Claim Foreshadowing Dialect Contribute Plot Narrator Setting Evidence Plot Convey Perspective Claim Evidence Text to Text Development Hyperbole Summarize Objective Development Tone Text to world Central Idea Personification Climax Reveal Irony Mood Convince Infer Convey Imagery Symbol Perspective Flashback Support Onomatopoeia Key Dialogue Narrator Text to Self Theme Effect Tone Alliteration Central Idea Reveal Support Summarize Objective Theme Key Detail Effect Flashback Text to World Convince Hyperbole Personification Symbol Claim Foreshadowing Dialect Contribute Plot Narrator Setting Evidence Plot Convey Perspective Claim Evidence Text to Text Development Hyperbole Summarize Objective Development Tone Text to world Central Idea Personification Climax Reveal Irony Mood Convince Infer Convey Imagery Symbol Perspective Flashback Support Onomatopoeia Key Dialogue Narrator Text to Self Theme Effect Tone Alliteration Central Idea Reveal Support Summarize Objective Theme Key Detail Effect Flashback Text to World Convince Hyperbole Personification Symbol
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Claim
Foreshadowing
Dialect
Contribute
Plot
Narrator
Setting
Evidence
Plot
Convey
Perspective
Claim
Evidence
Text to Text
Development
Hyperbole
Summarize
Objective
Development
Tone
Text to world
Central Idea
Personification
Climax
Reveal
Irony
Mood
Convince
Infer
Convey
Imagery
Symbol
Perspective
Flashback
Support
Onomatopoeia
Key
Dialogue
Narrator
Text to Self
Theme
Effect
Tone
Alliteration
Central Idea
Reveal
Support
Summarize
Objective
Theme
Key
Detail
Effect
Flashback
Text to World
Convince
Hyperbole
Personification
Symbol