OnomatopoeiaSensoryimageryFlashbackAssonanceRhymeSibilanceForeshadowingPowerofthreeEnjambmentRhetoricalquestionOxymoronPatheticFallacyRhythmPersonificationToemphasisea point orideaCaesuraTo directlycomparetwo thingsToindirectlycomparetwo thingsPunHyperboleAnaphoraTo increasethepace/tensionTo create aparticularmood ortoneAlliterationOnomatopoeiaSensoryimageryFlashbackAssonanceRhymeSibilanceForeshadowingPowerofthreeEnjambmentRhetoricalquestionOxymoronPatheticFallacyRhythmPersonificationToemphasisea point orideaCaesuraTo directlycomparetwo thingsToindirectlycomparetwo thingsPunHyperboleAnaphoraTo increasethepace/tensionTo create aparticularmood ortoneAlliteration

Language devices - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Onomatopoeia
  2. Sensory imagery
  3. Flashback
  4. Assonance
  5. Rhyme
  6. Sibilance
  7. Foreshadowing
  8. Power of three
  9. Enjambment
  10. Rhetorical question
  11. Oxymoron
  12. Pathetic Fallacy
  13. Rhythm
  14. Personification
  15. To emphasise a point or idea
  16. Caesura
  17. To directly compare two things
  18. To indirectly compare two things
  19. Pun
  20. Hyperbole
  21. Anaphora
  22. To increase the pace/tension
  23. To create a particular mood or tone
  24. Alliteration