TangoMove 4:ProcessStep 1:AssessmentImages,MetaphorsStep 2:Tracking thecycle: Zoomout &summarizeStep 2:Trackingthe cycle:the detailsEvocativequestionsTangoMove 1:presentprocessStep 4:Reframe thecycle as theproblemRISSSCUseof SelfReframethemeaning ofbehaviorAttachmentLanguageStep 3:IdentifyunderlyingEmotionReflectInterruptConjectureTangoMove 3:EncounterHeightenTangoMove 2:DeepenEmotionSeedingAttachmentValidateStep 1:BuildAllianceCommentonnon-verbalsTangoMove 5:IntegrateTangoMove 4:ProcessStep 1:AssessmentImages,MetaphorsStep 2:Tracking thecycle: Zoomout &summarizeStep 2:Trackingthe cycle:the detailsEvocativequestionsTangoMove 1:presentprocessStep 4:Reframe thecycle as theproblemRISSSCUseof SelfReframethemeaning ofbehaviorAttachmentLanguageStep 3:IdentifyunderlyingEmotionReflectInterruptConjectureTangoMove 3:EncounterHeightenTangoMove 2:DeepenEmotionSeedingAttachmentValidateStep 1:BuildAllianceCommentonnon-verbalsTangoMove 5:Integrate

EFT Intervention Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Tango Move 4: Process
  2. Step 1: Assessment
  3. Images, Metaphors
  4. Step 2: Tracking the cycle: Zoom out & summarize
  5. Step 2: Tracking the cycle: the details
  6. Evocative questions
  7. Tango Move 1: present process
  8. Step 4: Reframe the cycle as the problem
  9. RISSSC
  10. Use of Self
  11. Reframe the meaning of behavior
  12. Attachment Language
  13. Step 3: Identify underlying Emotion
  14. Reflect
  15. Interrupt
  16. Conjecture
  17. Tango Move 3: Encounter
  18. Heighten
  19. Tango Move 2: Deepen Emotion
  20. Seeding Attachment
  21. Validate
  22. Step 1: Build Alliance
  23. Comment on non-verbals
  24. Tango Move 5: Integrate