We avoidanencounterStormhawkgets T-Rex'dDansucceeds ona SanityCheck"I haveDarkvision"Wegain anallyShoppingepisodeRelicreleasessomethingfrom "theSquare Hole"Howardrolls a 30on a skillcheck"I thoughtthey wereall dead"MichaelfumesSilogetsSassyKilvyactivatesthe bellylaserPCNat 20Stormhawkproposes awild planPlayercastsFireballJofferyAppearsDan hasDaddyIssuesPCNat 1RelicstealssomethingSilo usesBardicInspirationSilo castsDissonantWhispers"Fair-"TieflingRacismHowardkills"executionstyle"We avoidanencounterStormhawkgets T-Rex'dDansucceeds ona SanityCheck"I haveDarkvision"Wegain anallyShoppingepisodeRelicreleasessomethingfrom "theSquare Hole"Howardrolls a 30on a skillcheck"I thoughtthey wereall dead"MichaelfumesSilogetsSassyKilvyactivatesthe bellylaserPCNat 20Stormhawkproposes awild planPlayercastsFireballJofferyAppearsDan hasDaddyIssuesPCNat 1RelicstealssomethingSilo usesBardicInspirationSilo castsDissonantWhispers"Fair-"TieflingRacismHowardkills"executionstyle"

Kilvy Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. We avoid an encounter
  2. Stormhawk gets T-Rex'd
  3. Dan succeeds on a Sanity Check
  4. "I have Darkvision"
  5. We gain an ally
  6. Shopping episode
  7. Relic releases something from "the Square Hole"
  8. Howard rolls a 30 on a skill check
  9. "I thought they were all dead"
  10. Michael fumes
  11. Silo gets Sassy
  12. Kilvy activates the belly laser
  13. PC Nat 20
  14. Stormhawk proposes a wild plan
  15. Player casts Fireball
  16. Joffery Appears
  17. Dan has Daddy Issues
  18. PC Nat 1
  19. Relic steals something
  20. Silo uses Bardic Inspiration
  21. Silo casts Dissonant Whispers
  22. "Fair-"
  23. Tiefling Racism
  24. Howard kills "execution style"