TangoMove 2:DeepenEmotionValidateStep 3:IdentifyunderlyingEmotionTangoMove 1:presentprocessTangoMove 3:EncounterImages,MetaphorsStep 4:Reframe thecycle as theproblemEvocativequestionsStep 2:Trackingthe cycle:the detailsHeightenInterruptStep 1:BuildAllianceStep 1:AssessmentRISSSCReflectSeedingAttachmentStep 2:Tracking thecycle: Zoomout &summarizeCommentonnon-verbalsTangoMove 4:ProcessUseof SelfAttachmentLanguageConjectureReframethemeaning ofbehaviorTangoMove 5:IntegrateTangoMove 2:DeepenEmotionValidateStep 3:IdentifyunderlyingEmotionTangoMove 1:presentprocessTangoMove 3:EncounterImages,MetaphorsStep 4:Reframe thecycle as theproblemEvocativequestionsStep 2:Trackingthe cycle:the detailsHeightenInterruptStep 1:BuildAllianceStep 1:AssessmentRISSSCReflectSeedingAttachmentStep 2:Tracking thecycle: Zoomout &summarizeCommentonnon-verbalsTangoMove 4:ProcessUseof SelfAttachmentLanguageConjectureReframethemeaning ofbehaviorTangoMove 5:Integrate

EFT Intervention Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Tango Move 2: Deepen Emotion
  2. Validate
  3. Step 3: Identify underlying Emotion
  4. Tango Move 1: present process
  5. Tango Move 3: Encounter
  6. Images, Metaphors
  7. Step 4: Reframe the cycle as the problem
  8. Evocative questions
  9. Step 2: Tracking the cycle: the details
  10. Heighten
  11. Interrupt
  12. Step 1: Build Alliance
  13. Step 1: Assessment
  14. RISSSC
  15. Reflect
  16. Seeding Attachment
  17. Step 2: Tracking the cycle: Zoom out & summarize
  18. Comment on non-verbals
  19. Tango Move 4: Process
  20. Use of Self
  21. Attachment Language
  22. Conjecture
  23. Reframe the meaning of behavior
  24. Tango Move 5: Integrate