MetaphorComparingtwo thingsnot usinglike or asSymbolism–is a person, place,or thing thatrepresents somethingbeyond its literalmeaning. (Ex. Aheart may representlove.) SettingWhere andwhen thestory takesplaceTone– the attitude,or feeling, thatthe author hasabout thesubject.Author’spurposetheauthor’sreason forwriting.Summarya shortenedversion of thetext thatfocuses on themain idea ofthe work.ExternalConflicta character isstruggling againstan outside force,such asanother character,nature, or society. Author’sclaim– astatement ofthe author’spoint of view.InternalConflict-- a character isstruggling withinhimself or herself.The struggle isbased on desires,beliefs, feelings, orneeds. Foreshadowing– hint aboutevents that willhappen laterthat buildssuspenseCharacterv. naturewhen a characteris in conflict withsomething innature likethe weather, ananimal or diseaseDialoguethe wordsthat arespoken bythe actorsProtagonistthe maincharacterin thestoryHyperbolean extremeexaggerationTheme– the lessonabout lifethat theauthor wantsto get acrossMoodthe feeling oremotion thereader getswhen readinga passage.CharacterTraitsqualitiesthat definethem (ex.honesty)Details– the bits andpieces ofinformationthat supportthe main ideaFallingAction- events thatfollow theclimax andreducetensionImagerya description thatstrongly appeals tothe 5 senses(sight, smell,hearing, taste, andtouch.) Characterv. Societywhen a characteris in conflict withsociety, thecommunity,etc. (ex. slavery,a Jew v. Nazis)Drama– a play. It ismeant to beperformedon stage foran audience.RisingActionevents thatincreasetensionabout theconflictMainideathe who or thewhat of a passage+ the mostimportantinformation aboutthe who orthe what.Characterv.character– When twocharacters areagainst eachother (ex.Batman v. TheJoker) Nonfictionpassages tellabout real-lifepeople, places,things, ideas,or eventsFlashback– when theauthor pausesin the story todescribe eventsthat happenedin the pastCauseandEffectResolutionthe finaloutcomeof thestoryMetaphorComparingtwo thingsnot usinglike or asSymbolism–is a person, place,or thing thatrepresents somethingbeyond its literalmeaning. (Ex. Aheart may representlove.) SettingWhere andwhen thestory takesplaceTone– the attitude,or feeling, thatthe author hasabout thesubject.Author’spurposetheauthor’sreason forwriting.Summarya shortenedversion of thetext thatfocuses on themain idea ofthe work.ExternalConflicta character isstruggling againstan outside force,such asanother character,nature, or society. Author’sclaim– astatement ofthe author’spoint of view.InternalConflict-- a character isstruggling withinhimself or herself.The struggle isbased on desires,beliefs, feelings, orneeds. Foreshadowing– hint aboutevents that willhappen laterthat buildssuspenseCharacterv. naturewhen a characteris in conflict withsomething innature likethe weather, ananimal or diseaseDialoguethe wordsthat arespoken bythe actorsProtagonistthe maincharacterin thestoryHyperbolean extremeexaggerationTheme– the lessonabout lifethat theauthor wantsto get acrossMoodthe feeling oremotion thereader getswhen readinga passage.CharacterTraitsqualitiesthat definethem (ex.honesty)Details– the bits andpieces ofinformationthat supportthe main ideaFallingAction- events thatfollow theclimax andreducetensionImagerya description thatstrongly appeals tothe 5 senses(sight, smell,hearing, taste, andtouch.) Characterv. Societywhen a characteris in conflict withsociety, thecommunity,etc. (ex. slavery,a Jew v. Nazis)Drama– a play. It ismeant to beperformedon stage foran audience.RisingActionevents thatincreasetensionabout theconflictMainideathe who or thewhat of a passage+ the mostimportantinformation aboutthe who orthe what.Characterv.character– When twocharacters areagainst eachother (ex.Batman v. TheJoker) Nonfictionpassages tellabout real-lifepeople, places,things, ideas,or eventsFlashback– when theauthor pausesin the story todescribe eventsthat happenedin the pastCauseandEffectResolutionthe finaloutcomeof thestory

8th Reading STAAR Vocabulary - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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