SeedingAttachmentReframethemeaning ofbehaviorStep 4:Reframe thecycle as theproblemReflectUseof SelfTangoMove 5:IntegrateRISSSCStep 1:BuildAllianceEvocativequestionsTangoMove 2:DeepenEmotionStep 1:AssessmentTangoMove 1:presentprocessInterruptImages,MetaphorsTangoMove 4:ProcessTangoMove 3:EncounterCommentonnon-verbalsConjectureStep 2:Tracking thecycle: Zoomout &summarizeHeightenValidateStep 2:Trackingthe cycle:the detailsStep 3:IdentifyunderlyingEmotionAttachmentLanguageSeedingAttachmentReframethemeaning ofbehaviorStep 4:Reframe thecycle as theproblemReflectUseof SelfTangoMove 5:IntegrateRISSSCStep 1:BuildAllianceEvocativequestionsTangoMove 2:DeepenEmotionStep 1:AssessmentTangoMove 1:presentprocessInterruptImages,MetaphorsTangoMove 4:ProcessTangoMove 3:EncounterCommentonnon-verbalsConjectureStep 2:Tracking thecycle: Zoomout &summarizeHeightenValidateStep 2:Trackingthe cycle:the detailsStep 3:IdentifyunderlyingEmotionAttachmentLanguage

EFT Intervention Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Seeding Attachment
  2. Reframe the meaning of behavior
  3. Step 4: Reframe the cycle as the problem
  4. Reflect
  5. Use of Self
  6. Tango Move 5: Integrate
  7. RISSSC
  8. Step 1: Build Alliance
  9. Evocative questions
  10. Tango Move 2: Deepen Emotion
  11. Step 1: Assessment
  12. Tango Move 1: present process
  13. Interrupt
  14. Images, Metaphors
  15. Tango Move 4: Process
  16. Tango Move 3: Encounter
  17. Comment on non-verbals
  18. Conjecture
  19. Step 2: Tracking the cycle: Zoom out & summarize
  20. Heighten
  21. Validate
  22. Step 2: Tracking the cycle: the details
  23. Step 3: Identify underlying Emotion
  24. Attachment Language