DOCTORSANDWICHENJOYLOOK-FORNOT+LIKEWORKSCHOOLESTABLISHGIRLWALKHEARAMERICATREEHUNGRYFRANCESTUCKNONEENGLANDWANTARRIVE-TOSTILL[THERE]GET-ONBOATCHILDRENBE-SWEETHEARTSTELL-TO-youBOYCOFFEECLERC"area"ONE+DAYSTORYBPCL"chewing"PLAYGUMMOTHERYELLGALLAUDETFINDFINISHCAN'TFIRST-thumbDOCTORSANDWICHENJOYLOOK-FORNOT+LIKEWORKSCHOOLESTABLISHGIRLWALKHEARAMERICATREEHUNGRYFRANCESTUCKNONEENGLANDWANTARRIVE-TOSTILL[THERE]GET-ONBOATCHILDRENBE-SWEETHEARTSTELL-TO-youBOYCOFFEECLERC"area"ONE+DAYSTORYBPCL"chewing"PLAYGUMMOTHERYELLGALLAUDETFINDFINISHCAN'TFIRST-thumb

Unit 6 (6.1-6.12) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. DOCTOR
  2. SANDWICH
  3. ENJOY
  4. LOOK-FOR
  5. NOT+LIKE
  6. WORK
  7. SCHOOL
  8. ESTABLISH
  9. GIRL
  10. WALK
  11. HEAR
  12. AMERICA
  13. TREE
  14. HUNGRY
  15. FRANCE
  16. STUCK
  17. NONE
  18. ENGLAND
  19. WANT
  20. ARRIVE-TO
  21. STILL [THERE]
  22. GET-ON
  23. BOAT
  24. CHILDREN
  25. BE-SWEETHEARTS
  26. TELL-TO-you
  27. BOY
  28. COFFEE
  29. CLERC
  30. "area"
  31. ONE+DAY
  32. STORY
  33. BPCL "chewing"
  34. PLAY
  35. GUM
  36. MOTHER
  37. YELL
  38. GALLAUDET
  39. FIND
  40. FINISH
  41. CAN'T
  42. FIRST-thumb