TreasuredungeondetailsSMNnerfsMCHNerfs30 minsspent onexplainingJP DC splitRewardinfo forUltimaUnrealLDReworkDCtraveldelayedInfo onCriteriondungeonUltimaThuletribequest40 minuteson re-explaininghousing stuffMNKBuffsYoshiPslumps in hischair againdue to cringeWHMBuffsDeepDungeonInfoEX3openingcutsceneDragonsong'sRepriseopeningcutscenePvPStuff"New"hairstylesforHroth/MieraInfo onIslandSanctuaryNo apologiesfor P3Sstage designAllianceRaid gearscreenshotsNewHousingItemsDRGBuffsBloodWeaponbecomescharge-basedTreasuredungeondetailsSMNnerfsMCHNerfs30 minsspent onexplainingJP DC splitRewardinfo forUltimaUnrealLDReworkDCtraveldelayedInfo onCriteriondungeonUltimaThuletribequest40 minuteson re-explaininghousing stuffMNKBuffsYoshiPslumps in hischair againdue to cringeWHMBuffsDeepDungeonInfoEX3openingcutsceneDragonsong'sRepriseopeningcutscenePvPStuff"New"hairstylesforHroth/MieraInfo onIslandSanctuaryNo apologiesfor P3Sstage designAllianceRaid gearscreenshotsNewHousingItemsDRGBuffsBloodWeaponbecomescharge-based

Live Letter - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Treasure dungeon details
  2. SMN nerfs
  3. MCH Nerfs
  4. 30 mins spent on explaining JP DC split
  5. Reward info for Ultima Unreal
  6. LD Rework
  7. DC travel delayed
  8. Info on Criterion dungeon
  9. Ultima Thule tribe quest
  10. 40 minutes on re-explaining housing stuff
  11. MNK Buffs
  12. YoshiP slumps in his chair again due to cringe
  13. WHM Buffs
  14. Deep Dungeon Info
  15. EX3 opening cutscene
  16. Dragonsong's Reprise opening cutscene
  17. PvP Stuff
  18. "New" hairstyles for Hroth/Miera
  19. Info on Island Sanctuary
  20. No apologies for P3S stage design
  21. Alliance Raid gear screenshots
  22. New Housing Items
  23. DRG Buffs
  24. Blood Weapon becomes charge-based