Culture ofLearning isengrained toour programTeamAlignment?TrainAlignment?PRWatcherTo littlemeetingsStaleUserStoryClarityin RallyStoriesWhat is aDefinition ofDone /AcceptanceCriteriaRecognitionEffectiveEstimationTomuchWIPSolutionsimposed by anon-engineer/architectIterationPlanningClearSprintGoalsCompromise ofquality due toimposeddeadlines,scope, orresourcesHigh TeamcooperationBusinessExpectationsAre ClearDSUDeploymentshappeninglate in theSprintBacklogRefinementInjections/UnplannedWorkOvercommittingChallengingWorkEnvironmentPairedProgrammingOpennessto newIdeasCulture ofLearning isengrained toour programTeamAlignment?TrainAlignment?PRWatcherTo littlemeetingsStaleUserStoryClarityin RallyStoriesWhat is aDefinition ofDone /AcceptanceCriteriaRecognitionEffectiveEstimationTomuchWIPSolutionsimposed by anon-engineer/architectIterationPlanningClearSprintGoalsCompromise ofquality due toimposeddeadlines,scope, orresourcesHigh TeamcooperationBusinessExpectationsAre ClearDSUDeploymentshappeninglate in theSprintBacklogRefinementInjections/UnplannedWorkOvercommittingChallengingWorkEnvironmentPairedProgrammingOpennessto newIdeas

Rally Retro - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Culture of Learning is engrained to our program
  2. Team Alignment?
  3. Train Alignment?
  4. PR Watcher
  5. To little meetings
  6. Stale User Story
  7. Clarity in Rally Stories
  8. What is a Definition of Done / Acceptance Criteria
  9. Recognition
  10. Effective Estimation
  11. To much WIP
  12. Solutions imposed by a non-engineer/architect
  13. Iteration Planning
  14. Clear Sprint Goals
  15. Compromise of quality due to imposed deadlines, scope, or resources
  16. High Team cooperation
  17. Business Expectations Are Clear
  18. DSU
  19. Deployments happening late in the Sprint
  20. Backlog Refinement
  21. Injections/ Unplanned Work
  22. Overcommitting
  23. Challenging Work Environment
  24. Paired Programming
  25. Openness to new Ideas