CognitiveCuesTriggersUnderlyingEmotionsTake aTime-OutSweatyPalmsTheAggressionCycleWalkawaySlammingdoorsGuiltySelf-talkUsing IstatementsSecondaryEmotionThoughtStoppingRedFlagsEmotionalCuesDeepBreathingBehavioralCuesPhysicalCuesJournalAngerControlPlanABCDModelCognitiveCuesTriggersUnderlyingEmotionsTake aTime-OutSweatyPalmsTheAggressionCycleWalkawaySlammingdoorsGuiltySelf-talkUsing IstatementsSecondaryEmotionThoughtStoppingRedFlagsEmotionalCuesDeepBreathingBehavioralCuesPhysicalCuesJournalAngerControlPlanABCDModel

Anger Management - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cognitive Cues
  2. Triggers
  3. Underlying Emotions
  4. Take a Time-Out
  5. Sweaty Palms
  6. The Aggression Cycle
  7. Walk away
  8. Slamming doors
  9. Guilty
  10. Self-talk
  11. Using I statements
  12. Secondary Emotion
  13. Thought Stopping
  14. Red Flags
  15. Emotional Cues
  16. Deep Breathing
  17. Behavioral Cues
  18. Physical Cues
  19. Journal
  20. Anger Control Plan
  21. ABCD Model