Questprompt:"explorearea""Paimonemergencyfood"New mechanic:new problem thatwas never therebefore, solution =returns it to normalAncient/deadcivilizationForced intoan importantfight youwere notready forTimer!SomethinggetsstolenGametries tobe aplatformerImportantNPCdead/diesA character'swholepersonality istheir job/interestA competentplayeblecharacterbeingincompetentPaimon recapssomething thatliterally justhappenedNew gadget:press itduring a fightfor abuff/debuff"Thatsxyz forya!"Paimonmentionsfood/eatingGame triesto be morallygray but itdoesn't workThe Fatuiis behindit all!Questprompt:"activatemechanism"Game doesn'tlet you do thefinishing blowin animportant fightImportantNPC isactuallyan enemyThe AbyssOrder isbehind itall!Fetchquest!"There theygo!"/"Andthey are off"Explorationis tied toquestQuestprompt:"explorearea""Paimonemergencyfood"New mechanic:new problem thatwas never therebefore, solution =returns it to normalAncient/deadcivilizationForced intoan importantfight youwere notready forTimer!SomethinggetsstolenGametries tobe aplatformerImportantNPCdead/diesA character'swholepersonality istheir job/interestA competentplayeblecharacterbeingincompetentPaimon recapssomething thatliterally justhappenedNew gadget:press itduring a fightfor abuff/debuff"Thatsxyz forya!"Paimonmentionsfood/eatingGame triesto be morallygray but itdoesn't workThe Fatuiis behindit all!Questprompt:"activatemechanism"Game doesn'tlet you do thefinishing blowin animportant fightImportantNPC isactuallyan enemyThe AbyssOrder isbehind itall!Fetchquest!"There theygo!"/"Andthey are off"Explorationis tied toquest

Genshin new area/event bingo! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Quest prompt: "explore area"
  2. "Paimon emergency food"
  3. New mechanic: new problem that was never there before, solution = returns it to normal
  4. Ancient/dead civilization
  5. Forced into an important fight you were not ready for
  6. Timer!
  7. Something gets stolen
  8. Game tries to be a platformer
  9. Important NPC dead/dies
  10. A character's whole personality is their job/ interest
  11. A competent playeble character being incompetent
  12. Paimon recaps something that literally just happened
  13. New gadget: press it during a fight for a buff/debuff
  14. "Thats xyz for ya!"
  15. Paimon mentions food/eating
  16. Game tries to be morally gray but it doesn't work
  17. The Fatui is behind it all!
  18. Quest prompt: "activate mechanism"
  19. Game doesn't let you do the finishing blow in an important fight
  20. Important NPC is actually an enemy
  21. The Abyss Order is behind it all!
  22. Fetchquest!
  23. "There they go!"/"And they are off"
  24. Exploration is tied to quest