Have 12lands inplayBe thelast playerstandingBe thefirst playerto takedamageCast aspell oneach of thefirst 4 turnsDefeat aplayer whileyou areunder 10 lifeControl acreaturewith 15+toughnessSaveanotherplayer frombeingdefeatedBe thefirst playerto dealdamageDefeat aplayer withcommanderdamageCommit aboard wipeof allnonlandpermanentsCast yourcommander3 times in agameAttack eachof the otherplayers inone turnUse aplaneswalker'sultimateBe the firstplayer tohave nocards inhandHave acommandertax of 0 atthe end ofthe gameControl acreaturewith 15+powerEnd thegame withmore than40 lifeHave acreature withmore than 5counters onitHave a creaturewith more than 5equipment/aurasattached to itWin a gamewithoutcasting yourcommanderHard castan 8+CMC spellHave morethan 10nonlandpermanents onthe battlefieldCounter acounterspellHave acommandertax of 10 orgreater at theend of gameHave 12lands inplayBe thelast playerstandingBe thefirst playerto takedamageCast aspell oneach of thefirst 4 turnsDefeat aplayer whileyou areunder 10 lifeControl acreaturewith 15+toughnessSaveanotherplayer frombeingdefeatedBe thefirst playerto dealdamageDefeat aplayer withcommanderdamageCommit aboard wipeof allnonlandpermanentsCast yourcommander3 times in agameAttack eachof the otherplayers inone turnUse aplaneswalker'sultimateBe the firstplayer tohave nocards inhandHave acommandertax of 0 atthe end ofthe gameControl acreaturewith 15+powerEnd thegame withmore than40 lifeHave acreature withmore than 5counters onitHave a creaturewith more than 5equipment/aurasattached to itWin a gamewithoutcasting yourcommanderHard castan 8+CMC spellHave morethan 10nonlandpermanents onthe battlefieldCounter acounterspellHave acommandertax of 10 orgreater at theend of game

Casual Commander - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Have 12 lands in play
  2. Be the last player standing
  3. Be the first player to take damage
  4. Cast a spell on each of the first 4 turns
  5. Defeat a player while you are under 10 life
  6. Control a creature with 15+ toughness
  7. Save another player from being defeated
  8. Be the first player to deal damage
  9. Defeat a player with commander damage
  10. Commit a board wipe of all nonland permanents
  11. Cast your commander 3 times in a game
  12. Attack each of the other players in one turn
  13. Use a planeswalker's ultimate
  14. Be the first player to have no cards in hand
  15. Have a commander tax of 0 at the end of the game
  16. Control a creature with 15+ power
  17. End the game with more than 40 life
  18. Have a creature with more than 5 counters on it
  19. Have a creature with more than 5 equipment/auras attached to it
  20. Win a game without casting your commander
  21. Hard cast an 8+ CMC spell
  22. Have more than 10 nonland permanents on the battlefield
  23. Counter a counterspell
  24. Have a commander tax of 10 or greater at the end of game