Netcode(at least0.5 carwidths)A GT4 issignificantlyslower (at least3s per lapslower) than theTCR leaderA classleaderwrecks in thefinal 6 hoursA TCR finishesahead of at least40% of the GT4field (roundeddown)Carmissinghood orfront endSomeoneforgets topit andhas to towQualifying fieldspread of the top 10in a class is under 10seconds (also countsif less than 10 carsqualify but are within10s of each other)Someonecrashes ontheir own in thefirst 3 hours ofthe raceUnsaferejoin takesout a car inthe top 5 intheir classMargin ofvictory is under1 minute 30seconds in aclassA Porsche Cupcar finishesahead of atleast 40% ofthe GT3 fieldCar takeswrongchicane onGP circuitSomeone tries torun the VLN config(tries to take thearena, tries to takethe shortcut on theGP section)Extremenetcode (atleast 1.5 carwidths)3 wideandeveryonesurvivesA car endsup with atleast 200incidentpointsCar getsdamage fromsources otherthan wall/carcontact/netcodeOnly one carmodel in a classis used by atleast 75% of thatclass' field(rounded down)One carmeta in atleast 2 of the3 multi-carclassesA driver is atleast 30seconds off thepace to theirclass leaderA car without afront end (missingheadlights)attempts to drivearound the track5+ carsinvolvedin a singlecrashSomeonecrashes intothe pit wall atthe pit entryA car getsa speedingin pitspenaltyA car getsDQ'd inthe raceA car spends atleast 20minutes in theirpit stall duringone pitstopAt least one TCRor GT4 getswrecked by a GT3the FIRST time theGT3s pass themSmoking cardrives itsway back tothe pitsSomeonegetsintentionallywreckedA car getsover 3seconds ofair time inone crashAt least 50% of theENTIRE field isout of the race (or5+ laps down totheir class leader,rounded down)3 wide andat leastone carwrecksBeef intext/voicechatNetcode(at least0.5 carwidths)A GT4 issignificantlyslower (at least3s per lapslower) than theTCR leaderA classleaderwrecks in thefinal 6 hoursA TCR finishesahead of at least40% of the GT4field (roundeddown)Carmissinghood orfront endSomeoneforgets topit andhas to towQualifying fieldspread of the top 10in a class is under 10seconds (also countsif less than 10 carsqualify but are within10s of each other)Someonecrashes ontheir own in thefirst 3 hours ofthe raceUnsaferejoin takesout a car inthe top 5 intheir classMargin ofvictory is under1 minute 30seconds in aclassA Porsche Cupcar finishesahead of atleast 40% ofthe GT3 fieldCar takeswrongchicane onGP circuitSomeone tries torun the VLN config(tries to take thearena, tries to takethe shortcut on theGP section)Extremenetcode (atleast 1.5 carwidths)3 wideandeveryonesurvivesA car endsup with atleast 200incidentpointsCar getsdamage fromsources otherthan wall/carcontact/netcodeOnly one carmodel in a classis used by atleast 75% of thatclass' field(rounded down)One carmeta in atleast 2 of the3 multi-carclassesA driver is atleast 30seconds off thepace to theirclass leaderA car without afront end (missingheadlights)attempts to drivearound the track5+ carsinvolvedin a singlecrashSomeonecrashes intothe pit wall atthe pit entryA car getsa speedingin pitspenaltyA car getsDQ'd inthe raceA car spends atleast 20minutes in theirpit stall duringone pitstopAt least one TCRor GT4 getswrecked by a GT3the FIRST time theGT3s pass themSmoking cardrives itsway back tothe pitsSomeonegetsintentionallywreckedA car getsover 3seconds ofair time inone crashAt least 50% of theENTIRE field isout of the race (or5+ laps down totheir class leader,rounded down)3 wide andat leastone carwrecksBeef intext/voicechat

2021 iRacing Nurburgring 24 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Netcode (at least 0.5 car widths)
  2. A GT4 is significantly slower (at least 3s per lap slower) than the TCR leader
  3. A class leader wrecks in the final 6 hours
  4. A TCR finishes ahead of at least 40% of the GT4 field (rounded down)
  5. Car missing hood or front end
  6. Someone forgets to pit and has to tow
  7. Qualifying field spread of the top 10 in a class is under 10 seconds (also counts if less than 10 cars qualify but are within 10s of each other)
  8. Someone crashes on their own in the first 3 hours of the race
  9. Unsafe rejoin takes out a car in the top 5 in their class
  10. Margin of victory is under 1 minute 30 seconds in a class
  11. A Porsche Cup car finishes ahead of at least 40% of the GT3 field
  12. Car takes wrong chicane on GP circuit
  13. Someone tries to run the VLN config (tries to take the arena, tries to take the shortcut on the GP section)
  14. Extreme netcode (at least 1.5 car widths)
  15. 3 wide and everyone survives
  16. A car ends up with at least 200 incident points
  17. Car gets damage from sources other than wall/car contact/netcode
  18. Only one car model in a class is used by at least 75% of that class' field (rounded down)
  19. One car meta in at least 2 of the 3 multi-car classes
  20. A driver is at least 30 seconds off the pace to their class leader
  21. A car without a front end (missing headlights) attempts to drive around the track
  22. 5+ cars involved in a single crash
  23. Someone crashes into the pit wall at the pit entry
  24. A car gets a speeding in pits penalty
  25. A car gets DQ'd in the race
  26. A car spends at least 20 minutes in their pit stall during one pitstop
  27. At least one TCR or GT4 gets wrecked by a GT3 the FIRST time the GT3s pass them
  28. Smoking car drives its way back to the pits
  29. Someone gets intentionally wrecked
  30. A car gets over 3 seconds of air time in one crash
  31. At least 50% of the ENTIRE field is out of the race (or 5+ laps down to their class leader, rounded down)
  32. 3 wide and at least one car wrecks
  33. Beef in text/voice chat