inform thesis problem/ solution author's purpose figurative language TEXAS nuance claim conclusion chronological entertain fantasy genre contemporary fiction introduction autobiography cause/ effect plot third person omniscient secondary source connotation persuade emotional clincher fact hook central idea topic biographical narrative anecdote denotation technical informal style character setting primary source first person biography compare/ contrast formal style theme historical genre analyze description example third person limited inform thesis problem/ solution author's purpose figurative language TEXAS nuance claim conclusion chronological entertain fantasy genre contemporary fiction introduction autobiography cause/ effect plot third person omniscient secondary source connotation persuade emotional clincher fact hook central idea topic biographical narrative anecdote denotation technical informal style character setting primary source first person biography compare/ contrast formal style theme historical genre analyze description example third person limited
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-inform
B-thesis
N-problem/ solution
G-author's purpose
I-figurative language
B-TEXAS
I-nuance
N-claim
G-conclusion
N-chronological
G-entertain
O-fantasy genre
O-contemporary fiction
N-introduction
O-autobiography
N-cause/ effect
I-plot
G-third person omniscient
B-secondary source
I-connotation
G-persuade
O-emotional
G-clincher
B-fact
N-hook
B-central idea
B-topic
O-biographical narrative
B-anecdote
I-denotation
I-technical
O-informal style
I-character
I-setting
B-primary source
G-first person
O-biography
N-compare/ contrast
O-formal style
I-theme
O-historical genre
N-analyze
N-description
B-example
G-third person limited