsong'sRepriseopeningcutsceneMCHNerfsDRGBuffs30 minsspent onexplainingJP DC splitNo apologiesfor P3Sstage designPvPStuffDCtraveldelayedEX3openingcutsceneYoshiPslumps in hischair againdue to cringe"New"hairstylesforHroth/MieraRewardinfo forUltimaUnreal40 minuteson re-explaininghousing stuffDeepDungeonInfoMNKBuffsSMNnerfsWHMBuffsNewHousingItemsInfo onIslandSanctuaryInfo onCriteriondungeonAllianceRaid gearscreenshotsLDReworkTreasuredungeondetailsBloodWeaponbecomescharge-based

Live Letter - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ultima Thule tribe quest
  2. Dragonsong's Reprise opening cutscene
  3. MCH Nerfs
  4. DRG Buffs
  5. 30 mins spent on explaining JP DC split
  6. No apologies for P3S stage design
  7. PvP Stuff
  8. DC travel delayed
  9. EX3 opening cutscene
  10. YoshiP slumps in his chair again due to cringe
  11. "New" hairstyles for Hroth/Miera
  12. Reward info for Ultima Unreal
  13. 40 minutes on re-explaining housing stuff
  14. Deep Dungeon Info
  15. MNK Buffs
  16. SMN nerfs
  17. WHM Buffs
  18. New Housing Items
  19. Info on Island Sanctuary
  20. Info on Criterion dungeon
  21. Alliance Raid gear screenshots
  22. LD Rework
  23. Treasure dungeon details
  24. Blood Weapon becomes charge-based