WORKCAN'TESTABLISHSANDWICHGALLAUDETBOATFINISHNONEYELLCHILDRENFINDGUMBPCL"chewing"CLERCSCHOOLAMERICACOFFEESTUCKNOT+LIKETELL-TO-youWANTPLAYHEARONE+DAYBOYHUNGRYMOTHERTREEBE-SWEETHEARTSWALKDOCTORFIRST-thumbGET-ONLOOK-FORENGLANDFRANCEENJOY"area"STILL[THERE]GIRLARRIVE-TOSTORYWORKCAN'TESTABLISHSANDWICHGALLAUDETBOATFINISHNONEYELLCHILDRENFINDGUMBPCL"chewing"CLERCSCHOOLAMERICACOFFEESTUCKNOT+LIKETELL-TO-youWANTPLAYHEARONE+DAYBOYHUNGRYMOTHERTREEBE-SWEETHEARTSWALKDOCTORFIRST-thumbGET-ONLOOK-FORENGLANDFRANCEENJOY"area"STILL[THERE]GIRLARRIVE-TOSTORY

Unit 6 (6.1-6.12) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. WORK
  2. CAN'T
  3. ESTABLISH
  4. SANDWICH
  5. GALLAUDET
  6. BOAT
  7. FINISH
  8. NONE
  9. YELL
  10. CHILDREN
  11. FIND
  12. GUM
  13. BPCL "chewing"
  14. CLERC
  15. SCHOOL
  16. AMERICA
  17. COFFEE
  18. STUCK
  19. NOT+LIKE
  20. TELL-TO-you
  21. WANT
  22. PLAY
  23. HEAR
  24. ONE+DAY
  25. BOY
  26. HUNGRY
  27. MOTHER
  28. TREE
  29. BE-SWEETHEARTS
  30. WALK
  31. DOCTOR
  32. FIRST-thumb
  33. GET-ON
  34. LOOK-FOR
  35. ENGLAND
  36. FRANCE
  37. ENJOY
  38. "area"
  39. STILL [THERE]
  40. GIRL
  41. ARRIVE-TO
  42. STORY