gerunds em- dashes cause and effect literary devices interrogative mood adverbs verbs imperative mood chronological order elipses infinitives facts and statistics claim anaphora bandwagon stereotyping nouns expert testimony problem and solutions rhetorical devices pronouns verbals sequential order conditional mood allusions generalizations thesis statement active voice subjunctive mood connotative language table of contents personification text features central idea gerunds em- dashes cause and effect literary devices interrogative mood adverbs verbs imperative mood chronological order elipses infinitives facts and statistics claim anaphora bandwagon stereotyping nouns expert testimony problem and solutions rhetorical devices pronouns verbals sequential order conditional mood allusions generalizations thesis statement active voice subjunctive mood connotative language table of contents personification text features central idea
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-gerunds
B-em-dashes
N-cause and effect
O-literary devices
O-interrogative mood
B-adverbs
I-verbs
I-imperative mood
I-chronological
order
G-elipses
B-infinitives
O-facts and statistics
N-claim
N-anaphora
N-bandwagon
N-stereotyping
I-nouns
G-expert testimony
O-problem and solutions
I-rhetorical devices
B-pronouns
O-verbals
O-sequential order
G-conditional mood
G-allusions
B-generalizations
N-thesis statement
G-active voice
G-subjunctive mood
I-connotative language
B-table of contents
G-personification
O-text features
I-central idea