Imagery Reveal Flashback Convey Convince Plot Key Key Contribute Dialect Perspective Personification Text to world Narrator Central Idea Effect Setting Tone Infer Onomatopoeia Support Hyperbole Convey Perspective Mood Text to Self Dialogue Claim Hyperbole Climax Text to Text Symbol Flashback Plot Reveal Summarize Development Claim Tone Text to World Irony Central Idea Foreshadowing Alliteration Theme Effect Convince Objective Development Detail Objective Summarize Theme Support Personification Narrator Evidence Symbol Evidence Imagery Reveal Flashback Convey Convince Plot Key Key Contribute Dialect Perspective Personification Text to world Narrator Central Idea Effect Setting Tone Infer Onomatopoeia Support Hyperbole Convey Perspective Mood Text to Self Dialogue Claim Hyperbole Climax Text to Text Symbol Flashback Plot Reveal Summarize Development Claim Tone Text to World Irony Central Idea Foreshadowing Alliteration Theme Effect Convince Objective Development Detail Objective Summarize Theme Support Personification Narrator Evidence Symbol Evidence
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Imagery
Reveal
Flashback
Convey
Convince
Plot
Key
Key
Contribute
Dialect
Perspective
Personification
Text to world
Narrator
Central Idea
Effect
Setting
Tone
Infer
Onomatopoeia
Support
Hyperbole
Convey
Perspective
Mood
Text to Self
Dialogue
Claim
Hyperbole
Climax
Text to Text
Symbol
Flashback
Plot
Reveal
Summarize
Development
Claim
Tone
Text to World
Irony
Central Idea
Foreshadowing
Alliteration
Theme
Effect
Convince
Objective
Development
Detail
Objective
Summarize
Theme
Support
Personification
Narrator
Evidence
Symbol
Evidence