Dansucceeds ona SanityCheck"I thoughtthey wereall dead"MichaelfumesRelicreleasessomethingfrom "theSquare Hole"PCNat 20PlayercastsFireballDan hasDaddyIssuesJofferyAppearsWe avoidanencounterStormhawkgets T-Rex'dSilo usesBardicInspirationTieflingRacismWegain anallyHowardkills"executionstyle"Silo castsDissonantWhispersHowardrolls a 30on a skillcheckRelicstealssomethingSilogetsSassyShoppingepisodeKilvyactivatesthe bellylaserPCNat 1Stormhawkproposes awild plan"I haveDarkvision""Fair-"Dansucceeds ona SanityCheck"I thoughtthey wereall dead"MichaelfumesRelicreleasessomethingfrom "theSquare Hole"PCNat 20PlayercastsFireballDan hasDaddyIssuesJofferyAppearsWe avoidanencounterStormhawkgets T-Rex'dSilo usesBardicInspirationTieflingRacismWegain anallyHowardkills"executionstyle"Silo castsDissonantWhispersHowardrolls a 30on a skillcheckRelicstealssomethingSilogetsSassyShoppingepisodeKilvyactivatesthe bellylaserPCNat 1Stormhawkproposes awild plan"I haveDarkvision""Fair-"

Kilvy Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dan succeeds on a Sanity Check
  2. "I thought they were all dead"
  3. Michael fumes
  4. Relic releases something from "the Square Hole"
  5. PC Nat 20
  6. Player casts Fireball
  7. Dan has Daddy Issues
  8. Joffery Appears
  9. We avoid an encounter
  10. Stormhawk gets T-Rex'd
  11. Silo uses Bardic Inspiration
  12. Tiefling Racism
  13. We gain an ally
  14. Howard kills "execution style"
  15. Silo casts Dissonant Whispers
  16. Howard rolls a 30 on a skill check
  17. Relic steals something
  18. Silo gets Sassy
  19. Shopping episode
  20. Kilvy activates the belly laser
  21. PC Nat 1
  22. Stormhawk proposes a wild plan
  23. "I have Darkvision"
  24. "Fair-"