HyperboleRhythmSensoryimageryCaesuraOnomatopoeiaPersonificationTo increasethepace/tensionPunSibilanceEnjambmentAssonanceOxymoronTo directlycomparetwo thingsTo create aparticularmood ortoneToemphasisea point orideaAlliterationToindirectlycomparetwo thingsFlashbackPowerofthreeAnaphoraRhymePatheticFallacyForeshadowingRhetoricalquestionHyperboleRhythmSensoryimageryCaesuraOnomatopoeiaPersonificationTo increasethepace/tensionPunSibilanceEnjambmentAssonanceOxymoronTo directlycomparetwo thingsTo create aparticularmood ortoneToemphasisea point orideaAlliterationToindirectlycomparetwo thingsFlashbackPowerofthreeAnaphoraRhymePatheticFallacyForeshadowingRhetoricalquestion

Language devices - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hyperbole
  2. Rhythm
  3. Sensory imagery
  4. Caesura
  5. Onomatopoeia
  6. Personification
  7. To increase the pace/tension
  8. Pun
  9. Sibilance
  10. Enjambment
  11. Assonance
  12. Oxymoron
  13. To directly compare two things
  14. To create a particular mood or tone
  15. To emphasise a point or idea
  16. Alliteration
  17. To indirectly compare two things
  18. Flashback
  19. Power of three
  20. Anaphora
  21. Rhyme
  22. Pathetic Fallacy
  23. Foreshadowing
  24. Rhetorical question