InterruptTangoMove 5:IntegrateStep 2:Trackingthe cycle:the detailsUseof SelfValidateReframethemeaning ofbehaviorCommentonnon-verbalsTangoMove 1:presentprocessConjectureStep 4:Reframe thecycle as theproblemTangoMove 2:DeepenEmotionStep 2:Tracking thecycle: Zoomout &summarizeImages,MetaphorsAttachmentLanguageStep 1:BuildAllianceStep 1:AssessmentStep 3:IdentifyunderlyingEmotionSeedingAttachmentEvocativequestionsRISSSCHeightenTangoMove 3:EncounterReflectTangoMove 4:ProcessInterruptTangoMove 5:IntegrateStep 2:Trackingthe cycle:the detailsUseof SelfValidateReframethemeaning ofbehaviorCommentonnon-verbalsTangoMove 1:presentprocessConjectureStep 4:Reframe thecycle as theproblemTangoMove 2:DeepenEmotionStep 2:Tracking thecycle: Zoomout &summarizeImages,MetaphorsAttachmentLanguageStep 1:BuildAllianceStep 1:AssessmentStep 3:IdentifyunderlyingEmotionSeedingAttachmentEvocativequestionsRISSSCHeightenTangoMove 3:EncounterReflectTangoMove 4:Process

EFT Intervention Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Interrupt
  2. Tango Move 5: Integrate
  3. Step 2: Tracking the cycle: the details
  4. Use of Self
  5. Validate
  6. Reframe the meaning of behavior
  7. Comment on non-verbals
  8. Tango Move 1: present process
  9. Conjecture
  10. Step 4: Reframe the cycle as the problem
  11. Tango Move 2: Deepen Emotion
  12. Step 2: Tracking the cycle: Zoom out & summarize
  13. Images, Metaphors
  14. Attachment Language
  15. Step 1: Build Alliance
  16. Step 1: Assessment
  17. Step 3: Identify underlying Emotion
  18. Seeding Attachment
  19. Evocative questions
  20. RISSSC
  21. Heighten
  22. Tango Move 3: Encounter
  23. Reflect
  24. Tango Move 4: Process