3 treasure chest moons 30 purple coins 60 moons total first to 700 coins 3 moons shard power moons 3 nut moons 10 checkpoints 9 captures first to 400 coins 2 pixel moons 3 moons upon return (cap) 3 timer challenges 18 captures plant 2 seeds 16 moons (lost) 11 moons upon return/ 16 stay (cascade) cpt toad moon (cascade) get the bird (sand) defeat spewart 5 treasure chest moons 100 purple coins 80 moons total get a moons shard power moon kill 10 goombas (not yellow) 3 treasure chest moons 30 purple coins 60 moons total first to 700 coins 3 moons shard power moons 3 nut moons 10 checkpoints 9 captures first to 400 coins 2 pixel moons 3 moons upon return (cap) 3 timer challenges 18 captures plant 2 seeds 16 moons (lost) 11 moons upon return/ 16 stay (cascade) cpt toad moon (cascade) get the bird (sand) defeat spewart 5 treasure chest moons 100 purple coins 80 moons total get a moons shard power moon kill 10 goombas (not yellow)
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-3 treasure chest moons
O-30 purple coins
N-60 moons total
O-first to 700 coins
B-3 moons shard power moons
I-3 nut moons
B-10 checkpoints
G-9 captures
G-first to 400
coins
G-2 pixel moons
I-3 moons upon return (cap)
G-3 timer challenges
G-18 captures
N-plant 2 seeds
N-16 moons (lost)
I-11 moons upon return/ 16 stay (cascade)
B-cpt toad moon (cascade)
I-get the bird (sand)
B-defeat spewart
O-5 treasure chest moons
N-100 purple coins
I-80 moons total
B-get a moons shard power moon
O-kill 10 goombas (not yellow)