A GT4 issignificantlyslower (at least3s per lapslower) than theTCR leaderA driver is atleast 30seconds off thepace to theirclass leaderA Porsche Cupcar finishesahead of atleast 40% ofthe GT3 fieldA classleaderwrecks in thefinal 6 hoursSomeonecrashes intothe pit wall atthe pit entryA car getsover 3seconds ofair time inone crashNetcode(at least0.5 carwidths)Carmissinghood orfront endA car endsup with atleast 200incidentpoints3 wide andat leastone carwrecks5+ carsinvolvedin a singlecrashOne carmeta in atleast 2 of the3 multi-carclassesCar takeswrongchicane onGP circuitAt least 50% of theENTIRE field isout of the race (or5+ laps down totheir class leader,rounded down)A car without afront end (missingheadlights)attempts to drivearound the trackSomeone tries torun the VLN config(tries to take thearena, tries to takethe shortcut on theGP section)Qualifying fieldspread of the top 10in a class is under 10seconds (also countsif less than 10 carsqualify but are within10s of each other)A TCR finishesahead of at least40% of the GT4field (roundeddown)At least one TCRor GT4 getswrecked by a GT3the FIRST time theGT3s pass themBeef intext/voicechatA car getsa speedingin pitspenaltyMargin ofvictory is under1 minute 30seconds in aclassCar getsdamage fromsources otherthan wall/carcontact/netcodeA car getsDQ'd inthe raceSomeoneforgets topit andhas to tow3 wideandeveryonesurvivesExtremenetcode (atleast 1.5 carwidths)Smoking cardrives itsway back tothe pitsUnsaferejoin takesout a car inthe top 5 intheir classSomeonegetsintentionallywreckedSomeonecrashes ontheir own in thefirst 3 hours ofthe raceOnly one carmodel in a classis used by atleast 75% of thatclass' field(rounded down)A car spends atleast 20minutes in theirpit stall duringone pitstopA GT4 issignificantlyslower (at least3s per lapslower) than theTCR leaderA driver is atleast 30seconds off thepace to theirclass leaderA Porsche Cupcar finishesahead of atleast 40% ofthe GT3 fieldA classleaderwrecks in thefinal 6 hoursSomeonecrashes intothe pit wall atthe pit entryA car getsover 3seconds ofair time inone crashNetcode(at least0.5 carwidths)Carmissinghood orfront endA car endsup with atleast 200incidentpoints3 wide andat leastone carwrecks5+ carsinvolvedin a singlecrashOne carmeta in atleast 2 of the3 multi-carclassesCar takeswrongchicane onGP circuitAt least 50% of theENTIRE field isout of the race (or5+ laps down totheir class leader,rounded down)A car without afront end (missingheadlights)attempts to drivearound the trackSomeone tries torun the VLN config(tries to take thearena, tries to takethe shortcut on theGP section)Qualifying fieldspread of the top 10in a class is under 10seconds (also countsif less than 10 carsqualify but are within10s of each other)A TCR finishesahead of at least40% of the GT4field (roundeddown)At least one TCRor GT4 getswrecked by a GT3the FIRST time theGT3s pass themBeef intext/voicechatA car getsa speedingin pitspenaltyMargin ofvictory is under1 minute 30seconds in aclassCar getsdamage fromsources otherthan wall/carcontact/netcodeA car getsDQ'd inthe raceSomeoneforgets topit andhas to tow3 wideandeveryonesurvivesExtremenetcode (atleast 1.5 carwidths)Smoking cardrives itsway back tothe pitsUnsaferejoin takesout a car inthe top 5 intheir classSomeonegetsintentionallywreckedSomeonecrashes ontheir own in thefirst 3 hours ofthe raceOnly one carmodel in a classis used by atleast 75% of thatclass' field(rounded down)A car spends atleast 20minutes in theirpit stall duringone pitstop

2021 iRacing Nurburgring 24 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A GT4 is significantly slower (at least 3s per lap slower) than the TCR leader
  2. A driver is at least 30 seconds off the pace to their class leader
  3. A Porsche Cup car finishes ahead of at least 40% of the GT3 field
  4. A class leader wrecks in the final 6 hours
  5. Someone crashes into the pit wall at the pit entry
  6. A car gets over 3 seconds of air time in one crash
  7. Netcode (at least 0.5 car widths)
  8. Car missing hood or front end
  9. A car ends up with at least 200 incident points
  10. 3 wide and at least one car wrecks
  11. 5+ cars involved in a single crash
  12. One car meta in at least 2 of the 3 multi-car classes
  13. Car takes wrong chicane on GP circuit
  14. At least 50% of the ENTIRE field is out of the race (or 5+ laps down to their class leader, rounded down)
  15. A car without a front end (missing headlights) attempts to drive around the track
  16. Someone tries to run the VLN config (tries to take the arena, tries to take the shortcut on the GP section)
  17. Qualifying field spread of the top 10 in a class is under 10 seconds (also counts if less than 10 cars qualify but are within 10s of each other)
  18. A TCR finishes ahead of at least 40% of the GT4 field (rounded down)
  19. At least one TCR or GT4 gets wrecked by a GT3 the FIRST time the GT3s pass them
  20. Beef in text/voice chat
  21. A car gets a speeding in pits penalty
  22. Margin of victory is under 1 minute 30 seconds in a class
  23. Car gets damage from sources other than wall/car contact/netcode
  24. A car gets DQ'd in the race
  25. Someone forgets to pit and has to tow
  26. 3 wide and everyone survives
  27. Extreme netcode (at least 1.5 car widths)
  28. Smoking car drives its way back to the pits
  29. Unsafe rejoin takes out a car in the top 5 in their class
  30. Someone gets intentionally wrecked
  31. Someone crashes on their own in the first 3 hours of the race
  32. Only one car model in a class is used by at least 75% of that class' field (rounded down)
  33. A car spends at least 20 minutes in their pit stall during one pitstop