DSUBusinessExpectationsAre ClearPRWatcherOpennessto newIdeasPairedProgrammingOvercommittingIterationPlanningClearSprintGoalsSolutionsimposed by anon-engineer/architectTeamAlignment?EffectiveEstimationCompromise ofquality due toimposeddeadlines,scope, orresourcesTo littlemeetingsClarityin RallyStoriesBacklogRefinementWhat is aDefinition ofDone /AcceptanceCriteriaHigh TeamcooperationCulture ofLearning isengrained toour programTomuchWIPInjections/UnplannedWorkChallengingWorkEnvironmentRecognitionDeploymentshappeninglate in theSprintTrainAlignment?StaleUserStoryDSUBusinessExpectationsAre ClearPRWatcherOpennessto newIdeasPairedProgrammingOvercommittingIterationPlanningClearSprintGoalsSolutionsimposed by anon-engineer/architectTeamAlignment?EffectiveEstimationCompromise ofquality due toimposeddeadlines,scope, orresourcesTo littlemeetingsClarityin RallyStoriesBacklogRefinementWhat is aDefinition ofDone /AcceptanceCriteriaHigh TeamcooperationCulture ofLearning isengrained toour programTomuchWIPInjections/UnplannedWorkChallengingWorkEnvironmentRecognitionDeploymentshappeninglate in theSprintTrainAlignment?StaleUserStory

Rally Retro - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. DSU
  2. Business Expectations Are Clear
  3. PR Watcher
  4. Openness to new Ideas
  5. Paired Programming
  6. Overcommitting
  7. Iteration Planning
  8. Clear Sprint Goals
  9. Solutions imposed by a non-engineer/architect
  10. Team Alignment?
  11. Effective Estimation
  12. Compromise of quality due to imposed deadlines, scope, or resources
  13. To little meetings
  14. Clarity in Rally Stories
  15. Backlog Refinement
  16. What is a Definition of Done / Acceptance Criteria
  17. High Team cooperation
  18. Culture of Learning is engrained to our program
  19. To much WIP
  20. Injections/ Unplanned Work
  21. Challenging Work Environment
  22. Recognition
  23. Deployments happening late in the Sprint
  24. Train Alignment?
  25. Stale User Story