PvPStuffDeepDungeonInfoWHMBuffsMCHNerfs"New"hairstylesforHroth/Miera40 minuteson re-explaininghousing stuffInfo onIslandSanctuary30 minsspent onexplainingJP DC splitYoshiPslumps in hischair againdue to cringeInfo onCriteriondungeonUltimaThuletribequestDRGBuffsAllianceRaid gearscreenshotsSMNnerfsDragonsong'sRepriseopeningcutsceneMNKBuffsNo apologiesfor P3Sstage designDCtraveldelayedNewHousingItemsLDReworkTreasuredungeondetailsRewardinfo forUltimaUnrealEX3openingcutsceneBloodWeaponbecomescharge-basedPvPStuffDeepDungeonInfoWHMBuffsMCHNerfs"New"hairstylesforHroth/Miera40 minuteson re-explaininghousing stuffInfo onIslandSanctuary30 minsspent onexplainingJP DC splitYoshiPslumps in hischair againdue to cringeInfo onCriteriondungeonUltimaThuletribequestDRGBuffsAllianceRaid gearscreenshotsSMNnerfsDragonsong'sRepriseopeningcutsceneMNKBuffsNo apologiesfor P3Sstage designDCtraveldelayedNewHousingItemsLDReworkTreasuredungeondetailsRewardinfo forUltimaUnrealEX3openingcutsceneBloodWeaponbecomescharge-based

Live Letter - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. PvP Stuff
  2. Deep Dungeon Info
  3. WHM Buffs
  4. MCH Nerfs
  5. "New" hairstyles for Hroth/Miera
  6. 40 minutes on re-explaining housing stuff
  7. Info on Island Sanctuary
  8. 30 mins spent on explaining JP DC split
  9. YoshiP slumps in his chair again due to cringe
  10. Info on Criterion dungeon
  11. Ultima Thule tribe quest
  12. DRG Buffs
  13. Alliance Raid gear screenshots
  14. SMN nerfs
  15. Dragonsong's Reprise opening cutscene
  16. MNK Buffs
  17. No apologies for P3S stage design
  18. DC travel delayed
  19. New Housing Items
  20. LD Rework
  21. Treasure dungeon details
  22. Reward info for Ultima Unreal
  23. EX3 opening cutscene
  24. Blood Weapon becomes charge-based