Step 3: Identify underlying Emotion Reframe the meaning of behavior Conjecture Step 1: Assessment Seeding Attachment Reflect Step 1: Build Alliance Use of Self Tango Move 4: Process Attachment Language Step 2: Tracking the cycle: the details Tango Move 5: Integrate Interrupt Comment on non- verbals RISSSC Step 4: Reframe the cycle as the problem Images, Metaphors Tango Move 1: present process Tango Move 2: Deepen Emotion Heighten Validate Evocative questions Tango Move 3: Encounter Step 2: Tracking the cycle: Zoom out & summarize Step 3: Identify underlying Emotion Reframe the meaning of behavior Conjecture Step 1: Assessment Seeding Attachment Reflect Step 1: Build Alliance Use of Self Tango Move 4: Process Attachment Language Step 2: Tracking the cycle: the details Tango Move 5: Integrate Interrupt Comment on non- verbals RISSSC Step 4: Reframe the cycle as the problem Images, Metaphors Tango Move 1: present process Tango Move 2: Deepen Emotion Heighten Validate Evocative questions Tango Move 3: Encounter Step 2: Tracking the cycle: Zoom out & summarize
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Step 3: Identify underlying Emotion
Reframe the meaning of behavior
Conjecture
Step 1: Assessment
Seeding
Attachment
Reflect
Step 1: Build
Alliance
Use of Self
Tango Move 4:
Process
Attachment
Language
Step 2:
Tracking the cycle: the details
Tango Move 5: Integrate
Interrupt
Comment on
non-verbals
RISSSC
Step 4: Reframe the cycle as the problem
Images,
Metaphors
Tango Move 1: present process
Tango Move 2:
Deepen Emotion
Heighten
Validate
Evocative questions
Tango Move 3:
Encounter
Step 2: Tracking the cycle: Zoom out & summarize