Attachment Language Reframe the meaning of behavior Step 2: Tracking the cycle: the details Tango Move 2: Deepen Emotion Tango Move 4: Process Evocative questions Tango Move 3: Encounter Images, Metaphors Heighten Step 3: Identify underlying Emotion Step 2: Tracking the cycle: Zoom out & summarize Step 1: Assessment Reflect Validate Use of Self Step 4: Reframe the cycle as the problem Conjecture Tango Move 5: Integrate Step 1: Build Alliance Tango Move 1: present process Interrupt RISSSC Seeding Attachment Comment on non- verbals Attachment Language Reframe the meaning of behavior Step 2: Tracking the cycle: the details Tango Move 2: Deepen Emotion Tango Move 4: Process Evocative questions Tango Move 3: Encounter Images, Metaphors Heighten Step 3: Identify underlying Emotion Step 2: Tracking the cycle: Zoom out & summarize Step 1: Assessment Reflect Validate Use of Self Step 4: Reframe the cycle as the problem Conjecture Tango Move 5: Integrate Step 1: Build Alliance Tango Move 1: present process Interrupt RISSSC Seeding Attachment Comment on non- verbals
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Attachment
Language
Reframe the meaning of behavior
Step 2:
Tracking the cycle: the details
Tango Move 2:
Deepen Emotion
Tango Move 4:
Process
Evocative questions
Tango Move 3:
Encounter
Images,
Metaphors
Heighten
Step 3: Identify underlying Emotion
Step 2: Tracking the cycle: Zoom out & summarize
Step 1: Assessment
Reflect
Validate
Use of Self
Step 4: Reframe the cycle as the problem
Conjecture
Tango Move 5: Integrate
Step 1: Build
Alliance
Tango Move 1: present process
Interrupt
RISSSC
Seeding
Attachment
Comment on
non-verbals