Only one carmodel in a classis used by atleast 75% of thatclass' field(rounded down)One carmeta in atleast 2 of the3 multi-carclassesSomeonecrashes ontheir own in thefirst 3 hours ofthe raceCar takeswrongchicane onGP circuitA car spends atleast 20minutes in theirpit stall duringone pitstopA driver is atleast 30seconds off thepace to theirclass leaderAt least one TCRor GT4 getswrecked by a GT3the FIRST time theGT3s pass themCar getsdamage fromsources otherthan wall/carcontact/netcodeCarmissinghood orfront endExtremenetcode (atleast 1.5 carwidths)A classleaderwrecks in thefinal 6 hoursA Porsche Cupcar finishesahead of atleast 40% ofthe GT3 fieldBeef intext/voicechat3 wideandeveryonesurvivesA car endsup with atleast 200incidentpointsNetcode(at least0.5 carwidths)Unsaferejoin takesout a car inthe top 5 intheir classSomeonecrashes intothe pit wall atthe pit entrySmoking cardrives itsway back tothe pitsMargin ofvictory is under1 minute 30seconds in aclassA car getsover 3seconds ofair time inone crashSomeonegetsintentionallywreckedSomeone tries torun the VLN config(tries to take thearena, tries to takethe shortcut on theGP section)A car getsDQ'd inthe raceA car without afront end (missingheadlights)attempts to drivearound the track5+ carsinvolvedin a singlecrashA car getsa speedingin pitspenaltyAt least 50% of theENTIRE field isout of the race (or5+ laps down totheir class leader,rounded down)Someoneforgets topit andhas to tow3 wide andat leastone carwrecksA GT4 issignificantlyslower (at least3s per lapslower) than theTCR leaderA TCR finishesahead of at least40% of the GT4field (roundeddown)Qualifying fieldspread of the top 10in a class is under 10seconds (also countsif less than 10 carsqualify but are within10s of each other)Only one carmodel in a classis used by atleast 75% of thatclass' field(rounded down)One carmeta in atleast 2 of the3 multi-carclassesSomeonecrashes ontheir own in thefirst 3 hours ofthe raceCar takeswrongchicane onGP circuitA car spends atleast 20minutes in theirpit stall duringone pitstopA driver is atleast 30seconds off thepace to theirclass leaderAt least one TCRor GT4 getswrecked by a GT3the FIRST time theGT3s pass themCar getsdamage fromsources otherthan wall/carcontact/netcodeCarmissinghood orfront endExtremenetcode (atleast 1.5 carwidths)A classleaderwrecks in thefinal 6 hoursA Porsche Cupcar finishesahead of atleast 40% ofthe GT3 fieldBeef intext/voicechat3 wideandeveryonesurvivesA car endsup with atleast 200incidentpointsNetcode(at least0.5 carwidths)Unsaferejoin takesout a car inthe top 5 intheir classSomeonecrashes intothe pit wall atthe pit entrySmoking cardrives itsway back tothe pitsMargin ofvictory is under1 minute 30seconds in aclassA car getsover 3seconds ofair time inone crashSomeonegetsintentionallywreckedSomeone tries torun the VLN config(tries to take thearena, tries to takethe shortcut on theGP section)A car getsDQ'd inthe raceA car without afront end (missingheadlights)attempts to drivearound the track5+ carsinvolvedin a singlecrashA car getsa speedingin pitspenaltyAt least 50% of theENTIRE field isout of the race (or5+ laps down totheir class leader,rounded down)Someoneforgets topit andhas to tow3 wide andat leastone carwrecksA GT4 issignificantlyslower (at least3s per lapslower) than theTCR leaderA TCR finishesahead of at least40% of the GT4field (roundeddown)Qualifying fieldspread of the top 10in a class is under 10seconds (also countsif less than 10 carsqualify but are within10s of each other)

2021 iRacing Nurburgring 24 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Only one car model in a class is used by at least 75% of that class' field (rounded down)
  2. One car meta in at least 2 of the 3 multi-car classes
  3. Someone crashes on their own in the first 3 hours of the race
  4. Car takes wrong chicane on GP circuit
  5. A car spends at least 20 minutes in their pit stall during one pitstop
  6. A driver is at least 30 seconds off the pace to their class leader
  7. At least one TCR or GT4 gets wrecked by a GT3 the FIRST time the GT3s pass them
  8. Car gets damage from sources other than wall/car contact/netcode
  9. Car missing hood or front end
  10. Extreme netcode (at least 1.5 car widths)
  11. A class leader wrecks in the final 6 hours
  12. A Porsche Cup car finishes ahead of at least 40% of the GT3 field
  13. Beef in text/voice chat
  14. 3 wide and everyone survives
  15. A car ends up with at least 200 incident points
  16. Netcode (at least 0.5 car widths)
  17. Unsafe rejoin takes out a car in the top 5 in their class
  18. Someone crashes into the pit wall at the pit entry
  19. Smoking car drives its way back to the pits
  20. Margin of victory is under 1 minute 30 seconds in a class
  21. A car gets over 3 seconds of air time in one crash
  22. Someone gets intentionally wrecked
  23. Someone tries to run the VLN config (tries to take the arena, tries to take the shortcut on the GP section)
  24. A car gets DQ'd in the race
  25. A car without a front end (missing headlights) attempts to drive around the track
  26. 5+ cars involved in a single crash
  27. A car gets a speeding in pits penalty
  28. At least 50% of the ENTIRE field is out of the race (or 5+ laps down to their class leader, rounded down)
  29. Someone forgets to pit and has to tow
  30. 3 wide and at least one car wrecks
  31. A GT4 is significantly slower (at least 3s per lap slower) than the TCR leader
  32. A TCR finishes ahead of at least 40% of the GT4 field (rounded down)
  33. Qualifying field spread of the top 10 in a class is under 10 seconds (also counts if less than 10 cars qualify but are within 10s of each other)