Nonfictionpassages tellabout real-lifepeople, places,things, ideas,or eventsDetails– the bits andpieces ofinformationthat supportthe main ideaMoodthe feeling oremotion thereader getswhen readinga passage.Hyperbolean extremeexaggerationProtagonistthe maincharacterin thestorySummarya shortenedversion of thetext thatfocuses on themain idea ofthe work.FallingAction- events thatfollow theclimax andreducetensionExternalConflicta character isstruggling againstan outside force,such asanother character,nature, or society. InternalConflict-- a character isstruggling withinhimself or herself.The struggle isbased on desires,beliefs, feelings, orneeds. Characterv.character– When twocharacters areagainst eachother (ex.Batman v. TheJoker) Dialoguethe wordsthat arespoken bythe actorsSettingWhere andwhen thestory takesplaceResolutionthe finaloutcomeof thestoryCharacterv. naturewhen a characteris in conflict withsomething innature likethe weather, ananimal or diseaseTone– the attitude,or feeling, thatthe author hasabout thesubject.Symbolism–is a person, place,or thing thatrepresents somethingbeyond its literalmeaning. (Ex. Aheart may representlove.) Characterv. Societywhen a characteris in conflict withsociety, thecommunity,etc. (ex. slavery,a Jew v. Nazis)CharacterTraitsqualitiesthat definethem (ex.honesty)Imagerya description thatstrongly appeals tothe 5 senses(sight, smell,hearing, taste, andtouch.) MetaphorComparingtwo thingsnot usinglike or asAuthor’spurposetheauthor’sreason forwriting.Drama– a play. It ismeant to beperformedon stage foran audience.Author’sclaim– astatement ofthe author’spoint of view.Foreshadowing– hint aboutevents that willhappen laterthat buildssuspenseMainideathe who or thewhat of a passage+ the mostimportantinformation aboutthe who orthe what.RisingActionevents thatincreasetensionabout theconflictFlashback– when theauthor pausesin the story todescribe eventsthat happenedin the pastTheme– the lessonabout lifethat theauthor wantsto get acrossCauseandEffectNonfictionpassages tellabout real-lifepeople, places,things, ideas,or eventsDetails– the bits andpieces ofinformationthat supportthe main ideaMoodthe feeling oremotion thereader getswhen readinga passage.Hyperbolean extremeexaggerationProtagonistthe maincharacterin thestorySummarya shortenedversion of thetext thatfocuses on themain idea ofthe work.FallingAction- events thatfollow theclimax andreducetensionExternalConflicta character isstruggling againstan outside force,such asanother character,nature, or society. InternalConflict-- a character isstruggling withinhimself or herself.The struggle isbased on desires,beliefs, feelings, orneeds. Characterv.character– When twocharacters areagainst eachother (ex.Batman v. TheJoker) Dialoguethe wordsthat arespoken bythe actorsSettingWhere andwhen thestory takesplaceResolutionthe finaloutcomeof thestoryCharacterv. naturewhen a characteris in conflict withsomething innature likethe weather, ananimal or diseaseTone– the attitude,or feeling, thatthe author hasabout thesubject.Symbolism–is a person, place,or thing thatrepresents somethingbeyond its literalmeaning. (Ex. Aheart may representlove.) Characterv. Societywhen a characteris in conflict withsociety, thecommunity,etc. (ex. slavery,a Jew v. Nazis)CharacterTraitsqualitiesthat definethem (ex.honesty)Imagerya description thatstrongly appeals tothe 5 senses(sight, smell,hearing, taste, andtouch.) MetaphorComparingtwo thingsnot usinglike or asAuthor’spurposetheauthor’sreason forwriting.Drama– a play. It ismeant to beperformedon stage foran audience.Author’sclaim– astatement ofthe author’spoint of view.Foreshadowing– hint aboutevents that willhappen laterthat buildssuspenseMainideathe who or thewhat of a passage+ the mostimportantinformation aboutthe who orthe what.RisingActionevents thatincreasetensionabout theconflictFlashback– when theauthor pausesin the story todescribe eventsthat happenedin the pastTheme– the lessonabout lifethat theauthor wantsto get acrossCauseandEffect

8th Reading STAAR Vocabulary - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. passages tell about real-life people, places, things, ideas, or events
    Nonfiction
  2. – the bits and pieces of information that support the main idea
    Details
  3. the feeling or emotion the reader gets when reading a passage.
    Mood
  4. an extreme exaggeration
    Hyperbole
  5. the main character in the story
    Protagonist
  6. a shortened version of the text that focuses on the main idea of the work.
    Summary
  7. - events that follow the climax and reduce tension
    Falling Action
  8. a character is struggling against an outside force, such as another character, nature, or society.
    External Conflict
  9. - a character is struggling within himself or herself. The struggle is based on desires, beliefs, feelings, or needs.
    Internal Conflict -
  10. – When two characters are against each other (ex. Batman v. The Joker)
    Character v. character
  11. the words that are spoken by the actors
    Dialogue
  12. Where and when the story takes place
    Setting
  13. the final outcome of the story
    Resolution
  14. when a character is in conflict with something in nature like the weather, an animal or disease
    Character v. nature
  15. – the attitude, or feeling, that the author has about the subject.
    Tone
  16. –is a person, place, or thing that represents something beyond its literal meaning. (Ex. A heart may represent love.)
    Symbolism
  17. when a character is in conflict with society, the community, etc. (ex. slavery, a Jew v. Nazis)
    Character v. Society
  18. qualities that define them (ex. honesty)
    Character Traits
  19. a description that strongly appeals to the 5 senses (sight, smell, hearing, taste, and touch.)
    Imagery
  20. Comparing two things not using like or as
    Metaphor
  21. the author’s reason for writing.
    Author’s purpose
  22. – a play. It is meant to be performed on stage for an audience.
    Drama
  23. – a statement of the author’s point of view.
    Author’s claim
  24. – hint about events that will happen later that builds suspense
    Foreshadowing
  25. the who or the what of a passage + the most important information about the who or the what.
    Main idea
  26. events that increase tension about the conflict
    Rising Action
  27. – when the author pauses in the story to describe events that happened in the past
    Flashback
  28. – the lesson about life that the author wants to get across
    Theme
  29. Cause and Effect