nuances text structure nonliteral lesson recount compare narrator sequence conflict cause chronological order describe what shades of meaning setting reference contrast explicitly traits inference resolution details how character thoughts events evidence context clues main idea effect motivations literal actions historical events moral determine concepts solution when central message why who feelings problem nuances text structure nonliteral lesson recount compare narrator sequence conflict cause chronological order describe what shades of meaning setting reference contrast explicitly traits inference resolution details how character thoughts events evidence context clues main idea effect motivations literal actions historical events moral determine concepts solution when central message why who feelings problem
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
nuances
text structure
nonliteral
lesson
recount
compare
narrator
sequence
conflict
cause
chronological order
describe
what
shades of meaning
setting
reference
contrast
explicitly
traits
inference
resolution
details
how
character
thoughts
events
evidence
context clues
main idea
effect
motivations
literal
actions
historical events
moral
determine
concepts
solution
when
central message
why
who
feelings
problem