Beef intext/voicechat5+ carsinvolvedin a singlecrashCarmissinghood orfront endA GT4 issignificantlyslower (at least3s per lapslower) than theTCR leaderSomeoneforgets topit andhas to towA Porsche Cupcar finishesahead of atleast 40% ofthe GT3 fieldAt least one TCRor GT4 getswrecked by a GT3the FIRST time theGT3s pass themA car endsup with atleast 200incidentpointsCar getsdamage fromsources otherthan wall/carcontact/netcodeA car spends atleast 20minutes in theirpit stall duringone pitstopSomeone tries torun the VLN config(tries to take thearena, tries to takethe shortcut on theGP section)Margin ofvictory is under1 minute 30seconds in aclassExtremenetcode (atleast 1.5 carwidths)Qualifying fieldspread of the top 10in a class is under 10seconds (also countsif less than 10 carsqualify but are within10s of each other)A driver is atleast 30seconds off thepace to theirclass leaderUnsaferejoin takesout a car inthe top 5 intheir classA car getsDQ'd inthe raceCar takeswrongchicane onGP circuit3 wide andat leastone carwrecksOne carmeta in atleast 2 of the3 multi-carclassesNetcode(at least0.5 carwidths)A car getsover 3seconds ofair time inone crashAt least 50% of theENTIRE field isout of the race (or5+ laps down totheir class leader,rounded down)Someonecrashes ontheir own in thefirst 3 hours ofthe raceOnly one carmodel in a classis used by atleast 75% of thatclass' field(rounded down)A classleaderwrecks in thefinal 6 hoursSomeonegetsintentionallywreckedA TCR finishesahead of at least40% of the GT4field (roundeddown)A car getsa speedingin pitspenalty3 wideandeveryonesurvivesA car without afront end (missingheadlights)attempts to drivearound the trackSomeonecrashes intothe pit wall atthe pit entrySmoking cardrives itsway back tothe pitsBeef intext/voicechat5+ carsinvolvedin a singlecrashCarmissinghood orfront endA GT4 issignificantlyslower (at least3s per lapslower) than theTCR leaderSomeoneforgets topit andhas to towA Porsche Cupcar finishesahead of atleast 40% ofthe GT3 fieldAt least one TCRor GT4 getswrecked by a GT3the FIRST time theGT3s pass themA car endsup with atleast 200incidentpointsCar getsdamage fromsources otherthan wall/carcontact/netcodeA car spends atleast 20minutes in theirpit stall duringone pitstopSomeone tries torun the VLN config(tries to take thearena, tries to takethe shortcut on theGP section)Margin ofvictory is under1 minute 30seconds in aclassExtremenetcode (atleast 1.5 carwidths)Qualifying fieldspread of the top 10in a class is under 10seconds (also countsif less than 10 carsqualify but are within10s of each other)A driver is atleast 30seconds off thepace to theirclass leaderUnsaferejoin takesout a car inthe top 5 intheir classA car getsDQ'd inthe raceCar takeswrongchicane onGP circuit3 wide andat leastone carwrecksOne carmeta in atleast 2 of the3 multi-carclassesNetcode(at least0.5 carwidths)A car getsover 3seconds ofair time inone crashAt least 50% of theENTIRE field isout of the race (or5+ laps down totheir class leader,rounded down)Someonecrashes ontheir own in thefirst 3 hours ofthe raceOnly one carmodel in a classis used by atleast 75% of thatclass' field(rounded down)A classleaderwrecks in thefinal 6 hoursSomeonegetsintentionallywreckedA TCR finishesahead of at least40% of the GT4field (roundeddown)A car getsa speedingin pitspenalty3 wideandeveryonesurvivesA car without afront end (missingheadlights)attempts to drivearound the trackSomeonecrashes intothe pit wall atthe pit entrySmoking cardrives itsway back tothe pits

2021 iRacing Nurburgring 24 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Beef in text/voice chat
  2. 5+ cars involved in a single crash
  3. Car missing hood or front end
  4. A GT4 is significantly slower (at least 3s per lap slower) than the TCR leader
  5. Someone forgets to pit and has to tow
  6. A Porsche Cup car finishes ahead of at least 40% of the GT3 field
  7. At least one TCR or GT4 gets wrecked by a GT3 the FIRST time the GT3s pass them
  8. A car ends up with at least 200 incident points
  9. Car gets damage from sources other than wall/car contact/netcode
  10. A car spends at least 20 minutes in their pit stall during one pitstop
  11. Someone tries to run the VLN config (tries to take the arena, tries to take the shortcut on the GP section)
  12. Margin of victory is under 1 minute 30 seconds in a class
  13. Extreme netcode (at least 1.5 car widths)
  14. Qualifying field spread of the top 10 in a class is under 10 seconds (also counts if less than 10 cars qualify but are within 10s of each other)
  15. A driver is at least 30 seconds off the pace to their class leader
  16. Unsafe rejoin takes out a car in the top 5 in their class
  17. A car gets DQ'd in the race
  18. Car takes wrong chicane on GP circuit
  19. 3 wide and at least one car wrecks
  20. One car meta in at least 2 of the 3 multi-car classes
  21. Netcode (at least 0.5 car widths)
  22. A car gets over 3 seconds of air time in one crash
  23. At least 50% of the ENTIRE field is out of the race (or 5+ laps down to their class leader, rounded down)
  24. Someone crashes on their own in the first 3 hours of the race
  25. Only one car model in a class is used by at least 75% of that class' field (rounded down)
  26. A class leader wrecks in the final 6 hours
  27. Someone gets intentionally wrecked
  28. A TCR finishes ahead of at least 40% of the GT4 field (rounded down)
  29. A car gets a speeding in pits penalty
  30. 3 wide and everyone survives
  31. A car without a front end (missing headlights) attempts to drive around the track
  32. Someone crashes into the pit wall at the pit entry
  33. Smoking car drives its way back to the pits