Succeed on a skill your not proficient with (personal square) Talk your way out of an encounter An enemy dies Food is cooked Someone smokes halfling leaf Speaking directly with a god Drink the botch juice for a third time Lock is picked An innocent is killed by your actions Healing potion used Natural 20 on initiative is rolled Damage over 25 during one turn You leveled up! (personal square) A Legendary action is used Encounter a new creature A new magical item is found A character dies or is unconscious Jason Rule Lawyers Technical issue rope is used to gain advantage Someone is poisoned A player avoids a botch Someone is burned Magical trap is triggered You Botched! (personal square) Someone falls more than 10ft Have a drink at a tavern Secret treasure found Alice or Brady botches Spell used for first time (personal Square) The groups plan works Attack or saving throw over 28 Successful pick pocket Disarm a trap Critical Role (personal square) An improvised weapon is used Alice or Brady crits Board an enemy ship Minimum heal roll Win money gambling Mechanical trap is triggered Inspiration is gifted to another player Minimum damage roll succeed on a group sailing check Succeed on a skill your not proficient with (personal square) Talk your way out of an encounter An enemy dies Food is cooked Someone smokes halfling leaf Speaking directly with a god Drink the botch juice for a third time Lock is picked An innocent is killed by your actions Healing potion used Natural 20 on initiative is rolled Damage over 25 during one turn You leveled up! (personal square) A Legendary action is used Encounter a new creature A new magical item is found A character dies or is unconscious Jason Rule Lawyers Technical issue rope is used to gain advantage Someone is poisoned A player avoids a botch Someone is burned Magical trap is triggered You Botched! (personal square) Someone falls more than 10ft Have a drink at a tavern Secret treasure found Alice or Brady botches Spell used for first time (personal Square) The groups plan works Attack or saving throw over 28 Successful pick pocket Disarm a trap Critical Role (personal square) An improvised weapon is used Alice or Brady crits Board an enemy ship Minimum heal roll Win money gambling Mechanical trap is triggered Inspiration is gifted to another player Minimum damage roll succeed on a group sailing check
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Succeed on a skill your not proficient with (personal square)
Talk your way out of an encounter
An enemy dies
Food is cooked
Someone smokes halfling leaf
Speaking directly with a god
Drink the botch juice for a third time
Lock is picked
An innocent is killed by your actions
Healing potion used
Natural 20 on initiative is rolled
Damage over 25 during one turn
You leveled up! (personal square)
A Legendary action is used
Encounter a new creature
A new magical item is found
A character dies or is unconscious
Jason Rule Lawyers
Technical issue
rope is used to gain advantage
Someone is poisoned
A player avoids a botch
Someone is burned
Magical trap is triggered
You Botched! (personal square)
Someone falls more than 10ft
Have a drink at a tavern
Secret treasure found
Alice or Brady botches
Spell used for first time (personal Square)
The groups plan works
Attack or saving throw over 28
Successful pick pocket
Disarm a trap
Critical Role (personal square)
An improvised weapon is used
Alice or Brady crits
Board an enemy ship
Minimum heal roll
Win money gambling
Mechanical trap is triggered
Inspiration is gifted to another player
Minimum damage roll
succeed on a group sailing check