create abrain breakfor class touseshowand tell2 piecesof gum forthe daysmallbag ofpopcornpositivenotehomehandstamppopsiclechooseastickersit onstabilityball for thedaywrite withspecialpen forthe day5 minutesofcomputertimeuse thebeantable'schairplaywith sillyputtyget apiece ofcandychoose ajob youwould likefor the dayeat lunchwith Ms.Grove andfriendsong ofchoice-appropriatework on thedinosaurrug for thedayNohomeworkpasssit at awindowseat forthe daypicksomethingfrom theprize bucketbe first togo packup for thedayuse Ms.Grove'schair forthe daypositivecallhomecreate abrain breakfor class touseshowand tell2 piecesof gum forthe daysmallbag ofpopcornpositivenotehomehandstamppopsiclechooseastickersit onstabilityball for thedaywrite withspecialpen forthe day5 minutesofcomputertimeuse thebeantable'schairplaywith sillyputtyget apiece ofcandychoose ajob youwould likefor the dayeat lunchwith Ms.Grove andfriendsong ofchoice-appropriatework on thedinosaurrug for thedayNohomeworkpasssit at awindowseat forthe daypicksomethingfrom theprize bucketbe first togo packup for thedayuse Ms.Grove'schair forthe daypositivecallhome

Homework Bingo! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. create a brain break for class to use
  2. show and tell
  3. 2 pieces of gum for the day
  4. small bag of popcorn
  5. positive note home
  6. hand stamp
  7. popsicle
  8. choose a sticker
  9. sit on stability ball for the day
  10. write with special pen for the day
  11. 5 minutes of computer time
  12. use the bean table's chair
  13. play with silly putty
  14. get a piece of candy
  15. choose a job you would like for the day
  16. eat lunch with Ms. Grove and friend
  17. song of choice- appropriate
  18. work on the dinosaur rug for the day
  19. No homework pass
  20. sit at a window seat for the day
  21. pick something from the prize bucket
  22. be first to go pack up for the day
  23. use Ms. Grove's chair for the day
  24. positive call home