rhetorical devices personification problem and solutions sequential order em- dashes conditional mood expert testimony imperative mood nouns stereotyping thesis statement table of contents infinitives central idea text features bandwagon cause and effect anaphora generalizations verbals claim verbs subjunctive mood pronouns adverbs literary devices elipses connotative language active voice chronological order interrogative mood gerunds facts and statistics allusions rhetorical devices personification problem and solutions sequential order em- dashes conditional mood expert testimony imperative mood nouns stereotyping thesis statement table of contents infinitives central idea text features bandwagon cause and effect anaphora generalizations verbals claim verbs subjunctive mood pronouns adverbs literary devices elipses connotative language active voice chronological order interrogative mood gerunds facts and statistics allusions
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-rhetorical devices
G-personification
O-problem and solutions
O-sequential order
B-em-dashes
G-conditional mood
G-expert testimony
I-imperative mood
I-nouns
N-stereotyping
N-thesis statement
B-table of contents
B-infinitives
I-central idea
O-text features
N-bandwagon
N-cause and effect
N-anaphora
B-generalizations
O-verbals
N-claim
I-verbs
G-subjunctive mood
B-pronouns
B-adverbs
O-literary devices
G-elipses
I-connotative language
G-active voice
I-chronological
order
O-interrogative mood
B-gerunds
O-facts and statistics
G-allusions