Flashback Evidence Convince Central Idea Convey Text to World Support Narrator Central Idea Tone Climax Effect Hyperbole Narrator Reveal Alliteration Text to world Personification Effect Key Irony Imagery Personification Symbol Text to Self Reveal Convey Perspective Contribute Evidence Dialect Objective Onomatopoeia Symbol Support Key Perspective Summarize Plot Theme Infer Development Claim Detail Foreshadowing Setting Hyperbole Flashback Development Dialogue Plot Tone Objective Text to Text Convince Theme Claim Summarize Mood Flashback Evidence Convince Central Idea Convey Text to World Support Narrator Central Idea Tone Climax Effect Hyperbole Narrator Reveal Alliteration Text to world Personification Effect Key Irony Imagery Personification Symbol Text to Self Reveal Convey Perspective Contribute Evidence Dialect Objective Onomatopoeia Symbol Support Key Perspective Summarize Plot Theme Infer Development Claim Detail Foreshadowing Setting Hyperbole Flashback Development Dialogue Plot Tone Objective Text to Text Convince Theme Claim Summarize Mood
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Flashback
Evidence
Convince
Central Idea
Convey
Text to World
Support
Narrator
Central Idea
Tone
Climax
Effect
Hyperbole
Narrator
Reveal
Alliteration
Text to world
Personification
Effect
Key
Irony
Imagery
Personification
Symbol
Text to Self
Reveal
Convey
Perspective
Contribute
Evidence
Dialect
Objective
Onomatopoeia
Symbol
Support
Key
Perspective
Summarize
Plot
Theme
Infer
Development
Claim
Detail
Foreshadowing
Setting
Hyperbole
Flashback
Development
Dialogue
Plot
Tone
Objective
Text to Text
Convince
Theme
Claim
Summarize
Mood