Step 4: Reframe the cycle as the problem Interrupt Step 1: Build Alliance Attachment Language Tango Move 3: Encounter Step 3: Identify underlying Emotion Reflect Step 2: Tracking the cycle: Zoom out & summarize Evocative questions Step 1: Assessment Comment on non- verbals Tango Move 1: present process Tango Move 4: Process Images, Metaphors Heighten Tango Move 2: Deepen Emotion Seeding Attachment Reframe the meaning of behavior Step 2: Tracking the cycle: the details Tango Move 5: Integrate Conjecture RISSSC Use of Self Validate Step 4: Reframe the cycle as the problem Interrupt Step 1: Build Alliance Attachment Language Tango Move 3: Encounter Step 3: Identify underlying Emotion Reflect Step 2: Tracking the cycle: Zoom out & summarize Evocative questions Step 1: Assessment Comment on non- verbals Tango Move 1: present process Tango Move 4: Process Images, Metaphors Heighten Tango Move 2: Deepen Emotion Seeding Attachment Reframe the meaning of behavior Step 2: Tracking the cycle: the details Tango Move 5: Integrate Conjecture RISSSC Use of Self Validate
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Step 4: Reframe the cycle as the problem
Interrupt
Step 1: Build
Alliance
Attachment
Language
Tango Move 3:
Encounter
Step 3: Identify underlying Emotion
Reflect
Step 2: Tracking the cycle: Zoom out & summarize
Evocative questions
Step 1: Assessment
Comment on
non-verbals
Tango Move 1: present process
Tango Move 4:
Process
Images,
Metaphors
Heighten
Tango Move 2:
Deepen Emotion
Seeding
Attachment
Reframe the meaning of behavior
Step 2:
Tracking the cycle: the details
Tango Move 5: Integrate
Conjecture
RISSSC
Use of Self
Validate