A GT4 issignificantlyslower (at least3s per lapslower) than theTCR leaderNetcode(at least0.5 carwidths)Car getsdamage fromsources otherthan wall/carcontact/netcodeA car spends atleast 20minutes in theirpit stall duringone pitstop5+ carsinvolvedin a singlecrashA car without afront end (missingheadlights)attempts to drivearound the trackA Porsche Cupcar finishesahead of atleast 40% ofthe GT3 field3 wide andat leastone carwrecksOne carmeta in atleast 2 of the3 multi-carclassesA car getsDQ'd inthe race3 wideandeveryonesurvivesCarmissinghood orfront endCar takeswrongchicane onGP circuitA TCR finishesahead of at least40% of the GT4field (roundeddown)Extremenetcode (atleast 1.5 carwidths)Someonecrashes ontheir own in thefirst 3 hours ofthe raceA car getsover 3seconds ofair time inone crashOnly one carmodel in a classis used by atleast 75% of thatclass' field(rounded down)Smoking cardrives itsway back tothe pitsQualifying fieldspread of the top 10in a class is under 10seconds (also countsif less than 10 carsqualify but are within10s of each other)Someoneforgets topit andhas to towA car endsup with atleast 200incidentpointsMargin ofvictory is under1 minute 30seconds in aclassAt least one TCRor GT4 getswrecked by a GT3the FIRST time theGT3s pass themSomeonecrashes intothe pit wall atthe pit entrySomeonegetsintentionallywreckedSomeone tries torun the VLN config(tries to take thearena, tries to takethe shortcut on theGP section)Unsaferejoin takesout a car inthe top 5 intheir classA driver is atleast 30seconds off thepace to theirclass leaderA classleaderwrecks in thefinal 6 hoursAt least 50% of theENTIRE field isout of the race (or5+ laps down totheir class leader,rounded down)A car getsa speedingin pitspenaltyBeef intext/voicechatA GT4 issignificantlyslower (at least3s per lapslower) than theTCR leaderNetcode(at least0.5 carwidths)Car getsdamage fromsources otherthan wall/carcontact/netcodeA car spends atleast 20minutes in theirpit stall duringone pitstop5+ carsinvolvedin a singlecrashA car without afront end (missingheadlights)attempts to drivearound the trackA Porsche Cupcar finishesahead of atleast 40% ofthe GT3 field3 wide andat leastone carwrecksOne carmeta in atleast 2 of the3 multi-carclassesA car getsDQ'd inthe race3 wideandeveryonesurvivesCarmissinghood orfront endCar takeswrongchicane onGP circuitA TCR finishesahead of at least40% of the GT4field (roundeddown)Extremenetcode (atleast 1.5 carwidths)Someonecrashes ontheir own in thefirst 3 hours ofthe raceA car getsover 3seconds ofair time inone crashOnly one carmodel in a classis used by atleast 75% of thatclass' field(rounded down)Smoking cardrives itsway back tothe pitsQualifying fieldspread of the top 10in a class is under 10seconds (also countsif less than 10 carsqualify but are within10s of each other)Someoneforgets topit andhas to towA car endsup with atleast 200incidentpointsMargin ofvictory is under1 minute 30seconds in aclassAt least one TCRor GT4 getswrecked by a GT3the FIRST time theGT3s pass themSomeonecrashes intothe pit wall atthe pit entrySomeonegetsintentionallywreckedSomeone tries torun the VLN config(tries to take thearena, tries to takethe shortcut on theGP section)Unsaferejoin takesout a car inthe top 5 intheir classA driver is atleast 30seconds off thepace to theirclass leaderA classleaderwrecks in thefinal 6 hoursAt least 50% of theENTIRE field isout of the race (or5+ laps down totheir class leader,rounded down)A car getsa speedingin pitspenaltyBeef intext/voicechat

2021 iRacing Nurburgring 24 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A GT4 is significantly slower (at least 3s per lap slower) than the TCR leader
  2. Netcode (at least 0.5 car widths)
  3. Car gets damage from sources other than wall/car contact/netcode
  4. A car spends at least 20 minutes in their pit stall during one pitstop
  5. 5+ cars involved in a single crash
  6. A car without a front end (missing headlights) attempts to drive around the track
  7. A Porsche Cup car finishes ahead of at least 40% of the GT3 field
  8. 3 wide and at least one car wrecks
  9. One car meta in at least 2 of the 3 multi-car classes
  10. A car gets DQ'd in the race
  11. 3 wide and everyone survives
  12. Car missing hood or front end
  13. Car takes wrong chicane on GP circuit
  14. A TCR finishes ahead of at least 40% of the GT4 field (rounded down)
  15. Extreme netcode (at least 1.5 car widths)
  16. Someone crashes on their own in the first 3 hours of the race
  17. A car gets over 3 seconds of air time in one crash
  18. Only one car model in a class is used by at least 75% of that class' field (rounded down)
  19. Smoking car drives its way back to the pits
  20. Qualifying field spread of the top 10 in a class is under 10 seconds (also counts if less than 10 cars qualify but are within 10s of each other)
  21. Someone forgets to pit and has to tow
  22. A car ends up with at least 200 incident points
  23. Margin of victory is under 1 minute 30 seconds in a class
  24. At least one TCR or GT4 gets wrecked by a GT3 the FIRST time the GT3s pass them
  25. Someone crashes into the pit wall at the pit entry
  26. Someone gets intentionally wrecked
  27. Someone tries to run the VLN config (tries to take the arena, tries to take the shortcut on the GP section)
  28. Unsafe rejoin takes out a car in the top 5 in their class
  29. A driver is at least 30 seconds off the pace to their class leader
  30. A class leader wrecks in the final 6 hours
  31. At least 50% of the ENTIRE field is out of the race (or 5+ laps down to their class leader, rounded down)
  32. A car gets a speeding in pits penalty
  33. Beef in text/voice chat