contrast motivations sequence historical events determine who cause nonliteral describe inference what evidence solution chronological order character shades of meaning lesson reference resolution events effect compare narrator concepts why central message details recount actions main idea traits when moral literal setting explicitly text structure problem nuances context clues conflict thoughts how feelings contrast motivations sequence historical events determine who cause nonliteral describe inference what evidence solution chronological order character shades of meaning lesson reference resolution events effect compare narrator concepts why central message details recount actions main idea traits when moral literal setting explicitly text structure problem nuances context clues conflict thoughts how feelings
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
contrast
motivations
sequence
historical events
determine
who
cause
nonliteral
describe
inference
what
evidence
solution
chronological order
character
shades of meaning
lesson
reference
resolution
events
effect
compare
narrator
concepts
why
central message
details
recount
actions
main idea
traits
when
moral
literal
setting
explicitly
text structure
problem
nuances
context clues
conflict
thoughts
how
feelings