Foreshadowing Detail Hyperbole Alliteration Personification Key Claim Central Idea Imagery Evidence Irony Objective Climax Setting Effect Text to world Convey Reveal Narrator Flashback Development Development Objective Central Idea Infer Tone Theme Support Convince Convey Plot Convince Plot Flashback Symbol Reveal Text to World Onomatopoeia Claim Text to Text Summarize Key Text to Self Perspective Contribute Support Theme Perspective Tone Dialogue Personification Narrator Hyperbole Evidence Symbol Summarize Dialect Mood Effect Foreshadowing Detail Hyperbole Alliteration Personification Key Claim Central Idea Imagery Evidence Irony Objective Climax Setting Effect Text to world Convey Reveal Narrator Flashback Development Development Objective Central Idea Infer Tone Theme Support Convince Convey Plot Convince Plot Flashback Symbol Reveal Text to World Onomatopoeia Claim Text to Text Summarize Key Text to Self Perspective Contribute Support Theme Perspective Tone Dialogue Personification Narrator Hyperbole Evidence Symbol Summarize Dialect Mood Effect
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Foreshadowing
Detail
Hyperbole
Alliteration
Personification
Key
Claim
Central Idea
Imagery
Evidence
Irony
Objective
Climax
Setting
Effect
Text to world
Convey
Reveal
Narrator
Flashback
Development
Development
Objective
Central Idea
Infer
Tone
Theme
Support
Convince
Convey
Plot
Convince
Plot
Flashback
Symbol
Reveal
Text to World
Onomatopoeia
Claim
Text to Text
Summarize
Key
Text to Self
Perspective
Contribute
Support
Theme
Perspective
Tone
Dialogue
Personification
Narrator
Hyperbole
Evidence
Symbol
Summarize
Dialect
Mood
Effect