ReflectTangoMove 3:EncounterStep 2:Trackingthe cycle:the detailsStep 2:Tracking thecycle: Zoomout &summarizeHeightenUseof SelfStep 1:AssessmentReframethemeaning ofbehaviorRISSSCAttachmentLanguageStep 3:IdentifyunderlyingEmotionStep 1:BuildAllianceTangoMove 4:ProcessInterruptCommentonnon-verbalsStep 4:Reframe thecycle as theproblemEvocativequestionsTangoMove 2:DeepenEmotionSeedingAttachmentValidateTangoMove 1:presentprocessImages,MetaphorsConjectureTangoMove 5:IntegrateReflectTangoMove 3:EncounterStep 2:Trackingthe cycle:the detailsStep 2:Tracking thecycle: Zoomout &summarizeHeightenUseof SelfStep 1:AssessmentReframethemeaning ofbehaviorRISSSCAttachmentLanguageStep 3:IdentifyunderlyingEmotionStep 1:BuildAllianceTangoMove 4:ProcessInterruptCommentonnon-verbalsStep 4:Reframe thecycle as theproblemEvocativequestionsTangoMove 2:DeepenEmotionSeedingAttachmentValidateTangoMove 1:presentprocessImages,MetaphorsConjectureTangoMove 5:Integrate

EFT Intervention Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Reflect
  2. Tango Move 3: Encounter
  3. Step 2: Tracking the cycle: the details
  4. Step 2: Tracking the cycle: Zoom out & summarize
  5. Heighten
  6. Use of Self
  7. Step 1: Assessment
  8. Reframe the meaning of behavior
  9. RISSSC
  10. Attachment Language
  11. Step 3: Identify underlying Emotion
  12. Step 1: Build Alliance
  13. Tango Move 4: Process
  14. Interrupt
  15. Comment on non-verbals
  16. Step 4: Reframe the cycle as the problem
  17. Evocative questions
  18. Tango Move 2: Deepen Emotion
  19. Seeding Attachment
  20. Validate
  21. Tango Move 1: present process
  22. Images, Metaphors
  23. Conjecture
  24. Tango Move 5: Integrate