FINDPLAYBOATBE-SWEETHEARTSGET-ONWORKWANTMOTHERCOFFEECLERCHUNGRYGALLAUDETBPCL"chewing"ARRIVE-TODOCTORSANDWICHBOYFIRST-thumbGUMENGLANDCAN'TESTABLISHFRANCEHEARSTORYNOT+LIKETELL-TO-youGIRLAMERICAFINISHLOOK-FORSTUCKENJOYSCHOOLYELLCHILDRENTREENONESTILL[THERE]WALKONE+DAY"area"FINDPLAYBOATBE-SWEETHEARTSGET-ONWORKWANTMOTHERCOFFEECLERCHUNGRYGALLAUDETBPCL"chewing"ARRIVE-TODOCTORSANDWICHBOYFIRST-thumbGUMENGLANDCAN'TESTABLISHFRANCEHEARSTORYNOT+LIKETELL-TO-youGIRLAMERICAFINISHLOOK-FORSTUCKENJOYSCHOOLYELLCHILDRENTREENONESTILL[THERE]WALKONE+DAY"area"

Unit 6 (6.1-6.12) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. FIND
  2. PLAY
  3. BOAT
  4. BE-SWEETHEARTS
  5. GET-ON
  6. WORK
  7. WANT
  8. MOTHER
  9. COFFEE
  10. CLERC
  11. HUNGRY
  12. GALLAUDET
  13. BPCL "chewing"
  14. ARRIVE-TO
  15. DOCTOR
  16. SANDWICH
  17. BOY
  18. FIRST-thumb
  19. GUM
  20. ENGLAND
  21. CAN'T
  22. ESTABLISH
  23. FRANCE
  24. HEAR
  25. STORY
  26. NOT+LIKE
  27. TELL-TO-you
  28. GIRL
  29. AMERICA
  30. FINISH
  31. LOOK-FOR
  32. STUCK
  33. ENJOY
  34. SCHOOL
  35. YELL
  36. CHILDREN
  37. TREE
  38. NONE
  39. STILL [THERE]
  40. WALK
  41. ONE+DAY
  42. "area"