WANTSTUCKGIRLWALKFINDBOATSANDWICHLOOK-FORENJOY"area"BPCL"chewing"YELLTREEMOTHERGALLAUDETCAN'TWORKPLAYHUNGRYFIRST-thumbCOFFEEDOCTORBOYFRANCESTILL[THERE]HEARGUMESTABLISHCHILDRENFINISHARRIVE-TONONESTORYTELL-TO-youSCHOOLENGLANDAMERICACLERCBE-SWEETHEARTSGET-ONONE+DAYNOT+LIKEWANTSTUCKGIRLWALKFINDBOATSANDWICHLOOK-FORENJOY"area"BPCL"chewing"YELLTREEMOTHERGALLAUDETCAN'TWORKPLAYHUNGRYFIRST-thumbCOFFEEDOCTORBOYFRANCESTILL[THERE]HEARGUMESTABLISHCHILDRENFINISHARRIVE-TONONESTORYTELL-TO-youSCHOOLENGLANDAMERICACLERCBE-SWEETHEARTSGET-ONONE+DAYNOT+LIKE

Unit 6 (6.1-6.12) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. WANT
  2. STUCK
  3. GIRL
  4. WALK
  5. FIND
  6. BOAT
  7. SANDWICH
  8. LOOK-FOR
  9. ENJOY
  10. "area"
  11. BPCL "chewing"
  12. YELL
  13. TREE
  14. MOTHER
  15. GALLAUDET
  16. CAN'T
  17. WORK
  18. PLAY
  19. HUNGRY
  20. FIRST-thumb
  21. COFFEE
  22. DOCTOR
  23. BOY
  24. FRANCE
  25. STILL [THERE]
  26. HEAR
  27. GUM
  28. ESTABLISH
  29. CHILDREN
  30. FINISH
  31. ARRIVE-TO
  32. NONE
  33. STORY
  34. TELL-TO-you
  35. SCHOOL
  36. ENGLAND
  37. AMERICA
  38. CLERC
  39. BE-SWEETHEARTS
  40. GET-ON
  41. ONE+DAY
  42. NOT+LIKE