conflict main idea narrator sequence what details moral historical events when resolution nuances cause context clues why chronological order solution motivations shades of meaning compare central message feelings thoughts setting traits events explicitly problem lesson actions who determine text structure describe contrast concepts literal recount reference effect nonliteral evidence inference how character conflict main idea narrator sequence what details moral historical events when resolution nuances cause context clues why chronological order solution motivations shades of meaning compare central message feelings thoughts setting traits events explicitly problem lesson actions who determine text structure describe contrast concepts literal recount reference effect nonliteral evidence inference how character
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
conflict
main idea
narrator
sequence
what
details
moral
historical events
when
resolution
nuances
cause
context clues
why
chronological order
solution
motivations
shades of meaning
compare
central message
feelings
thoughts
setting
traits
events
explicitly
problem
lesson
actions
who
determine
text structure
describe
contrast
concepts
literal
recount
reference
effect
nonliteral
evidence
inference
how
character