Timer!ImportantNPCdead/diesForced intoan importantfight youwere notready forThe Fatuiis behindit all!Fetchquest!Explorationis tied toquestPaimonmentionsfood/eatingNew gadget:press itduring a fightfor abuff/debuff"Thatsxyz forya!"Ancient/deadcivilizationQuestprompt:"explorearea"A competentplayeblecharacterbeingincompetentThe AbyssOrder isbehind itall!New mechanic:new problem thatwas never therebefore, solution =returns it to normalSomethinggetsstolenA character'swholepersonality istheir job/interest"Paimonemergencyfood"Paimon recapssomething thatliterally justhappenedGame doesn'tlet you do thefinishing blowin animportant fightImportantNPC isactuallyan enemy"There theygo!"/"Andthey are off"Questprompt:"activatemechanism"Game triesto be morallygray but itdoesn't workGametries tobe aplatformerTimer!ImportantNPCdead/diesForced intoan importantfight youwere notready forThe Fatuiis behindit all!Fetchquest!Explorationis tied toquestPaimonmentionsfood/eatingNew gadget:press itduring a fightfor abuff/debuff"Thatsxyz forya!"Ancient/deadcivilizationQuestprompt:"explorearea"A competentplayeblecharacterbeingincompetentThe AbyssOrder isbehind itall!New mechanic:new problem thatwas never therebefore, solution =returns it to normalSomethinggetsstolenA character'swholepersonality istheir job/interest"Paimonemergencyfood"Paimon recapssomething thatliterally justhappenedGame doesn'tlet you do thefinishing blowin animportant fightImportantNPC isactuallyan enemy"There theygo!"/"Andthey are off"Questprompt:"activatemechanism"Game triesto be morallygray but itdoesn't workGametries tobe aplatformer

Genshin new area/event bingo! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Timer!
  2. Important NPC dead/dies
  3. Forced into an important fight you were not ready for
  4. The Fatui is behind it all!
  5. Fetchquest!
  6. Exploration is tied to quest
  7. Paimon mentions food/eating
  8. New gadget: press it during a fight for a buff/debuff
  9. "Thats xyz for ya!"
  10. Ancient/dead civilization
  11. Quest prompt: "explore area"
  12. A competent playeble character being incompetent
  13. The Abyss Order is behind it all!
  14. New mechanic: new problem that was never there before, solution = returns it to normal
  15. Something gets stolen
  16. A character's whole personality is their job/ interest
  17. "Paimon emergency food"
  18. Paimon recaps something that literally just happened
  19. Game doesn't let you do the finishing blow in an important fight
  20. Important NPC is actually an enemy
  21. "There they go!"/"And they are off"
  22. Quest prompt: "activate mechanism"
  23. Game tries to be morally gray but it doesn't work
  24. Game tries to be a platformer