GIRLCAN'TNONESANDWICHCHILDRENMOTHERARRIVE-TOCOFFEESCHOOLWALKFRANCEONE+DAYFINDBPCL"chewing"AMERICANOT+LIKEGALLAUDETSTORYBE-SWEETHEARTSWORKFINISHTREEESTABLISHWANTFIRST-thumbLOOK-FORHEARENJOYCLERCDOCTORBOYGET-ONENGLANDSTUCKTELL-TO-youHUNGRYGUM"area"YELLPLAYSTILL[THERE]BOATGIRLCAN'TNONESANDWICHCHILDRENMOTHERARRIVE-TOCOFFEESCHOOLWALKFRANCEONE+DAYFINDBPCL"chewing"AMERICANOT+LIKEGALLAUDETSTORYBE-SWEETHEARTSWORKFINISHTREEESTABLISHWANTFIRST-thumbLOOK-FORHEARENJOYCLERCDOCTORBOYGET-ONENGLANDSTUCKTELL-TO-youHUNGRYGUM"area"YELLPLAYSTILL[THERE]BOAT

Unit 6 (6.1-6.12) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. GIRL
  2. CAN'T
  3. NONE
  4. SANDWICH
  5. CHILDREN
  6. MOTHER
  7. ARRIVE-TO
  8. COFFEE
  9. SCHOOL
  10. WALK
  11. FRANCE
  12. ONE+DAY
  13. FIND
  14. BPCL "chewing"
  15. AMERICA
  16. NOT+LIKE
  17. GALLAUDET
  18. STORY
  19. BE-SWEETHEARTS
  20. WORK
  21. FINISH
  22. TREE
  23. ESTABLISH
  24. WANT
  25. FIRST-thumb
  26. LOOK-FOR
  27. HEAR
  28. ENJOY
  29. CLERC
  30. DOCTOR
  31. BOY
  32. GET-ON
  33. ENGLAND
  34. STUCK
  35. TELL-TO-you
  36. HUNGRY
  37. GUM
  38. "area"
  39. YELL
  40. PLAY
  41. STILL [THERE]
  42. BOAT