MOTHERBE-SWEETHEARTSGIRLGUMNONEESTABLISHLOOK-FORYELLFRANCESCHOOLWANTWALKCLERCAMERICABOYENJOYBPCL"chewing"CAN'TNOT+LIKEONE+DAYWORKENGLANDBOATGET-ONSTUCKCOFFEEHUNGRYSTORYFINISHHEARFINDTELL-TO-youGALLAUDETARRIVE-TO"area"SANDWICHTREESTILL[THERE]CHILDRENPLAYDOCTORFIRST-thumbMOTHERBE-SWEETHEARTSGIRLGUMNONEESTABLISHLOOK-FORYELLFRANCESCHOOLWANTWALKCLERCAMERICABOYENJOYBPCL"chewing"CAN'TNOT+LIKEONE+DAYWORKENGLANDBOATGET-ONSTUCKCOFFEEHUNGRYSTORYFINISHHEARFINDTELL-TO-youGALLAUDETARRIVE-TO"area"SANDWICHTREESTILL[THERE]CHILDRENPLAYDOCTORFIRST-thumb

Unit 6 (6.1-6.12 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. MOTHER
  2. BE-SWEETHEARTS
  3. GIRL
  4. GUM
  5. NONE
  6. ESTABLISH
  7. LOOK-FOR
  8. YELL
  9. FRANCE
  10. SCHOOL
  11. WANT
  12. WALK
  13. CLERC
  14. AMERICA
  15. BOY
  16. ENJOY
  17. BPCL "chewing"
  18. CAN'T
  19. NOT+LIKE
  20. ONE+DAY
  21. WORK
  22. ENGLAND
  23. BOAT
  24. GET-ON
  25. STUCK
  26. COFFEE
  27. HUNGRY
  28. STORY
  29. FINISH
  30. HEAR
  31. FIND
  32. TELL-TO-you
  33. GALLAUDET
  34. ARRIVE-TO
  35. "area"
  36. SANDWICH
  37. TREE
  38. STILL [THERE]
  39. CHILDREN
  40. PLAY
  41. DOCTOR
  42. FIRST-thumb