A TCR finishesahead of at least40% of the GT4field (roundeddown)At least 50% of theENTIRE field isout of the race (or5+ laps down totheir class leader,rounded down)Carmissinghood orfront endA driver is atleast 30seconds off thepace to theirclass leaderA GT4 issignificantlyslower (at least3s per lapslower) than theTCR leaderA Porsche Cupcar finishesahead of atleast 40% ofthe GT3 fieldOne carmeta in atleast 2 of the3 multi-carclassesSmoking cardrives itsway back tothe pits3 wideandeveryonesurvivesSomeoneforgets topit andhas to towSomeonecrashes intothe pit wall atthe pit entryQualifying fieldspread of the top 10in a class is under 10seconds (also countsif less than 10 carsqualify but are within10s of each other)Car takeswrongchicane onGP circuitAt least one TCRor GT4 getswrecked by a GT3the FIRST time theGT3s pass themA car getsover 3seconds ofair time inone crashA car endsup with atleast 200incidentpointsA car getsa speedingin pitspenaltyOnly one carmodel in a classis used by atleast 75% of thatclass' field(rounded down)Unsaferejoin takesout a car inthe top 5 intheir classBeef intext/voicechat5+ carsinvolvedin a singlecrashMargin ofvictory is under1 minute 30seconds in aclassA car spends atleast 20minutes in theirpit stall duringone pitstop3 wide andat leastone carwrecksExtremenetcode (atleast 1.5 carwidths)Someone tries torun the VLN config(tries to take thearena, tries to takethe shortcut on theGP section)A car without afront end (missingheadlights)attempts to drivearound the trackA car getsDQ'd inthe raceSomeonecrashes ontheir own in thefirst 3 hours ofthe raceA classleaderwrecks in thefinal 6 hoursCar getsdamage fromsources otherthan wall/carcontact/netcodeSomeonegetsintentionallywreckedNetcode(at least0.5 carwidths)A TCR finishesahead of at least40% of the GT4field (roundeddown)At least 50% of theENTIRE field isout of the race (or5+ laps down totheir class leader,rounded down)Carmissinghood orfront endA driver is atleast 30seconds off thepace to theirclass leaderA GT4 issignificantlyslower (at least3s per lapslower) than theTCR leaderA Porsche Cupcar finishesahead of atleast 40% ofthe GT3 fieldOne carmeta in atleast 2 of the3 multi-carclassesSmoking cardrives itsway back tothe pits3 wideandeveryonesurvivesSomeoneforgets topit andhas to towSomeonecrashes intothe pit wall atthe pit entryQualifying fieldspread of the top 10in a class is under 10seconds (also countsif less than 10 carsqualify but are within10s of each other)Car takeswrongchicane onGP circuitAt least one TCRor GT4 getswrecked by a GT3the FIRST time theGT3s pass themA car getsover 3seconds ofair time inone crashA car endsup with atleast 200incidentpointsA car getsa speedingin pitspenaltyOnly one carmodel in a classis used by atleast 75% of thatclass' field(rounded down)Unsaferejoin takesout a car inthe top 5 intheir classBeef intext/voicechat5+ carsinvolvedin a singlecrashMargin ofvictory is under1 minute 30seconds in aclassA car spends atleast 20minutes in theirpit stall duringone pitstop3 wide andat leastone carwrecksExtremenetcode (atleast 1.5 carwidths)Someone tries torun the VLN config(tries to take thearena, tries to takethe shortcut on theGP section)A car without afront end (missingheadlights)attempts to drivearound the trackA car getsDQ'd inthe raceSomeonecrashes ontheir own in thefirst 3 hours ofthe raceA classleaderwrecks in thefinal 6 hoursCar getsdamage fromsources otherthan wall/carcontact/netcodeSomeonegetsintentionallywreckedNetcode(at least0.5 carwidths)

2021 iRacing Nurburgring 24 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A TCR finishes ahead of at least 40% of the GT4 field (rounded down)
  2. At least 50% of the ENTIRE field is out of the race (or 5+ laps down to their class leader, rounded down)
  3. Car missing hood or front end
  4. A driver is at least 30 seconds off the pace to their class leader
  5. A GT4 is significantly slower (at least 3s per lap slower) than the TCR leader
  6. A Porsche Cup car finishes ahead of at least 40% of the GT3 field
  7. One car meta in at least 2 of the 3 multi-car classes
  8. Smoking car drives its way back to the pits
  9. 3 wide and everyone survives
  10. Someone forgets to pit and has to tow
  11. Someone crashes into the pit wall at the pit entry
  12. Qualifying field spread of the top 10 in a class is under 10 seconds (also counts if less than 10 cars qualify but are within 10s of each other)
  13. Car takes wrong chicane on GP circuit
  14. At least one TCR or GT4 gets wrecked by a GT3 the FIRST time the GT3s pass them
  15. A car gets over 3 seconds of air time in one crash
  16. A car ends up with at least 200 incident points
  17. A car gets a speeding in pits penalty
  18. Only one car model in a class is used by at least 75% of that class' field (rounded down)
  19. Unsafe rejoin takes out a car in the top 5 in their class
  20. Beef in text/voice chat
  21. 5+ cars involved in a single crash
  22. Margin of victory is under 1 minute 30 seconds in a class
  23. A car spends at least 20 minutes in their pit stall during one pitstop
  24. 3 wide and at least one car wrecks
  25. Extreme netcode (at least 1.5 car widths)
  26. Someone tries to run the VLN config (tries to take the arena, tries to take the shortcut on the GP section)
  27. A car without a front end (missing headlights) attempts to drive around the track
  28. A car gets DQ'd in the race
  29. Someone crashes on their own in the first 3 hours of the race
  30. A class leader wrecks in the final 6 hours
  31. Car gets damage from sources other than wall/car contact/netcode
  32. Someone gets intentionally wrecked
  33. Netcode (at least 0.5 car widths)