ChallengingWorkEnvironmentCulture ofLearning isengrained toour programTeamAlignment?Deploymentshappeninglate in theSprintTo littlemeetingsTrainAlignment?RecognitionHigh TeamcooperationWhat is aDefinition ofDone /AcceptanceCriteriaClearSprintGoalsClarityin RallyStoriesOpennessto newIdeasPRWatcherBusinessExpectationsAre ClearTomuchWIPOvercommittingDSUBacklogRefinementInjections/UnplannedWorkIterationPlanningSolutionsimposed by anon-engineer/architectPairedProgrammingCompromise ofquality due toimposeddeadlines,scope, orresourcesStaleUserStoryEffectiveEstimationChallengingWorkEnvironmentCulture ofLearning isengrained toour programTeamAlignment?Deploymentshappeninglate in theSprintTo littlemeetingsTrainAlignment?RecognitionHigh TeamcooperationWhat is aDefinition ofDone /AcceptanceCriteriaClearSprintGoalsClarityin RallyStoriesOpennessto newIdeasPRWatcherBusinessExpectationsAre ClearTomuchWIPOvercommittingDSUBacklogRefinementInjections/UnplannedWorkIterationPlanningSolutionsimposed by anon-engineer/architectPairedProgrammingCompromise ofquality due toimposeddeadlines,scope, orresourcesStaleUserStoryEffectiveEstimation

Rally Retro - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Challenging Work Environment
  2. Culture of Learning is engrained to our program
  3. Team Alignment?
  4. Deployments happening late in the Sprint
  5. To little meetings
  6. Train Alignment?
  7. Recognition
  8. High Team cooperation
  9. What is a Definition of Done / Acceptance Criteria
  10. Clear Sprint Goals
  11. Clarity in Rally Stories
  12. Openness to new Ideas
  13. PR Watcher
  14. Business Expectations Are Clear
  15. To much WIP
  16. Overcommitting
  17. DSU
  18. Backlog Refinement
  19. Injections/ Unplanned Work
  20. Iteration Planning
  21. Solutions imposed by a non-engineer/architect
  22. Paired Programming
  23. Compromise of quality due to imposed deadlines, scope, or resources
  24. Stale User Story
  25. Effective Estimation