when feelings describe who effect resolution what solution determine central message narrator contrast traits chronological order evidence inference nonliteral nuances thoughts lesson details context clues conflict explicitly events recount actions why literal sequence shades of meaning how historical events character concepts setting reference text structure problem moral compare cause main idea motivations when feelings describe who effect resolution what solution determine central message narrator contrast traits chronological order evidence inference nonliteral nuances thoughts lesson details context clues conflict explicitly events recount actions why literal sequence shades of meaning how historical events character concepts setting reference text structure problem moral compare cause main idea motivations
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
when
feelings
describe
who
effect
resolution
what
solution
determine
central message
narrator
contrast
traits
chronological order
evidence
inference
nonliteral
nuances
thoughts
lesson
details
context clues
conflict
explicitly
events
recount
actions
why
literal
sequence
shades of meaning
how
historical events
character
concepts
setting
reference
text structure
problem
moral
compare
cause
main idea
motivations