RhymePunSensoryimageryPatheticFallacyOxymoronOnomatopoeiaHyperboleCaesuraPowerofthreeAnaphoraTo create aparticularmood ortonePersonificationAssonanceRhetoricalquestionToindirectlycomparetwo thingsToemphasisea point orideaRhythmTo increasethepace/tensionForeshadowingEnjambmentTo directlycomparetwo thingsSibilanceAlliterationFlashbackRhymePunSensoryimageryPatheticFallacyOxymoronOnomatopoeiaHyperboleCaesuraPowerofthreeAnaphoraTo create aparticularmood ortonePersonificationAssonanceRhetoricalquestionToindirectlycomparetwo thingsToemphasisea point orideaRhythmTo increasethepace/tensionForeshadowingEnjambmentTo directlycomparetwo thingsSibilanceAlliterationFlashback

Language devices - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rhyme
  2. Pun
  3. Sensory imagery
  4. Pathetic Fallacy
  5. Oxymoron
  6. Onomatopoeia
  7. Hyperbole
  8. Caesura
  9. Power of three
  10. Anaphora
  11. To create a particular mood or tone
  12. Personification
  13. Assonance
  14. Rhetorical question
  15. To indirectly compare two things
  16. To emphasise a point or idea
  17. Rhythm
  18. To increase the pace/tension
  19. Foreshadowing
  20. Enjambment
  21. To directly compare two things
  22. Sibilance
  23. Alliteration
  24. Flashback