setting sequence exposition climax (turning point) theme problem and solution diagram cause and effect rising action synonym stage directions antonym personification stanza alliteration line character vs self simile compare inference character vs character onomatopoeia metaphor hyperbole heading author's purpose character vs nature falling action summary resolution table character vs society caption imagery (sensory language) setting sequence exposition climax (turning point) theme problem and solution diagram cause and effect rising action synonym stage directions antonym personification stanza alliteration line character vs self simile compare inference character vs character onomatopoeia metaphor hyperbole heading author's purpose character vs nature falling action summary resolution table character vs society caption imagery (sensory language)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
setting
sequence
exposition
climax (turning point)
theme
problem and solution
diagram
cause and effect
rising action
synonym
stage directions
antonym
personification
stanza
alliteration
line
character vs self
simile
compare
inference
character vs character
onomatopoeia
metaphor
hyperbole
heading
author's purpose
character vs nature
falling action
summary
resolution
table
character vs society
caption
imagery (sensory language)