table of contents connotative language cause and effect verbs bandwagon interrogative mood elipses pronouns active voice subjunctive mood gerunds expert testimony generalizations verbals personification allusions sequential order facts and statistics problem and solutions adverbs stereotyping anaphora nouns central idea imperative mood literary devices conditional mood rhetorical devices infinitives thesis statement claim chronological order text features em- dashes table of contents connotative language cause and effect verbs bandwagon interrogative mood elipses pronouns active voice subjunctive mood gerunds expert testimony generalizations verbals personification allusions sequential order facts and statistics problem and solutions adverbs stereotyping anaphora nouns central idea imperative mood literary devices conditional mood rhetorical devices infinitives thesis statement claim chronological order text features em- dashes
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-table of contents
I-connotative language
N-cause and effect
I-verbs
N-bandwagon
O-interrogative mood
G-elipses
B-pronouns
G-active voice
G-subjunctive mood
B-gerunds
G-expert testimony
B-generalizations
O-verbals
G-personification
G-allusions
O-sequential order
O-facts and statistics
O-problem and solutions
B-adverbs
N-stereotyping
N-anaphora
I-nouns
I-central idea
I-imperative mood
O-literary devices
G-conditional mood
I-rhetorical devices
B-infinitives
N-thesis statement
N-claim
I-chronological
order
O-text features
B-em-dashes