LDReworkInfo onIslandSanctuaryWHMBuffsTreasuredungeondetailsMCHNerfs"New"hairstylesforHroth/MieraAllianceRaid gearscreenshotsMNKBuffsNo apologiesfor P3Sstage designSMNnerfsInfo onCriteriondungeonUltimaThuletribequestDRGBuffsEX3openingcutsceneDeepDungeonInfo40 minuteson re-explaininghousing stuffDragonsong'sRepriseopeningcutsceneRewardinfo forUltimaUnrealYoshiPslumps in hischair againdue to cringeNewHousingItems30 minsspent onexplainingJP DC splitDCtraveldelayedPvPStuffBloodWeaponbecomescharge-basedLDReworkInfo onIslandSanctuaryWHMBuffsTreasuredungeondetailsMCHNerfs"New"hairstylesforHroth/MieraAllianceRaid gearscreenshotsMNKBuffsNo apologiesfor P3Sstage designSMNnerfsInfo onCriteriondungeonUltimaThuletribequestDRGBuffsEX3openingcutsceneDeepDungeonInfo40 minuteson re-explaininghousing stuffDragonsong'sRepriseopeningcutsceneRewardinfo forUltimaUnrealYoshiPslumps in hischair againdue to cringeNewHousingItems30 minsspent onexplainingJP DC splitDCtraveldelayedPvPStuffBloodWeaponbecomescharge-based

Live Letter - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. LD Rework
  2. Info on Island Sanctuary
  3. WHM Buffs
  4. Treasure dungeon details
  5. MCH Nerfs
  6. "New" hairstyles for Hroth/Miera
  7. Alliance Raid gear screenshots
  8. MNK Buffs
  9. No apologies for P3S stage design
  10. SMN nerfs
  11. Info on Criterion dungeon
  12. Ultima Thule tribe quest
  13. DRG Buffs
  14. EX3 opening cutscene
  15. Deep Dungeon Info
  16. 40 minutes on re-explaining housing stuff
  17. Dragonsong's Reprise opening cutscene
  18. Reward info for Ultima Unreal
  19. YoshiP slumps in his chair again due to cringe
  20. New Housing Items
  21. 30 mins spent on explaining JP DC split
  22. DC travel delayed
  23. PvP Stuff
  24. Blood Weapon becomes charge-based