ClearSprintGoalsClarityin RallyStoriesOpennessto newIdeasPRWatcherChallengingWorkEnvironmentEffectiveEstimationRecognitionWhat is aDefinition ofDone /AcceptanceCriteriaIterationPlanningBusinessExpectationsAre ClearTomuchWIPBacklogRefinementCulture ofLearning isengrained toour programDeploymentshappeninglate in theSprintInjections/UnplannedWorkTeamAlignment?OvercommittingTrainAlignment?Compromise ofquality due toimposeddeadlines,scope, orresourcesDSUPairedProgrammingHigh TeamcooperationTo littlemeetingsStaleUserStorySolutionsimposed by anon-engineer/architectClearSprintGoalsClarityin RallyStoriesOpennessto newIdeasPRWatcherChallengingWorkEnvironmentEffectiveEstimationRecognitionWhat is aDefinition ofDone /AcceptanceCriteriaIterationPlanningBusinessExpectationsAre ClearTomuchWIPBacklogRefinementCulture ofLearning isengrained toour programDeploymentshappeninglate in theSprintInjections/UnplannedWorkTeamAlignment?OvercommittingTrainAlignment?Compromise ofquality due toimposeddeadlines,scope, orresourcesDSUPairedProgrammingHigh TeamcooperationTo littlemeetingsStaleUserStorySolutionsimposed by anon-engineer/architect

Rally Retro - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Clear Sprint Goals
  2. Clarity in Rally Stories
  3. Openness to new Ideas
  4. PR Watcher
  5. Challenging Work Environment
  6. Effective Estimation
  7. Recognition
  8. What is a Definition of Done / Acceptance Criteria
  9. Iteration Planning
  10. Business Expectations Are Clear
  11. To much WIP
  12. Backlog Refinement
  13. Culture of Learning is engrained to our program
  14. Deployments happening late in the Sprint
  15. Injections/ Unplanned Work
  16. Team Alignment?
  17. Overcommitting
  18. Train Alignment?
  19. Compromise of quality due to imposed deadlines, scope, or resources
  20. DSU
  21. Paired Programming
  22. High Team cooperation
  23. To little meetings
  24. Stale User Story
  25. Solutions imposed by a non-engineer/architect