evidence text structure resolution recount literal actions who why moral reference problem narrator chronological order determine feelings central message context clues cause historical events compare motivations what events traits inference explicitly lesson conflict setting concepts solution details sequence character when thoughts how effect main idea nuances nonliteral describe shades of meaning contrast evidence text structure resolution recount literal actions who why moral reference problem narrator chronological order determine feelings central message context clues cause historical events compare motivations what events traits inference explicitly lesson conflict setting concepts solution details sequence character when thoughts how effect main idea nuances nonliteral describe shades of meaning contrast
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
evidence
text structure
resolution
recount
literal
actions
who
why
moral
reference
problem
narrator
chronological order
determine
feelings
central message
context clues
cause
historical events
compare
motivations
what
events
traits
inference
explicitly
lesson
conflict
setting
concepts
solution
details
sequence
character
when
thoughts
how
effect
main idea
nuances
nonliteral
describe
shades of meaning
contrast