WalkawaySecondaryEmotionUsing IstatementsTheAggressionCycleSlammingdoorsPhysicalCuesUnderlyingEmotionsABCDModelTriggersRedFlagsThoughtStoppingTake aTime-OutGuiltyBehavioralCuesDeepBreathingCognitiveCuesAngerControlPlanJournalEmotionalCuesSelf-talkSweatyPalmsWalkawaySecondaryEmotionUsing IstatementsTheAggressionCycleSlammingdoorsPhysicalCuesUnderlyingEmotionsABCDModelTriggersRedFlagsThoughtStoppingTake aTime-OutGuiltyBehavioralCuesDeepBreathingCognitiveCuesAngerControlPlanJournalEmotionalCuesSelf-talkSweatyPalms

Anger Management - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Walk away
  2. Secondary Emotion
  3. Using I statements
  4. The Aggression Cycle
  5. Slamming doors
  6. Physical Cues
  7. Underlying Emotions
  8. ABCD Model
  9. Triggers
  10. Red Flags
  11. Thought Stopping
  12. Take a Time-Out
  13. Guilty
  14. Behavioral Cues
  15. Deep Breathing
  16. Cognitive Cues
  17. Anger Control Plan
  18. Journal
  19. Emotional Cues
  20. Self-talk
  21. Sweaty Palms