why compare effect when sequence narrator conflict lesson evidence inference events contrast determine historical events thoughts traits text structure feelings what moral explicitly problem who setting literal how cause main idea central message motivations nuances solution concepts nonliteral chronological order resolution reference actions character details shades of meaning context clues describe recount why compare effect when sequence narrator conflict lesson evidence inference events contrast determine historical events thoughts traits text structure feelings what moral explicitly problem who setting literal how cause main idea central message motivations nuances solution concepts nonliteral chronological order resolution reference actions character details shades of meaning context clues describe recount
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
why
compare
effect
when
sequence
narrator
conflict
lesson
evidence
inference
events
contrast
determine
historical events
thoughts
traits
text structure
feelings
what
moral
explicitly
problem
who
setting
literal
how
cause
main idea
central message
motivations
nuances
solution
concepts
nonliteral
chronological order
resolution
reference
actions
character
details
shades of meaning
context clues
describe
recount