A car getsover 3seconds ofair time inone crashSomeonegetsintentionallywreckedSomeonecrashes ontheir own in thefirst 3 hours ofthe raceA Porsche Cupcar finishesahead of atleast 40% ofthe GT3 field3 wide andat leastone carwrecksSmoking cardrives itsway back tothe pitsA car endsup with atleast 200incidentpointsA car getsDQ'd inthe race5+ carsinvolvedin a singlecrashOne carmeta in atleast 2 of the3 multi-carclassesA car without afront end (missingheadlights)attempts to drivearound the trackSomeonecrashes intothe pit wall atthe pit entry3 wideandeveryonesurvivesQualifying fieldspread of the top 10in a class is under 10seconds (also countsif less than 10 carsqualify but are within10s of each other)Car getsdamage fromsources otherthan wall/carcontact/netcodeBeef intext/voicechatA GT4 issignificantlyslower (at least3s per lapslower) than theTCR leaderCarmissinghood orfront endAt least one TCRor GT4 getswrecked by a GT3the FIRST time theGT3s pass themA classleaderwrecks in thefinal 6 hoursMargin ofvictory is under1 minute 30seconds in aclassSomeoneforgets topit andhas to towAt least 50% of theENTIRE field isout of the race (or5+ laps down totheir class leader,rounded down)A car spends atleast 20minutes in theirpit stall duringone pitstopNetcode(at least0.5 carwidths)Someone tries torun the VLN config(tries to take thearena, tries to takethe shortcut on theGP section)Extremenetcode (atleast 1.5 carwidths)Only one carmodel in a classis used by atleast 75% of thatclass' field(rounded down)A driver is atleast 30seconds off thepace to theirclass leaderA car getsa speedingin pitspenaltyUnsaferejoin takesout a car inthe top 5 intheir classCar takeswrongchicane onGP circuitA TCR finishesahead of at least40% of the GT4field (roundeddown)A car getsover 3seconds ofair time inone crashSomeonegetsintentionallywreckedSomeonecrashes ontheir own in thefirst 3 hours ofthe raceA Porsche Cupcar finishesahead of atleast 40% ofthe GT3 field3 wide andat leastone carwrecksSmoking cardrives itsway back tothe pitsA car endsup with atleast 200incidentpointsA car getsDQ'd inthe race5+ carsinvolvedin a singlecrashOne carmeta in atleast 2 of the3 multi-carclassesA car without afront end (missingheadlights)attempts to drivearound the trackSomeonecrashes intothe pit wall atthe pit entry3 wideandeveryonesurvivesQualifying fieldspread of the top 10in a class is under 10seconds (also countsif less than 10 carsqualify but are within10s of each other)Car getsdamage fromsources otherthan wall/carcontact/netcodeBeef intext/voicechatA GT4 issignificantlyslower (at least3s per lapslower) than theTCR leaderCarmissinghood orfront endAt least one TCRor GT4 getswrecked by a GT3the FIRST time theGT3s pass themA classleaderwrecks in thefinal 6 hoursMargin ofvictory is under1 minute 30seconds in aclassSomeoneforgets topit andhas to towAt least 50% of theENTIRE field isout of the race (or5+ laps down totheir class leader,rounded down)A car spends atleast 20minutes in theirpit stall duringone pitstopNetcode(at least0.5 carwidths)Someone tries torun the VLN config(tries to take thearena, tries to takethe shortcut on theGP section)Extremenetcode (atleast 1.5 carwidths)Only one carmodel in a classis used by atleast 75% of thatclass' field(rounded down)A driver is atleast 30seconds off thepace to theirclass leaderA car getsa speedingin pitspenaltyUnsaferejoin takesout a car inthe top 5 intheir classCar takeswrongchicane onGP circuitA TCR finishesahead of at least40% of the GT4field (roundeddown)

2021 iRacing Nurburgring 24 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A car gets over 3 seconds of air time in one crash
  2. Someone gets intentionally wrecked
  3. Someone crashes on their own in the first 3 hours of the race
  4. A Porsche Cup car finishes ahead of at least 40% of the GT3 field
  5. 3 wide and at least one car wrecks
  6. Smoking car drives its way back to the pits
  7. A car ends up with at least 200 incident points
  8. A car gets DQ'd in the race
  9. 5+ cars involved in a single crash
  10. One car meta in at least 2 of the 3 multi-car classes
  11. A car without a front end (missing headlights) attempts to drive around the track
  12. Someone crashes into the pit wall at the pit entry
  13. 3 wide and everyone survives
  14. Qualifying field spread of the top 10 in a class is under 10 seconds (also counts if less than 10 cars qualify but are within 10s of each other)
  15. Car gets damage from sources other than wall/car contact/netcode
  16. Beef in text/voice chat
  17. A GT4 is significantly slower (at least 3s per lap slower) than the TCR leader
  18. Car missing hood or front end
  19. At least one TCR or GT4 gets wrecked by a GT3 the FIRST time the GT3s pass them
  20. A class leader wrecks in the final 6 hours
  21. Margin of victory is under 1 minute 30 seconds in a class
  22. Someone forgets to pit and has to tow
  23. At least 50% of the ENTIRE field is out of the race (or 5+ laps down to their class leader, rounded down)
  24. A car spends at least 20 minutes in their pit stall during one pitstop
  25. Netcode (at least 0.5 car widths)
  26. Someone tries to run the VLN config (tries to take the arena, tries to take the shortcut on the GP section)
  27. Extreme netcode (at least 1.5 car widths)
  28. Only one car model in a class is used by at least 75% of that class' field (rounded down)
  29. A driver is at least 30 seconds off the pace to their class leader
  30. A car gets a speeding in pits penalty
  31. Unsafe rejoin takes out a car in the top 5 in their class
  32. Car takes wrong chicane on GP circuit
  33. A TCR finishes ahead of at least 40% of the GT4 field (rounded down)