inform connotation example denotation entertain autobiography problem/ solution fact biographical narrative theme anecdote secondary source setting informal style analyze primary source character biography fantasy genre third person omniscient formal style first person author's purpose TEXAS topic nuance clincher technical plot historical genre cause/ effect chronological persuade hook description claim conclusion central idea contemporary fiction emotional figurative language introduction third person limited compare/ contrast thesis inform connotation example denotation entertain autobiography problem/ solution fact biographical narrative theme anecdote secondary source setting informal style analyze primary source character biography fantasy genre third person omniscient formal style first person author's purpose TEXAS topic nuance clincher technical plot historical genre cause/ effect chronological persuade hook description claim conclusion central idea contemporary fiction emotional figurative language introduction third person limited compare/ contrast thesis
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-inform
I-connotation
B-example
I-denotation
G-entertain
O-autobiography
N-problem/ solution
B-fact
O-biographical narrative
I-theme
B-anecdote
B-secondary source
I-setting
O-informal style
N-analyze
B-primary source
I-character
O-biography
O-fantasy genre
G-third person omniscient
O-formal style
G-first person
G-author's purpose
B-TEXAS
B-topic
I-nuance
G-clincher
I-technical
I-plot
O-historical genre
N-cause/ effect
N-chronological
G-persuade
N-hook
N-description
N-claim
G-conclusion
B-central idea
O-contemporary fiction
O-emotional
I-figurative language
N-introduction
G-third person limited
N-compare/ contrast
B-thesis