Someoneforgets topit andhas to towExtremenetcode (atleast 1.5 carwidths)Qualifying fieldspread of the top 10in a class is under 10seconds (also countsif less than 10 carsqualify but are within10s of each other)Only one carmodel in a classis used by atleast 75% of thatclass' field(rounded down)Unsaferejoin takesout a car inthe top 5 intheir classSomeonegetsintentionallywreckedA car endsup with atleast 200incidentpointsCar getsdamage fromsources otherthan wall/carcontact/netcodeA driver is atleast 30seconds off thepace to theirclass leaderCar takeswrongchicane onGP circuitA classleaderwrecks in thefinal 6 hoursBeef intext/voicechat5+ carsinvolvedin a singlecrashA car without afront end (missingheadlights)attempts to drivearound the trackAt least one TCRor GT4 getswrecked by a GT3the FIRST time theGT3s pass themSomeonecrashes intothe pit wall atthe pit entryA car spends atleast 20minutes in theirpit stall duringone pitstopOne carmeta in atleast 2 of the3 multi-carclassesAt least 50% of theENTIRE field isout of the race (or5+ laps down totheir class leader,rounded down)Someonecrashes ontheir own in thefirst 3 hours ofthe race3 wide andat leastone carwrecksA GT4 issignificantlyslower (at least3s per lapslower) than theTCR leader3 wideandeveryonesurvivesCarmissinghood orfront endNetcode(at least0.5 carwidths)Smoking cardrives itsway back tothe pitsMargin ofvictory is under1 minute 30seconds in aclassA Porsche Cupcar finishesahead of atleast 40% ofthe GT3 fieldSomeone tries torun the VLN config(tries to take thearena, tries to takethe shortcut on theGP section)A car getsa speedingin pitspenaltyA TCR finishesahead of at least40% of the GT4field (roundeddown)A car getsover 3seconds ofair time inone crashA car getsDQ'd inthe raceSomeoneforgets topit andhas to towExtremenetcode (atleast 1.5 carwidths)Qualifying fieldspread of the top 10in a class is under 10seconds (also countsif less than 10 carsqualify but are within10s of each other)Only one carmodel in a classis used by atleast 75% of thatclass' field(rounded down)Unsaferejoin takesout a car inthe top 5 intheir classSomeonegetsintentionallywreckedA car endsup with atleast 200incidentpointsCar getsdamage fromsources otherthan wall/carcontact/netcodeA driver is atleast 30seconds off thepace to theirclass leaderCar takeswrongchicane onGP circuitA classleaderwrecks in thefinal 6 hoursBeef intext/voicechat5+ carsinvolvedin a singlecrashA car without afront end (missingheadlights)attempts to drivearound the trackAt least one TCRor GT4 getswrecked by a GT3the FIRST time theGT3s pass themSomeonecrashes intothe pit wall atthe pit entryA car spends atleast 20minutes in theirpit stall duringone pitstopOne carmeta in atleast 2 of the3 multi-carclassesAt least 50% of theENTIRE field isout of the race (or5+ laps down totheir class leader,rounded down)Someonecrashes ontheir own in thefirst 3 hours ofthe race3 wide andat leastone carwrecksA GT4 issignificantlyslower (at least3s per lapslower) than theTCR leader3 wideandeveryonesurvivesCarmissinghood orfront endNetcode(at least0.5 carwidths)Smoking cardrives itsway back tothe pitsMargin ofvictory is under1 minute 30seconds in aclassA Porsche Cupcar finishesahead of atleast 40% ofthe GT3 fieldSomeone tries torun the VLN config(tries to take thearena, tries to takethe shortcut on theGP section)A car getsa speedingin pitspenaltyA TCR finishesahead of at least40% of the GT4field (roundeddown)A car getsover 3seconds ofair time inone crashA car getsDQ'd inthe race

2021 iRacing Nurburgring 24 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone forgets to pit and has to tow
  2. Extreme netcode (at least 1.5 car widths)
  3. Qualifying field spread of the top 10 in a class is under 10 seconds (also counts if less than 10 cars qualify but are within 10s of each other)
  4. Only one car model in a class is used by at least 75% of that class' field (rounded down)
  5. Unsafe rejoin takes out a car in the top 5 in their class
  6. Someone gets intentionally wrecked
  7. A car ends up with at least 200 incident points
  8. Car gets damage from sources other than wall/car contact/netcode
  9. A driver is at least 30 seconds off the pace to their class leader
  10. Car takes wrong chicane on GP circuit
  11. A class leader wrecks in the final 6 hours
  12. Beef in text/voice chat
  13. 5+ cars involved in a single crash
  14. A car without a front end (missing headlights) attempts to drive around the track
  15. At least one TCR or GT4 gets wrecked by a GT3 the FIRST time the GT3s pass them
  16. Someone crashes into the pit wall at the pit entry
  17. A car spends at least 20 minutes in their pit stall during one pitstop
  18. One car meta in at least 2 of the 3 multi-car classes
  19. At least 50% of the ENTIRE field is out of the race (or 5+ laps down to their class leader, rounded down)
  20. Someone crashes on their own in the first 3 hours of the race
  21. 3 wide and at least one car wrecks
  22. A GT4 is significantly slower (at least 3s per lap slower) than the TCR leader
  23. 3 wide and everyone survives
  24. Car missing hood or front end
  25. Netcode (at least 0.5 car widths)
  26. Smoking car drives its way back to the pits
  27. Margin of victory is under 1 minute 30 seconds in a class
  28. A Porsche Cup car finishes ahead of at least 40% of the GT3 field
  29. Someone tries to run the VLN config (tries to take the arena, tries to take the shortcut on the GP section)
  30. A car gets a speeding in pits penalty
  31. A TCR finishes ahead of at least 40% of the GT4 field (rounded down)
  32. A car gets over 3 seconds of air time in one crash
  33. A car gets DQ'd in the race