ValidateTangoMove 1:presentprocessStep 4:Reframe thecycle as theproblemSeedingAttachmentConjectureStep 2:Trackingthe cycle:the detailsTangoMove 2:DeepenEmotionStep 1:AssessmentReflectHeightenStep 1:BuildAllianceInterruptEvocativequestionsUseof SelfStep 2:Tracking thecycle: Zoomout &summarizeReframethemeaning ofbehaviorTangoMove 4:ProcessRISSSCImages,MetaphorsStep 3:IdentifyunderlyingEmotionAttachmentLanguageCommentonnon-verbalsTangoMove 5:IntegrateTangoMove 3:EncounterValidateTangoMove 1:presentprocessStep 4:Reframe thecycle as theproblemSeedingAttachmentConjectureStep 2:Trackingthe cycle:the detailsTangoMove 2:DeepenEmotionStep 1:AssessmentReflectHeightenStep 1:BuildAllianceInterruptEvocativequestionsUseof SelfStep 2:Tracking thecycle: Zoomout &summarizeReframethemeaning ofbehaviorTangoMove 4:ProcessRISSSCImages,MetaphorsStep 3:IdentifyunderlyingEmotionAttachmentLanguageCommentonnon-verbalsTangoMove 5:IntegrateTangoMove 3:Encounter

EFT Intervention Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Validate
  2. Tango Move 1: present process
  3. Step 4: Reframe the cycle as the problem
  4. Seeding Attachment
  5. Conjecture
  6. Step 2: Tracking the cycle: the details
  7. Tango Move 2: Deepen Emotion
  8. Step 1: Assessment
  9. Reflect
  10. Heighten
  11. Step 1: Build Alliance
  12. Interrupt
  13. Evocative questions
  14. Use of Self
  15. Step 2: Tracking the cycle: Zoom out & summarize
  16. Reframe the meaning of behavior
  17. Tango Move 4: Process
  18. RISSSC
  19. Images, Metaphors
  20. Step 3: Identify underlying Emotion
  21. Attachment Language
  22. Comment on non-verbals
  23. Tango Move 5: Integrate
  24. Tango Move 3: Encounter