speech perception music perception Localization speech perception in noise unilateral ci aidable hearing Noise- Induced Phonak & Advanced Bionics amplification bilateral ci hearing aid objective measures electrical stimulation Med- El non- implanted ear bimodal APHAB Meningitis Programming interaural difference cues single sided deafness Music Perception SSQ insurance acoustic stimulation subjective measures Counseling ReSound & Cochlear Aural Rehabilitation speech perception music perception Localization speech perception in noise unilateral ci aidable hearing Noise- Induced Phonak & Advanced Bionics amplification bilateral ci hearing aid objective measures electrical stimulation Med- El non- implanted ear bimodal APHAB Meningitis Programming interaural difference cues single sided deafness Music Perception SSQ insurance acoustic stimulation subjective measures Counseling ReSound & Cochlear Aural Rehabilitation
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
speech perception
music perception
Localization
speech perception in noise
unilateral ci
aidable hearing
Noise-Induced
Phonak & Advanced Bionics
amplification
bilateral ci
hearing aid
objective measures
electrical stimulation
Med-El
non-implanted ear
bimodal
APHAB
Meningitis
Programming
interaural difference cues
single sided deafness
Music Perception
SSQ
insurance
acoustic stimulation
subjective measures
Counseling
ReSound & Cochlear
Aural Rehabilitation