Step 4:Reframe thecycle as theproblemInterruptStep 1:BuildAllianceAttachmentLanguageTangoMove 3:EncounterStep 3:IdentifyunderlyingEmotionReflectStep 2:Tracking thecycle: Zoomout &summarizeEvocativequestionsStep 1:AssessmentCommentonnon-verbalsTangoMove 1:presentprocessTangoMove 4:ProcessImages,MetaphorsHeightenTangoMove 2:DeepenEmotionSeedingAttachmentReframethemeaning ofbehaviorStep 2:Trackingthe cycle:the detailsTangoMove 5:IntegrateConjectureRISSSCUseof SelfValidateStep 4:Reframe thecycle as theproblemInterruptStep 1:BuildAllianceAttachmentLanguageTangoMove 3:EncounterStep 3:IdentifyunderlyingEmotionReflectStep 2:Tracking thecycle: Zoomout &summarizeEvocativequestionsStep 1:AssessmentCommentonnon-verbalsTangoMove 1:presentprocessTangoMove 4:ProcessImages,MetaphorsHeightenTangoMove 2:DeepenEmotionSeedingAttachmentReframethemeaning ofbehaviorStep 2:Trackingthe cycle:the detailsTangoMove 5:IntegrateConjectureRISSSCUseof SelfValidate

EFT Intervention Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Step 4: Reframe the cycle as the problem
  2. Interrupt
  3. Step 1: Build Alliance
  4. Attachment Language
  5. Tango Move 3: Encounter
  6. Step 3: Identify underlying Emotion
  7. Reflect
  8. Step 2: Tracking the cycle: Zoom out & summarize
  9. Evocative questions
  10. Step 1: Assessment
  11. Comment on non-verbals
  12. Tango Move 1: present process
  13. Tango Move 4: Process
  14. Images, Metaphors
  15. Heighten
  16. Tango Move 2: Deepen Emotion
  17. Seeding Attachment
  18. Reframe the meaning of behavior
  19. Step 2: Tracking the cycle: the details
  20. Tango Move 5: Integrate
  21. Conjecture
  22. RISSSC
  23. Use of Self
  24. Validate