SlammingdoorsABCDModelUnderlyingEmotionsAngerControlPlanThoughtStoppingWalkawayRedFlagsCognitiveCuesGuiltyDeepBreathingJournalSweatyPalmsEmotionalCuesBehavioralCuesSecondaryEmotionTheAggressionCycleTake aTime-OutSelf-talkUsing IstatementsPhysicalCuesTriggersSlammingdoorsABCDModelUnderlyingEmotionsAngerControlPlanThoughtStoppingWalkawayRedFlagsCognitiveCuesGuiltyDeepBreathingJournalSweatyPalmsEmotionalCuesBehavioralCuesSecondaryEmotionTheAggressionCycleTake aTime-OutSelf-talkUsing IstatementsPhysicalCuesTriggers

Anger Management - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Slamming doors
  2. ABCD Model
  3. Underlying Emotions
  4. Anger Control Plan
  5. Thought Stopping
  6. Walk away
  7. Red Flags
  8. Cognitive Cues
  9. Guilty
  10. Deep Breathing
  11. Journal
  12. Sweaty Palms
  13. Emotional Cues
  14. Behavioral Cues
  15. Secondary Emotion
  16. The Aggression Cycle
  17. Take a Time-Out
  18. Self-talk
  19. Using I statements
  20. Physical Cues
  21. Triggers