Text to Self Development Effect Objective Setting Summarize Mood Symbol Objective Detail Irony Convey Convince Evidence Convey Perspective Key Theme Development Dialect Reveal Personification Foreshadowing Personification Alliteration Text to world Tone Plot Onomatopoeia Symbol Support Effect Convince Text to World Support Imagery Infer Narrator Reveal Plot Narrator Climax Perspective Claim Contribute Hyperbole Summarize Dialogue Flashback Claim Central Idea Flashback Text to Text Central Idea Tone Key Evidence Hyperbole Theme Text to Self Development Effect Objective Setting Summarize Mood Symbol Objective Detail Irony Convey Convince Evidence Convey Perspective Key Theme Development Dialect Reveal Personification Foreshadowing Personification Alliteration Text to world Tone Plot Onomatopoeia Symbol Support Effect Convince Text to World Support Imagery Infer Narrator Reveal Plot Narrator Climax Perspective Claim Contribute Hyperbole Summarize Dialogue Flashback Claim Central Idea Flashback Text to Text Central Idea Tone Key Evidence Hyperbole Theme
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Text to Self
Development
Effect
Objective
Setting
Summarize
Mood
Symbol
Objective
Detail
Irony
Convey
Convince
Evidence
Convey
Perspective
Key
Theme
Development
Dialect
Reveal
Personification
Foreshadowing
Personification
Alliteration
Text to world
Tone
Plot
Onomatopoeia
Symbol
Support
Effect
Convince
Text to World
Support
Imagery
Infer
Narrator
Reveal
Plot
Narrator
Climax
Perspective
Claim
Contribute
Hyperbole
Summarize
Dialogue
Flashback
Claim
Central Idea
Flashback
Text to Text
Central Idea
Tone
Key
Evidence
Hyperbole
Theme