BE-SWEETHEARTSHUNGRYBOYNONESTUCKSTILL[THERE]TELL-TO-youGIRLWORKWANTFINISHHEARCAN'TESTABLISHENJOYARRIVE-TOTREEENGLANDNOT+LIKEBPCL"chewing"GET-ONSANDWICHAMERICAFINDBOATCHILDRENFRANCELOOK-FORDOCTORPLAY"area"COFFEEGALLAUDETCLERCWALKMOTHERYELLSTORYSCHOOLONE+DAYGUMFIRST-thumbBE-SWEETHEARTSHUNGRYBOYNONESTUCKSTILL[THERE]TELL-TO-youGIRLWORKWANTFINISHHEARCAN'TESTABLISHENJOYARRIVE-TOTREEENGLANDNOT+LIKEBPCL"chewing"GET-ONSANDWICHAMERICAFINDBOATCHILDRENFRANCELOOK-FORDOCTORPLAY"area"COFFEEGALLAUDETCLERCWALKMOTHERYELLSTORYSCHOOLONE+DAYGUMFIRST-thumb

Unit 6 (6.1-6.12) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. BE-SWEETHEARTS
  2. HUNGRY
  3. BOY
  4. NONE
  5. STUCK
  6. STILL [THERE]
  7. TELL-TO-you
  8. GIRL
  9. WORK
  10. WANT
  11. FINISH
  12. HEAR
  13. CAN'T
  14. ESTABLISH
  15. ENJOY
  16. ARRIVE-TO
  17. TREE
  18. ENGLAND
  19. NOT+LIKE
  20. BPCL "chewing"
  21. GET-ON
  22. SANDWICH
  23. AMERICA
  24. FIND
  25. BOAT
  26. CHILDREN
  27. FRANCE
  28. LOOK-FOR
  29. DOCTOR
  30. PLAY
  31. "area"
  32. COFFEE
  33. GALLAUDET
  34. CLERC
  35. WALK
  36. MOTHER
  37. YELL
  38. STORY
  39. SCHOOL
  40. ONE+DAY
  41. GUM
  42. FIRST-thumb