AMERICAGUMNONEGALLAUDETCLERCFINISH"area"LOOK-FORNOT+LIKESTUCKYELLTREEHUNGRYCHILDRENWALKBOYARRIVE-TOFIRST-thumbMOTHERWANTTELL-TO-youDOCTORHEARSTILL[THERE]ENGLANDPLAYGET-ONFINDESTABLISHBE-SWEETHEARTSSTORYSCHOOLSANDWICHENJOYCAN'TWORKBOATONE+DAYGIRLCOFFEEFRANCEBPCL"chewing"AMERICAGUMNONEGALLAUDETCLERCFINISH"area"LOOK-FORNOT+LIKESTUCKYELLTREEHUNGRYCHILDRENWALKBOYARRIVE-TOFIRST-thumbMOTHERWANTTELL-TO-youDOCTORHEARSTILL[THERE]ENGLANDPLAYGET-ONFINDESTABLISHBE-SWEETHEARTSSTORYSCHOOLSANDWICHENJOYCAN'TWORKBOATONE+DAYGIRLCOFFEEFRANCEBPCL"chewing"

Unit 6 (6.1-6.12) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. AMERICA
  2. GUM
  3. NONE
  4. GALLAUDET
  5. CLERC
  6. FINISH
  7. "area"
  8. LOOK-FOR
  9. NOT+LIKE
  10. STUCK
  11. YELL
  12. TREE
  13. HUNGRY
  14. CHILDREN
  15. WALK
  16. BOY
  17. ARRIVE-TO
  18. FIRST-thumb
  19. MOTHER
  20. WANT
  21. TELL-TO-you
  22. DOCTOR
  23. HEAR
  24. STILL [THERE]
  25. ENGLAND
  26. PLAY
  27. GET-ON
  28. FIND
  29. ESTABLISH
  30. BE-SWEETHEARTS
  31. STORY
  32. SCHOOL
  33. SANDWICH
  34. ENJOY
  35. CAN'T
  36. WORK
  37. BOAT
  38. ONE+DAY
  39. GIRL
  40. COFFEE
  41. FRANCE
  42. BPCL "chewing"