Relicreleasessomethingfrom "theSquare Hole"Howardrolls a 30on a skillcheckPCNat 20Stormhawkgets T-Rex'dSilo usesBardicInspiration"Fair-""I haveDarkvision"PCNat 1We avoidanencounterStormhawkproposes awild planTieflingRacismMichaelfumesPlayercastsFireballSilogetsSassyShoppingepisode"I thoughtthey wereall dead"Howardkills"executionstyle"RelicstealssomethingKilvyactivatesthe bellylaserDansucceeds ona SanityCheckSilo castsDissonantWhispersJofferyAppearsDan hasDaddyIssuesWegain anallyRelicreleasessomethingfrom "theSquare Hole"Howardrolls a 30on a skillcheckPCNat 20Stormhawkgets T-Rex'dSilo usesBardicInspiration"Fair-""I haveDarkvision"PCNat 1We avoidanencounterStormhawkproposes awild planTieflingRacismMichaelfumesPlayercastsFireballSilogetsSassyShoppingepisode"I thoughtthey wereall dead"Howardkills"executionstyle"RelicstealssomethingKilvyactivatesthe bellylaserDansucceeds ona SanityCheckSilo castsDissonantWhispersJofferyAppearsDan hasDaddyIssuesWegain anally

Kilvy Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Relic releases something from "the Square Hole"
  2. Howard rolls a 30 on a skill check
  3. PC Nat 20
  4. Stormhawk gets T-Rex'd
  5. Silo uses Bardic Inspiration
  6. "Fair-"
  7. "I have Darkvision"
  8. PC Nat 1
  9. We avoid an encounter
  10. Stormhawk proposes a wild plan
  11. Tiefling Racism
  12. Michael fumes
  13. Player casts Fireball
  14. Silo gets Sassy
  15. Shopping episode
  16. "I thought they were all dead"
  17. Howard kills "execution style"
  18. Relic steals something
  19. Kilvy activates the belly laser
  20. Dan succeeds on a Sanity Check
  21. Silo casts Dissonant Whispers
  22. Joffery Appears
  23. Dan has Daddy Issues
  24. We gain an ally