Step 4:Reframe thecycle as theproblemRISSSCConjectureStep 2:Tracking thecycle: Zoomout &summarizeStep 1:AssessmentStep 3:IdentifyunderlyingEmotionReframethemeaning ofbehaviorCommentonnon-verbalsTangoMove 3:EncounterAttachmentLanguageEvocativequestionsTangoMove 2:DeepenEmotionInterruptTangoMove 1:presentprocessStep 1:BuildAllianceTangoMove 5:IntegrateUseof SelfReflectStep 2:Trackingthe cycle:the detailsValidateHeightenSeedingAttachmentTangoMove 4:ProcessImages,MetaphorsStep 4:Reframe thecycle as theproblemRISSSCConjectureStep 2:Tracking thecycle: Zoomout &summarizeStep 1:AssessmentStep 3:IdentifyunderlyingEmotionReframethemeaning ofbehaviorCommentonnon-verbalsTangoMove 3:EncounterAttachmentLanguageEvocativequestionsTangoMove 2:DeepenEmotionInterruptTangoMove 1:presentprocessStep 1:BuildAllianceTangoMove 5:IntegrateUseof SelfReflectStep 2:Trackingthe cycle:the detailsValidateHeightenSeedingAttachmentTangoMove 4:ProcessImages,Metaphors

EFT Intervention Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Step 4: Reframe the cycle as the problem
  2. RISSSC
  3. Conjecture
  4. Step 2: Tracking the cycle: Zoom out & summarize
  5. Step 1: Assessment
  6. Step 3: Identify underlying Emotion
  7. Reframe the meaning of behavior
  8. Comment on non-verbals
  9. Tango Move 3: Encounter
  10. Attachment Language
  11. Evocative questions
  12. Tango Move 2: Deepen Emotion
  13. Interrupt
  14. Tango Move 1: present process
  15. Step 1: Build Alliance
  16. Tango Move 5: Integrate
  17. Use of Self
  18. Reflect
  19. Step 2: Tracking the cycle: the details
  20. Validate
  21. Heighten
  22. Seeding Attachment
  23. Tango Move 4: Process
  24. Images, Metaphors