ReflectStep 2:Trackingthe cycle:the detailsTangoMove 5:IntegrateStep 1:AssessmentReframethemeaning ofbehaviorTangoMove 3:EncounterHeightenEvocativequestionsStep 1:BuildAllianceSeedingAttachmentTangoMove 4:ProcessInterruptValidateRISSSCCommentonnon-verbalsStep 3:IdentifyunderlyingEmotionStep 4:Reframe thecycle as theproblemTangoMove 1:presentprocessUseof SelfAttachmentLanguageImages,MetaphorsTangoMove 2:DeepenEmotionConjectureStep 2:Tracking thecycle: Zoomout &summarizeReflectStep 2:Trackingthe cycle:the detailsTangoMove 5:IntegrateStep 1:AssessmentReframethemeaning ofbehaviorTangoMove 3:EncounterHeightenEvocativequestionsStep 1:BuildAllianceSeedingAttachmentTangoMove 4:ProcessInterruptValidateRISSSCCommentonnon-verbalsStep 3:IdentifyunderlyingEmotionStep 4:Reframe thecycle as theproblemTangoMove 1:presentprocessUseof SelfAttachmentLanguageImages,MetaphorsTangoMove 2:DeepenEmotionConjectureStep 2:Tracking thecycle: Zoomout &summarize

EFT Intervention Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reflect
  2. Step 2: Tracking the cycle: the details
  3. Tango Move 5: Integrate
  4. Step 1: Assessment
  5. Reframe the meaning of behavior
  6. Tango Move 3: Encounter
  7. Heighten
  8. Evocative questions
  9. Step 1: Build Alliance
  10. Seeding Attachment
  11. Tango Move 4: Process
  12. Interrupt
  13. Validate
  14. RISSSC
  15. Comment on non-verbals
  16. Step 3: Identify underlying Emotion
  17. Step 4: Reframe the cycle as the problem
  18. Tango Move 1: present process
  19. Use of Self
  20. Attachment Language
  21. Images, Metaphors
  22. Tango Move 2: Deepen Emotion
  23. Conjecture
  24. Step 2: Tracking the cycle: Zoom out & summarize