A car without afront end (missingheadlights)attempts to drivearound the trackA TCR finishesahead of at least40% of the GT4field (roundeddown)3 wide andat leastone carwrecksA classleaderwrecks in thefinal 6 hoursNetcode(at least0.5 carwidths)Beef intext/voicechatA Porsche Cupcar finishesahead of atleast 40% ofthe GT3 fieldAt least 50% of theENTIRE field isout of the race (or5+ laps down totheir class leader,rounded down)Someonecrashes ontheir own in thefirst 3 hours ofthe raceExtremenetcode (atleast 1.5 carwidths)Qualifying fieldspread of the top 10in a class is under 10seconds (also countsif less than 10 carsqualify but are within10s of each other)A car getsover 3seconds ofair time inone crash3 wideandeveryonesurvivesCarmissinghood orfront endCar takeswrongchicane onGP circuitA car endsup with atleast 200incidentpointsSomeoneforgets topit andhas to towSomeonegetsintentionallywreckedSomeonecrashes intothe pit wall atthe pit entryCar getsdamage fromsources otherthan wall/carcontact/netcodeUnsaferejoin takesout a car inthe top 5 intheir class5+ carsinvolvedin a singlecrashA car getsa speedingin pitspenaltyOnly one carmodel in a classis used by atleast 75% of thatclass' field(rounded down)One carmeta in atleast 2 of the3 multi-carclassesSmoking cardrives itsway back tothe pitsSomeone tries torun the VLN config(tries to take thearena, tries to takethe shortcut on theGP section)At least one TCRor GT4 getswrecked by a GT3the FIRST time theGT3s pass themA car getsDQ'd inthe raceA car spends atleast 20minutes in theirpit stall duringone pitstopA GT4 issignificantlyslower (at least3s per lapslower) than theTCR leaderMargin ofvictory is under1 minute 30seconds in aclassA driver is atleast 30seconds off thepace to theirclass leaderA car without afront end (missingheadlights)attempts to drivearound the trackA TCR finishesahead of at least40% of the GT4field (roundeddown)3 wide andat leastone carwrecksA classleaderwrecks in thefinal 6 hoursNetcode(at least0.5 carwidths)Beef intext/voicechatA Porsche Cupcar finishesahead of atleast 40% ofthe GT3 fieldAt least 50% of theENTIRE field isout of the race (or5+ laps down totheir class leader,rounded down)Someonecrashes ontheir own in thefirst 3 hours ofthe raceExtremenetcode (atleast 1.5 carwidths)Qualifying fieldspread of the top 10in a class is under 10seconds (also countsif less than 10 carsqualify but are within10s of each other)A car getsover 3seconds ofair time inone crash3 wideandeveryonesurvivesCarmissinghood orfront endCar takeswrongchicane onGP circuitA car endsup with atleast 200incidentpointsSomeoneforgets topit andhas to towSomeonegetsintentionallywreckedSomeonecrashes intothe pit wall atthe pit entryCar getsdamage fromsources otherthan wall/carcontact/netcodeUnsaferejoin takesout a car inthe top 5 intheir class5+ carsinvolvedin a singlecrashA car getsa speedingin pitspenaltyOnly one carmodel in a classis used by atleast 75% of thatclass' field(rounded down)One carmeta in atleast 2 of the3 multi-carclassesSmoking cardrives itsway back tothe pitsSomeone tries torun the VLN config(tries to take thearena, tries to takethe shortcut on theGP section)At least one TCRor GT4 getswrecked by a GT3the FIRST time theGT3s pass themA car getsDQ'd inthe raceA car spends atleast 20minutes in theirpit stall duringone pitstopA GT4 issignificantlyslower (at least3s per lapslower) than theTCR leaderMargin ofvictory is under1 minute 30seconds in aclassA driver is atleast 30seconds off thepace to theirclass leader

2021 iRacing Nurburgring 24 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A car without a front end (missing headlights) attempts to drive around the track
  2. A TCR finishes ahead of at least 40% of the GT4 field (rounded down)
  3. 3 wide and at least one car wrecks
  4. A class leader wrecks in the final 6 hours
  5. Netcode (at least 0.5 car widths)
  6. Beef in text/voice chat
  7. A Porsche Cup car finishes ahead of at least 40% of the GT3 field
  8. At least 50% of the ENTIRE field is out of the race (or 5+ laps down to their class leader, rounded down)
  9. Someone crashes on their own in the first 3 hours of the race
  10. Extreme netcode (at least 1.5 car widths)
  11. Qualifying field spread of the top 10 in a class is under 10 seconds (also counts if less than 10 cars qualify but are within 10s of each other)
  12. A car gets over 3 seconds of air time in one crash
  13. 3 wide and everyone survives
  14. Car missing hood or front end
  15. Car takes wrong chicane on GP circuit
  16. A car ends up with at least 200 incident points
  17. Someone forgets to pit and has to tow
  18. Someone gets intentionally wrecked
  19. Someone crashes into the pit wall at the pit entry
  20. Car gets damage from sources other than wall/car contact/netcode
  21. Unsafe rejoin takes out a car in the top 5 in their class
  22. 5+ cars involved in a single crash
  23. A car gets a speeding in pits penalty
  24. Only one car model in a class is used by at least 75% of that class' field (rounded down)
  25. One car meta in at least 2 of the 3 multi-car classes
  26. Smoking car drives its way back to the pits
  27. Someone tries to run the VLN config (tries to take the arena, tries to take the shortcut on the GP section)
  28. At least one TCR or GT4 gets wrecked by a GT3 the FIRST time the GT3s pass them
  29. A car gets DQ'd in the race
  30. A car spends at least 20 minutes in their pit stall during one pitstop
  31. A GT4 is significantly slower (at least 3s per lap slower) than the TCR leader
  32. Margin of victory is under 1 minute 30 seconds in a class
  33. A driver is at least 30 seconds off the pace to their class leader