ReflectReframethemeaning ofbehaviorEvocativequestionsStep 1:BuildAllianceSeedingAttachmentTangoMove 2:DeepenEmotionStep 2:Tracking thecycle: Zoomout &summarizeUseof SelfTangoMove 1:presentprocessStep 4:Reframe thecycle as theproblemTangoMove 3:EncounterTangoMove 5:IntegrateCommentonnon-verbalsStep 2:Trackingthe cycle:the detailsAttachmentLanguageRISSSCInterruptHeightenImages,MetaphorsTangoMove 4:ProcessConjectureValidateStep 3:IdentifyunderlyingEmotionStep 1:AssessmentReflectReframethemeaning ofbehaviorEvocativequestionsStep 1:BuildAllianceSeedingAttachmentTangoMove 2:DeepenEmotionStep 2:Tracking thecycle: Zoomout &summarizeUseof SelfTangoMove 1:presentprocessStep 4:Reframe thecycle as theproblemTangoMove 3:EncounterTangoMove 5:IntegrateCommentonnon-verbalsStep 2:Trackingthe cycle:the detailsAttachmentLanguageRISSSCInterruptHeightenImages,MetaphorsTangoMove 4:ProcessConjectureValidateStep 3:IdentifyunderlyingEmotionStep 1:Assessment

EFT Intervention Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reflect
  2. Reframe the meaning of behavior
  3. Evocative questions
  4. Step 1: Build Alliance
  5. Seeding Attachment
  6. Tango Move 2: Deepen Emotion
  7. Step 2: Tracking the cycle: Zoom out & summarize
  8. Use of Self
  9. Tango Move 1: present process
  10. Step 4: Reframe the cycle as the problem
  11. Tango Move 3: Encounter
  12. Tango Move 5: Integrate
  13. Comment on non-verbals
  14. Step 2: Tracking the cycle: the details
  15. Attachment Language
  16. RISSSC
  17. Interrupt
  18. Heighten
  19. Images, Metaphors
  20. Tango Move 4: Process
  21. Conjecture
  22. Validate
  23. Step 3: Identify underlying Emotion
  24. Step 1: Assessment